Plants vs. Zombies Wiki
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{{DISPLAYTITLE:Zombies (''Plants vs. Zombies: Garden Warfare 2'')}}
{{Construction}}
 
'''Zombies''' are playable classes and spawnables in ''[[Plants vs. Zombies: Garden Warfare 2]]. ''​There are a total of eight playable zombie classes, with the four original classes, and four brand new ones.
+
'''Zombies''' are playable classes and spawnables in ''[[Plants vs. Zombies: Garden Warfare 2]]''. There is a total of eight playable zombie classes, with the four original classes, and four brand new ones: three since the game's release, and one added in the [[Trials of Gnomus DLC|Trials of Gnomus]] update after the game's initial release.
== Role ==
 
The Zombies are mindless, decaying corpses that have won the Battle for Suburbia against the Plants. The Zombies have taken over Suburbia and renamed it Zomburbia. The Zombie's leader, the smart Dr. Zomboss, managed to beat the Plants by contacting his future self and bringing back advanced Z-Tech from the future, including the all-powerful Z-Mech. The Zombies must now try to defend their newly-claimed homeland from the Plants.
 
   
  +
==Role==
The Zombies are playable in [[Team Vanquish]] and [[Gardens & Graveyards]] as an attacking role, however they take a defending role in [[Graveyard Ops]] and [[Herbal Assault]] when the Plants try to invade their new home. The Zombies can also summon [[Spawnable Zombies]] to aid them in battle, while also being able to build all-new Bots, which can be used to defend their tombstones.
 
  +
The zombies are semi-mindless, decaying corpses that have won the Battle for Suburbia against the [[Plants (PvZ: GW)|plants]]. The zombies have taken over Suburbia and renamed it [[Zomburbia]]. The zombies' leader, the brilliant [[Dr. Zomboss (PvZ: GW)|Dr. Zomboss]], managed to beat the plants by contacting his future self and bringing back advanced Z-Tech from the future, including the extremely powerful [[Z-Mech]] that gave the zombies the advantage over the plants. The zombies must now try to defend their newly-claimed homeland from the plants. Zombies have made significant advancements in science, construction, and especially robotics, likely thanks to their genius ruler Dr. Zomboss, and also likely thanks to the tech from the future. There are many new robots that can aid the zombies in their fight against the plants, such as [[Build-a-Bot|Bots]] like the [[Gatling Bot]], the [[Uplink Bot]], and [[Dr. Heals]], and mobile combat robots such as the [[Robo-Zombie]].
  +
  +
The zombies are playable in [[Team Vanquish]] and [[Gardens & Graveyards]] as an attacking role, however they take a defending role in [[Graveyard Ops]] and [[Herbal Assault]] when the plants try to invade their new home. The zombies can also summon [[Spawnable Zombies]] to aid them in battle, while also being able to place all-new [[Build-a-Bot|Bots]], which can be used to defend their tombstones.
 
==Playable Zombies==
 
==Playable Zombies==
There are a total of eight playable Zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the [[Foot Soldier]], the soldier class, the [[Engineer]], the engineer class, the [[Scientist]], the medic class, the [[All-Star]], the tank class, the [[Imp (PvZ: GW2)|Imp]], the new assault class, the [[Captain Deadbeard]], the new sniper class (also with a shotgun), the [[Super Brainz]], the new melee class and the [[Hover-Goat 3000]], the new support class.
+
There are a total of eight playable zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the [[Foot Soldier]], the soldier class, the [[Engineer]], the engineer class, the [[Scientist]], the medic class, the [[All-Star]], the tank class, the [[Imp (PvZ: GW2)|Imp]], the new assault class, the [[Captain Deadbeard]], the new sniper class (also with a shotgun), the [[Super Brainz]], the new melee class and the [[Hover Goat-3000]], the new support class.
 
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
 
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
 
|-
 
|-
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! style="text-align:center;" scope="col" |Variants
 
! style="text-align:center;" scope="col" |Variants
 
! style="text-align:center;" scope="col" |Primary weapon
 
! style="text-align:center;" scope="col" |Primary weapon
! style="text-align:center;" scope="col" |Primary weapon damage
+
! style="text-align:center;" scope="col" |Primary weapon damage<abbr title="*exact damage varies depending on distance">*</abbr>
 
! style="text-align:center;" scope="col" |Abilities
 
! style="text-align:center;" scope="col" |Abilities
 
! style="text-align:center;" scope="col" |Classic FPS class
 
! style="text-align:center;" scope="col" |Classic FPS class
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Foot Soldier]]
 
! style="text-align:center;" scope="row" |[[Foot Soldier]]
| style="text-align:center;" |[[File:Foot_Soldier_GW2.png|130px]]
+
| style="text-align:center;" |[[File:Foot SoldierGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
| style="text-align:center;" |[[Camo Ranger]]<br />[[Super Commando]]<br />[[General Supremo]]<br />[[Tank Commander]]<br />[[Arctic Trooper]]<br />[[Sky Trooper]]<br />[[Centurion]]<br />[[Park Ranger]]<br />[[Scuba Soldier]]
+
| style="text-align:center;" |[[Camo Ranger]]<br>[[Super Commando]]<br>[[General Supremo]]<br>[[Tank Commander]]<br>[[Arctic Trooper]]<br>[[Sky Trooper]]<br>[[Centurion]]<br>[[Park Ranger]]<br>[[Scuba Soldier]]
 
| style="text-align:center;" |Z-1 Assault Blaster
 
| style="text-align:center;" |Z-1 Assault Blaster
| style="text-align:center;" |4-7 (impact damage, based on distance)
+
| style="text-align:center;" |4-7 (impact damage)<br>5-9 (critical damage)
  +
| style="text-align:center;" |[[ZPG]]<br>[[Rocket Jump]]<br>[[Zombie Stink Cloud]]<br>[[Multi-Rocket]]<br>[[Rocket Leap]]<br>[[Super Stink Cloud]]
 
5-9 (critical damage, based on distance)
 
 
| style="text-align:center;" |[[ZPG]]<br />[[Rocket Jump]]<br />[[Zombie Stink Cloud]]<br />[[Multi-Rocket]]<br />[[Rocket Leap]]<br />[[Super Stink Cloud]]
 
 
 
| style="text-align:center;" |Soldier class
 
| style="text-align:center;" |Soldier class
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Engineer]]
 
! style="text-align:center;" scope="row" |[[Engineer]]
| style="text-align:center;" |[[File:Engineer_GW2.png|130px]]
+
| style="text-align:center;" |[[File:EngineerGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
| style="text-align:center;" |[[Welder]]<br />[[Painter]]<br />[[Mechanic]]<br />[[Electrician]]<br />[[Plumber]]<br />[[Landscaper]]<br />[[Sanitation Expert]]<br />[[Roadie Z]]<br />[[AC Perry]]
+
| style="text-align:center;" |[[Welder]]<br>[[Painter]]<br>[[Mechanic]]<br>[[Electrician]]<br>[[Plumber]]<br>[[Landscaper]]<br>[[Sanitation Expert]]<br>[[Roadie Z]]<br>[[AC Perry]]
 
| style="text-align:center;" |Concrete Launcher
 
| style="text-align:center;" |Concrete Launcher
| style="text-align:center;" |35-36 (impact/critical damage)
+
| style="text-align:center;" |35 (impact/critical damage)<br>20 (splash damage)
  +
| style="text-align:center;" |[[Sonic Grenade]]<br>[[Big Bolt Blaster]]<br>[[Jackhammer]]<br>[[Proximity Sonic Mine]]<br>[[Turbo Jackhammer]]
 
10-20 (splash damage)
 
 
| style="text-align:center;" |[[Sonic Grenade]]<br />[[Big Bolt Blaster]]<br />[[Jackhammer]]<br />[[Proximity Sonic Mine]]<br />[[Turbo Jackhammer]]
 
 
| style="text-align:center;" |Engineer class
 
| style="text-align:center;" |Engineer class
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Scientist]]
 
! style="text-align:center;" scope="row" |[[Scientist]]
! style="text-align:center;" |[[File:Scientist_GW2.png|130px]]
+
! style="text-align:center;" |[[File:ScientistGW2.png]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
| style="text-align:center;" |[[Chemist]]<br />[[Physicist]]<br />[[Dr. Toxic]]<br />[[Astronaut]]<br />[[Marine Biologist]]<br />[[Archaeologist]]<br />[[Paleontologist]]<br />[[Zoologist]]<br />[[Computer Scientist]]
+
| style="text-align:center;" |[[Chemist]]<br>[[Physicist]]<br>[[Dr. Toxic]]<br>[[Astronaut]]<br>[[Marine Biologist]]<br>[[Archaeologist]]<br>[[Paleontologist]]<br>[[Zoologist]]<br>[[Computer Scientist]]
 
| style="text-align:center;" |Goo Blaster
 
| style="text-align:center;" |Goo Blaster
| style="text-align:center;" |12-70 (based on distance)
+
| style="text-align:center;" |20-70
  +
| style="text-align:center;" |[[Sticky Explody Ball]]<br>[[Warp]]<br>[[Heal Beam of Science]]<br>[[Mega Heal Bomb]]<br>[[Energy Warp]]<br>[[Zombie Heal Station]]<br>[[Armored Heal Station]]
 
| style="text-align:center;" |
 
[[Sticky Explody Ball]]<br />[[Warp]]<br />[[Heal Beam of Science]]<br />[[Mega Heal Bomb]]<br />[[Energy Warp]]<br />[[Zombie Heal Station]]<br />[[Armored Heal Station]]
 
 
| style="text-align:center;" |Medic class
 
| style="text-align:center;" |Medic class
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[All-Star]]
 
! style="text-align:center;" scope="row" |[[All-Star]]
| style="text-align:center;" |[[File:All-Star_GW2.png|130px]]
+
| style="text-align:center;" |[[File:All-StarGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
| style="text-align:center;" |[[Baseball Star]]<br />[[Rugby Star]]<br />[[Hockey Star]]<br />[[Cricket Star]]<br />[[Goalie Star]]<br />[[Wrestling Star]]<br />[[Golf Star]]<br />[[Tennis Star]]<br />[[Moto-X Star]]
+
| style="text-align:center;" |[[Baseball Star]]<br>[[Rugby Star]]<br>[[Hockey Star]]<br>[[Cricket Star]]<br>[[Goalie Star]]<br>[[Wrestling Star]]<br>[[Golf Star]]<br>[[Moto-X Star]]<br>[[Tennis Star]]
 
| style="text-align:center;" |Football Cannon
 
| style="text-align:center;" |Football Cannon
| style="text-align:center;" |3-9 (impact damage, based on distance)
+
| style="text-align:center;" |3-7 (impact damage)<br>3-8 (critical damage)
  +
| style="text-align:center;" |[[Imp Punt]]<br>[[Sprint Tackle]]<br>[[Dummy Shield]]<br>[[Long Bomb]]<br>[[Ultra Tackle]]<br>[[Shield Decoy]]
 
3-10 (critical damage, based on distance)
 
 
| style="text-align:center;" |[[Imp Punt]]<br />[[Sprint Tackle]]<br />[[Dummy Shield]]<br />[[Long Bomb]]<br />[[Ultra Tackle]]<br />[[Shield Decoy]]
 
 
| style="text-align:center;" |Tank class
 
| style="text-align:center;" |Tank class
|-
 
! style="text-align:center;" scope="row" |[[Imp (PvZ: GW2)|Imp]]
 
| style="text-align:center;" |[[File:Imp-GW2.png|130px]]
 
| style="text-align:center;" |75 for Imp<br />350 for Z-Mech
 
| style="text-align:center;" |[[Z7 Imp]]<br />[[Pylon Imp]]<br />[[Lil' Drake]]<br />[[S.H.R.IMP]]<br />[[Party Imp]]<br />[[Scallywag Imp]]
 
| style="text-align:center;" |Imp Blasters<br />Robo Laser
 
| style="text-align:center;" |
 
4-5 (impact damage, based on distance)
 
4-6 (critical damage, based on distance)
 
 
6-9 (Mech impact damage, based on distance)
 
7-10 (Mech critical damage, based on distance)
 
| style="text-align:center;" |[[Impkata]]<br />[[Gravity Grenade]]<br />[[Robo Call]]<br />[[Robo Stomp]]<br />[[Missile Madness]]<br />[[Explosive Escape]]
 
| style="text-align:center;" |Assault class
 
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Captain Deadbeard]]
 
! style="text-align:center;" scope="row" |[[Captain Deadbeard]]
| style="text-align:center;" |[[File:Captain_Deadbeard-0.png|130px]]
+
| style="text-align:center;" |[[File:Captain DeadbeardGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
| style="text-align:center;" |[[Captain Cannon]]<br />[[Captain Flameface]]<br />[[Captain Sharkbite]]<br />[[Captain Partyman]]<br />[[Captain Squawk]]
+
| style="text-align:center;" |[[Captain Cannon]]<br>[[Captain Flameface]]<br>[[Captain Sharkbite]]<br>[[Captain Partyman]]<br>[[Captain Squawk]]
| style="text-align:center;" |Scurvy Scattershot<br />Spyglass Shot
+
| style="text-align:center;" |Scurvy Scattershot<br>Spyglass Shot
 
| style="text-align:center;" |
 
| style="text-align:center;" |
35 (close range critical damage)
+
35 (close range critical damage)<br>22 (long range impact damage)<br>27 (long range critical damage)
  +
| style="text-align:center;" |[[Parrot Pal]]<br>[[Barrel Blast]]<br>[[Cannon Rodeo]]<br>[[Future Parrot Pal]]<br>[[Looty Booty Barrel Blast]]
 
