|ability = '''Dino-Roar:''' Make a random History zombie in a random lane.
|ability = '''Dino-Roar:''' Make a random History zombie in a random lane.
|flavor text = What's better than a dinosaur? A gigantic, metal, laser monster that gates in four more dinosaurs.}}
|flavor text = What's better than a dinosaur? A gigantic, metal, laser monster that gates in four more dinosaurs.}}
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'''Zombot Dinotronic Mechasaur''' is a {{PvZH Zombie Category|triassic|legendary}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Brainy}} class. They cost 7{{PvZH Icon|brain}} to play and have 6{{PvZH Icon|strength}}/7{{PvZH Icon|health}}. They have the {{PvZH Icon|bullseye}}'''[[Card#Bullseye|Bullseye]]''' trait, and their '''[[Card#Dino-Roar|Dino-Roar]]''' ability makes a random {{PvZH Tribe|history}} zombie on a random lane.
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'''Zombot Dinotronic Mechasaur''' is a {{PvZH Zombie Category|triassic|legendary}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Brainy}} class. They cost 7{{PvZH Icon|brain}} to play and have 6{{PvZH Icon|strength}}/7{{PvZH Icon|health}}. They have the {{PvZH Icon|bullseye}}'''[[Card#Bullseye|Bullseye]]''' trait, and their '''[[Card#Dino-Roar|Dino-Roar]]''' ability makes a random {{PvZH Tribe|history}} zombie spawn on a random lane.
==Origins==
==Origins==
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==Strategies==
==Strategies==
===With===
===With===
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Zombot Dinotronic Mechasaur has average stats for a card that costs 7 brains, but 6{{PvZH Icon|strength}}/7{{PvZH Icon|health}} is enough for them to live through several late-game rounds. They also have the {{PvZH Icon|bullseye}}'''Bullseye''' trait, allowing them to serve as a powerful {{PvZH Icon|bullseye}}'''Bullseye''' attacker. However, their ability is the truly interesting part. There are several strong history zombies in the game, like [[Mondo Bronto]], [[Undying Pharaoh]], and [[Knight of the Living Dead]], and none of the history zombies are particularly weak, or at least completely useless (except [[Valkyrie]] who will just be like a {{PvZHLink|Wall-Nut}} without '''[[Card#Team-Up|Team-Up]]''' since her ability activates in your hand). Zombot Dinotronic Mechasaur is also in the Brainy class, the class specialized in drawing cards. This means that you don't need to play as a specific hero to use Zombot Dinotronic Mechasaur well; all Brainy heroes are able to do so.
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Zombot Dinotronic Mechasaur has average stats for a card that costs 7 brains, but 6{{PvZH Icon|strength}}/7{{PvZH Icon|health}} is enough for them to live through several late-game rounds. They also have the {{PvZH Icon|bullseye}}'''Bullseye''' trait, allowing them to serve as a powerful {{PvZH Icon|bullseye}}'''Bullseye''' attacker. However, their ability is the truly interesting part. There are several strong history zombies in the game, like [[Mondo Bronto]], [[Undying Pharaoh]], and [[Knight of the Living Dead]], and none of the history zombies are particularly weak, or at least completely useless (except [[Valkyrie]] who will just be like a [[Wall-Nut (PvZH)|Wall-Nut]] without '''[[Card#Team-Up|Team-Up]]''' since her ability activates in your hand). Zombot Dinotronic Mechasaur is also in the Brainy class, the class specialized in drawing cards. This means that you don't need to play as a specific hero to use Zombot Dinotronic Mechasaur well; all Brainy heroes are able to do so.
Also, take note that if Zombot Dinotronic Mechasaur makes a zombie on the aquatic lane, it will always be Mondo Bronto due to them being the only history zombie with the '''[[Card#Amphibious|Amphibious]]''' trait.
Also, take note that if Zombot Dinotronic Mechasaur makes a zombie on the aquatic lane, it will always be Mondo Bronto due to them being the only history zombie with the '''[[Card#Amphibious|Amphibious]]''' trait.
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However, Zombot Dinotronic Mechasaur's ability itself is not as strong as you think. While the idea of making other '''Dino-Roar''' or strong history zombies sounds good, Zombot Dinotronic Mechasaur being a late-game play renders many history zombies, and even other '''Dino-Roar''' zombies weak, as many are either early to mid-game cards or require setup for a few turns. Their '''Dino-Roar''' ability makes zombies, which means that some zombies like {{PvZHLink|Jurassic Fossilhead}}, [[Chum Champion]], and Valkyrie are weak or useless. Also, unlike other '''Dino-Roar''' abilities that can activate as long as you have card draw, Zombot Dinotronic Mechasaur's ability becomes much less useful, useless, or even hindering once you set up your defenses properly.
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However, Zombot Dinotronic Mechasaur's ability itself is not as strong as you think. While the idea of making other '''Dino-Roar''' or strong history zombies sounds good, Zombot Dinotronic Mechasaur being a late-game play renders many history zombies, and even other '''Dino-Roar''' zombies weak, as many are either early to mid-game cards or require setup for a few turns. Their '''Dino-Roar''' ability makes zombies, which means that some zombies like [[Jurassic Fossilhead (PvZH)|Jurassic Fossilhead]], [[Chum Champion]], and Valkyrie are weak or useless. Also, unlike other '''Dino-Roar''' abilities that can activate as long as you have card draw, Zombot Dinotronic Mechasaur's ability becomes much less useful, useless, or even hindering once you set up your defenses properly.
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Fortunately, there are many support cards that help mitigate their cons. You can play [[Cryo-Brain]] to play Zombot Dinotronic Mechasaur earlier so that the history zombies have a higher chance to survive, and bonus attack cards like [[Lurch for Lunch]], [[Mustache Monument]], and [[Gadget Scientist]] to put their trait to good use. {{PvZHLink|Parasol Zombie}} protects Zombot Dinotronic Mechasaur from plant tricks. As for the other classes, the {{PvZH Class|Beastly}} and {{PvZH Class|Hearty}} classes have boosting tricks that can improve the stats of Zombot Dinotronic Mechasaur and the history zombies made, but Hearty is better at that aspect as its boosting tricks affect multiple zombies at once, and also has access to [[Stompadon]], which can assist Zombot Dinotronic Mechasaur while in your hand. The {{PvZH Class|Crazy}} class has access to [[Unlife of the Party]] which benefits from Zombot Dinotronic Mechasaur's ability, and [[Final Mission]] in case you don't think the history zombie will be good in this match. And finally, the {{PvZH Class|Sneaky}} class can give Zombot Dinotronic Mechasaur the {{PvZH Icon|strikethrough}}'''[[Card#Strikethrough|Strikethrough]]''' trait to guarantee a hit to your opponent, or the {{PvZH Icon|deadly}}'''[[Card#Deadly|Deadly]]''' trait to make an exchange at the very least for the few plants it cannot destroy.
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Fortunately, there are many support cards that help mitigate their cons. You can play [[Cryo-Brain]] to play Zombot Dinotronic Mechasaur earlier so that the history zombies have a higher chance to survive, and bonus attack cards like [[Lurch for Lunch]], [[Mustache Monument]], and [[Gadget Scientist]] to put their trait to good use. [[Parasol Zombie (PvZH)|Parasol Zombie]] protects Zombot Dinotronic Mechasaur from plant tricks. As for the other classes, the {{PvZH Class|Beastly}} and {{PvZH Class|Hearty}} classes have boosting tricks that can improve the stats of Zombot Dinotronic Mechasaur and the history zombies made, but Hearty is better at that aspect as its boosting tricks affect multiple zombies at once, and also has access to [[Stompadon]], which can assist Zombot Dinotronic Mechasaur while in your hand. The {{PvZH Class|Crazy}} class has access to [[Unlife of the Party]] which benefits from Zombot Dinotronic Mechasaur's ability, and [[Final Mission]] in case you don't think the history zombie will be good in this match. And finally, the {{PvZH Class|Sneaky}} class can give Zombot Dinotronic Mechasaur the {{PvZH Icon|strikethrough}}'''[[Card#Strikethrough|Strikethrough]]''' trait to guarantee a hit to your opponent, or the {{PvZH Icon|deadly}}'''[[Card#Deadly|Deadly]]''' trait to make an exchange at the very least for the few plants it cannot destroy.
TriassicTriumphPack.jpg|Zombot Dinotronic Mechasaur on the HD Triassic Triumph pack, alongside [[Savage Spinach]]
TriassicTriumphPack.jpg|Zombot Dinotronic Mechasaur on the HD Triassic Triumph pack, alongside [[Savage Spinach]]
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Screenshot_2020-05-07 Using Bad Moon the RIGHT Way in PvZ Heroes.png|Zombot Dinotronic Mechasaur's statistics after being transformed from [[Bad Moon Rising]]
Their description references the Zombot's ability to summon dinosaurs in Plants vs. Zombies 2, as well as being able to make the dinosaurs in this game, which are all history zombies, excluding them. The second sentence is a reference to the fact that there are four dinosaurs in this game excluding them.
Statistics
Class: Brainy
Tribes: Science Pet Zombie
Trait: Bullseye
Ability: Dino-Roar: Make a random History zombie in a random lane.
Set - Rarity: Triassic - Legendary
Card description
What's better than a dinosaur? A gigantic, metal, laser monster that gates in four more dinosaurs.
Update history
Update 1.24.6
Added to the game.
Update 1.26.3
▲ Strength change: 4 → 6
Strategies
With
Zombot Dinotronic Mechasaur has average stats for a card that costs 7 brains, but 6/7 is enough for them to live through several late-game rounds. They also have the Bullseye trait, allowing them to serve as a powerful Bullseye attacker. However, their ability is the truly interesting part. There are several strong history zombies in the game, like Mondo Bronto, Undying Pharaoh, and Knight of the Living Dead, and none of the history zombies are particularly weak, or at least completely useless (except Valkyrie who will just be like a Wall-Nut without Team-Up since her ability activates in your hand). Zombot Dinotronic Mechasaur is also in the Brainy class, the class specialized in drawing cards. This means that you don't need to play as a specific hero to use Zombot Dinotronic Mechasaur well; all Brainy heroes are able to do so.
Also, take note that if Zombot Dinotronic Mechasaur makes a zombie on the aquatic lane, it will always be Mondo Bronto due to them being the only history zombie with the Amphibious trait.
However, Zombot Dinotronic Mechasaur's ability itself is not as strong as you think. While the idea of making other Dino-Roar or strong history zombies sounds good, Zombot Dinotronic Mechasaur being a late-game play renders many history zombies, and even other Dino-Roar zombies weak, as many are either early to mid-game cards or require setup for a few turns. Their Dino-Roar ability makes zombies, which means that some zombies like Jurassic Fossilhead, Chum Champion, and Valkyrie are weak or useless. Also, unlike other Dino-Roar abilities that can activate as long as you have card draw, Zombot Dinotronic Mechasaur's ability becomes much less useful, useless, or even hindering once you set up your defenses properly.
Fortunately, there are many support cards that help mitigate their cons. You can play Cryo-Brain to play Zombot Dinotronic Mechasaur earlier so that the history zombies have a higher chance to survive, and bonus attack cards like Lurch for Lunch, Mustache Monument, and Gadget Scientist to put their trait to good use. Parasol Zombie protects Zombot Dinotronic Mechasaur from plant tricks. As for the other classes, the Beastly and Hearty classes have boosting tricks that can improve the stats of Zombot Dinotronic Mechasaur and the history zombies made, but Hearty is better at that aspect as its boosting tricks affect multiple zombies at once, and also has access to Stompadon, which can assist Zombot Dinotronic Mechasaur while in your hand. The Crazy class has access to Unlife of the Party which benefits from Zombot Dinotronic Mechasaur's ability, and Final Mission in case you don't think the history zombie will be good in this match. And finally, the Sneaky class can give Zombot Dinotronic Mechasaur the Strikethrough trait to guarantee a hit to your opponent, or the Deadly trait to make an exchange at the very least for the few plants it cannot destroy.
Against
Zombot Dinotronic Mechasaur's stats can be threatening. Their strength is high and the Bullseye trait is troublesome, especially if you cannot stop it from hitting you. The Mega-Grow and Guardian classes have high-health plants and moving cards to prevent Zombot Dinotronic Mechasaur from hitting you, while the other classes have heavy damage, stat-degrading, or instant-kill cards that can stop them for good. As for their health, you will need to set up, because 7 health is not a low amount for most, if not all plants.
You must also beware of their Dino-Roar ability, which your opponent can easily activate due to the Brainy class' specialty in card draw. While most history zombies won't be particularly threatening by turns 7 and later, they will prevent most plants from hitting your opponent and deteriorate your defenses. You could play Dark Matter Dragonfruit, Brainana, or swarm Forget-Me-Nuts to prevent your opponent from playing tricks that draw or Conjure cards, but they can't stop your opponent from gaining cards with zombie abilities and at the start of every turn.
Gallery
Zombot Dinotronic Mechasaur's statistics
Zombot Dinotronic Mechasaur's card
Zombot Dinotronic Mechasaur's grayed out card
Zombot Dinotronic Mechasaur's card image
HD Zombot Dinotronic Mechasaur
Zombot Dinotronic Mechasaur's textures
Zombot Dinotronic Mechasaur on the HD Triassic Triumph pack, alongside Savage Spinach
Zombot Dinotronic Mechasaur's statistics after being transformed from Bad Moon Rising
Old
Zombot Dinotronic Mechasaur's statistics
Zombot Dinotronic Mechasaur on the field
Zombot Dinotronic Mechasaur with 6/1 due to Pecanolith's ability
Zombot Dinotronic Mechasaur attacking
Zombot Dinotronic Mechasaur destroyed (1)
Zombot Dinotronic Mechasaur destroyed (2)
Zombot Dinotronic Mechasaur on the field on turn 3
Unlike its counterpart in Plants vs. Zombies 2, Zombot Dinotronic Mechasaur is seen with Tyrannosaurus-like arms connected to the neck to make it look more like a body. It is also covered in what seems to be moss and dirt.