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==Role== |
==Role== |
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− | The zombies are semi-mindless, decaying corpses that have won the Battle for Suburbia against the [[Plants (PvZ: GW)|plants]]. The zombies have taken over Suburbia and renamed it [[Zomburbia]]. The zombies' leader, the brilliant [[Dr. Zomboss (PvZ: GW)|Dr. Zomboss]], managed to beat the plants by contacting his future self and bringing back advanced Z-Tech from the future, including the extremely powerful [[ |
+ | The zombies are semi-mindless, decaying corpses that have won the Battle for Suburbia against the [[Plants (PvZ: GW)|plants]]. The zombies have taken over Suburbia and renamed it [[Zomburbia]]. The zombies' leader, the brilliant [[Dr. Zomboss (PvZ: GW)|Dr. Zomboss]], managed to beat the plants by contacting his future self and bringing back advanced Z-Tech from the future, including the extremely powerful [[Z-Mech]] that gave the zombies the advantage over the plants. The zombies must now try to defend their newly-claimed homeland from the plants. Zombies have made significant advancements in science, construction, and especially robotics, likely thanks to their genius ruler Dr. Zomboss, and also likely thanks to the tech from the future. There are many new robots that can aid the zombies in their fight against the plants, such as [[Build-a-Bot|Bots]] like the [[Gatling Bot]], the [[Uplink Bot]], and [[Dr. Heals]], and mobile combat robots such as the [[Robo-Zombie]]. |
The zombies are playable in [[Team Vanquish]] and [[Gardens & Graveyards]] as an attacking role, however they take a defending role in [[Graveyard Ops]] and [[Herbal Assault]] when the plants try to invade their new home. The zombies can also summon [[Spawnable Zombies]] to aid them in battle, while also being able to place all-new [[Build-a-Bot|Bots]], which can be used to defend their tombstones. |
The zombies are playable in [[Team Vanquish]] and [[Gardens & Graveyards]] as an attacking role, however they take a defending role in [[Graveyard Ops]] and [[Herbal Assault]] when the plants try to invade their new home. The zombies can also summon [[Spawnable Zombies]] to aid them in battle, while also being able to place all-new [[Build-a-Bot|Bots]], which can be used to defend their tombstones. |
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==Playable Zombies== |
==Playable Zombies== |
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− | There are a total of eight playable zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the [[Foot Soldier]], the soldier class, the [[Engineer]], the engineer class, the [[Scientist]], the medic class, the [[All-Star]], the tank class, the [[Imp ( |
+ | There are a total of eight playable zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the [[Foot Soldier]], the soldier class, the [[Engineer]], the engineer class, the [[Scientist]], the medic class, the [[All-Star]], the tank class, the [[Imp (PvZ: GW2)|Imp]], the new assault class, the [[Captain Deadbeard]], the new sniper class (also with a shotgun), the [[Super Brainz]], the new melee class and the [[Hover Goat-3000]], the new support class. |
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1" |
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| style="text-align:center;" |Sniper class |
| style="text-align:center;" |Sniper class |
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− | ! style="text-align:center;" scope="row" |[[Imp ( |
+ | ! style="text-align:center;" scope="row" |[[Imp (PvZ: GW2)|Imp]] |
| style="text-align:center;" |[[File:ImpGW2.png]] |
| style="text-align:center;" |[[File:ImpGW2.png]] |
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| style="text-align:center;" |75 for Imp<br>350 for Z-Mech |
| style="text-align:center;" |75 for Imp<br>350 for Z-Mech |
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| style="text-align:center;" |1-60 (based on splash radius) |
| style="text-align:center;" |1-60 (based on splash radius) |
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| style="text-align:center;" |One ammo/Area of Effect-shot variant |
| style="text-align:center;" |One ammo/Area of Effect-shot variant |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Rare |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Arctic Trooper]] |
! style="text-align:center;" scope="row" |[[Arctic Trooper]] |
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<small>*exact damage varies depending on distance</small> |
<small>*exact damage varies depending on distance</small> |
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− | |||
===[[Engineer]]=== |
===[[Engineer]]=== |
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| style="text-align:center;" |35 (impact/critical damage)<br>10-25 (splash damage, based on splash radius) |
| style="text-align:center;" |35 (impact/critical damage)<br>10-25 (splash damage, based on splash radius) |
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| style="text-align:center;" |Boosted splash effect variant |
| style="text-align:center;" |Boosted splash effect variant |
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− | | style="text-align:center;" |Rare |
+ | | style="text-align:center;" |Super Rare |
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! style="text-align:center;" scope="row" |[[Landscaper]] |