22 (long range impact damage)
 
 
27 (long range critical damage)
 
| style="text-align:center;" |[[Parrot Pal]]<br />[[Barrel Blast]]<br />[[Cannon Rodeo]]
 
 
| style="text-align:center;" |Sniper class
 
| style="text-align:center;" |Sniper class
  +
|-
  +
! style="text-align:center;" scope="row" |[[Imp (PvZ: GW2)|Imp]]
  +
| style="text-align:center;" |[[File:ImpGW2.png]]
  +
| style="text-align:center;" |75 for Imp<br>350 for Z-Mech
  +
| style="text-align:center;" |[[Lil' Drake]]<br>[[Pylon Imp]]<br>[[S.H.R.IMP]]<br>[[Z7 Imp]]<br>[[Party Imp]]<br>[[Scallywag Imp]]
  +
| style="text-align:center;" |Imp Blasters<br>Robo Laser
  +
| style="text-align:center;" |4-5 (impact damage)<br>4-6 (critical damage)<br>6-9 (Mech impact damage)<br>7-10 (Mech critical damage)
  +
| style="text-align:center;" |[[Impkata]]<br>[[Gravity Grenade]]<br>[[Robo Call]]<br>[[Robo Stomp]]<br>[[Missile Madness]]<br>[[Explosive Escape]]
  +
| style="text-align:center;" |Assault class
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Super Brainz]]
 
! style="text-align:center;" scope="row" |[[Super Brainz]]
| style="text-align:center;" |[[File:Super_Brainz-0.png|130px]]
+
| style="text-align:center;" |[[File:Super BrainzGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
| style="text-align:center;" |[[Electro Brainz]]<br />[[Cozmic Brainz]]<br />[[Toxic Brainz]]<br />[[Party Brainz]]<br />[[Breakfast Brainz]]
+
| style="text-align:center;" |[[Cozmic Brainz]]<br>[[Electro Brainz]]<br>[[Toxic Brainz]]<br>[[Party Brainz]]<br>[[Breakfast Brainz]]
 
| style="text-align:center;" |Heroic Fists<br />Heroic Beam
 
| style="text-align:center;" |Heroic Fists<br />Heroic Beam
  +
| style="text-align:center;" |15-25-45 (punches)<br>3-4 (beam impact)<br>4-5 (beam impact critical damage)
 
| style="text-align:center;" |
 
| style="text-align:center;" |
  +
[[Heroic Kick]]<br>[[Super Ultra Ball]]<br>[[Turbo Twister]]<br>[[Super Multi Ball]]<br>[[Super Guided Ultra Ball]]
15-25-45 (punches)
 
 
3-4 (beam impact, based on distance)
 
 
4-5 (beam impact critical damage, based on distance)
 
| style="text-align:center;" |
 
[[Heroic Kick]]<br />[[Super Ultra Ball]]<br />[[Turbo Twister]]<br />[[Super Multi Ball]]
 
 
| style="text-align:center;" |Melee class
 
| style="text-align:center;" |Melee class
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Hover-Goat 3000]]
+
! style="text-align:center;" scope="row" |[[Hover Goat-3000]]
| style="text-align:center;" |[[File:HoverGoat.PNG|thumb|176x176px]]
+
| style="text-align:center;" |[[File:Hover Goat-3000GW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |N/A
 
| style="text-align:center;" |N/A
 
| style="text-align:center;" |Radical Raygun
 
| style="text-align:center;" |Radical Raygun
 
| style="text-align:center;" |5-9
 
| style="text-align:center;" |5-9
| style="text-align:center;" |[[Damage Buff Booster Beam]]<br />[[Mega Awesome Laser]]<br />[[Tubular Turbo]]
+
| style="text-align:center;" |[[Damage Buff Booster Beam]]<br>[[Mega Awesome Laser]]<br>[[Tubular Turbo]]
 
|Support class
 
|Support class
 
|}
 
|}
  +
<small>*exact damage varies depending on distance</small>
  +
   
 
==Variants==
 
==Variants==
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! style="text-align:center;" scope="col" |[[Health]]
 
! style="text-align:center;" scope="col" |[[Health]]
 
! style="text-align:center;" scope="col" |Primary Weapon
 
! style="text-align:center;" scope="col" |Primary Weapon
! style="text-align:center;" scope="col" |Primary Weapon Damage
+
! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Rarity
 
! style="text-align:center;" scope="col" |Rarity
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Camo Ranger]]
 
! style="text-align:center;" scope="row" |[[Camo Ranger]]
| style="text-align:center;" |[[File:Camo_Ranger_GW2.png|100px]]
+
| style="text-align:center;" |[[File:Camo RangerGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Camo Surprise
 
| style="text-align:center;" |Camo Surprise
| style="text-align:center;" |13-15 (impact damage, based on distance)
+
| style="text-align:center;" |13-15 (impact damage)<br>15-17 (critical damage)
 
15-17 (critical damage, based on distance)
 
 
 
| style="text-align:center;" |Great zoom/Single shot variant
 
| style="text-align:center;" |Great zoom/Single shot variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Super Commando]]
 
! style="text-align:center;" scope="row" |[[Super Commando]]
| style="text-align:center;" |[[File:Super_Commando_GW2.png|100px]]
+
| style="text-align:center;" |[[File:Super CommandoGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Z3 Crossbow
 
| style="text-align:center;" |Z3 Crossbow
| style="text-align:center;" |
+
| style="text-align:center;" |<br>7-18 (impact damage)<br>8-22 (critical damage)
7-18 (impact damage, based on distance)
 
 
8-22 (critical damage, based on distance)
 
 
| style="text-align:center;" |Three ammo/Burst variant
 
| style="text-align:center;" |Three ammo/Burst variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[General Supremo]]
 
! style="text-align:center;" scope="row" |[[General Supremo]]
| style="text-align:center;" |[[File:General_Supremo_GW2.png|100px]]
+
| style="text-align:center;" |[[File:General SupremoGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Golden Gatling
 
| style="text-align:center;" |Golden Gatling
| style="text-align:center;" |4-5 (impact damage, based on distance)
+
| style="text-align:center;" |4-5 (impact damage)<br>4-6 (critical damage)
 
4-6 (critical damage, based on distance)
 
 
 
| style="text-align:center;" |Minigun variant
 
| style="text-align:center;" |Minigun variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Tank Commander]]
 
! style="text-align:center;" scope="row" |[[Tank Commander]]
| style="text-align:center;" |[[File:Tank_Commander_GW2.png|100px]]
+
| style="text-align:center;" |[[File:Tank CommanderGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Mega Cannon
 
| style="text-align:center;" |Mega Cannon
| style="text-align:center;" |1-65 (based on distance and splash radius)
+
| style="text-align:center;" |1-60 (based on splash radius)
 
| style="text-align:center;" |One ammo/Area of Effect-shot variant
 
| style="text-align:center;" |One ammo/Area of Effect-shot variant
| style="text-align:center;" |Super Rare
+
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Arctic Trooper]]
 
! style="text-align:center;" scope="row" |[[Arctic Trooper]]
| style="text-align:center;" |[[File:Arctic_Trooper_GW2.png|100px]]
+
| style="text-align:center;" |[[File:Arctic TrooperGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Frozen Z-1 Assault Blaster
 
| style="text-align:center;" |Frozen Z-1 Assault Blaster
| style="text-align:center;" |
+
| style="text-align:center;" |3-6 (impact damage)<br>4-7 (critical damage)
2-6 (impact damage, based on distance)
 
 
3-7 (critical damage, based on distance)
 
 
| style="text-align:center;" |Ice variant
 
| style="text-align:center;" |Ice variant
 
| style="text-align:center;" |Super Rare
 
| style="text-align:center;" |Super Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Sky Trooper]]
 
! style="text-align:center;" scope="row" |[[Sky Trooper]]
| style="text-align:center;" |[[File:Sky_Trooper_GW2.png|100px]]
+
| style="text-align:center;" |[[File:Sky TrooperGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Danger Zone
 
| style="text-align:center;" |Danger Zone
| style="text-align:center;" |
+
| style="text-align:center;" |3-7 (impact damage)<br>4-8 (critical damage)
3-7 (impact damage, based on distance)
 
 
4-8 (critical damage, based on distance)
 
 
| style="text-align:center;" |Fast rate of fire variant
 
| style="text-align:center;" |Fast rate of fire variant
 
| style="text-align:center;" |Super Rare
 
| style="text-align:center;" |Super Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Centurion]]
 
! style="text-align:center;" scope="row" |[[Centurion]]
| style="text-align:center;" |[[File:Centurion_GW2.png|100px]]
+
| style="text-align:center;" |[[File:CenturionGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Flame Bolt
 
| style="text-align:center;" |Flame Bolt
| style="text-align:center;" |
+
| style="text-align:center;" |10-13 (impact damage)<br>12-15 (critical damage)<br>4 (fire damage per second)
10-13 (impact damage, based on distance)
 
 
12-15 (critical damage, based on distance)
 
 
4 (fire damage per second)
 
 
| style="text-align:center;" |Single
 
| style="text-align:center;" |Single
 
shot/Fire variant
 
shot/Fire variant
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|-
 
|-
 
! style="text-align:center;" scope="row" |[[Park Ranger]]
 
! style="text-align:center;" scope="row" |[[Park Ranger]]
| style="text-align:center;" |[[File:Park_Ranger_GW2.png|100px]]
+
| style="text-align:center;" |[[File:Park RangerGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Stenchy the Skunk
 
| style="text-align:center;" |Stenchy the Skunk
| style="text-align:center;" |7-8 (impact/critical damage)<br />2 (Area of Effect damage)
+
| style="text-align:center;" |7-8 (impact/critical damage)<br>2 (Area of Effect damage)
 
| style="text-align:center;" |Area of Effect-shot variant
 
| style="text-align:center;" |Area of Effect-shot variant
 
| style="text-align:center;" |Super Rare
 
| style="text-align:center;" |Super Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Scuba Soldier]]
 
! style="text-align:center;" scope="row" |[[Scuba Soldier]]
| style="text-align:center;" |[[File:Scuba_Soldier_GW2.png|100px]]
+
| style="text-align:center;" |[[File:Scuba SoldierGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Sonar Shot
 
| style="text-align:center;" |Sonar Shot
 
| style="text-align:center;" |22-55 (critical damage, based on distance)
 
| style="text-align:center;" |22-55 (critical damage, based on distance)
| style="text-align:center;" |Bonus shot/Area of Effect-shot variant
+
| style="text-align:center;" |Two Ammo/Reveal shot/Area of Effect-shot variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|}
 
|}
  +
<small>*exact damage varies depending on distance</small>
   
 
===[[Engineer]]===
 
===[[Engineer]]===
Line 233: Line 191:
 
! style="text-align:center;" scope="col" |Health
 
! style="text-align:center;" scope="col" |Health
 
! style="text-align:center;" scope="col" |Primary Weapon
 
! style="text-align:center;" scope="col" |Primary Weapon
! style="text-align:center;" scope="col" |Primary Weapon Damage
+
! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Rarity
 
! style="text-align:center;" scope="col" |Rarity
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Welder]]
 
! style="text-align:center;" scope="row" |[[Welder]]
| style="text-align:center;" |[[File:Welder_GW2.png|thumb|142x142px]]
+
| style="text-align:center;" |[[File:WelderGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Welding Blaster
 
| style="text-align:center;" |Welding Blaster
| style="text-align:center;" |15-25 (impact/critical damage, based on distance)
+
| style="text-align:center;" |15-25 (impact/critical damage)<br>10 (splash damage)<br>4 (fire damage per second)
10 (splash damage)
 
 
4 (fire damage per second)
 
 
| style="text-align:center;" |Fire variant
 
| style="text-align:center;" |Fire variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Painter]]
 
! style="text-align:center;" scope="row" |[[Painter]]
| style="text-align:center;" |[[File:Painter_GW2.png|thumb|142x142px]]
+
| style="text-align:center;" |[[File:PainterGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Paint Crossbow
 
| style="text-align:center;" |Paint Crossbow
| style="text-align:center;" |30-45 (impact/critical damage)
+
| style="text-align:center;" |30-45 (impact/critical damage)<br>5-15 (splash damage)
 
5-15 (splash damage, based on distance)
 
 
 
| style="text-align:center;" |Great zoom variant
 
| style="text-align:center;" |Great zoom variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Mechanic]]
 
! style="text-align:center;" scope="row" |[[Mechanic]]
| style="text-align:center;" |[[File:Mechanic_GW2.png|142x142px]]
+
| style="text-align:center;" |[[File:MechanicGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Air Impactor
 
| style="text-align:center;" |Air Impactor
| style="text-align:center;" |6-8 (impact damage, based on distance)
+
| style="text-align:center;" |6-8 (impact damage)<br>7-9 (critical damage)
 
7-9 (critical damage, based on distance)
 
 
 
| style="text-align:center;" |Full-auto weapon variant
 
| style="text-align:center;" |Full-auto weapon variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Electrician]]
 
! style="text-align:center;" scope="row" |[[Electrician]]
| style="text-align:center;" |[[File:Electrician-0.JPG|thumb|142x142px]]
+
| style="text-align:center;" |[[File:ElectricianGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Volt-O-Blaster
 
| style="text-align:center;" |Volt-O-Blaster
| style="text-align:center;" |35 (impact/critical damage)
+
| style="text-align:center;" |35 (impact/critical damage)<br>10 (splash damage)<br>5-10 (electric splash)
 
10 (splash damage)
 
 
5-10 (electric splash)
 
