Zoologist is a Super Rare Scientist variant in Plants vs. Zombies: Garden Warfare 2. His appearance is the same as a regular Scientist, but with a koala hugging his backpack, a snake wrapped around his leg, and a meerkat on his head. He shoots spikes and uses a porcupine to attack. His weapon is an extremely short range weapon, meant for close combat. He and the Computer Scientist were the only variants unlockable in the beta.


Stickerbook description

The Zoologist and the Marine Biologist were fierce rivals growing up. After dropping out of Zomboss' Marine Biology and Fish Sticks Academy, the Zoologist turned to mind control. Now he's ready to show the Plant forces and the rest of Zomburbia... well, we're not really sure.

In-game description

The Zoologist's fully automatic style makes him a force at close range.

AI Health

Easy: 60

Normal: 80

Hard: 100


Primary weapon

The Zoologist's primary weapon is the Porcupine's Revenge.

  • The Zoologist's weapon will not deal any damage past 0.5 meters or so, making mid-range and long-ranged combat impossible.
  • The close range damage per hit base and critical damage is 30.
  • The ammo in a clip is 6.
  • The reload time is 2.7 seconds.
  • The projectile speed is fast.
  • The weapon is full-auto.
  • The bloom is low.


Left abilities
Heal Beam of ScienceGW2Heal Beam of Science The Heal Beam of Science is the Scientist's first activatable ability. Similar to Heal Beam, it will heal any zombie targeted by it, healing faster the closer the Scientist is to the healed target.
Zombie Heal StationGW2Zombie Heal Station The Zombie Heal Station heals all zombies within its radius.
Armored Heal StationGW2Armored Heal Station An alternate ability of Zombie Heal Station, Armored Heal Station heals at a slower rate than the Zombie Health Station, and self-destructs the same time as the Zombie Heal Station. Its incredible size allows players to jump on it to get to most buildings.
Armored Bling StationGW2Armored Bling Station The Armored Bling Station is a reskin of the Armored Heal Station and therefore has no difference other than appearance.
Center abilities
WarpGW2Warp With Warp, the player teleports a few meters forward in a straight line. The player deviates upward to go upstairs, small fences, etc.
Energy WarpGW2Energy Warp An alternate ability of Warp, Energy Warp allows the Scientist to transform into pure energy (he is invincible in this state. The Scientist is able to travel freely but cannot jump or attack. It also gains a small speed boost.
Right abilities
Sticky Explody BallGW2Sticky Explody Ball Sticky Explody Ball is an explosive ball which explodes when an enemy plant is in a meter radius. It deals 50 damage.
Mega Heal BombGW2Mega Heal Bomb An alternate ability of Sticky Explody Ball, Mega Heal Bomb is a huge ball like the Sticky Explody Ball with a bigger radius. Heals all zombies in its radius by 50 health.


The Zoologist's main perk is his high rate of fire and good damage. While having a faster rate of fire than the Marine Biologist, his damage is slightly lower than the Chemist. The Zoologist is one of the few scientists that can only damage enemies at close range. Though his attack is very high, he suffers from being shot from afar, because he won't be able to fight back. This involves Cacti, and other plants that have high range attacks. While Cacti are very easy to vanquish up close, they can be a danger to Zoologists from afar. So it's better to vanquish them.


In Gardens and Graveyards, it might not be a good idea to head into the Garden, as most plants that are not in the garden could easily vanquish you. Instead, try vanquishing the plants staying back to give your team an advantage. While fighting plants, you should run around them while firing at them. The spread of the attack should hit them even if your crosshairs weren't on them. While fighting Cacti, look out for potato mines because they can instantly kill you.


The Zoologist is a very tough opponent to handle with at close range, even for Chompers. In Gardens & Graveyards or Herbal Assault, it's best to take out the Zoologist from longer distances as a Cactus. As a Rose, use the Goatify or Time Snare at him and vanquish him safely enough, but beware, Time Snare doesn't last as long, so be careful. As Kernel Corn, his Shuck Shot can instantly vanquish the Zoologist for 150 or 300 damage. As a Chomper, it's best to use your Burrow, firing Goop or Super Sticky Goop at him, or vanquishing him from behind if he's reviving his teammates. Once you vanquish him, you'll be safe enough.

Balancing changes

Trouble in Zombopolis: Part One DLC

  • Ammo clip was reduced from 9 to 6.
  • Projectile distance was reduced by 0.5m.



  • He was one of the three characters who appeared in the E3 trailer, the others being Tennis Star and Rock Pea.
  • His gun, a porcupine, could possibly be a Zombie Porcupine like the Zombie Dolphin, the weapon the Marine Biologist uses.
    • His Stickerbook description references the Marine Biologist being his rival.
  • The different animals located on him, like the porcupine he uses as a weapon, appear to wear mind control helmets, a nod to his Stickerbook description.
  • He, Park Ranger, Petrified Cactus, Scuba Soldier, Captain Sharkbite and S.H.R.IMP are the only variants that have animals on them without customization.
    • These animals are a meerkat, a rabbit, two foxes, a shark, another shark and a shrimp.
  • He is one of three Scientist variants who wear a pair of shoes, the other being Dr. Toxic and the Paleontologist.
  • He reloads by petting the porcupine.
  • The Porcupine's Revenge fires identically to the Cheese Blaster, with it being short range and the same fire rate. This makes the Zoologist the replacement of Dr. Chester.
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