! style="text-align:center;" scope="row" |[[Landscaper]] |
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<small>*exact damage varies depending on distance</small> |
<small>*exact damage varies depending on distance</small> |
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− | |||
===[[Scientist]]=== |
===[[Scientist]]=== |
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| style="text-align:center;" |13-18 (impact damage)<br>15-20 (critical damage) |
| style="text-align:center;" |13-18 (impact damage)<br>15-20 (critical damage) |
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| style="text-align:center;" |Full-auto weapon variant |
| style="text-align:center;" |Full-auto weapon variant |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Rare |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Marine Biologist]] |
! style="text-align:center;" scope="row" |[[Marine Biologist]] |
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<br>4 (fire damage per second) |
<br>4 (fire damage per second) |
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| style="text-align:center;" |Fire variant |
| style="text-align:center;" |Fire variant |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Rare |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Zoologist]] |
! style="text-align:center;" scope="row" |[[Zoologist]] |
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<small>*exact damage varies depending on distance</small> |
<small>*exact damage varies depending on distance</small> |
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− | |||
===[[All-Star]]=== |
===[[All-Star]]=== |
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| style="text-align:center;" |3-6 (impact damage)<br>3-7 (critical damage) |
| style="text-align:center;" |3-6 (impact damage)<br>3-7 (critical damage) |
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| style="text-align:center;" |Fast rate of fire variant |
| style="text-align:center;" |Fast rate of fire variant |
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− | | style="text-align:center;" |Rare |
+ | | style="text-align:center;" |Super Rare |
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! style="text-align:center;" scope="row" |[[Rugby Star]] |
! style="text-align:center;" scope="row" |[[Rugby Star]] |
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| style="text-align:center;" |2-4 (impact damage)<br>2-4 (critical damage) |
| style="text-align:center;" |2-4 (impact damage)<br>2-4 (critical damage) |
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| style="text-align:center;" |Fast rate of fire variant |
| style="text-align:center;" |Fast rate of fire variant |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Rare |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Cricket Star]] |
! style="text-align:center;" scope="row" |[[Cricket Star]] |
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<small>*exact damage varies depending on distance</small> |
<small>*exact damage varies depending on distance</small> |
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− | |||
===[[Captain Deadbeard]]=== |
===[[Captain Deadbeard]]=== |
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| style="text-align:center;" |Scatter Cannon<br>Extend-o-Cannon |
| style="text-align:center;" |Scatter Cannon<br>Extend-o-Cannon |
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| style="text-align:center;" |20 (close range impact/critical damage)<br>35-40 (long range impact/critical damage)<br>1-30 (splash damage, based on splash radius) |
| style="text-align:center;" |20 (close range impact/critical damage)<br>35-40 (long range impact/critical damage)<br>1-30 (splash damage, based on splash radius) |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Detonation shot variant |
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
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<small>*exact damage varies depending on distance</small> |
<small>*exact damage varies depending on distance</small> |
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⚫ | |||
− | |||
⚫ | |||
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| style="text-align:center;" |Z-11 Suppressors (Imp)<br>Z-8 Avenger (Mech) |
| style="text-align:center;" |Z-11 Suppressors (Imp)<br>Z-8 Avenger (Mech) |
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| style="text-align:center;" |6-12 (impact damage)<br>7-14 (critical damage)<br>10-10-12 (Mech impact/critical damage) |
| style="text-align:center;" |6-12 (impact damage)<br>7-14 (critical damage)<br>10-10-12 (Mech impact/critical damage) |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Semi-automatic variant |
| style="text-align:center;" |Special |
| style="text-align:center;" |Special |
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|- |
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<small>*exact damage varies depending on distance</small> |
<small>*exact damage varies depending on distance</small> |
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− | |||
===[[Super Brainz]]=== |
===[[Super Brainz]]=== |
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| style="text-align:center;" |Break-fists<br>Batter Spatter |
| style="text-align:center;" |Break-fists<br>Batter Spatter |
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| style="text-align:center;" |4-15 (punches)<br>3-5 (long range impact damage)<br>3-6 (long range critical damage) |