 
 
| style="text-align:center;" |Electric variant
 
| style="text-align:center;" |Electric variant
 
| style="text-align:center;" |Super Rare
 
| style="text-align:center;" |Super Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Plumber]]
 
! style="text-align:center;" scope="row" |[[Plumber]]
| style="text-align:center;" |[[File:Plumber_GW2.png|thumb|141x141px]]
+
| style="text-align:center;" |[[File:PlumberGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Plunge Shot
 
| style="text-align:center;" |Plunge Shot
| style="text-align:center;" |35 (impact/critical damage)
+
| style="text-align:center;" |35 (impact/critical damage)<br>10-25 (splash damage, based on splash radius)
 
10-25 (splash damage, based on splash radius)
 
 
 
| style="text-align:center;" |Boosted splash effect variant
 
| style="text-align:center;" |Boosted splash effect variant
| style="text-align:center;" |Rare
+
| style="text-align:center;" |Super Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Landscaper]]
 
! style="text-align:center;" scope="row" |[[Landscaper]]
| style="text-align:center;" |[[File:Landscaper_GW2.png|thumb|142x142px]]
+
| style="text-align:center;" |[[File:LandscaperGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Weed Buster
 
| style="text-align:center;" |Weed Buster
| style="text-align:center;" |20-34 (impact/critical damage, based on distance)
+
| style="text-align:center;" |20-34 (impact/critical damage)<br>10 (splash damage)
 
10 (splash damage)
 
 
 
| style="text-align:center;" |Fast rate of fire/Full-auto weapon variant
 
| style="text-align:center;" |Fast rate of fire/Full-auto weapon variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Sanitation Expert]]
 
! style="text-align:center;" scope="row" |[[Sanitation Expert]]
| style="text-align:center;" |[[File:Sanitation_Expert_GW2.png|thumb|142x142px]]
+
| style="text-align:center;" |[[File:Sanitation ExpertGW2.png]]
| style="text-align:center;" |125
+
| style="text-align:center;" |12
 
| style="text-align:center;" |Toxic Trash
 
| style="text-align:center;" |Toxic Trash
| style="text-align:center;" |35-40 (impact/critical damage)
+
| style="text-align:center;" |39 (impact/critical damage)<br>15 (splash damage)<br>2 (toxic damage per second or being close to enemy)
 
15 (splash damage)
 
 
2 (toxic damage per second or being close to enemy)
 
 
| style="text-align:center;" |Toxic variant
 
| style="text-align:center;" |Toxic variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Roadie Z]]
 
! style="text-align:center;" scope="row" |[[Roadie Z]]
| style="text-align:center;" |[[File:Roadie_Z_GW2.png|thumb|144x144px]]
+
| style="text-align:center;" |[[File:Roadie ZGW2.png]]
 
| style="text-align:center;" |150
 
| style="text-align:center;" |150
 
| style="text-align:center;" |Ear-radicator
 
| style="text-align:center;" |Ear-radicator
| style="text-align:center;" |9 (critical close range damage)
+
| style="text-align:center;" |9 (critical close range damage)<br>35 (critical damage when opponent is weak)
  +
| style="text-align:center;" |Close range weapon/Overheat variant
 
35 (critical damage when opponent is weak)
 
| style="text-align:center;" |Close range weapon variant
 
 
| style="text-align:center;" |Super Rare
 
| style="text-align:center;" |Super Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[AC Perry]]
 
! style="text-align:center;" scope="row" |[[AC Perry]]
| style="text-align:center;" |[[File:AC_Perry_GW2.png|thumb|143x143px]]
+
| style="text-align:center;" |[[File:AC PerryGW2.png]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Frosty Fan
 
| style="text-align:center;" |Frosty Fan
| style="text-align:center;" |7(impact damage)
+
| style="text-align:center;" |2-7 (spash damage)<br>12-14 (impact damage)<br>13-15 (critical damage)
16(critical damage)
 
 
| style="text-align:center;" |Ice variant
 
| style="text-align:center;" |Ice variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|}
 
|}
  +
<small>*exact damage varies depending on distance</small>
   
 
===[[Scientist]]===
 
===[[Scientist]]===
Line 344: Line 276:
 
! style="text-align:center;" scope="col" |[[Health]]
 
! style="text-align:center;" scope="col" |[[Health]]
 
! style="text-align:center;" scope="col" |Primary Weapon
 
! style="text-align:center;" scope="col" |Primary Weapon
! style="text-align:center;" scope="col" |Primary Weapon Damage
+
! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Rarity
 
! style="text-align:center;" scope="col" |Rarity
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Chemist]]
 
! style="text-align:center;" scope="row" |[[Chemist]]
| style="text-align:center;" |[[File:Chemist_GW2.png|142x142px]]
+
| style="text-align:center;" |[[File:ChemistGW2.png]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Beaker Blaster
 
| style="text-align:center;" |Beaker Blaster
Line 357: Line 289:
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Physicist]]
 
! style="text-align:center;" scope="row" |[[Physicist]]
| style="text-align:center;" |[[File:Physicist_GW2.png|146x146px]]
+
| style="text-align:center;" |[[File:PhysicistGW2.png]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |EMP Frazzle Launcher
 
| style="text-align:center;" |EMP Frazzle Launcher
| style="text-align:center;" |20-57 (impact/critical damage, based on distance)
+
| style="text-align:center;" |20-57 (impact/critical damage)<br>5-10 (electric splash)
 
5-10 (electric splash)
 
 
 
| style="text-align:center;" |Electric variant
 
| style="text-align:center;" |Electric variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Dr. Toxic]]
 
! style="text-align:center;" scope="row" |[[Dr. Toxic]]
| style="text-align:center;" |[[File:Dr_Toxic.png|145x145px]]
+
| style="text-align:center;" |[[File:Dr. ToxicGW2.png]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Radiation Blaster
 
| style="text-align:center;" |Radiation Blaster
| style="text-align:center;" |15-22 (impact damage, based on distance)
+
| style="text-align:center;" |15-40 (impact damage)<br>21-45 (critical damage)<br>2 (toxic damage per second or being close to enemy)
21-45 (critical damage, based on distance)
 
 
2 (toxic damage per second or being close to enemy)
 
 
 
| style="text-align:center;" |Toxic variant
 
| style="text-align:center;" |Toxic variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Astronaut]]
 
! style="text-align:center;" scope="row" |[[Astronaut]]
| style="text-align:center;" |[[File:Astronaut_GW2.png|142x142px]]
+
| style="text-align:center;" |[[File:AstronautGW2.png]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Moon Rock Launcher
 
| style="text-align:center;" |Moon Rock Launcher
| style="text-align:center;" |13-18 (impact damage, based on distance)
+
| style="text-align:center;" |13-18 (impact damage)<br>15-20 (critical damage)
 
15-20 (critical damage, based on distance)
 
 
 
| style="text-align:center;" |Full-auto weapon variant
 
| style="text-align:center;" |Full-auto weapon variant
| style="text-align:center;" |Super Rare
+
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Marine Biologist]]
 
! style="text-align:center;" scope="row" |[[Marine Biologist]]
| style="text-align:center;" |[[File:Marine_Biologist_GW2.png|142x142px]]
+
| style="text-align:center;" |[[File:Marine BiologistGW2.png]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Dolphin Blaster
 
| style="text-align:center;" |Dolphin Blaster
| style="text-align:center;" |10-30 (impact damage, based on distance)
+
| style="text-align:center;" |10-50 (impact damage)
 
20-50 (critical damage, based on distance)
 
 
 
| style="text-align:center;" |Fast rate of fire variant
 
| style="text-align:center;" |Fast rate of fire variant
 
| style="text-align:center;" |Super Rare
 
| style="text-align:center;" |Super Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Archaeologist]]
 
! style="text-align:center;" scope="row" |[[Archaeologist]]
| style="text-align:center;" |[[File:Archaeologist_GW2.png|thumb|142x142px]]
+
| style="text-align:center;" |[[File:ArchaeologistGW2.png]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Excavator
 
| style="text-align:center;" |Excavator
| style="text-align:center;" |8-15 (impact damage, based on distance)
+
| style="text-align:center;" |8-15 (impact damage)<br>9-34 (critical damage)
  +
| style="text-align:center;" |Fast rate of fire variant
 
9-34 (critical damage, based on distance)
 
 
| style="text-align:center;" |Long range weapon variant
 
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Paleontologist]]
 
! style="text-align:center;" scope="row" |[[Paleontologist]]
| style="text-align:center;" |[[File:Paleontologist_GW2.png|thumb|142x142px]]
+
| style="text-align:center;" |[[File:PaleontologistGW2.png]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Dino Blaster
 
| style="text-align:center;" |Dino Blaster
| style="text-align:center;" |6-20 (impact damage, based on distance)
+
| style="text-align:center;" |6-20 (impact damage)<br>7-67 (critical damage)
  +
<br>4 (fire damage per second)
 
7-67 (critical damage, based on distance)
 
 
4 (fire damage per second)
 
 
| style="text-align:center;" |Fire variant
 
| style="text-align:center;" |Fire variant
| style="text-align:center;" |Super Rare
+
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Zoologist]]
 
! style="text-align:center;" scope="row" |[[Zoologist]]
| style="text-align:center;" |[[File:Zoologist.png|thumb|189x189px]]
+
| style="text-align:center;" |[[File:ZoologistGW2.png]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Porcupine's Revenge
 
| style="text-align:center;" |Porcupine's Revenge
Line 433: Line 346:
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Computer Scientist]]
 
! style="text-align:center;" scope="row" |[[Computer Scientist]]
| style="text-align:center;" |[[File:Computer_Scientist.png|thumb|189x189px]]
+
| style="text-align:center;" |[[File:Computer ScientistGW2.png]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Code Corrupter
 
| style="text-align:center;" |Code Corrupter
  +
| style="text-align:center;" |10-50 (impact damage)<br>15-54 (critical damage)<br>20-70 (Crunch Mode impact damage)<br>25-85 (Crunch Mode critical damage)
| style="text-align:center;" |
 
10-50 (impact damage, based on distance)
 
 
15-54 (critical damage, based on distance)
 
 
20-70 (Crunch Mode impact damage, based on distance)
 
 
25-85 (Crunch Mode critical damage, based on distance)
 
 
| style="text-align:center;" |Bonus passive ability variant
 
| style="text-align:center;" |Bonus passive ability variant
 
| style="text-align:center;" |Legendary
 
| style="text-align:center;" |Legendary
 
|}
 
|}
  +
<small>*exact damage varies depending on distance</small>
   
 
===[[All-Star]]===
 
===[[All-Star]]===
Line 455: Line 362:
 
! style="text-align:center;" scope="col" |[[Health]]
 
! style="text-align:center;" scope="col" |[[Health]]
 
! style="text-align:center;" scope="col" |Primary Weapon
 
! style="text-align:center;" scope="col" |Primary Weapon
! style="text-align:center;" scope="col" |Primary Weapon Damage
+
! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Rarity
 
! style="text-align:center;" scope="col" |Rarity
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Baseball Star]]
 
! style="text-align:center;" scope="row" |[[Baseball Star]]
| style="text-align:center;" |[[File:Baseball_Star_GW2.png|140px]]
+
| style="text-align:center;" |[[File:Baseball StarGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Baseball Cannon
 
| style="text-align:center;" |Baseball Cannon
| style="text-align:center;" |3-6 (impact damage, based on distance)
+
| style="text-align:center;" |3-6 (impact damage)<br>3-7 (critical damage)
  +
| style="text-align:center;" |Fast rate of fire variant
 
  +
| style="text-align:center;" |Super Rare
3-7 (critical damage, based on distance)
 
 
| style="text-align:center;" |Long range weapon variant
 
| style="text-align:center;" |Rare
 
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Rugby Star]]
 
! style="text-align:center;" scope="row" |[[Rugby Star]]
| style="text-align:center;" |[[File:Rugby_Star_GW2.png|140px]]
+
| style="text-align:center;" |[[File:Rugby StarGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Rapid Fire Rugby Launcher
 
| style="text-align:center;" |Rapid Fire Rugby Launcher
| style="text-align:center;" |8-24 (impact/critical damage, based on distance)
+
| style="text-align:center;" |8-24 (impact/critical damage)<br>5-10 (splash damage)
 
5-10 (splash damage)
 
 
 
| style="text-align:center;" |Area of Effect-shot variant
 
| style="text-align:center;" |Area of Effect-shot variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Hockey Star]]
 
! style="text-align:center;" scope="row" |[[Hockey Star]]
| style="text-align:center;" |[[File:Hockey_Star_GW2.png|140px]]
+
| style="text-align:center;" |[[File:Hockey StarGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Stinky Glove Launcher
 
| style="text-align:center;" |Stinky Glove Launcher
| style="text-align:center;" |2-4 (impact damage, based on distance)
+
| style="text-align:center;" |2-4 (impact damage)<br>2-4 (critical damage)
 
2-4 (critical damage, based on distance)
 
 
 
| style="text-align:center;" |Fast rate of fire variant
 
| style="text-align:center;" |Fast rate of fire variant
| style="text-align:center;" |Super Rare
+
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Cricket Star]]
 
! style="text-align:center;" scope="row" |[[Cricket Star]]
| style="text-align:center;" |[[File:Cricket_Star_GW2.png|140px]]
+
| style="text-align:center;" |[[File:Cricket StarGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Flaming Cricket Blaster
 
| style="text-align:center;" |Flaming Cricket Blaster
| style="text-align:center;" |1-6 (impact damage, based on distance)
+
| style="text-align:center;" |1-6 (impact damage)<br>2-7 (critical damage)<br>4 (fire damage per second)
2-7 (critical damage, based on distance)
 
 
4 (fire damage per second)
 
 
 
| style="text-align:center;" |Fire variant
 
| style="text-align:center;" |Fire variant
 
| style="text-align:center;" |Super Rare
 
| style="text-align:center;" |Super Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Goalie Star]]
 
! style="text-align:center;" scope="row" |[[Goalie Star]]
| style="text-align:center;" |[[File:Goalie_Star_GW2.png|140px]]
+
| style="text-align:center;" |[[File:Goalie StarGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Ice Puck Cannon
 
| style="text-align:center;" |Ice Puck Cannon
| style="text-align:center;" |3-5 (impact damage, based on distance)
+
| style="text-align:center;" |3-5 (impact damage)<br>4-6 (critical damage)
 
4-6 (critical damage, based on distance)
 
 
 
| style="text-align:center;" |Ice variant
 
| style="text-align:center;" |Ice variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Wrestling Star]]
 
! style="text-align:center;" scope="row" |[[Wrestling Star]]
| style="text-align:center;" |[[File:Wrestling_Star_GW2.png|140px]]
+
| style="text-align:center;" |[[File:Wrestling StarGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Piledriver
 
| style="text-align:center;" |Piledriver
| style="text-align:center;" |6-15 (impact damage, based on distance)
+
| style="text-align:center;" |6-15 (impact damage)<br>6-18 (critical damage)
 
6-18 (critical damage, based on distance)
 
 
 
| style="text-align:center;" |Greater damage shots variant
 
| style="text-align:center;" |Greater damage shots variant
 
| style="text-align:center;" |Super Rare
 
| style="text-align:center;" |Super Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Golf Star]]
 
! style="text-align:center;" scope="row" |[[Golf Star]]
| style="text-align:center;" |[[File:Golf_Star_GW2.png|140px]]
+
| style="text-align:center;" |[[File:Golf StarGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Golf Cannon
 
| style="text-align:center;" |Golf Cannon
| style="text-align:center;" |3-5 (impact damage,based on distance)
+
| style="text-align:center;" |3-5 (impact damage)<br>3-6 (critical damage)
 
3-6 (critical damage, based on distance)
 
 
| style="text-align:center;" |Great zoom variant
 
| style="text-align:center;" |Great zoom variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
  +
|-
  +
! style="text-align:center;" scope="row" |[[Moto-X Star]]
  +
| style="text-align:center;" |[[File:Moto-X StarGW2.png]]
  +
| style="text-align:center;" |200
  +
| style="text-align:center;" |Dirt Devastator
  +
| style="text-align:center;" |2-7 (impact/critical damage)
  +
| style="text-align:center;" |Ability cancel shot variant
  +
| style="text-align:center;" |Super Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Tennis Star]]
 
! style="text-align:center;" scope="row" |[[Tennis Star]]
| style="text-align:center;" |[[File:Tennis_Star.png|140px]]
+
| style="text-align:center;" |[[File:Tennis StarGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Double Fault Assault
 
| style="text-align:center;" |Double Fault Assault
| style="text-align:center;" |3-7 (impact damage, based on distance)
+
| style="text-align:center;" |3-7 (impact damage)<br>4-8 (critical damage)
4-8 (critical damage, based on distance)
 
 
| style="text-align:center;" |Agility variant
 
| style="text-align:center;" |Agility variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
|-
 
! style="text-align:center;" scope="row" |[[Moto-X Star]]
 
| style="text-align:center;" |[[File:Moto-X_Star_GW2.png|140px]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Dirt Devastator
 
| style="text-align:center;" |2-7 (impact/critical damage, based on distance)
 
| style="text-align:center;" |Bonus shot variant
 
| style="text-align:center;" |Super Rare
 
 
|}
 
|}
  +
<small>*exact damage varies depending on distance</small>
   
===[[Imp (PvZ: GW2)|Imp]]===
+
===[[Captain Deadbeard]]===
 
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
 
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
 
|-
 
|-
Line 560: Line 446:
 
! style="text-align:center;" scope="col" |Image
 
! style="text-align:center;" scope="col" |Image
 
! style="text-align:center;" scope="col" |[[Health]]
 
! style="text-align:center;" scope="col" |[[Health]]
! style="text-align:center;" scope="col" |Unique Abilities
 
 
! style="text-align:center;" scope="col" |Primary Weapon
 
! style="text-align:center;" scope="col" |Primary Weapon
! style="text-align:center;" scope="col" |Primary Weapon Damage
+
! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Rarity
 
! style="text-align:center;" scope="col" |Rarity
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Z7 Imp]]
+
! style="text-align:center;" scope="row" |[[Captain Cannon]]
| style="text-align:center;" |[[File:Z7_Imp_GW2.png|thumb|120x120px]]
+
| style="text-align:center;" |[[File:Captain CannonGW2.png]]
| style="text-align:center;" |75 for Imp<br />350 for Z7-Mech
+
| style="text-align:center;" |125
| style="text-align:center;" |[[Biotic Pull]]<br />[[Zomni-Blade]]
+
| style="text-align:center;" |Scatter Cannon<br>Extend-o-Cannon
| style="text-align:center;" |Z-11 Suppressors<br />Z-8 Avenger
+
| style="text-align:center;" |20 (close range impact/critical damage)<br>35-40 (long range impact/critical damage)<br>1-30 (splash damage, based on splash radius)
| style="text-align:center;" |
+
| style="text-align:center;" |Detonation shot variant
  +
| style="text-align:center;" |Rare
6-12 (impact damage, based on distance)
 
 
7-14 (critical damage, based on distance)
 
10-15 (Mech impact/critical damage)
 
| style="text-align:center;" |Single shot variant
 
| style="text-align:center;" |Special
 
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Pylon Imp]]
+
! style="text-align:center;" scope="row" |[[Captain Flameface]]
| style="text-align:center;" |[[File:Pylon-Imp-250.png|thumb|120x120px]]
+
| style="text-align:center;" |[[File:Captain FlamefaceGW2.png]]
| style="text-align:center;" |75 for Imp<br />300 for Mech
+
| style="text-align:center;" |125
| style="text-align:center;" |[[Drag Race]]<br />[[Pylon Mine]]
+
| style="text-align:center;" |Flame Blast<br>Pierced Peg Shot
| style="text-align:center;" |Pylon Punishers<br />Pylon Propellor
+
| style="text-align:center;" |25 (close range impact/critical damage)<br>9-19 (long range impact damage)<br>10-24 (long range critical damage)<br>4 (fire damage per second)
| style="text-align:center;" |10-40 (impact/critical damage, based on distance)
+
| style="text-align:center;" |Fire/Pierce shot variant
10-15 (Mech impact/critical damage, based on distance)
 
 
5-10 (splash damage)
 
| style="text-align:center;" |Two-shot burst/Area of Effect-shot variant
 
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Lil' Drake]]
+
! style="text-align:center;" scope="row" |[[Captain Sharkbite]]
| style="text-align:center;" |[[File:Lil-Drake-250.png|thumb|120x120px]]
+
| style="text-align:center;" |[[File:Captain SharkbiteGW2.png]]
| style="text-align:center;" |75 for Imp<br />400 for Mech
+
| style="text-align:center;" |125
| style="text-align:center;" |[[Drake Swoop]]<br />[[Wing Flap]]
+
| style="text-align:center;" |Snappy Shark<br>Shark Laser
| style="text-align:center;" |Basilisk Blasters<br />Drake Flame
+
| style="text-align:center;" |16 (close range impact/critical damage)<br>25 (long range impact damage)<br>28 (long range critical damage)
| style="text-align:center;" |
+
| style="text-align:center;" |Greater damage shots
2-5 (impact damage, based on distance)
 
 
2-6 (critical damage, based on distance)
 
15 (Mech primary weapon damage)
 
 
4 (fire damage per second)
 
| style="text-align:center;" |Fire variant
 
 
| style="text-align:center;" |Super Rare
 
| style="text-align:center;" |Super Rare
 
|-
 
|-
! style="text-align:center;" scope="row" |[[S.H.R.IMP]]
+
! style="text-align:center;" scope="row" |[[Captain Partyman]]
| style="text-align:center;" |[[File:Shrimp-250.png|thumb|125x125px]]
+
| style="text-align:center;" |[[File:Captain PartymanGW2.png]]
| style="text-align:center;" |75 for Imp<br />350 for Mech
+
| style="text-align:center;" |125
| style="text-align:center;" |[[Water Cyclone]]<br />[[Shrimpy Jump]]
+
| style="text-align:center;" |Party Scattershot<br>Party Spyglass
  +
| style="text-align:center;" |25 (close range impact/critical damage)<br>37 (Party Time! close range impact/critical damage)<br>18 (long range impact damage)<br>27 (Party Time! long range impact damage)<br>21 (long range critical damage)<br>32 (Party Time! long range critical damage)
| style="text-align:center;" |Shrimpy Lasers<br />Shrimpy Beam
 
| style="text-align:center;" |5-6 (impact damage, based on distance)
 
6-7 (critical damage, based on distance)
 
7-15 (Mech impact/critical damage)
 
| style="text-align:center;" |Greater damage shots variant
 
| style="text-align:center;" |Super Rare
 
|-
 
![[Party Imp]]
 
! style="text-align:center;" scope="row" |[[File:PartyImp-small.png|thumb|114x114px]]
 
| style="text-align:center;" |75 for Imp<br />350 for Mech
 
| style="text-align:center;" |[[Robo Stomp]] [[Missile Madness]]
 
| style="text-align:center;" |Party Blasters<br />Party Robo Laser
 
| style="text-align:center;" |3-4 (impact and critical)
 
7-10 (impact mech)
 
 
8-12 (critical mech)
 
 
| style="text-align:center;" |Bonus passive ability variant
 
| style="text-align:center;" |Bonus passive ability variant
 
| style="text-align:center;" |Legendary
 
| style="text-align:center;" |Legendary
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Scallywag Imp]]
+
! style="text-align:center;" scope="row" |[[Captain Squawk]]
| style="text-align:center;" |
+
| style="text-align:center;" |[[File:Captain SquawkGW2.png]]
| style="text-align:center;" |75 for Imp<br />400 for Mech
+
| style="text-align:center;" |125
| style="text-align:center;" |Looty Shooties<br />Cluster Cannons (Mech (close-range)
+
| style="text-align:center;" |Flem Thrower (short range)<br>Gull Blaster (long range)
  +
| style="text-align:center;" |5 (short range)<br>39 (long range impact damage)<br>46 (long range critical damage)<br>2 (toxic damage per second or being close to enemy)
Hooligan Howitzer (Mech (long-range)<br />[[Crusty Gigabomb]]<br />[[Peg Leg Kata]]
 
| style="text-align:center;" |Looty Shooties
+
| style="text-align:center;" |Toxic/one shot variant
  +
| style="text-align:center;" |Super Rare
Cluster Canons (shotgun)
 
 
Hooligan Howitzer (ranged gun)
 
| style="text-align:center;" |4-20 (impact and critical)
 
 
35 (mech shotgun)
 
 
20-40 (ranged mech gun)
 
| style="text-align:center;" |Close-range/Bonus passive ability variant
 
| style="text-align:center;" |Legendary
 
 
|}
 
|}
  +
<small>*exact damage varies depending on distance</small>
   
===[[Captain Deadbeard]]===
+
===[[Imp (PvZ: GW2)|Imp]]===
 
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
 
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
 
|-
 
|-
Line 653: Line 499:
 
! style="text-align:center;" scope="col" |Image
 
! style="text-align:center;" scope="col" |Image
 
! style="text-align:center;" scope="col" |[[Health]]
 
! style="text-align:center;" scope="col" |[[Health]]
  +
! style="text-align:center;" scope="col" |Mech Abilities
 
! style="text-align:center;" scope="col" |Primary Weapon
 
! style="text-align:center;" scope="col" |Primary Weapon
! style="text-align:center;" scope="col" |Primary Weapon Damage
+
! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Rarity
 
! style="text-align:center;" scope="col" |Rarity
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Captain Cannon]]
+
! style="text-align:center;" scope="row" |[[Lil' Drake]]
| style="text-align:center;" |[[File:Captain_Cannon.png|thumb|175x175px]]
+
| style="text-align:center;" |[[File:Lil' DrakeGW2.png]]
| style="text-align:center;" |125
+
| style="text-align:center;" |75 for Imp<br>400 for Mech
| style="text-align:center;" |Scatter Cannon<br />Extend-o-Cannon
+
| style="text-align:center;" |[[Dragon Swoop]]<br>[[Wing Flap]]
| style="text-align:center;" |
+
| style="text-align:center;" |Basilisk Blasters (Imp)<br>Drake Flame (Mech)
  +
| style="text-align:center;" |2-5 (impact damage)<br>2-6 (critical damage)<br>13 (Mech primary weapon damage)<br>4 (fire damage per second)
20 (close range impact/critical damage)
 
  +
| style="text-align:center;" |Fire variant
 
  +
| style="text-align:center;" |Super Rare
35-40 (long range impact/critical damage, based on distance)
 
 
1-30 (splash damage, based on splash radius)
 
| style="text-align:center;" |Explosive shot variant
 
| style="text-align:center;" |Rare
 
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Captain Flameface]]
+
! style="text-align:center;" scope="row" |[[Pylon Imp]]
| style="text-align:center;" |[[File:Captain_Flameface.png|thumb|170x170px]]
+
| style="text-align:center;" |[[File:Pylon ImpGW2.png]]
| style="text-align:center;" |125
+
| style="text-align:center;" |75 for Imp<br>300 for Mech
| style="text-align:center;" |Flame Blast<br />Pierced Peg Shot
+
| style="text-align:center;" |[[Drag Race]]<br>[[Pylon Mine]]
| style="text-align:center;" |25 (close range impact/critical damage)
+
| style="text-align:center;" |Pylon Punishers (Imp)<br>Pylon Propellor (Mech)
  +
| style="text-align:center;" |10-40 (impact/critical damage)<br>10-15 (Mech impact/critical damage)<br>5-10 (splash damage)
9-19 (long range impact damage, based on distance)
 
  +
| style="text-align:center;" |Two-shot burst/Area of Effect-shot variant
 
10-24 (long range critical damage, based on distance)
 
 
4 (fire damage per second)
 
| style="text-align:center;" |Fire/Pierce shot variant
 
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Captain Sharkbite]]
+
! style="text-align:center;" scope="row" |[[S.H.R.IMP]]
| style="text-align:center;" |[[File:Captain_Sharkbite.png|thumb|160x160px]]
+
| style="text-align:center;" |[[File:S.H.R.IMPGW2.png]]
| style="text-align:center;" |125
+
| style="text-align:center;" |75 for Imp<br>350 for Mech
| style="text-align:center;" |Snappy Shark<br />Shark Laser
+
| style="text-align:center;" |[[Water Cyclone]]<br>[[Shrimp Jump]]
| style="text-align:center;" |
+
| style="text-align:center;" |Shrimpy Lasers (Imp)<br>Shrimpy Beam (Mech)
16 (close range impact/critical damage)
+
| style="text-align:center;" |5-6 (impact damage)<br>6-7 (critical damage)<br>7-10 (Mech impact/critical damage)
  +
| style="text-align:center;" |Greater damage shots variant
 
25 (long range impact damage
 
 
28 (long range critical damage
 
| style="text-align:center;" |Greater damage shots
 
 
| style="text-align:center;" |Super Rare
 
| style="text-align:center;" |Super Rare
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Captain Partyman]]
+
! style="text-align:center;" scope="row" |[[Z7 Imp]]
| style="text-align:center;" |[[File:Captain_Partyman.png|thumb|194x194px]]
+
| style="text-align:center;" |[[File:Z7 ImpGW2.png]]
| style="text-align:center;" |125
+
| style="text-align:center;" |75 for Imp<br>350 for Z7-Mech
| style="text-align:center;" |Party Scattershot
+
| style="text-align:center;" |[[Biotic Pull]]<br>[[Zomni-Blade]]
  +
| style="text-align:center;" |Z-11 Suppressors (Imp)<br>Z-8 Avenger (Mech)
Party Spyglass
 
| style="text-align:center;" |
+
| style="text-align:center;" |6-12 (impact damage)<br>7-14 (critical damage)<br>10-10-12 (Mech impact/critical damage)
  +
| style="text-align:center;" |Semi-automatic variant
25 (close range impact/critical damage)
 
  +
| style="text-align:center;" |Special
 
  +
|-
37 (Party Time! close range impact/critical damage)
 
  +
! style="text-align:center;" scope="row" |[[Party Imp]]
 
  +
| style="text-align:center;" |[[File:Party ImpGW2.png]]
18 (long range impact damage)
 
  +
| style="text-align:center;" |75 for Imp<br>350 for Mech
 
  +
| style="text-align:center;" |[[Robo Stomp]]<br>[[Missile Madness]]
27 (Party Time! long ranage impact damage)
 
  +
| style="text-align:center;" |Party Blasters (Imp)<br>Party Robo Laser (Mech)
 
  +
| style="text-align:center;" |3-4 (impact and critical)<br>7-10 (impact mech)<br>8-12 (critical mech)
21 (long range critical damage)
 
 
32 (Party Time! long range critical damage)
 
 
| style="text-align:center;" |Bonus passive ability variant
 
| style="text-align:center;" |Bonus passive ability variant
 
| style="text-align:center;" |Legendary
 
| style="text-align:center;" |Legendary
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Captain Squawk]]
+
! style="text-align:center;" scope="row" |[[Scallywag Imp]]
| style="text-align:center;" |
+
| style="text-align:center;" |[[File:Scallywag ImpGW2.png]]
| style="text-align:center;" |125
+
| style="text-align:center;" |75 for Imp<br>400 for Mech
| style="text-align:center;" |Flem Thrower (short range)
+
| style="text-align:center;" |[[Crusty Gigabomb]]<br>[[Peg Leg Kata]]
  +
| style="text-align:center;" |Looty Shooties (Imp)<br>Cluster Cannons (Mech shotgun)<br>Hooligan Howitzer (Mech ranged gun)
Gull Blaster (long range)
 
| style="text-align:center;" |
+
| style="text-align:center;" |4-20 (impact and critical)<br>35 (mech shotgun)<br>20-40 (ranged mech gun)
  +
| style="text-align:center;" |Close-range/Bonus passive ability variant
2-5 (short range)
 
  +
| style="text-align:center;" |Legendary
 
39 (long range impact damage)
 
46 (long range critical damage)
 
 
2 (toxic damage per second or being close to enemy)
 
| style="text-align:center;" |Toxic variant
 
| style="text-align:center;" |Super Rare
 
 
|}
 
|}
  +
<small>*exact damage varies depending on distance</small>
   
 
===[[Super Brainz]]===
 
===[[Super Brainz]]===
Line 740: Line 568:
 
! style="text-align:center;" scope="col" |[[Health]]
 
! style="text-align:center;" scope="col" |[[Health]]
 
! style="text-align:center;" scope="col" |Primary Weapon
 
! style="text-align:center;" scope="col" |Primary Weapon
! style="text-align:center;" scope="col" |Primary Weapon Damage
+
! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*beam's exact damage varies depending on distance">*</abbr>
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Variant Perk
 
! style="text-align:center;" scope="col" |Rarity
 
! style="text-align:center;" scope="col" |Rarity
  +
|-
  +
! style="text-align:center;" scope="row" |[[Cozmic Brainz]]
  +
| style="text-align:center;" |[[File:Cozmic BrainzGW2.png]]
  +
| style="text-align:center;" |200
  +
| style="text-align:center;" |Cozmic Fists<br>Cozmic Beam
  +
| style="text-align:center;" |20-70 (punches, based on charge rate)<br>5-8 (beam)
  +
| style="text-align:center;" |Charging weapon/Anti revive shot variant
  +
| style="text-align:center;" |Super Rare
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Electro Brainz]]
 
! style="text-align:center;" scope="row" |[[Electro Brainz]]
| style="text-align:center;" |[[File:Electro_Brainz.png|thumb|171x171px]]
+
| style="text-align:center;" |[[File:Electro BrainzGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
| style="text-align:center;" |Electro Fists<br />Electro Beam
+
| style="text-align:center;" |Electro Fists<br>Electro Beam
| style="text-align:center;" |5-10-15-20-25 (punches impact/critical damage)<br />2-6 (beam impact/critical damage, based on distance)
+
| style="text-align:center;" |5-10-15-20-25 (punches impact/critical damage)<br>2-6 (beam impact/critical damage)<br>15 (electric splash)
15 (electric splash)
 
 
| style="text-align:center;" |Electric variant
 
| style="text-align:center;" |Electric variant
 
| style="text-align:center;" |Rare
 
| style="text-align:center;" |Rare
|-
 
! style="text-align:center;" scope="row" |[[Cozmic Brainz]]
 
| style="text-align:center;" |[[File:Cozmic_Brainz.png|thumb|180x180px]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Cozmic Fists<br />Cozmic Beam
 
| style="text-align:center;" |20-70 (punches, based on charge rate)<br />5-8 (beam, based on distance)
 
| style="text-align:center;" |Charging weapon/Bonus shot variant
 
| style="text-align:center;" |Super Rare
 
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Toxic Brainz]]
 
! style="text-align:center;" scope="row" |[[Toxic Brainz]]
| style="text-align:center;" |[[File:Toxic_Brainz.PNG|thumb|175x175px]]
+
| style="text-align:center;" |[[File:Toxic BrainzGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
| style="text-align:center;" |Toxic Fists
+
| style="text-align:center;" |Toxic Fists<br>Toxic Beam
  +
| style="text-align:center;" |10-20-30 (punches impact/critical damage)<br>2-3 (beam impact damage)<br>3-4 (beam critical damage)<br>2 (toxic damage)
Toxic Beam
 
| style="text-align:center;" |
 
10-20-30 (punches impact/critical damage)
 
 
2-3 (beam impact damage, based on distance)
 
 
3-4 (beam critical damage, based on distance)
 
 
2 (toxic damage)
 
 
| style="text-align:center;" |Toxic/Bonus passive ability variant
 
| style="text-align:center;" |Toxic/Bonus passive ability variant
 
| style="text-align:center;" |Legendary
 
| style="text-align:center;" |Legendary
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Party Brainz]]
 
! style="text-align:center;" scope="row" |[[Party Brainz]]
| style="text-align:center;" |[[File:Party_Brainz.png|thumb|177x177px]]
+
| style="text-align:center;" |[[File:Party BrainzGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
| style="text-align:center;" |Party Fists
+
| style="text-align:center;" |Party Fists<br>Party Beam
  +
| style="text-align:center;" |5-15-35 (punches)<br>7-22-52 (Party Time! punches)<br>2-3 (beam impact damage)<br>3-5 (Party Time! beam impact damage)<br>3-4 (beam critical damage)<br>4-6 (Party Time! beam critical damage)
Party Beam
 
| style="text-align:center;" |
 
5-15-35 (punches)
 
 
7-22-52 (Party Time! punches)
 
 
2-3 (beam impact damage, based on distance)
 
 
3-5 (Party Time! beam impact damage, based on distance)
 
 
3-4 (beam critical damage, based on distance)
 
 
4-6 (Party Time! beam critical damage, based on distance)
 
 
| style="text-align:center;" |Bonus passive ability variant
 
| style="text-align:center;" |Bonus passive ability variant
 
| style="text-align:center;" |Legendary
 
| style="text-align:center;" |Legendary
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Breakfast Brainz]]
 
! style="text-align:center;" scope="row" |[[Breakfast Brainz]]
| style="text-align:center;" |[[File:Breakfast Brainz.PNG|thumb|194x194px]]
+
| style="text-align:center;" |[[File:Breakfast BrainzGW2.png]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
| style="text-align:center;" |Break-fists<br />Batter Spatter
+
| style="text-align:center;" |Break-fists<br>Batter Spatter
| style="text-align:center;" |
+
| style="text-align:center;" |4-15 (punches)<br>3-5 (long range impact damage)<br>3-6 (long range critical damage)
  +
| style="text-align:center;" |Fast rate of fire variant/Bonus passive ability
4 (punches)
 
 
3-5 (long range impact damage, based on distance)
 
 
3-6 (long range critical damage, based on distance)
 
| style="text-align:center;" |Fast rate of fire variant
 
 
| style="text-align:center;" |Super Rare
 
| style="text-align:center;" |Super Rare
 
|}
 
|}
  +
<small>*beam's exact damage varies depending on distance</small>
   
 
==[[Spawnable Zombies]]==
 
==[[Spawnable Zombies]]==
Line 820: Line 623:
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Browncoat Zombie]]
 
! style="text-align:center;" scope="row" |[[Browncoat Zombie]]
| style="text-align:center;" |[[File:ZCARD.png|100px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_Browncoat.png|thumb]]
 
| style="text-align:center;" |Runs around and can attack Plants and can also hurl rocks from a long distance.
 
| style="text-align:center;" |Runs around and can attack Plants and can also hurl rocks from a long distance.
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Conehead Zombie (PvZ: GW)|Conehead Zombie]]
+
! style="text-align:center;" scope="row" |[[Conehead Zombie (Spawnable)|Conehead Zombie]]
| style="text-align:center;" |[[File:CONECARD.png|100px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_Browncoat_Pylon.png|thumb]]
 
| style="text-align:center;" |Has more health than the Browncoat Zombie, and has the same attacks as him.
 
| style="text-align:center;" |Has more health than the Browncoat Zombie, and has the same attacks as him.
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Buckethead Zombie (PvZ: GW)|Buckethead Zombie]]
+
! style="text-align:center;" scope="row" |[[Buckethead Zombie (Spawnable)|Buckethead Zombie]]
| style="text-align:center;" |[[File:YouGotBucketheadZombie.png|100px]]
+
| style="text-align:center;" |
  +
[[File:CardConsumable_Z_Browncoat_Bucket.png|thumb]]
 
| style="text-align:center;" |Has more health than the Conehead Zombie and has the same attacks.
 
| style="text-align:center;" |Has more health than the Conehead Zombie and has the same attacks.
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Exploding Imp]]
 
! style="text-align:center;" scope="row" |[[Exploding Imp]]
| style="text-align:center;" |[[File:IMPCARD.png|100px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_ExplodyImp.png|thumb]]
 
| style="text-align:center;" |Quickly runs around, and explodes when near a Plant.
 
| style="text-align:center;" |Quickly runs around, and explodes when near a Plant.
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Newspaper Zombie (PvZ: GW)|Newspaper Zombie]]
+
! style="text-align:center;" scope="row" |[[Newspaper Zombie (Spawnable)|Newspaper Zombie]]
| style="text-align:center;" |[[File:Hmb.png|100px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_Browncoat_Newspaper.png|thumb]]
 
| style="text-align:center;" |Has a weak newspaper shield, but gets faster when it is destroyed.
 
| style="text-align:center;" |Has a weak newspaper shield, but gets faster when it is destroyed.
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Screen Door Zombie (PvZ: GW)|Screen Door Zombie]]
+
! style="text-align:center;" scope="row" |[[Screen Door Zombie (Spawnable)|Screen Door Zombie]]
| style="text-align:center;" |[[File:ScreenDoorZombieSticker.png|thumb|left|100px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_Browncoat_ScreenDoor_Pylon.png|thumb]]
| style="text-align:center;" |Has a powerful screen door shield, however a [[Fume-shroom (PvZ: GW)|Fume-shroom]]'s attack can pass through it.
+
| style="text-align:center;" |Has a powerful screen door shield, however a [[Fume-shroom (Spawnable)|Fume-shroom]]'s attack can pass through it.
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Coffin Zombie]]
 
! style="text-align:center;" scope="row" |[[Coffin Zombie]]
| style="text-align:center;" |[[File:COffCard.png|100px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_Browncoat_Coffin.png|thumb]]
 
| style="text-align:center;" |Wears a coffin as a powerful shield, however it can be hit in the eyes or feet.
 
| style="text-align:center;" |Wears a coffin as a powerful shield, however it can be hit in the eyes or feet.
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Outhouse Zombie]]
 
! style="text-align:center;" scope="row" |[[Outhouse Zombie]]
| style="text-align:center;" |[[File:OUTHOUSECARD.png|100px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_Browncoat_Outhouse.png|thumb]]
 
| style="text-align:center;" |Wears a powerful outhouse as a shield, which is stronger than the Coffin Zombie's shield.
 
| style="text-align:center;" |Wears a powerful outhouse as a shield, which is stronger than the Coffin Zombie's shield.
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Heal Zombie]]
 
! style="text-align:center;" scope="row" |[[Heal Zombie]]
| style="text-align:center;" |[[File:HealZombieSticker.png|thumb|left|100px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_HealZombie.png|thumb]]
 
| style="text-align:center;" |Runs around and heals injured players and other spawnable zombies.
 
| style="text-align:center;" |Runs around and heals injured players and other spawnable zombies.
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Flag Zombie (PvZ: GW)|Flag Zombie]]
+
! style="text-align:center;" scope="row" |[[Flag Zombie (Spawnable)|Flag Zombie]]
| style="text-align:center;" |[[File:FlagZombieSticker.png|thumb|left|100px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_Browncoat_Flag_Bucket.png|thumb]]
 
| style="text-align:center;" |Runs around and makes nearby zombies run faster.
 
| style="text-align:center;" |Runs around and makes nearby zombies run faster.
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Karate Zombie]]
 
! style="text-align:center;" scope="row" |[[Karate Zombie]]
| style="text-align:center;" |[[File:Karatezombie.png|thumb|left|100px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_KarateBrowncoat.png|thumb]]​​​​​​​
 
| style="text-align:center;" |Can punch Plants at close range.
 
| style="text-align:center;" |Can punch Plants at close range.
 
|}
 
|}
  +
 
===Bots===
 
===Bots===
  +
 
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
 
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
 
|-
 
|-
Line 870: Line 676:
 
! style="text-align:center;" scope="col" |Description
 
! style="text-align:center;" scope="col" |Description
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Mr. Toasty]]
+
! style="text-align:center;" scope="row" |[[Gatling Bot]]
| style="text-align:center;" |[[File:MrToastyDes.png|150px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_LaserTurret.png|thumb]]
  +
| style="text-align:center;" |Shoots rapid-fire bullets at Plants, counterpart to the [[Gatling Pea (Spawnable)|Gatling Pea]]<br />LONG RANGE: RAPID FIRE
| style="text-align:center;" |
 
  +
|-
Breates fire at a short distance, counterpart to the [[Snap Dragon]]<br />CLOSE RANGE: FIRE
 
  +
! style="text-align:center;" scope="row" |[[Rocket Bot]]
  +
| style="text-align:center;" |[[File:CardConsumable_Z_RocketTurret.png|thumb]]
  +
| style="text-align:center;" |Shoots rockets from its mouth that damage Plants, counterpart to the [[Pea Cannon]]<br />LONG RANGE: SINGLE SHOT
  +
|-
  +
! style="text-align:center;" scope="row" |[[Hide-n-Shoot Bot]]
  +
| style="text-align:center;" |[[File:CardConsumable_Z_SniperTurret.png|thumb]]
  +
| style="text-align:center;" |Shoots Plants at long range, but hides when Plants are nearby, counterpart to the [[Scaredy-shroom (Spawnable)|Scaredy-shroom]]<br />LONG RANGE: PRECISION
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Mr. Freezy]]
 
! style="text-align:center;" scope="row" |[[Mr. Freezy]]
| style="text-align:center;" |[[File:MrFreezyDes.png|150px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_SnowTurret.png|thumb]]
 
| style="text-align:center;" |
 
| style="text-align:center;" |
Shoots an ice burst around it which freezes Plants, counterpart to the [[Ice-shroom (PvZ: GW)|Ice-shroom]]<br />LONG RANGE: ICE
+
Shoots an ice burst around it which freezes Plants, counterpart to the [[Ice-shroom (Spawnable)|Ice-shroom]]<br />LONG RANGE: ICE
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Mr. Toxic]]
+
! style="text-align:center;" scope="row" |[[Boxer Bot]]
| style="text-align:center;" |[[File:MrToxicDes.png|150px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_BoxerBot.png|thumb]]
  +
| style="text-align:center;" |Punches Plants at close range, counterpart to the [[Bonk Choy (Spawnable)|Bonk Choy]]<br />CLOSE RANGE: MELEE
  +
|-
  +
! style="text-align:center;" scope="row" |[[Mr. Toasty]]
  +
| style="text-align:center;" |[[File:CardConsumable_Z_FlameTurret.png|thumb]]
 
| style="text-align:center;" |
 
| style="text-align:center;" |
Shoots out a large toxic cloud, counterpart to the [[Toxic Gloom-shroom]]<br />MEDIUM RANGE: TOXIC
+
Breates fire at a short distance, counterpart to the [[Snap Dragon]]<br />CLOSE RANGE: FIRE
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Mr. Electro]]
 
! style="text-align:center;" scope="row" |[[Mr. Electro]]
| style="text-align:center;" |[[File:MrElectroDes.png|150px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_LightningTurret.png|thumb]]
| style="text-align:center;" |Deals electric damage to nearby Plants, counterpart to the [[Lightning Reed (PvZ: GW2)|Lightning Reed]]<br />MEDIUM RANGE: ELECTRIC
+
| style="text-align:center;" |Deals electric damage to nearby Plants, counterpart to the [[Lightning Reed (Spawnable)|Lightning Reed]]<br />MEDIUM RANGE: ELECTRIC
|-
 
! style="text-align:center;" scope="row" |[[Rocket Bot]]
 
| style="text-align:center;" |[[File:RocketBotDes.png|150px]]
 
| style="text-align:center;" |Shoots rockets from its mouth that damage Plants, counterpart to the [[Pea Cannon (plant)|Pea Cannon]]<br />LONG RANGE: SINGLE SHOT
 
|-
 
! style="text-align:center;" scope="row" |[[Gatling Bot]]
 
| style="text-align:center;" |[[File:GatlingBotDes.PNG|150px]]
 
| style="text-align:center;" |Shoots rapid-fire bullets at Plants, counterpart to the [[Gatling Pea]]<br />LONG RANGE: RAPID FIRE
 
|-
 
! style="text-align:center;" scope="row" |[[Boxer Bot]]
 
| style="text-align:center;" |[[File:BoxerBotDes.png|150px]]
 
| style="text-align:center;" |Punches Plants at close range, counterpart to the [[Bonk Choy (PvZ: GW)|Bonk Choy]]<br />CLOSE RANGE: MELEE
 
|-
 
! style="text-align:center;" scope="row" |[[Breaker Bot]]
 
| style="text-align:center;" |[[File:BreakerBotDes.png|150px]]
 
| style="text-align:center;" |Punches through Plant shields, counterpart to the [[Fume-shroom (PvZ: GW)|Fume-shroom]]<br />MEDIUM RANGE: ARMOR BREAKER
 
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Explody Bot]]
 
! style="text-align:center;" scope="row" |[[Explody Bot]]
| style="text-align:center;" |[[File:ExplodyBotDes.png|150px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_ExplodyTurret.png|thumb]]
| style="text-align:center;" |Deals a devastating explosion that vanquishes nearby Plants, counterpart to the [[Doom-shroom (PvZ: GW)|Doom-shroom]]<br />CLOSE RANGE: EXPLOSIVE
+
| style="text-align:center;" |Deals a devastating explosion that vanquishes nearby Plants, counterpart to the [[Doom-shroom (Spawnable)|Doom-shroom]]<br />CLOSE RANGE: EXPLOSIVE
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Loudmouth Bot]]
 
! style="text-align:center;" scope="row" |[[Loudmouth Bot]]
| style="text-align:center;" |[[File:LoudmouthBotDes.png|150px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_StunTurret.png|thumb]]
 
| style="text-align:center;" |Temporarily stuns nearby Plants, counterpart to the [[Goop-shroom]]<br />MEDIUM RANGE: STUN
 
| style="text-align:center;" |Temporarily stuns nearby Plants, counterpart to the [[Goop-shroom]]<br />MEDIUM RANGE: STUN
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Hide-n-Shoot Bot]]
+
! style="text-align:center;" scope="row" |[[Breaker Bot]]
| style="text-align:center;" |[[File:Hide-n-ShootBotDes.png|150px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_ArmorBreaker.png|thumb]]
| style="text-align:center;" |Shoots Plants at long range, but hides when Plants are nearby, counterpart to the [[Scaredy-shroom (PvZ: GW)|Scaredy-shroom]]<br />LONG RANGE: PRECISION
+
| style="text-align:center;" |Punches through Plant shields, counterpart to the [[Fume-shroom (Spawnable)|Fume-shroom]]<br />MEDIUM RANGE: ARMOR BREAKER
 
|-
 
|-
 
! style="text-align:center;" scope="row" |[[Uplink Bot]]
 
! style="text-align:center;" scope="row" |[[Uplink Bot]]
| style="text-align:center;" |[[File:OrbitalBotDes.png|150px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_OrbitalBot.png|thumb]]
| style="text-align:center;" |Calls an airstrike on nearby Plants, counterpart to the [[Bamboo Shoot (PvZ: GW)|Bamboo Shoot]]<br />LONG RANGE: AIRSTRIKE
+
| style="text-align:center;" |Calls an airstrike on nearby Plants, counterpart to the [[Bamboo Shoot (Spawnable)|Bamboo Shoot]]<br />LONG RANGE: AIRSTRIKE
 
|-
 
|-
! style="text-align:center;" scope="row" |[[Dr. Heals]]
+
! style="text-align:center;" scope="row" |[[Mr. Toxic]]
| style="text-align:center;" |[[File:SuperHealBotDes.png|150px]]
+
| style="text-align:center;" |[[File:CardConsumable_Z_ToxicTurret.png|thumb]]
  +
| style="text-align:center;" |
  +
Shoots out a large toxic cloud, counterpart to the [[Toxic Gloom-shroom]]<br />MEDIUM RANGE: TOXIC
  +
|-
  +
! style="text-align:center;" scope="row" |
  +
[[Dr. Heals]]
  +
| style="text-align:center;" |[[File:CardConsumable_Z_HealTurret.png|thumb]]
 
| style="text-align:center;" |Heals nearby Zombies, counterpart to the [[Heal Flower]]<br />SPECIAL: HEALING
 
| style="text-align:center;" |Heals nearby Zombies, counterpart to the [[Heal Flower]]<br />SPECIAL: HEALING
 
|}
 
|}
   
== Trivia ==
+
==See also==
  +
*[[Plants (PvZ: GW2)|Plants]]
* According to one of the signs in [[Aqua Center]], Zomboss has an organization titled NAZA which is an abbreviation for "Noseless Army of Zombie Astronauts". A reference of NASA (National Aeronautics and Space Administration).
 
  +
{{GardenWarfare2 Zombies}}
 
  +
==Trivia==
  +
*According to one of the signs in [[Aqua Center]], Zomboss has an organization titled NAZA which is an abbreviation for "Noseless Army of Zombie Astronauts". A reference of NASA (National Aeronautics and Space Administration).
  +
  +
{{Zombies/Shooters}}
  +
[[Category:Zombies]]
  +
[[Category:Plants vs. Zombies: Garden Warfare 2 zombies]]

Revision as of 21:25, 24 April 2020

Zombies are playable classes and spawnables in Plants vs. Zombies: Garden Warfare 2. There is a total of eight playable zombie classes, with the four original classes, and four brand new ones: three since the game's release, and one added in the Trials of Gnomus update after the game's initial release.

Role

The zombies are semi-mindless, decaying corpses that have won the Battle for Suburbia against the plants. The zombies have taken over Suburbia and renamed it Zomburbia. The zombies' leader, the brilliant Dr. Zomboss, managed to beat the plants by contacting his future self and bringing back advanced Z-Tech from the future, including the extremely powerful Z-Mech that gave the zombies the advantage over the plants. The zombies must now try to defend their newly-claimed homeland from the plants. Zombies have made significant advancements in science, construction, and especially robotics, likely thanks to their genius ruler Dr. Zomboss, and also likely thanks to the tech from the future. There are many new robots that can aid the zombies in their fight against the plants, such as Bots like the Gatling Bot, the Uplink Bot, and Dr. Heals, and mobile combat robots such as the Robo-Zombie.

The zombies are playable in Team Vanquish and Gardens & Graveyards as an attacking role, however they take a defending role in Graveyard Ops and Herbal Assault when the plants try to invade their new home. The zombies can also summon Spawnable Zombies to aid them in battle, while also being able to place all-new Bots, which can be used to defend their tombstones.

Playable Zombies

There are a total of eight playable zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the Foot Soldier, the soldier class, the Engineer, the engineer class, the Scientist, the medic class, the All-Star, the tank class, the Imp, the new assault class, the Captain Deadbeard, the new sniper class (also with a shotgun), the Super Brainz, the new melee class and the Hover Goat-3000, the new support class.

Zombie Image Health Variants Primary weapon Primary weapon damage* Abilities Classic FPS class
Foot Soldier Foot SoldierGW2 125 Camo Ranger
Super Commando
General Supremo
Tank Commander
Arctic Trooper
Sky Trooper
Centurion
Park Ranger
Scuba Soldier
Z-1 Assault Blaster 4-7 (impact damage)
5-9 (critical damage)
ZPG
Rocket Jump
Zombie Stink Cloud
Multi-Rocket
Rocket Leap
Super Stink Cloud
Soldier class
Engineer EngineerGW2 125 Welder
Painter
Mechanic
Electrician
Plumber
Landscaper
Sanitation Expert
Roadie Z
AC Perry
Concrete Launcher 35 (impact/critical damage)
20 (splash damage)
Sonic Grenade
Big Bolt Blaster
Jackhammer
Proximity Sonic Mine
Turbo Jackhammer
Engineer class
Scientist ScientistGW2 100 Chemist
Physicist
Dr. Toxic
Astronaut
Marine Biologist
Archaeologist
Paleontologist
Zoologist
Computer Scientist
Goo Blaster 20-70 Sticky Explody Ball
Warp
Heal Beam of Science
Mega Heal Bomb
Energy Warp
Zombie Heal Station
Armored Heal Station
Medic class
All-Star All-StarGW2 200 Baseball Star
Rugby Star
Hockey Star
Cricket Star
Goalie Star
Wrestling Star
Golf Star
Moto-X Star
Tennis Star
Football Cannon 3-7 (impact damage)
3-8 (critical damage)
Imp Punt
Sprint Tackle
Dummy Shield
Long Bomb
Ultra Tackle
Shield Decoy
Tank class
Captain Deadbeard Captain DeadbeardGW2 125 Captain Cannon
Captain Flameface
Captain Sharkbite
Captain Partyman
Captain Squawk
Scurvy Scattershot
Spyglass Shot

35 (close range critical damage)
22 (long range impact damage)
27 (long range critical damage)

Parrot Pal
Barrel Blast
Cannon Rodeo
Future Parrot Pal
Looty Booty Barrel Blast
Sniper class
Imp ImpGW2 75 for Imp
350 for Z-Mech
Lil' Drake
Pylon Imp
S.H.R.IMP
Z7 Imp
Party Imp
Scallywag Imp
Imp Blasters
Robo Laser
4-5 (impact damage)
4-6 (critical damage)
6-9 (Mech impact damage)
7-10 (Mech critical damage)
Impkata
Gravity Grenade
Robo Call
Robo Stomp
Missile Madness
Explosive Escape
Assault class
Super Brainz Super BrainzGW2 200 Cozmic Brainz
Electro Brainz
Toxic Brainz
Party Brainz
Breakfast Brainz
Heroic Fists
Heroic Beam
15-25-45 (punches)
3-4 (beam impact)
4-5 (beam impact critical damage)

Heroic Kick
Super Ultra Ball
Turbo Twister
Super Multi Ball
Super Guided Ultra Ball

Melee class
Hover Goat-3000 Hover Goat-3000GW2 125 N/A Radical Raygun 5-9 Damage Buff Booster Beam
Mega Awesome Laser
Tubular Turbo
Support class

*exact damage varies depending on distance


Variants

Each Playable Character class has four or more variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant.

Foot Soldier

Zombie Image Health Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Camo Ranger Camo RangerGW2 125 Camo Surprise 13-15 (impact damage)
15-17 (critical damage)
Great zoom/Single shot variant Rare
Super Commando Super CommandoGW2 125 Z3 Crossbow
7-18 (impact damage)
8-22 (critical damage)
Three ammo/Burst variant Rare
General Supremo General SupremoGW2 125 Golden Gatling 4-5 (impact damage)
4-6 (critical damage)
Minigun variant Rare
Tank Commander Tank CommanderGW2 125 Mega Cannon 1-60 (based on splash radius) One ammo/Area of Effect-shot variant Rare
Arctic Trooper Arctic TrooperGW2 125 Frozen Z-1 Assault Blaster 3-6 (impact damage)
4-7 (critical damage)
Ice variant Super Rare
Sky Trooper Sky TrooperGW2 125 Danger Zone 3-7 (impact damage)
4-8 (critical damage)
Fast rate of fire variant Super Rare
Centurion CenturionGW2 125 Flame Bolt 10-13 (impact damage)
12-15 (critical damage)
4 (fire damage per second)
Single

shot/Fire variant

Super Rare
Park Ranger Park RangerGW2 125 Stenchy the Skunk 7-8 (impact/critical damage)
2 (Area of Effect damage)
Area of Effect-shot variant Super Rare
Scuba Soldier Scuba SoldierGW2 125 Sonar Shot 22-55 (critical damage, based on distance) Two Ammo/Reveal shot/Area of Effect-shot variant Rare

*exact damage varies depending on distance

Engineer

Zombie Image Health Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Welder WelderGW2 125 Welding Blaster 15-25 (impact/critical damage)
10 (splash damage)
4 (fire damage per second)
Fire variant Rare
Painter PainterGW2 125 Paint Crossbow 30-45 (impact/critical damage)
5-15 (splash damage)
Great zoom variant Rare
Mechanic MechanicGW2 125 Air Impactor 6-8 (impact damage)
7-9 (critical damage)
Full-auto weapon variant Rare
Electrician ElectricianGW2 125 Volt-O-Blaster 35 (impact/critical damage)
10 (splash damage)
5-10 (electric splash)
Electric variant Super Rare
Plumber PlumberGW2 125 Plunge Shot 35 (impact/critical damage)
10-25 (splash damage, based on splash radius)
Boosted splash effect variant Super Rare
Landscaper LandscaperGW2 125 Weed Buster 20-34 (impact/critical damage)
10 (splash damage)
Fast rate of fire/Full-auto weapon variant Rare
Sanitation Expert Sanitation ExpertGW2 12 Toxic Trash 39 (impact/critical damage)
15 (splash damage)
2 (toxic damage per second or being close to enemy)
Toxic variant Rare
Roadie Z Roadie ZGW2 150 Ear-radicator 9 (critical close range damage)
35 (critical damage when opponent is weak)
Close range weapon/Overheat variant Super Rare
AC Perry AC PerryGW2 125 Frosty Fan 2-7 (spash damage)
12-14 (impact damage)
13-15 (critical damage)
Ice variant Rare

*exact damage varies depending on distance

Scientist

Zombie Image Health Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Chemist ChemistGW2 100 Beaker Blaster 35 Close range weapon variant Super Rare
Physicist PhysicistGW2 100 EMP Frazzle Launcher 20-57 (impact/critical damage)
5-10 (electric splash)
Electric variant Rare
Dr. Toxic Dr. ToxicGW2 100 Radiation Blaster 15-40 (impact damage)
21-45 (critical damage)
2 (toxic damage per second or being close to enemy)
Toxic variant Rare
Astronaut AstronautGW2 100 Moon Rock Launcher 13-18 (impact damage)
15-20 (critical damage)
Full-auto weapon variant Rare
Marine Biologist Marine BiologistGW2 100 Dolphin Blaster 10-50 (impact damage) Fast rate of fire variant Super Rare
Archaeologist ArchaeologistGW2 100 Excavator 8-15 (impact damage)
9-34 (critical damage)
Fast rate of fire variant Rare
Paleontologist PaleontologistGW2 100 Dino Blaster 6-20 (impact damage)
7-67 (critical damage)


4 (fire damage per second)

Fire variant Rare
Zoologist ZoologistGW2 100 Porcupine's Revenge 30 Close range weapon/Fast rate of fire variant Super Rare
Computer Scientist Computer ScientistGW2 100 Code Corrupter 10-50 (impact damage)
15-54 (critical damage)
20-70 (Crunch Mode impact damage)
25-85 (Crunch Mode critical damage)
Bonus passive ability variant Legendary

*exact damage varies depending on distance

All-Star

Zombie Image Health Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Baseball Star Baseball StarGW2 200 Baseball Cannon 3-6 (impact damage)
3-7 (critical damage)
Fast rate of fire variant Super Rare
Rugby Star Rugby StarGW2 200 Rapid Fire Rugby Launcher 8-24 (impact/critical damage)
5-10 (splash damage)
Area of Effect-shot variant Rare
Hockey Star Hockey StarGW2 200 Stinky Glove Launcher 2-4 (impact damage)
2-4 (critical damage)
Fast rate of fire variant Rare
Cricket Star Cricket StarGW2 200 Flaming Cricket Blaster 1-6 (impact damage)
2-7 (critical damage)
4 (fire damage per second)
Fire variant Super Rare
Goalie Star Goalie StarGW2 200 Ice Puck Cannon 3-5 (impact damage)
4-6 (critical damage)
Ice variant Rare
Wrestling Star Wrestling StarGW2 200 Piledriver 6-15 (impact damage)
6-18 (critical damage)
Greater damage shots variant Super Rare
Golf Star Golf StarGW2 200 Golf Cannon 3-5 (impact damage)
3-6 (critical damage)
Great zoom variant Rare
Moto-X Star Moto-X StarGW2 200 Dirt Devastator 2-7 (impact/critical damage) Ability cancel shot variant Super Rare
Tennis Star Tennis StarGW2 200 Double Fault Assault 3-7 (impact damage)
4-8 (critical damage)
Agility variant Rare

*exact damage varies depending on distance

Captain Deadbeard

Zombie Image Health Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Captain Cannon Captain CannonGW2 125 Scatter Cannon
Extend-o-Cannon
20 (close range impact/critical damage)
35-40 (long range impact/critical damage)
1-30 (splash damage, based on splash radius)
Detonation shot variant Rare
Captain Flameface Captain FlamefaceGW2 125 Flame Blast
Pierced Peg Shot
25 (close range impact/critical damage)
9-19 (long range impact damage)
10-24 (long range critical damage)
4 (fire damage per second)
Fire/Pierce shot variant Rare
Captain Sharkbite Captain SharkbiteGW2 125 Snappy Shark
Shark Laser
16 (close range impact/critical damage)
25 (long range impact damage)
28 (long range critical damage)
Greater damage shots Super Rare
Captain Partyman Captain PartymanGW2 125 Party Scattershot
Party Spyglass
25 (close range impact/critical damage)
37 (Party Time! close range impact/critical damage)
18 (long range impact damage)
27 (Party Time! long range impact damage)
21 (long range critical damage)
32 (Party Time! long range critical damage)
Bonus passive ability variant Legendary
Captain Squawk Captain SquawkGW2 125 Flem Thrower (short range)
Gull Blaster (long range)
5 (short range)
39 (long range impact damage)
46 (long range critical damage)
2 (toxic damage per second or being close to enemy)
Toxic/one shot variant Super Rare

*exact damage varies depending on distance

Imp

Zombie Image Health Mech Abilities Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Lil' Drake Lil' DrakeGW2 75 for Imp
400 for Mech
Dragon Swoop
Wing Flap
Basilisk Blasters (Imp)
Drake Flame (Mech)
2-5 (impact damage)
2-6 (critical damage)
13 (Mech primary weapon damage)
4 (fire damage per second)
Fire variant Super Rare
Pylon Imp Pylon ImpGW2 75 for Imp
300 for Mech
Drag Race
Pylon Mine
Pylon Punishers (Imp)
Pylon Propellor (Mech)
10-40 (impact/critical damage)
10-15 (Mech impact/critical damage)
5-10 (splash damage)
Two-shot burst/Area of Effect-shot variant Rare
S.H.R.IMP S.H.R.IMPGW2 75 for Imp
350 for Mech
Water Cyclone
Shrimp Jump
Shrimpy Lasers (Imp)
Shrimpy Beam (Mech)
5-6 (impact damage)
6-7 (critical damage)
7-10 (Mech impact/critical damage)
Greater damage shots variant Super Rare
Z7 Imp Z7 ImpGW2 75 for Imp
350 for Z7-Mech
Biotic Pull
Zomni-Blade
Z-11 Suppressors (Imp)
Z-8 Avenger (Mech)
6-12 (impact damage)
7-14 (critical damage)
10-10-12 (Mech impact/critical damage)
Semi-automatic variant Special
Party Imp Party ImpGW2 75 for Imp
350 for Mech
Robo Stomp
Missile Madness
Party Blasters (Imp)
Party Robo Laser (Mech)
3-4 (impact and critical)
7-10 (impact mech)
8-12 (critical mech)
Bonus passive ability variant Legendary
Scallywag Imp Scallywag ImpGW2 75 for Imp
400 for Mech
Crusty Gigabomb
Peg Leg Kata
Looty Shooties (Imp)
Cluster Cannons (Mech shotgun)
Hooligan Howitzer (Mech ranged gun)
4-20 (impact and critical)
35 (mech shotgun)
20-40 (ranged mech gun)
Close-range/Bonus passive ability variant Legendary

*exact damage varies depending on distance

Super Brainz

Zombie Image Health Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Cozmic Brainz Cozmic BrainzGW2 200 Cozmic Fists
Cozmic Beam
20-70 (punches, based on charge rate)
5-8 (beam)
Charging weapon/Anti revive shot variant Super Rare
Electro Brainz Electro BrainzGW2 200 Electro Fists
Electro Beam
5-10-15-20-25 (punches impact/critical damage)
2-6 (beam impact/critical damage)
15 (electric splash)
Electric variant Rare
Toxic Brainz Toxic BrainzGW2 200 Toxic Fists
Toxic Beam
10-20-30 (punches impact/critical damage)
2-3 (beam impact damage)
3-4 (beam critical damage)
2 (toxic damage)
Toxic/Bonus passive ability variant Legendary
Party Brainz Party BrainzGW2 200 Party Fists
Party Beam
5-15-35 (punches)
7-22-52 (Party Time! punches)
2-3 (beam impact damage)
3-5 (Party Time! beam impact damage)
3-4 (beam critical damage)
4-6 (Party Time! beam critical damage)
Bonus passive ability variant Legendary
Breakfast Brainz Breakfast BrainzGW2 200 Break-fists
Batter Spatter
4-15 (punches)
3-5 (long range impact damage)
3-6 (long range critical damage)
Fast rate of fire variant/Bonus passive ability Super Rare

*beam's exact damage varies depending on distance

Spawnable Zombies

Zombies

Zombie Image Ability
Browncoat Zombie
File:CardConsumable Z Browncoat.png
Runs around and can attack Plants and can also hurl rocks from a long distance.
Conehead Zombie
File:CardConsumable Z Browncoat Pylon.png
Has more health than the Browncoat Zombie, and has the same attacks as him.
Buckethead Zombie
File:CardConsumable Z Browncoat Bucket.png
Has more health than the Conehead Zombie and has the same attacks.
Exploding Imp
File:CardConsumable Z ExplodyImp.png
Quickly runs around, and explodes when near a Plant.
Newspaper Zombie
File:CardConsumable Z Browncoat Newspaper.png
Has a weak newspaper shield, but gets faster when it is destroyed.
Screen Door Zombie
File:CardConsumable Z Browncoat ScreenDoor Pylon.png
Has a powerful screen door shield, however a Fume-shroom's attack can pass through it.
Coffin Zombie
File:CardConsumable Z Browncoat Coffin.png
Wears a coffin as a powerful shield, however it can be hit in the eyes or feet.
Outhouse Zombie
File:CardConsumable Z Browncoat Outhouse.png
Wears a powerful outhouse as a shield, which is stronger than the Coffin Zombie's shield.
Heal Zombie
File:CardConsumable Z HealZombie.png
Runs around and heals injured players and other spawnable zombies.
Flag Zombie
File:CardConsumable Z Browncoat Flag Bucket.png
Runs around and makes nearby zombies run faster.
Karate Zombie
File:CardConsumable Z KarateBrowncoat.png
​​​​​​​
Can punch Plants at close range.

Bots

Bots Image Description
Gatling Bot
File:CardConsumable Z LaserTurret.png
Shoots rapid-fire bullets at Plants, counterpart to the Gatling Pea
LONG RANGE: RAPID FIRE
Rocket Bot
File:CardConsumable Z RocketTurret.png
Shoots rockets from its mouth that damage Plants, counterpart to the Pea Cannon
LONG RANGE: SINGLE SHOT
Hide-n-Shoot Bot
File:CardConsumable Z SniperTurret.png
Shoots Plants at long range, but hides when Plants are nearby, counterpart to the Scaredy-shroom
LONG RANGE: PRECISION
Mr. Freezy
File:CardConsumable Z SnowTurret.png

Shoots an ice burst around it which freezes Plants, counterpart to the Ice-shroom
LONG RANGE: ICE

Boxer Bot
File:CardConsumable Z BoxerBot.png
Punches Plants at close range, counterpart to the Bonk Choy
CLOSE RANGE: MELEE
Mr. Toasty
File:CardConsumable Z FlameTurret.png

Breates fire at a short distance, counterpart to the Snap Dragon
CLOSE RANGE: FIRE

Mr. Electro
File:CardConsumable Z LightningTurret.png
Deals electric damage to nearby Plants, counterpart to the Lightning Reed
MEDIUM RANGE: ELECTRIC
Explody Bot
File:CardConsumable Z ExplodyTurret.png
Deals a devastating explosion that vanquishes nearby Plants, counterpart to the Doom-shroom
CLOSE RANGE: EXPLOSIVE
Loudmouth Bot
File:CardConsumable Z StunTurret.png
Temporarily stuns nearby Plants, counterpart to the Goop-shroom
MEDIUM RANGE: STUN
Breaker Bot
File:CardConsumable Z ArmorBreaker.png
Punches through Plant shields, counterpart to the Fume-shroom
MEDIUM RANGE: ARMOR BREAKER
Uplink Bot
File:CardConsumable Z OrbitalBot.png
Calls an airstrike on nearby Plants, counterpart to the Bamboo Shoot
LONG RANGE: AIRSTRIKE
Mr. Toxic
File:CardConsumable Z ToxicTurret.png

Shoots out a large toxic cloud, counterpart to the Toxic Gloom-shroom
MEDIUM RANGE: TOXIC

Dr. Heals

File:CardConsumable Z HealTurret.png
Heals nearby Zombies, counterpart to the Heal Flower
SPECIAL: HEALING

See also

Trivia

  • According to one of the signs in Aqua Center, Zomboss has an organization titled NAZA which is an abbreviation for "Noseless Army of Zombie Astronauts". A reference of NASA (National Aeronautics and Space Administration).
V · E
Zombies (Shooter games)
Plants vs. Zombies: Garden Warfare zombies
Playable Classes
Soldiers Foot Soldier · Camo Ranger · Super Commando · General Supremo · Tank Commander · Arctic Trooper · Sky Trooper · Centurion
Engineers Engineer · Welder · Painter · Mechanic · Electrician · Plumber · Landscaper · Sanitation Expert
Scientists Scientist · Chemist · Physicist · Dr. Toxic · Astronaut · Marine Biologist · Archaeologist · Dr. Chester · Paleontologist
All-Stars All-Star · Baseball Star · Rugby Star · Hockey Star · Cricket Star · Goalie Star · Wrestling Star · Golf Star
Boss Mode Dr. Zomboss
Abilities
Foot Soldier Zombie Stink Cloud · Rocket Jump · ZPG · Super Stink Cloud · Rocket Leap · Multi-Rocket
Engineer Sonic Grenade · Zombot Drone · Jackhammer · Proximity Sonic Mine · Rocket Drone · Turbo Jackhammer
Scientist Sticky Explody Ball · Warp · Zombie Heal Station · Mega Heal Bomb · Energy Warp · Armored Heal Station · Sticky Cheetah Ball · Cheesy Warp · Cheetah Heal Station
All-Star Imp Punt · Sprint Tackle · Dummy Shield · Long Bomb · Ultra Tackle · Shield Decoy
Boss Mode Superb Zomboss Radar · Zomboss Healing Station · Cone Strike · Reviving Brainz BBQ
Spawnable Zombies Browncoat Zombie · Conehead Zombie · Buckethead Zombie · Flag Zombie · Newspaper Zombie · Screen Door Zombie · Coffin Zombie · Outhouse Zombie · Exploding Imp · Map Pirate · Barrel Pirate · Backup Dancer · Vampire Zombie · Heal Zombie · Yeti Imp
Garden Ops
Bosses Disco Zombie · Yeti Zombie · Gargantuar · Giga Gargantuar · Baron von Bats
Normal Chieftain · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Treasure Yeti · Exploding Imp Fan
Others Zombot Turret
Plants vs. Zombies: Garden Warfare 2 zombies
Playable Classes
Soldiers Foot Soldier · Camo Ranger · Super Commando · General Supremo · Tank Commander · Arctic Trooper · Sky Trooper · Centurion · Park Ranger · Scuba Soldier
Engineers Engineer · Welder · Painter · Mechanic · Electrician · Plumber · Landscaper · Sanitation Expert · Roadie Z · AC Perry
Scientists Scientist · Chemist · Physicist · Dr. Toxic · Astronaut · Marine Biologist · Archaeologist · Paleontologist · Zoologist · Computer Scientist
All-Stars All-Star · Baseball Star · Rugby Star · Hockey Star · Cricket Star · Goalie Star · Wrestling Star · Golf Star · Moto-X Star · Tennis Star
Imps
&
Z-Mechs
Imps Imp · Lil' Drake · Pylon Imp · S.H.R.IMP · Z7 Imp · Party Imp · Scallywag Imp
Z-Mechs Z-Mech · Drake Mech · Pylon Mech · Bling Pylon Mech · S.H.R.IMP Mech · Z7 Mech · Party Mech · Scallywag Mech
Superheroes Super Brainz · Cozmic Brainz · Electro Brainz · Toxic Brainz · Party Brainz · Breakfast Brainz
Pirates Captain Deadbeard · Captain Cannon · Captain Flameface · Captain Sharkbite · Captain Partyman · Captain Squawk
Others Hover Goat-3000 · Mecha Cat · Stinky Goat
Abilities
Foot Soldier Zombie Stink Cloud · Rocket Jump · ZPG · Super Stink Cloud · Rocket Leap · Multi-Rocket
Engineer Sonic Grenade · Big Bolt Blaster · Jackhammer · Proximity Sonic Mine · Turbo Jackhammer · Bedazzled Bolt Blaster
Scientist Heal Beam of Science · Warp · Sticky Explody Ball · Zombie Heal Station · Energy Warp · Mega Heal Bomb · Armored Heal Station · Armored Bling Station
All-Star Imp Punt · Sprint Tackle · Dummy Shield · Long Bomb · Ultra Tackle · Shield Decoy · Future Dummy
Imp
&
Z-Mech
Imp Gravity Grenade · Robo Call · Impkata
Z-Mech Missile Madness · Explosive Escape · Robo Stomp · Dragon Swoop · Wing Flap · Pylon Mine · Drag Race · Water Cyclone · Shrimp Jump · Biotic Pull · Zomni-Blade · Crusty Gigabomb · Peg Leg Kata
Super Brainz Super Ultra Ball · Turbo Twister · Heroic Kick · Super Multi Ball · Super Guided Ultra Ball
Captain Deadbeard Barrel Blast · Parrot Pal · Cannon Rodeo · Looty Booty Barrel Blast · Future Parrot Pal
Hover Goat-3000 Damage Buff Booster Beam · Mega Awesome Laser · Tubular Turbo
Mecha Cat Kitty Pounce · Furball Frenzy · Kitty Fury · Tail Powershot
Stinky Goat Goat Scratch · Goat Jump · Goat Bleat
Spawnable Zombies
Gravedirt of Summoning Browncoat Zombie · Conehead Zombie · Buckethead Zombie · Flag Zombie · Newspaper Zombie · Screen Door Zombie · Coffin Zombie · Outhouse Zombie · Heal Zombie · Exploding Imp · Karate Zombie
Build-a-Bot Mr. Toasty · Mr. Freezy · Mr. Toxic · Gatling Bot · Breaker Bot · Rocket Bot · Boxer Bot · Mr. Electro · Explody Bot · Loudmouth Bot · Hide-n-Shoot Bot · Uplink Bot · Dr. Heals
Bosses Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King
Top Zombie Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin
Others Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie
Plants vs. Zombies: Battle for Neighborville zombies
Playable Classes
PvZ BfN Attack Class Icon Attack Foot Soldier · Imp (Z-Mech) · Super Brainz · 80s Action Hero · Electric Slide
PvZ BfN Defend Class Icon Defend Captain Deadbeard · All-Star · Space Cadet (Space Station)
PvZ BfN Support Class Icon Support Scientist · Engineer · Wizard
Swarm TV Head
Abilities
Foot Soldier Super Stink Cloud · Rocket Jump · ZPG
Imp
&
Z-Mech
Imp Gravity Grenade · Robo Call · Impkata
Z-Mech Missile Madness · Explosive Escape · Bionic Bash
Super Brainz Turbo Twister · Hyper Jump Thump · Super Ultra Ball
80s Action Hero Dynamite Dodge · Rocket Ride · Can't-Miss-ile
Electric Slide Funky Bouncer · Outta Fight! · Disco Tornado
Captain Deadbeard Barrel Blast · Parrot Pal · Anchor's Away
All-Star Imp Punt · Sprint Tackle · Dummy Shield
Space Cadet
&
Space Station
Space Cadet
Solo Gravity Smash · Station Inflation · Big Bang Beam
Passenger Asteroid Shield · Escape Pod · Hands-On Torpedo
Space Station Space Force · Escape Pod · Crater Maker
Scientist Sticky Healy Thingy · Warp · Healing Hose
Engineer Bullhorn Swarm · Heavy Helper · Double Time
Wizard Zee-lixir · Spell Disaster · Co-Star
TV Head Commercial Break · Yeti, Set, GO! · Overheated Dinner
Spawnable Zombies
Build-a-Bot
Range Rocket Bot · Gatling Bot · Hide-n-Shoot Bot · Mr. Electro
Support Dr. Heals · Loudmouth Bot
Melee Boxer Bot · Explody Bot · Breaker Bot
Gravedirt of Summoning
Melee Buckethead Zombie · Outhouse Zombie · Screen Door Zombie
Range TV Head · TV Buckethead
Support Heal Zombie · Yeti Imp
Battle Leaders Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy
Bounty Hunt
Town Center Byte Knight · Captain Featherbrainz · Shock Wheelz Crew
Mount Steep Bomby Dearest · Ninjimp · Tiny
Elusive Foes
Town Center Fantastico · Pack Rat · Squiddy Shaw
Mount Steep Dig Wig · Mag Pete-O · Safety Stan
Bosses Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb
Quest NPCs Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston
Others Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead