Zombot Dinotronic Mechasaur is a triassic legendary zombie card in Plants vs. Zombies Heroes, and a member of the Brainy class. It costs 7 to play, and has 6/7. It has the Bullseye trait, and its Dino-Roar ability makes a random history zombie on a random lane.
Its description references its ability to summon dinosaurs in Plants vs. Zombies 2, as well as being able to make the dinosaurs in this game, which are all history zombies, excluding it. The second sentence is a reference to the fact that there are four dinosaurs in this game, excluding it.
- Class: Brainy
- Tribes: Science Pet Zombie
- Trait: Bullseye
- Ability: Dino-Roar: Make a random History zombie in a random lane.
- Set - Rarity: Triassic - Legendary
What's better than a dinosaur? A gigantic, metal, laser monster that gates in four more dinosaurs.
- Added to the game.
- ▲ Strength change: 4 → 6
Zombot Dinotronic Mechasaur has average health and strength for a card that costs 7 brains. As a bonus, it has the Bullseye trait, which allows it to whittle down your opponent without them blocking. However, its ability is the interesting part. Zombot Dinotronic Mechasaur can either be a beast or just an average zombie, depending on what you get from its Dino-Roar ability. There are several strong history zombies in the game, like Mondo Bronto, Undying Pharaoh, and Knight of the Living Dead, and none of the history zombies are particularly weak, or at least completely useless (except Valkyrie who will just be like a Template:PvZHLink without Team-Up since her ability activates in your hand). Zombot Dinotronic Mechasaur is also in the Brainy class, the class specialized in drawing cards. This means that you do not need to play as a specific hero to use Zombot Dinotronic Mechasaur well; all Brainy heroes are able to do so.
Also, take note that if Zombot Dinotronic Mechasaur makes a zombie on the aquatic lane, it will always be Mondo Bronto due to it being the only history zombie with the Amphibious trait.
However, Zombot Dinotronic Mechasaur's ability itself is not as strong as you think. While the idea of making other Dino-Roar or strong history zombies sounds good, Zombot Dinotronic Mechasaur being a late-game play renders many history zombies, and even other Dino-Roar zombies weak, as many are either early to mid-game cards or require setup for a few turns. Its Dino-Roar ability makes zombies, and while it was necessary to make it that way in order to not create a broken loop, it means that some zombies like Template:PvZHLink, Chum Champion, and Valkyrie are weak or useless. Also, unlike other Dino-Roar abilities that can activate as long as you have card draw, Zombot Dinotronic Mechasaur's ability becomes much less useful, useless, or even hindering once you set up your defenses properly. At least Zombot Dinotronic Mechasaur does not lack in terms of power. However, it is easily destroyable by Shamrocket.
Fortunately, there are many support cards that help mitigate its cons. You can play Cryo-Brain to play Zombot Dinotronic Mechasaur earlier so that the history zombies have a higher chance to survive, and bonus attack cards like Lurch for Lunch, Mustache Monument, and Gadget Scientist to put its trait to good use. Template:PvZHLink protects Zombot Dinotronic Mechasaur from plant tricks. As for the other classes, the Beastly and Hearty classes have boosting tricks that can improve the stats of Zombot Dinotronic Mechasaur and the history zombies made, but Hearty is better at that aspect as its boosting tricks affect multiple zombies at once, and also has access to Stompadon, which can assist Zombot Dinotronic Mechasaur while in your hand. The Crazy class has access to Unlife of the Party which benefits from Zombot Dinotronic Mechasaur's ability, and Final Mission in case you don't think the history zombie will be good in this match. And finally, the Sneaky class can give Zombot Dinotronic Mechasaur the Strikethrough trait to guarantee a hit to your opponent, or the Deadly trait to make an exchange at the very least for the few plants it cannot destroy.
Zombot Dinotronic Mechasaur's stats can be threatening. Its strength is high and the Bullseye is troublesome, especially if you cannot stop it from hitting you. The Mega-Grow and Guardian classes have high-health plants and moving cards to prevent Zombot Dinotronic Mechasaur from hitting you, while the other class have heavy damage, stat-degrading, or instant-kill cards that can stop it for good. As for its health, you will need to set up, because 7 health is not a low amount for most, if not all plants.
You must also beware of its Dino-Roar ability, which your opponent can easily activate due to the Brainy class' specialty in card draw. While most history zombies won't be particularly threatening by turns 7 and later, they will prevent most plants from hitting your opponent and deteriorate your defenses. You could play Dark Matter Dragonfruit, Brainana, or swarm Forget-Me-Nuts to prevent your opponent from playing tricks that draw or Conjure cards, but they can't stop your opponent from gaining cards with zombie abilities and at the start of every turn.
- It is the only zombie with a Dino-Roar ability that isn't in the history tribe.
- It is the only Zombot from Plants vs. Zombies 2 that isn't piloted by an Imp.
- It is the only Zombot from Plants vs. Zombies 2 in the Brainy class.
- Unlike its counterpart in Plants vs. Zombies 2, Zombot Dinotronic Mechasaur is seen with arms. It is also covered in what seems to be moss and dirt.
- It and Template:PvZHLink are the only zombies from Jurassic Marsh to return in the game.
- It, Zom-Bats, and Duckstache are the only pets in the Brainy class, excluding Immorticia's signature superpower.
- It is the only Zombot introduced in the triassic set.
- It is one of the three cards to be in the science and pet tribes, the other two being Template:PvZH Link and Template:PvZH Link.