| style="text-align:center;" |4-15 (punches)<br>3-5 (long range impact damage)<br>3-6 (long range critical damage) |
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− | | style="text-align:center;" |Fast rate of fire variant |
+ | | style="text-align:center;" |Fast rate of fire variant/Bonus passive ability |
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
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|} |
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− | <small>*exact damage varies depending on distance</small> |
+ | <small>*beam's exact damage varies depending on distance</small> |
− | |||
==[[Spawnable Zombies]]== |
==[[Spawnable Zombies]]== |
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! style="text-align:center;" scope="row" |[[Browncoat Zombie]] |
! style="text-align:center;" scope="row" |[[Browncoat Zombie]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_Browncoat.png|thumb]] |
| style="text-align:center;" |Runs around and can attack Plants and can also hurl rocks from a long distance. |
| style="text-align:center;" |Runs around and can attack Plants and can also hurl rocks from a long distance. |
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|- |
|- |
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! style="text-align:center;" scope="row" |[[Conehead Zombie (Spawnable)|Conehead Zombie]] |
! style="text-align:center;" scope="row" |[[Conehead Zombie (Spawnable)|Conehead Zombie]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_Browncoat_Pylon.png|thumb]] |
| style="text-align:center;" |Has more health than the Browncoat Zombie, and has the same attacks as him. |
| style="text-align:center;" |Has more health than the Browncoat Zombie, and has the same attacks as him. |
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|- |
|- |
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! style="text-align:center;" scope="row" |[[Buckethead Zombie (Spawnable)|Buckethead Zombie]] |
! style="text-align:center;" scope="row" |[[Buckethead Zombie (Spawnable)|Buckethead Zombie]] |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" | |
+ | [[File:CardConsumable_Z_Browncoat_Bucket.png|thumb]] |
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| style="text-align:center;" |Has more health than the Conehead Zombie and has the same attacks. |
| style="text-align:center;" |Has more health than the Conehead Zombie and has the same attacks. |
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|- |
|- |
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! style="text-align:center;" scope="row" |[[Exploding Imp]] |
! style="text-align:center;" scope="row" |[[Exploding Imp]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_ExplodyImp.png|thumb]] |
| style="text-align:center;" |Quickly runs around, and explodes when near a Plant. |
| style="text-align:center;" |Quickly runs around, and explodes when near a Plant. |
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|- |
|- |
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! style="text-align:center;" scope="row" |[[Newspaper Zombie (Spawnable)|Newspaper Zombie]] |
! style="text-align:center;" scope="row" |[[Newspaper Zombie (Spawnable)|Newspaper Zombie]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_Browncoat_Newspaper.png|thumb]] |
| style="text-align:center;" |Has a weak newspaper shield, but gets faster when it is destroyed. |
| style="text-align:center;" |Has a weak newspaper shield, but gets faster when it is destroyed. |
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|- |
|- |
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! style="text-align:center;" scope="row" |[[Screen Door Zombie (Spawnable)|Screen Door Zombie]] |
! style="text-align:center;" scope="row" |[[Screen Door Zombie (Spawnable)|Screen Door Zombie]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_Browncoat_ScreenDoor_Pylon.png|thumb]] |
| style="text-align:center;" |Has a powerful screen door shield, however a [[Fume-shroom (Spawnable)|Fume-shroom]]'s attack can pass through it. |
| style="text-align:center;" |Has a powerful screen door shield, however a [[Fume-shroom (Spawnable)|Fume-shroom]]'s attack can pass through it. |
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|- |
|- |
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! style="text-align:center;" scope="row" |[[Coffin Zombie]] |
! style="text-align:center;" scope="row" |[[Coffin Zombie]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_Browncoat_Coffin.png|thumb]] |
| style="text-align:center;" |Wears a coffin as a powerful shield, however it can be hit in the eyes or feet. |
| style="text-align:center;" |Wears a coffin as a powerful shield, however it can be hit in the eyes or feet. |
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|- |
|- |
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! style="text-align:center;" scope="row" |[[Outhouse Zombie]] |
! style="text-align:center;" scope="row" |[[Outhouse Zombie]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_Browncoat_Outhouse.png|thumb]] |
| style="text-align:center;" |Wears a powerful outhouse as a shield, which is stronger than the Coffin Zombie's shield. |
| style="text-align:center;" |Wears a powerful outhouse as a shield, which is stronger than the Coffin Zombie's shield. |
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|- |
|- |
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! style="text-align:center;" scope="row" |[[Heal Zombie]] |
! style="text-align:center;" scope="row" |[[Heal Zombie]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_HealZombie.png|thumb]] |
| style="text-align:center;" |Runs around and heals injured players and other spawnable zombies. |
| style="text-align:center;" |Runs around and heals injured players and other spawnable zombies. |
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|- |
|- |
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! style="text-align:center;" scope="row" |[[Flag Zombie (Spawnable)|Flag Zombie]] |
! style="text-align:center;" scope="row" |[[Flag Zombie (Spawnable)|Flag Zombie]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_Browncoat_Flag_Bucket.png|thumb]] |
| style="text-align:center;" |Runs around and makes nearby zombies run faster. |
| style="text-align:center;" |Runs around and makes nearby zombies run faster. |
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|- |
|- |
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! style="text-align:center;" scope="row" |[[Karate Zombie]] |
! style="text-align:center;" scope="row" |[[Karate Zombie]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_KarateBrowncoat.png|thumb]] |
| style="text-align:center;" |Can punch Plants at close range. |
| style="text-align:center;" |Can punch Plants at close range. |
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|} |
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+ | |||
===Bots=== |
===Bots=== |
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+ | |||
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1" |
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1" |
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! style="text-align:center;" scope="row" |[[Gatling Bot]] |
! style="text-align:center;" scope="row" |[[Gatling Bot]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_LaserTurret.png|thumb]] |
− | | style="text-align:center;" |Shoots rapid-fire bullets at Plants, counterpart to the [[Gatling Pea (Spawnable)|Gatling Pea]]<br>LONG RANGE: RAPID FIRE |
+ | | style="text-align:center;" |Shoots rapid-fire bullets at Plants, counterpart to the [[Gatling Pea (Spawnable)|Gatling Pea]]<br />LONG RANGE: RAPID FIRE |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Rocket Bot]] |
! style="text-align:center;" scope="row" |[[Rocket Bot]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_RocketTurret.png|thumb]] |
− | | style="text-align:center;" |Shoots rockets from its mouth that damage Plants, counterpart to the [[Pea Cannon]]<br>LONG RANGE: SINGLE SHOT |
+ | | style="text-align:center;" |Shoots rockets from its mouth that damage Plants, counterpart to the [[Pea Cannon]]<br />LONG RANGE: SINGLE SHOT |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Hide-n-Shoot Bot]] |
! style="text-align:center;" scope="row" |[[Hide-n-Shoot Bot]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_SniperTurret.png|thumb]] |
− | | style="text-align:center;" |Shoots Plants at long range, but hides when Plants are nearby, counterpart to the [[Scaredy-shroom (Spawnable)|Scaredy-shroom]]<br>LONG RANGE: PRECISION |
+ | | style="text-align:center;" |Shoots Plants at long range, but hides when Plants are nearby, counterpart to the [[Scaredy-shroom (Spawnable)|Scaredy-shroom]]<br />LONG RANGE: PRECISION |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Mr. Freezy]] |
! style="text-align:center;" scope="row" |[[Mr. Freezy]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_SnowTurret.png|thumb]] |
| style="text-align:center;" | |
| style="text-align:center;" | |
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− | Shoots an ice burst around it which freezes Plants, counterpart to the [[Ice-shroom (Spawnable)|Ice-shroom]]<br>LONG RANGE: ICE |
+ | Shoots an ice burst around it which freezes Plants, counterpart to the [[Ice-shroom (Spawnable)|Ice-shroom]]<br />LONG RANGE: ICE |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Boxer Bot]] |
! style="text-align:center;" scope="row" |[[Boxer Bot]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_BoxerBot.png|thumb]] |
− | | style="text-align:center;" |Punches Plants at close range, counterpart to the [[Bonk Choy (Spawnable)|Bonk Choy]]<br>CLOSE RANGE: MELEE |
+ | | style="text-align:center;" |Punches Plants at close range, counterpart to the [[Bonk Choy (Spawnable)|Bonk Choy]]<br />CLOSE RANGE: MELEE |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Mr. Toasty]] |
! style="text-align:center;" scope="row" |[[Mr. Toasty]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_FlameTurret.png|thumb]] |
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | Breates fire at a short distance, counterpart to the [[Snap Dragon]]<br>CLOSE RANGE: FIRE |
+ | Breates fire at a short distance, counterpart to the [[Snap Dragon]]<br />CLOSE RANGE: FIRE |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Mr. Electro]] |
! style="text-align:center;" scope="row" |[[Mr. Electro]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_LightningTurret.png|thumb]] |
− | | style="text-align:center;" |Deals electric damage to nearby Plants, counterpart to the [[Lightning Reed (Spawnable)|Lightning Reed]]<br>MEDIUM RANGE: ELECTRIC |
+ | | style="text-align:center;" |Deals electric damage to nearby Plants, counterpart to the [[Lightning Reed (Spawnable)|Lightning Reed]]<br />MEDIUM RANGE: ELECTRIC |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Explody Bot]] |
! style="text-align:center;" scope="row" |[[Explody Bot]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_ExplodyTurret.png|thumb]] |
− | | style="text-align:center;" |Deals a devastating explosion that vanquishes nearby Plants, counterpart to the [[Doom-shroom (Spawnable)|Doom-shroom]]<br>CLOSE RANGE: EXPLOSIVE |
+ | | style="text-align:center;" |Deals a devastating explosion that vanquishes nearby Plants, counterpart to the [[Doom-shroom (Spawnable)|Doom-shroom]]<br />CLOSE RANGE: EXPLOSIVE |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Loudmouth Bot]] |
! style="text-align:center;" scope="row" |[[Loudmouth Bot]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_StunTurret.png|thumb]] |
− | | style="text-align:center;" |Temporarily stuns nearby Plants, counterpart to the [[Goop-shroom]]<br>MEDIUM RANGE: STUN |
+ | | style="text-align:center;" |Temporarily stuns nearby Plants, counterpart to the [[Goop-shroom]]<br />MEDIUM RANGE: STUN |
|- |
|- |
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! style="text-align:center;" scope="row" |[[Breaker Bot]] |
! style="text-align:center;" scope="row" |[[Breaker Bot]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_ArmorBreaker.png|thumb]] |
− | | style="text-align:center;" |Punches through Plant shields, counterpart to the [[Fume-shroom (Spawnable)|Fume-shroom]]<br>MEDIUM RANGE: ARMOR BREAKER |
+ | | style="text-align:center;" |Punches through Plant shields, counterpart to the [[Fume-shroom (Spawnable)|Fume-shroom]]<br />MEDIUM RANGE: ARMOR BREAKER |
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! style="text-align:center;" scope="row" |[[Uplink Bot]] |
! style="text-align:center;" scope="row" |[[Uplink Bot]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_OrbitalBot.png|thumb]] |
− | | style="text-align:center;" |Calls an airstrike on nearby Plants, counterpart to the [[Bamboo Shoot (Spawnable)|Bamboo Shoot]]<br>LONG RANGE: AIRSTRIKE |
+ | | style="text-align:center;" |Calls an airstrike on nearby Plants, counterpart to the [[Bamboo Shoot (Spawnable)|Bamboo Shoot]]<br />LONG RANGE: AIRSTRIKE |
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! style="text-align:center;" scope="row" |[[Mr. Toxic]] |
! style="text-align:center;" scope="row" |[[Mr. Toxic]] |
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− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_ToxicTurret.png|thumb]] |
| style="text-align:center;" | |
| style="text-align:center;" | |
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− | Shoots out a large toxic cloud, counterpart to the [[Toxic Gloom-shroom]]<br>MEDIUM RANGE: TOXIC |
+ | Shoots out a large toxic cloud, counterpart to the [[Toxic Gloom-shroom]]<br />MEDIUM RANGE: TOXIC |
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− | ! style="text-align:center;" scope="row" | |
+ | ! style="text-align:center;" scope="row" | |
+ | [[Dr. Heals]] |
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− | | style="text-align:center;" |[[File:SuperHealBotDes.png|150px]] |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |[[File:CardConsumable_Z_HealTurret.png|thumb]] |
+ | | style="text-align:center;" |Heals nearby Zombies, counterpart to the [[Heal Flower]]<br />SPECIAL: HEALING |
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Revision as of 21:25, 24 April 2020
Zombies are playable classes and spawnables in Plants vs. Zombies: Garden Warfare 2. There is a total of eight playable zombie classes, with the four original classes, and four brand new ones: three since the game's release, and one added in the Trials of Gnomus update after the game's initial release.
Role
The zombies are semi-mindless, decaying corpses that have won the Battle for Suburbia against the plants. The zombies have taken over Suburbia and renamed it Zomburbia. The zombies' leader, the brilliant Dr. Zomboss, managed to beat the plants by contacting his future self and bringing back advanced Z-Tech from the future, including the extremely powerful Z-Mech that gave the zombies the advantage over the plants. The zombies must now try to defend their newly-claimed homeland from the plants. Zombies have made significant advancements in science, construction, and especially robotics, likely thanks to their genius ruler Dr. Zomboss, and also likely thanks to the tech from the future. There are many new robots that can aid the zombies in their fight against the plants, such as Bots like the Gatling Bot, the Uplink Bot, and Dr. Heals, and mobile combat robots such as the Robo-Zombie.
The zombies are playable in Team Vanquish and Gardens & Graveyards as an attacking role, however they take a defending role in Graveyard Ops and Herbal Assault when the plants try to invade their new home. The zombies can also summon Spawnable Zombies to aid them in battle, while also being able to place all-new Bots, which can be used to defend their tombstones.
Playable Zombies
There are a total of eight playable zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the Foot Soldier, the soldier class, the Engineer, the engineer class, the Scientist, the medic class, the All-Star, the tank class, the Imp, the new assault class, the Captain Deadbeard, the new sniper class (also with a shotgun), the Super Brainz, the new melee class and the Hover Goat-3000, the new support class.
*exact damage varies depending on distance
Variants
Each Playable Character class has four or more variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant.
Foot Soldier
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Camo Ranger | 125 | Camo Surprise | 13-15 (impact damage) 15-17 (critical damage) |
Great zoom/Single shot variant | Rare | |
Super Commando | 125 | Z3 Crossbow | 7-18 (impact damage) 8-22 (critical damage) |
Three ammo/Burst variant | Rare | |
General Supremo | 125 | Golden Gatling | 4-5 (impact damage) 4-6 (critical damage) |
Minigun variant | Rare | |
Tank Commander | 125 | Mega Cannon | 1-60 (based on splash radius) | One ammo/Area of Effect-shot variant | Rare | |
Arctic Trooper | 125 | Frozen Z-1 Assault Blaster | 3-6 (impact damage) 4-7 (critical damage) |
Ice variant | Super Rare | |
Sky Trooper | 125 | Danger Zone | 3-7 (impact damage) 4-8 (critical damage) |
Fast rate of fire variant | Super Rare | |
Centurion | 125 | Flame Bolt | 10-13 (impact damage) 12-15 (critical damage) 4 (fire damage per second) |
Single
shot/Fire variant |
Super Rare | |
Park Ranger | 125 | Stenchy the Skunk | 7-8 (impact/critical damage) 2 (Area of Effect damage) |
Area of Effect-shot variant | Super Rare | |
Scuba Soldier | 125 | Sonar Shot | 22-55 (critical damage, based on distance) | Two Ammo/Reveal shot/Area of Effect-shot variant | Rare |
*exact damage varies depending on distance
Engineer
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Welder | 125 | Welding Blaster | 15-25 (impact/critical damage) 10 (splash damage) 4 (fire damage per second) |
Fire variant | Rare | |
Painter | 125 | Paint Crossbow | 30-45 (impact/critical damage) 5-15 (splash damage) |
Great zoom variant | Rare | |
Mechanic | 125 | Air Impactor | 6-8 (impact damage) 7-9 (critical damage) |
Full-auto weapon variant | Rare | |
Electrician | 125 | Volt-O-Blaster | 35 (impact/critical damage) 10 (splash damage) 5-10 (electric splash) |
Electric variant | Super Rare | |
Plumber | 125 | Plunge Shot | 35 (impact/critical damage) 10-25 (splash damage, based on splash radius) |
Boosted splash effect variant | Super Rare | |
Landscaper | 125 | Weed Buster | 20-34 (impact/critical damage) 10 (splash damage) |
Fast rate of fire/Full-auto weapon variant | Rare | |
Sanitation Expert | 12 | Toxic Trash | 39 (impact/critical damage) 15 (splash damage) 2 (toxic damage per second or being close to enemy) |
Toxic variant | Rare | |
Roadie Z | 150 | Ear-radicator | 9 (critical close range damage) 35 (critical damage when opponent is weak) |
Close range weapon/Overheat variant | Super Rare | |
AC Perry | 125 | Frosty Fan | 2-7 (spash damage) 12-14 (impact damage) 13-15 (critical damage) |
Ice variant | Rare |
*exact damage varies depending on distance
Scientist
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Chemist | 100 | Beaker Blaster | 35 | Close range weapon variant | Super Rare | |
Physicist | 100 | EMP Frazzle Launcher | 20-57 (impact/critical damage) 5-10 (electric splash) |
Electric variant | Rare | |
Dr. Toxic | 100 | Radiation Blaster | 15-40 (impact damage) 21-45 (critical damage) 2 (toxic damage per second or being close to enemy) |
Toxic variant | Rare | |
Astronaut | 100 | Moon Rock Launcher | 13-18 (impact damage) 15-20 (critical damage) |
Full-auto weapon variant | Rare | |
Marine Biologist | 100 | Dolphin Blaster | 10-50 (impact damage) | Fast rate of fire variant | Super Rare | |
Archaeologist | 100 | Excavator | 8-15 (impact damage) 9-34 (critical damage) |
Fast rate of fire variant | Rare | |
Paleontologist | 100 | Dino Blaster | 6-20 (impact damage) 7-67 (critical damage)
|
Fire variant | Rare | |
Zoologist | 100 | Porcupine's Revenge | 30 | Close range weapon/Fast rate of fire variant | Super Rare | |
Computer Scientist | 100 | Code Corrupter | 10-50 (impact damage) 15-54 (critical damage) 20-70 (Crunch Mode impact damage) 25-85 (Crunch Mode critical damage) |
Bonus passive ability variant | Legendary |
*exact damage varies depending on distance
All-Star
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Baseball Star | 200 | Baseball Cannon | 3-6 (impact damage) 3-7 (critical damage) |
Fast rate of fire variant | Super Rare | |
Rugby Star | 200 | Rapid Fire Rugby Launcher | 8-24 (impact/critical damage) 5-10 (splash damage) |
Area of Effect-shot variant | Rare | |
Hockey Star | 200 | Stinky Glove Launcher | 2-4 (impact damage) 2-4 (critical damage) |
Fast rate of fire variant | Rare | |
Cricket Star | 200 | Flaming Cricket Blaster | 1-6 (impact damage) 2-7 (critical damage) 4 (fire damage per second) |
Fire variant | Super Rare | |
Goalie Star | 200 | Ice Puck Cannon | 3-5 (impact damage) 4-6 (critical damage) |
Ice variant | Rare | |
Wrestling Star | 200 | Piledriver | 6-15 (impact damage) 6-18 (critical damage) |
Greater damage shots variant | Super Rare | |
Golf Star | 200 | Golf Cannon | 3-5 (impact damage) 3-6 (critical damage) |
Great zoom variant | Rare | |
Moto-X Star | 200 | Dirt Devastator | 2-7 (impact/critical damage) | Ability cancel shot variant | Super Rare | |
Tennis Star | 200 | Double Fault Assault | 3-7 (impact damage) 4-8 (critical damage) |
Agility variant | Rare |
*exact damage varies depending on distance
Captain Deadbeard
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Captain Cannon | 125 | Scatter Cannon Extend-o-Cannon |
20 (close range impact/critical damage) 35-40 (long range impact/critical damage) 1-30 (splash damage, based on splash radius) |
Detonation shot variant | Rare | |
Captain Flameface | 125 | Flame Blast Pierced Peg Shot |
25 (close range impact/critical damage) 9-19 (long range impact damage) 10-24 (long range critical damage) 4 (fire damage per second) |
Fire/Pierce shot variant | Rare | |
Captain Sharkbite | 125 | Snappy Shark Shark Laser |
16 (close range impact/critical damage) 25 (long range impact damage) 28 (long range critical damage) |
Greater damage shots | Super Rare | |
Captain Partyman | 125 | Party Scattershot Party Spyglass |
25 (close range impact/critical damage) 37 (Party Time! close range impact/critical damage) 18 (long range impact damage) 27 (Party Time! long range impact damage) 21 (long range critical damage) 32 (Party Time! long range critical damage) |
Bonus passive ability variant | Legendary | |
Captain Squawk | 125 | Flem Thrower (short range) Gull Blaster (long range) |
5 (short range) 39 (long range impact damage) 46 (long range critical damage) 2 (toxic damage per second or being close to enemy) |
Toxic/one shot variant | Super Rare |
*exact damage varies depending on distance
Imp
Zombie | Image | Health | Mech Abilities | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|---|
Lil' Drake | 75 for Imp 400 for Mech |
Dragon Swoop Wing Flap |
Basilisk Blasters (Imp) Drake Flame (Mech) |
2-5 (impact damage) 2-6 (critical damage) 13 (Mech primary weapon damage) 4 (fire damage per second) |
Fire variant | Super Rare | |
Pylon Imp | 75 for Imp 300 for Mech |
Drag Race Pylon Mine |
Pylon Punishers (Imp) Pylon Propellor (Mech) |
10-40 (impact/critical damage) 10-15 (Mech impact/critical damage) 5-10 (splash damage) |
Two-shot burst/Area of Effect-shot variant | Rare | |
S.H.R.IMP | 75 for Imp 350 for Mech |
Water Cyclone Shrimp Jump |
Shrimpy Lasers (Imp) Shrimpy Beam (Mech) |
5-6 (impact damage) 6-7 (critical damage) 7-10 (Mech impact/critical damage) |
Greater damage shots variant | Super Rare | |
Z7 Imp | 75 for Imp 350 for Z7-Mech |
Biotic Pull Zomni-Blade |
Z-11 Suppressors (Imp) Z-8 Avenger (Mech) |
6-12 (impact damage) 7-14 (critical damage) 10-10-12 (Mech impact/critical damage) |
Semi-automatic variant | Special | |
Party Imp | 75 for Imp 350 for Mech |
Robo Stomp Missile Madness |
Party Blasters (Imp) Party Robo Laser (Mech) |
3-4 (impact and critical) 7-10 (impact mech) 8-12 (critical mech) |
Bonus passive ability variant | Legendary | |
Scallywag Imp | 75 for Imp 400 for Mech |
Crusty Gigabomb Peg Leg Kata |
Looty Shooties (Imp) Cluster Cannons (Mech shotgun) Hooligan Howitzer (Mech ranged gun) |
4-20 (impact and critical) 35 (mech shotgun) 20-40 (ranged mech gun) |
Close-range/Bonus passive ability variant | Legendary |
*exact damage varies depending on distance
Super Brainz
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Cozmic Brainz | 200 | Cozmic Fists Cozmic Beam |
20-70 (punches, based on charge rate) 5-8 (beam) |
Charging weapon/Anti revive shot variant | Super Rare | |
Electro Brainz | 200 | Electro Fists Electro Beam |
5-10-15-20-25 (punches impact/critical damage) 2-6 (beam impact/critical damage) 15 (electric splash) |
Electric variant | Rare | |
Toxic Brainz | 200 | Toxic Fists Toxic Beam |
10-20-30 (punches impact/critical damage) 2-3 (beam impact damage) 3-4 (beam critical damage) 2 (toxic damage) |
Toxic/Bonus passive ability variant | Legendary | |
Party Brainz | 200 | Party Fists Party Beam |
5-15-35 (punches) 7-22-52 (Party Time! punches) 2-3 (beam impact damage) 3-5 (Party Time! beam impact damage) 3-4 (beam critical damage) 4-6 (Party Time! beam critical damage) |
Bonus passive ability variant | Legendary | |
Breakfast Brainz | 200 | Break-fists Batter Spatter |
4-15 (punches) 3-5 (long range impact damage) 3-6 (long range critical damage) |
Fast rate of fire variant/Bonus passive ability | Super Rare |
*beam's exact damage varies depending on distance
Spawnable Zombies
Zombies
Zombie | Image | Ability |
---|---|---|
Browncoat Zombie | Runs around and can attack Plants and can also hurl rocks from a long distance. | |
Conehead Zombie | Has more health than the Browncoat Zombie, and has the same attacks as him. | |
Buckethead Zombie | Has more health than the Conehead Zombie and has the same attacks. | |
Exploding Imp | Quickly runs around, and explodes when near a Plant. | |
Newspaper Zombie | Has a weak newspaper shield, but gets faster when it is destroyed. | |
Screen Door Zombie | Has a powerful screen door shield, however a Fume-shroom's attack can pass through it. | |
Coffin Zombie | Wears a coffin as a powerful shield, however it can be hit in the eyes or feet. | |
Outhouse Zombie | Wears a powerful outhouse as a shield, which is stronger than the Coffin Zombie's shield. | |
Heal Zombie | Runs around and heals injured players and other spawnable zombies. | |
Flag Zombie | Runs around and makes nearby zombies run faster. | |
Karate Zombie | | Can punch Plants at close range. |
Bots
Bots | Image | Description |
---|---|---|
Gatling Bot | Shoots rapid-fire bullets at Plants, counterpart to the Gatling Pea LONG RANGE: RAPID FIRE | |
Rocket Bot | Shoots rockets from its mouth that damage Plants, counterpart to the Pea Cannon LONG RANGE: SINGLE SHOT | |
Hide-n-Shoot Bot | Shoots Plants at long range, but hides when Plants are nearby, counterpart to the Scaredy-shroom LONG RANGE: PRECISION | |
Mr. Freezy |
Shoots an ice burst around it which freezes Plants, counterpart to the Ice-shroom | |
Boxer Bot | Punches Plants at close range, counterpart to the Bonk Choy CLOSE RANGE: MELEE | |
Mr. Toasty |
Breates fire at a short distance, counterpart to the Snap Dragon | |
Mr. Electro | Deals electric damage to nearby Plants, counterpart to the Lightning Reed MEDIUM RANGE: ELECTRIC | |
Explody Bot | Deals a devastating explosion that vanquishes nearby Plants, counterpart to the Doom-shroom CLOSE RANGE: EXPLOSIVE | |
Loudmouth Bot | Temporarily stuns nearby Plants, counterpart to the Goop-shroom MEDIUM RANGE: STUN | |
Breaker Bot | Punches through Plant shields, counterpart to the Fume-shroom MEDIUM RANGE: ARMOR BREAKER | |
Uplink Bot | Calls an airstrike on nearby Plants, counterpart to the Bamboo Shoot LONG RANGE: AIRSTRIKE | |
Mr. Toxic |
Shoots out a large toxic cloud, counterpart to the Toxic Gloom-shroom | |
Heals nearby Zombies, counterpart to the Heal Flower SPECIAL: HEALING |
See also
Trivia
- According to one of the signs in Aqua Center, Zomboss has an organization titled NAZA which is an abbreviation for "Noseless Army of Zombie Astronauts". A reference of NASA (National Aeronautics and Space Administration).
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |