No edit summary Tag: rte-source |
m (Forgot this) |
||
(22 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{DISPLAYTITLE:Zombies (''Plants vs. Zombies: Garden Warfare 2'')}} |
|
+ | '''Zombies''' are playable classes and spawnables in ''[[Plants vs. Zombies: Garden Warfare 2]]''. There is a total of eight playable zombie classes, with the four original classes, and four brand new ones: three since the game's release, and one added in the [[Trials of Gnomus DLC|Trials of Gnomus]] update after the game's initial release. |
||
− | == Role == |
||
− | The zombies are mindless, decaying corpses that have won the Battle for Suburbia against the plants. The zombies have taken over Suburbia and renamed it Zomburbia. The zombies' leader, the smart Dr. Zomboss, managed to beat the plants by contacting his future self and bringing back advanced Z-Tech from the future, including the all-powerful Z-Mech. The zombies must now try to defend their newly-claimed homeland from the plants. |
||
+ | ==Role== |
||
− | The zombies are playable in [[Team Vanquish]] and [[Gardens & Graveyards]] as an attacking role, however they take a defending role in [[Graveyard Ops]] and [[Herbal Assault]] when the plants try to invade their new home. The zombies can also summon [[Spawnable Zombies]] to aid them in battle, while also being able to build all-new Bots, which can be used to defend their tombstones. |
||
+ | The zombies are semi-mindless, decaying corpses that have won the Battle for Suburbia against the [[Plants (PvZ: GW)|plants]]. The zombies have taken over Suburbia and renamed it [[Zomburbia]]. The zombies' leader, the brilliant [[Dr. Zomboss (PvZ: GW)|Dr. Zomboss]], managed to beat the plants by contacting his future self and bringing back advanced Z-Tech from the future, including the extremely powerful [[Imp (Class)|Z-Mech]] that gave the zombies the advantage over the plants. The zombies must now try to defend their newly-claimed homeland from the plants. Zombies have made significant advancements in science, construction, and especially robotics, likely thanks to their genius ruler Dr. Zomboss, and also likely thanks to the tech from the future. There are many new robots that can aid the zombies in their fight against the plants, such as [[Build-a-Bot|Bots]] like the [[Gatling Bot]], the [[Uplink Bot]], and [[Dr. Heals]], and mobile combat robots such as the [[Robo-Zombie]]. |
||
+ | |||
+ | The zombies are playable in [[Team Vanquish]] and [[Gardens & Graveyards]] as an attacking role, however they take a defending role in [[Graveyard Ops]] and [[Herbal Assault]] when the plants try to invade their new home. The zombies can also summon [[Spawnable Zombies]] to aid them in battle, while also being able to place all-new [[Build-a-Bot|Bots]], which can be used to defend their tombstones. |
||
==Playable Zombies== |
==Playable Zombies== |
||
− | There are a total of eight playable zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the [[Foot Soldier]], the soldier class, the [[Engineer]], the engineer class, the [[Scientist]], the medic class, the [[All-Star]], the tank class, the [[Imp ( |
+ | There are a total of eight playable zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the [[Foot Soldier]], the soldier class, the [[Engineer]], the engineer class, the [[Scientist]], the medic class, the [[All-Star]], the tank class, the [[Imp (Class)|Imp]], the new assault class, the [[Captain Deadbeard]], the new sniper class (also with a shotgun), the [[Super Brainz]], the new melee class and the [[Hover Goat-3000]], the new support class. |
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1" |
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1" |
||
|- |
|- |
||
Line 13: | Line 15: | ||
! style="text-align:center;" scope="col" |Variants |
! style="text-align:center;" scope="col" |Variants |
||
! style="text-align:center;" scope="col" |Primary weapon |
! style="text-align:center;" scope="col" |Primary weapon |
||
− | ! style="text-align:center;" scope="col" |Primary weapon damage |
+ | ! style="text-align:center;" scope="col" |Primary weapon damage<abbr title="*exact damage varies depending on distance">*</abbr> |
! style="text-align:center;" scope="col" |Abilities |
! style="text-align:center;" scope="col" |Abilities |
||
! style="text-align:center;" scope="col" |Classic FPS class |
! style="text-align:center;" scope="col" |Classic FPS class |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Foot Soldier]] |
! style="text-align:center;" scope="row" |[[Foot Soldier]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Foot SoldierGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
− | | style="text-align:center;" |[[Camo Ranger]]<br |
+ | | style="text-align:center;" |[[Camo Ranger]]<br>[[Super Commando]]<br>[[General Supremo]]<br>[[Tank Commander]]<br>[[Arctic Trooper]]<br>[[Sky Trooper]]<br>[[Centurion]]<br>[[Park Ranger]]<br>[[Scuba Soldier]] |
| style="text-align:center;" |Z-1 Assault Blaster |
| style="text-align:center;" |Z-1 Assault Blaster |
||
− | | style="text-align:center;" |4-7 (impact damage |
+ | | style="text-align:center;" |4-7 (impact damage)<br>5-9 (critical damage) |
+ | | style="text-align:center;" |[[ZPG]]<br>[[Rocket Jump]]<br>[[Zombie Stink Cloud]]<br>[[Multi-Rocket]]<br>[[Rocket Leap]]<br>[[Super Stink Cloud]] |
||
− | |||
− | 5-9 (critical damage, based on distance) |
||
− | |||
− | | style="text-align:center;" |[[ZPG]]<br />[[Rocket Jump]]<br />[[Zombie Stink Cloud]]<br />[[Multi-Rocket]]<br />[[Rocket Leap]]<br />[[Super Stink Cloud]] |
||
− | |||
| style="text-align:center;" |Soldier class |
| style="text-align:center;" |Soldier class |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Engineer]] |
! style="text-align:center;" scope="row" |[[Engineer]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:EngineerGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
− | | style="text-align:center;" |[[Welder]]<br |
+ | | style="text-align:center;" |[[Welder]]<br>[[Painter]]<br>[[Mechanic]]<br>[[Electrician]]<br>[[Plumber]]<br>[[Landscaper]]<br>[[Sanitation Expert]]<br>[[Roadie Z]]<br>[[AC Perry]] |
| style="text-align:center;" |Concrete Launcher |
| style="text-align:center;" |Concrete Launcher |
||
− | | style="text-align:center;" |35 (impact/critical damage) |
+ | | style="text-align:center;" |35 (impact/critical damage)<br>20 (splash damage) |
+ | | style="text-align:center;" |[[Sonic Grenade]]<br>[[Big Bolt Blaster]]<br>[[Jackhammer]]<br>[[Proximity Sonic Mine]]<br>[[Turbo Jackhammer]] |
||
− | |||
− | 20 (splash damage) |
||
− | |||
− | | style="text-align:center;" |[[Sonic Grenade]]<br />[[Big Bolt Blaster]]<br />[[Jackhammer]]<br />[[Proximity Sonic Mine]]<br />[[Turbo Jackhammer]] |
||
| style="text-align:center;" |Engineer class |
| style="text-align:center;" |Engineer class |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Scientist]] |
! style="text-align:center;" scope="row" |[[Scientist]] |
||
− | ! style="text-align:center;" |[[File: |
+ | ! style="text-align:center;" |[[File:ScientistGW2.png]] |
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
− | | style="text-align:center;" |[[Chemist]]<br |
+ | | style="text-align:center;" |[[Chemist]]<br>[[Physicist]]<br>[[Dr. Toxic]]<br>[[Astronaut]]<br>[[Marine Biologist]]<br>[[Archaeologist]]<br>[[Paleontologist]]<br>[[Zoologist]]<br>[[Computer Scientist]] |
| style="text-align:center;" |Goo Blaster |
| style="text-align:center;" |Goo Blaster |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |20-70 |
+ | | style="text-align:center;" |[[Sticky Explody Ball]]<br>[[Warp]]<br>[[Heal Beam of Science]]<br>[[Mega Heal Bomb]]<br>[[Energy Warp]]<br>[[Zombie Heal Station]]<br>[[Armored Heal Station]] |
||
− | |||
− | | style="text-align:center;" | |
||
− | [[Sticky Explody Ball]]<br />[[Warp]]<br />[[Heal Beam of Science]]<br />[[Mega Heal Bomb]]<br />[[Energy Warp]]<br />[[Zombie Heal Station]]<br />[[Armored Heal Station]] |
||
| style="text-align:center;" |Medic class |
| style="text-align:center;" |Medic class |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[All-Star]] |
! style="text-align:center;" scope="row" |[[All-Star]] |
||
− | | style="text-align:center;" |[[File:All- |
+ | | style="text-align:center;" |[[File:All-StarGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
− | | style="text-align:center;" |[[Baseball Star]]<br |
+ | | style="text-align:center;" |[[Baseball Star]]<br>[[Rugby Star]]<br>[[Hockey Star]]<br>[[Cricket Star]]<br>[[Goalie Star]]<br>[[Wrestling Star]]<br>[[Golf Star]]<br>[[Moto-X Star]]<br>[[Tennis Star]] |
| style="text-align:center;" |Football Cannon |
| style="text-align:center;" |Football Cannon |
||
− | | style="text-align:center;" |3- |
+ | | style="text-align:center;" |3-7 (impact damage)<br>3-8 (critical damage) |
+ | | style="text-align:center;" |[[Imp Punt]]<br>[[Sprint Tackle]]<br>[[Dummy Shield]]<br>[[Long Bomb]]<br>[[Ultra Tackle]]<br>[[Shield Decoy]] |
||
− | |||
− | 3-10 (critical damage, based on distance) |
||
− | |||
− | | style="text-align:center;" |[[Imp Punt]]<br />[[Sprint Tackle]]<br />[[Dummy Shield]]<br />[[Long Bomb]]<br />[[Ultra Tackle]]<br />[[Shield Decoy]] |
||
| style="text-align:center;" |Tank class |
| style="text-align:center;" |Tank class |
||
− | |- |
||
− | ! style="text-align:center;" scope="row" |[[Imp (PvZ: GW2)|Imp]] |
||
− | | style="text-align:center;" |[[File:Imp-GW2.png|130px]] |
||
− | | style="text-align:center;" |75 for Imp<br />350 for Z-Mech |
||
− | | style="text-align:center;" |[[Z7 Imp]]<br />[[Pylon Imp]]<br />[[Lil' Drake]]<br />[[S.H.R.IMP]]<br />[[Party Imp]]<br />[[Scallywag Imp]] |
||
− | | style="text-align:center;" |Imp Blasters<br />Robo Laser |
||
− | | style="text-align:center;" | |
||
− | 4-5 (impact damage, based on distance) |
||
− | 4-6 (critical damage, based on distance) |
||
− | |||
− | 6-9 (Mech impact damage, based on distance) |
||
− | 7-10 (Mech critical damage, based on distance) |
||
− | | style="text-align:center;" |[[Impkata]]<br />[[Gravity Grenade]]<br />[[Robo Call]]<br />[[Robo Stomp]]<br />[[Missile Madness]]<br />[[Explosive Escape]] |
||
− | | style="text-align:center;" |Assault class |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Captain Deadbeard]] |
! style="text-align:center;" scope="row" |[[Captain Deadbeard]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Captain DeadbeardGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
− | | style="text-align:center;" |[[Captain Cannon]]<br |
+ | | style="text-align:center;" |[[Captain Cannon]]<br>[[Captain Flameface]]<br>[[Captain Sharkbite]]<br>[[Captain Partyman]]<br>[[Captain Squawk]] |
− | | style="text-align:center;" |Scurvy Scattershot<br |
+ | | style="text-align:center;" |Scurvy Scattershot<br>Spyglass Shot |
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | 35 (close range critical damage) |
+ | 35 (close range critical damage)<br>22 (long range impact damage)<br>27 (long range critical damage) |
+ | | style="text-align:center;" |[[Parrot Pal]]<br>[[Barrel Blast]]<br>[[Cannon Rodeo]]<br>[[Future Parrot Pal]]<br>[[Looty Booty Barrel Blast]] |
||
− | |||
− | 22 (long range impact damage) |
||
− | |||
− | 27 (long range critical damage) |
||
− | | style="text-align:center;" |[[Parrot Pal]]<br />[[Barrel Blast]]<br />[[Cannon Rodeo]] |
||
| style="text-align:center;" |Sniper class |
| style="text-align:center;" |Sniper class |
||
+ | |- |
||
+ | ! style="text-align:center;" scope="row" |[[Imp (Class)|Imp]] |
||
+ | | style="text-align:center;" |[[File:ImpGW2.png]] |
||
+ | | style="text-align:center;" |75 for Imp<br>350 for Z-Mech |
||
+ | | style="text-align:center;" |[[Lil' Drake]]<br>[[Pylon Imp]]<br>[[S.H.R.IMP]]<br>[[Z7 Imp]]<br>[[Party Imp]]<br>[[Scallywag Imp]] |
||
+ | | style="text-align:center;" |Imp Blasters<br>Robo Laser |
||
+ | | style="text-align:center;" |4-5 (impact damage)<br>4-6 (critical damage)<br>6-9 (Mech impact damage)<br>7-10 (Mech critical damage) |
||
+ | | style="text-align:center;" |[[Impkata]]<br>[[Gravity Grenade]]<br>[[Robo Call]]<br>[[Robo Stomp]]<br>[[Missile Madness]]<br>[[Explosive Escape]] |
||
+ | | style="text-align:center;" |Assault class |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Super Brainz]] |
! style="text-align:center;" scope="row" |[[Super Brainz]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Super BrainzGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
− | | style="text-align:center;" |[[ |
+ | | style="text-align:center;" |[[Cozmic Brainz]]<br>[[Electro Brainz]]<br>[[Toxic Brainz]]<br>[[Party Brainz]]<br>[[Breakfast Brainz]] |
| style="text-align:center;" |Heroic Fists<br />Heroic Beam |
| style="text-align:center;" |Heroic Fists<br />Heroic Beam |
||
+ | | style="text-align:center;" |15-25-45 (punches)<br>3-4 (beam impact)<br>4-5 (beam impact critical damage) |
||
| style="text-align:center;" | |
| style="text-align:center;" | |
||
+ | [[Heroic Kick]]<br>[[Super Ultra Ball]]<br>[[Turbo Twister]]<br>[[Super Multi Ball]]<br>[[Super Guided Ultra Ball]] |
||
− | 15-25-45 (punches) |
||
− | |||
− | 3-4 (beam impact, based on distance) |
||
− | |||
− | 4-5 (beam impact critical damage, based on distance) |
||
− | | style="text-align:center;" | |
||
− | [[Heroic Kick]]<br />[[Super Ultra Ball]]<br />[[Turbo Twister]]<br />[[Super Multi Ball]]<br />[[Super Guided Ultra Ball]] |
||
| style="text-align:center;" |Melee class |
| style="text-align:center;" |Melee class |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[Hover |
+ | ! style="text-align:center;" scope="row" |[[Hover Goat-3000]] |
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Hover Goat-3000GW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |N/A |
| style="text-align:center;" |N/A |
||
| style="text-align:center;" |Radical Raygun |
| style="text-align:center;" |Radical Raygun |
||
| style="text-align:center;" |5-9 |
| style="text-align:center;" |5-9 |
||
− | | style="text-align:center;" |[[Damage Buff Booster Beam]]<br |
+ | | style="text-align:center;" |[[Damage Buff Booster Beam]]<br>[[Mega Awesome Laser]]<br>[[Tubular Turbo]] |
|Support class |
|Support class |
||
|} |
|} |
||
+ | <small>*exact damage varies depending on distance</small> |
||
+ | |||
==Variants== |
==Variants== |
||
Line 127: | Line 105: | ||
! style="text-align:center;" scope="col" |[[Health]] |
! style="text-align:center;" scope="col" |[[Health]] |
||
! style="text-align:center;" scope="col" |Primary Weapon |
! style="text-align:center;" scope="col" |Primary Weapon |
||
− | ! style="text-align:center;" scope="col" |Primary Weapon Damage |
+ | ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr> |
! style="text-align:center;" scope="col" |Variant Perk |
! style="text-align:center;" scope="col" |Variant Perk |
||
! style="text-align:center;" scope="col" |Rarity |
! style="text-align:center;" scope="col" |Rarity |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Camo Ranger]] |
! style="text-align:center;" scope="row" |[[Camo Ranger]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Camo RangerGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Camo Surprise |
| style="text-align:center;" |Camo Surprise |
||
− | | style="text-align:center;" |13-15 (impact damage |
+ | | style="text-align:center;" |13-15 (impact damage)<br>15-17 (critical damage) |
− | |||
− | 15-17 (critical damage, based on distance) |
||
− | |||
| style="text-align:center;" |Great zoom/Single shot variant |
| style="text-align:center;" |Great zoom/Single shot variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Super Commando]] |
! style="text-align:center;" scope="row" |[[Super Commando]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Super CommandoGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Z3 Crossbow |
| style="text-align:center;" |Z3 Crossbow |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |<br>7-18 (impact damage)<br>8-22 (critical damage) |
− | 7-18 (impact damage, based on distance) |
||
− | |||
− | 8-22 (critical damage, based on distance) |
||
| style="text-align:center;" |Three ammo/Burst variant |
| style="text-align:center;" |Three ammo/Burst variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[General Supremo]] |
! style="text-align:center;" scope="row" |[[General Supremo]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:General SupremoGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Golden Gatling |
| style="text-align:center;" |Golden Gatling |
||
− | | style="text-align:center;" |4-5 (impact damage |
+ | | style="text-align:center;" |4-5 (impact damage)<br>4-6 (critical damage) |
− | |||
− | 4-6 (critical damage, based on distance) |
||
− | |||
| style="text-align:center;" |Minigun variant |
| style="text-align:center;" |Minigun variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Tank Commander]] |
! style="text-align:center;" scope="row" |[[Tank Commander]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Tank CommanderGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Mega Cannon |
| style="text-align:center;" |Mega Cannon |
||
− | | style="text-align:center;" |1- |
+ | | style="text-align:center;" |1-60 (based on splash radius) |
| style="text-align:center;" |One ammo/Area of Effect-shot variant |
| style="text-align:center;" |One ammo/Area of Effect-shot variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Arctic Trooper]] |
! style="text-align:center;" scope="row" |[[Arctic Trooper]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Arctic TrooperGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Frozen Z-1 Assault Blaster |
| style="text-align:center;" |Frozen Z-1 Assault Blaster |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |3-6 (impact damage)<br>4-7 (critical damage) |
− | 2-6 (impact damage, based on distance) |
||
− | |||
− | 3-7 (critical damage, based on distance) |
||
| style="text-align:center;" |Ice variant |
| style="text-align:center;" |Ice variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Sky Trooper]] |
! style="text-align:center;" scope="row" |[[Sky Trooper]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Sky TrooperGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Danger Zone |
| style="text-align:center;" |Danger Zone |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |3-7 (impact damage)<br>4-8 (critical damage) |
− | 3-7 (impact damage, based on distance) |
||
− | |||
− | 4-8 (critical damage, based on distance) |
||
| style="text-align:center;" |Fast rate of fire variant |
| style="text-align:center;" |Fast rate of fire variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Centurion]] |
! style="text-align:center;" scope="row" |[[Centurion]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CenturionGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Flame Bolt |
| style="text-align:center;" |Flame Bolt |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |10-13 (impact damage)<br>12-15 (critical damage)<br>4 (fire damage per second) |
− | 10-13 (impact damage, based on distance) |
||
− | |||
− | 12-15 (critical damage, based on distance) |
||
− | |||
− | 4 (fire damage per second) |
||
| style="text-align:center;" |Single |
| style="text-align:center;" |Single |
||
shot/Fire variant |
shot/Fire variant |
||
Line 209: | Line 167: | ||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Park Ranger]] |
! style="text-align:center;" scope="row" |[[Park Ranger]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Park RangerGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Stenchy the Skunk |
| style="text-align:center;" |Stenchy the Skunk |
||
− | | style="text-align:center;" |7-8 (impact/critical damage)<br |
+ | | style="text-align:center;" |7-8 (impact/critical damage)<br>2 (Area of Effect damage) |
| style="text-align:center;" |Area of Effect-shot variant |
| style="text-align:center;" |Area of Effect-shot variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Scuba Soldier]] |
! style="text-align:center;" scope="row" |[[Scuba Soldier]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Scuba SoldierGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Sonar Shot |
| style="text-align:center;" |Sonar Shot |
||
| style="text-align:center;" |22-55 (critical damage, based on distance) |
| style="text-align:center;" |22-55 (critical damage, based on distance) |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Two Ammo/Reveal shot/Area of Effect-shot variant |
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|} |
|} |
||
+ | <small>*exact damage varies depending on distance</small> |
||
+ | |||
===[[Engineer]]=== |
===[[Engineer]]=== |
||
Line 232: | Line 192: | ||
! style="text-align:center;" scope="col" |Health |
! style="text-align:center;" scope="col" |Health |
||
! style="text-align:center;" scope="col" |Primary Weapon |
! style="text-align:center;" scope="col" |Primary Weapon |
||
− | ! style="text-align:center;" scope="col" |Primary Weapon Damage |
+ | ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr> |
! style="text-align:center;" scope="col" |Variant Perk |
! style="text-align:center;" scope="col" |Variant Perk |
||
! style="text-align:center;" scope="col" |Rarity |
! style="text-align:center;" scope="col" |Rarity |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Welder]] |
! style="text-align:center;" scope="row" |[[Welder]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:WelderGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Welding Blaster |
| style="text-align:center;" |Welding Blaster |
||
− | | style="text-align:center;" |15-25 (impact/critical damage |
+ | | style="text-align:center;" |15-25 (impact/critical damage)<br>10 (splash damage)<br>4 (fire damage per second) |
− | 10 (splash damage) |
||
− | |||
− | 4 (fire damage per second) |
||
| style="text-align:center;" |Fire variant |
| style="text-align:center;" |Fire variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Painter]] |
! style="text-align:center;" scope="row" |[[Painter]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:PainterGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Paint Crossbow |
| style="text-align:center;" |Paint Crossbow |
||
− | | style="text-align:center;" |30-45 (impact/critical damage) |
+ | | style="text-align:center;" |30-45 (impact/critical damage)<br>5-15 (splash damage) |
− | |||
− | 5-15 (splash damage, based on distance) |
||
− | |||
| style="text-align:center;" |Great zoom variant |
| style="text-align:center;" |Great zoom variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Mechanic]] |
! style="text-align:center;" scope="row" |[[Mechanic]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:MechanicGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Air Impactor |
| style="text-align:center;" |Air Impactor |
||
− | | style="text-align:center;" |6-8 (impact damage |
+ | | style="text-align:center;" |6-8 (impact damage)<br>7-9 (critical damage) |
− | |||
− | 7-9 (critical damage, based on distance) |
||
− | |||
| style="text-align:center;" |Full-auto weapon variant |
| style="text-align:center;" |Full-auto weapon variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Electrician]] |
! style="text-align:center;" scope="row" |[[Electrician]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:ElectricianGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Volt-O-Blaster |
| style="text-align:center;" |Volt-O-Blaster |
||
− | | style="text-align:center;" |35 (impact/critical damage) |
+ | | style="text-align:center;" |35 (impact/critical damage)<br>10 (splash damage)<br>5-10 (electric splash) |
− | |||
− | 10 (splash damage) |
||
− | |||
− | 5-10 (electric splash) |
||
− | |||
| style="text-align:center;" |Electric variant |
| style="text-align:center;" |Electric variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Plumber]] |
! style="text-align:center;" scope="row" |[[Plumber]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:PlumberGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Plunge Shot |
| style="text-align:center;" |Plunge Shot |
||
− | | style="text-align:center;" |35 (impact/critical damage) |
+ | | style="text-align:center;" |35 (impact/critical damage)<br>10-25 (splash damage, based on splash radius) |
− | |||
− | 10-25 (splash damage, based on splash radius) |
||
− | |||
| style="text-align:center;" |Boosted splash effect variant |
| style="text-align:center;" |Boosted splash effect variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Landscaper]] |
! style="text-align:center;" scope="row" |[[Landscaper]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:LandscaperGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Weed Buster |
| style="text-align:center;" |Weed Buster |
||
− | | style="text-align:center;" |20-34 (impact/critical damage |
+ | | style="text-align:center;" |20-34 (impact/critical damage)<br>10 (splash damage) |
− | |||
− | 10 (splash damage) |
||
− | |||
| style="text-align:center;" |Fast rate of fire/Full-auto weapon variant |
| style="text-align:center;" |Fast rate of fire/Full-auto weapon variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Sanitation Expert]] |
! style="text-align:center;" scope="row" |[[Sanitation Expert]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Sanitation ExpertGW2.png]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |12 |
| style="text-align:center;" |Toxic Trash |
| style="text-align:center;" |Toxic Trash |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |39 (impact/critical damage)<br>15 (splash damage)<br>2 (toxic damage per second or being close to enemy) |
− | |||
− | 15 (splash damage) |
||
− | |||
− | 2 (toxic damage per second or being close to enemy) |
||
| style="text-align:center;" |Toxic variant |
| style="text-align:center;" |Toxic variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Roadie Z]] |
! style="text-align:center;" scope="row" |[[Roadie Z]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Roadie ZGW2.png]] |
| style="text-align:center;" |150 |
| style="text-align:center;" |150 |
||
| style="text-align:center;" |Ear-radicator |
| style="text-align:center;" |Ear-radicator |
||
− | | style="text-align:center;" |9 (critical close range damage) |
+ | | style="text-align:center;" |9 (critical close range damage)<br>35 (critical damage when opponent is weak) |
+ | | style="text-align:center;" |Close range weapon/Overheat variant |
||
− | |||
− | 35 (critical damage when opponent is weak) |
||
− | | style="text-align:center;" |Close range weapon variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[AC Perry]] |
! style="text-align:center;" scope="row" |[[AC Perry]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:AC PerryGW2.png]] |
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Frosty Fan |
| style="text-align:center;" |Frosty Fan |
||
− | | style="text-align:center;" |7 (impact damage) |
+ | | style="text-align:center;" |2-7 (spash damage)<br>12-14 (impact damage)<br>13-15 (critical damage) |
− | 16(critical damage) |
||
| style="text-align:center;" |Ice variant |
| style="text-align:center;" |Ice variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|} |
|} |
||
+ | <small>*exact damage varies depending on distance</small> |
||
+ | |||
===[[Scientist]]=== |
===[[Scientist]]=== |
||
Line 343: | Line 278: | ||
! style="text-align:center;" scope="col" |[[Health]] |
! style="text-align:center;" scope="col" |[[Health]] |
||
! style="text-align:center;" scope="col" |Primary Weapon |
! style="text-align:center;" scope="col" |Primary Weapon |
||
− | ! style="text-align:center;" scope="col" |Primary Weapon Damage |
+ | ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr> |
! style="text-align:center;" scope="col" |Variant Perk |
! style="text-align:center;" scope="col" |Variant Perk |
||
! style="text-align:center;" scope="col" |Rarity |
! style="text-align:center;" scope="col" |Rarity |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Chemist]] |
! style="text-align:center;" scope="row" |[[Chemist]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:ChemistGW2.png]] |
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Beaker Blaster |
| style="text-align:center;" |Beaker Blaster |
||
Line 356: | Line 291: | ||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Physicist]] |
! style="text-align:center;" scope="row" |[[Physicist]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:PhysicistGW2.png]] |
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |EMP Frazzle Launcher |
| style="text-align:center;" |EMP Frazzle Launcher |
||
− | | style="text-align:center;" |20-57 (impact/critical damage |
+ | | style="text-align:center;" |20-57 (impact/critical damage)<br>5-10 (electric splash) |
− | |||
− | 5-10 (electric splash) |
||
− | |||
| style="text-align:center;" |Electric variant |
| style="text-align:center;" |Electric variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Dr. Toxic]] |
! style="text-align:center;" scope="row" |[[Dr. Toxic]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Dr. ToxicGW2.png]] |
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Radiation Blaster |
| style="text-align:center;" |Radiation Blaster |
||
− | | style="text-align:center;" |15- |
+ | | style="text-align:center;" |15-40 (impact damage)<br>21-45 (critical damage)<br>2 (toxic damage per second or being close to enemy) |
− | 21-45 (critical damage, based on distance) |
||
− | |||
− | 2 (toxic damage per second or being close to enemy) |
||
− | |||
| style="text-align:center;" |Toxic variant |
| style="text-align:center;" |Toxic variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Astronaut]] |
! style="text-align:center;" scope="row" |[[Astronaut]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:AstronautGW2.png]] |
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Moon Rock Launcher |
| style="text-align:center;" |Moon Rock Launcher |
||
− | | style="text-align:center;" |13-18 (impact damage |
+ | | style="text-align:center;" |13-18 (impact damage)<br>15-20 (critical damage) |
− | |||
− | 15-20 (critical damage, based on distance) |
||
− | |||
| style="text-align:center;" |Full-auto weapon variant |
| style="text-align:center;" |Full-auto weapon variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Marine Biologist]] |
! style="text-align:center;" scope="row" |[[Marine Biologist]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Marine BiologistGW2.png]] |
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Dolphin Blaster |
| style="text-align:center;" |Dolphin Blaster |
||
− | | style="text-align:center;" |10- |
+ | | style="text-align:center;" |10-50 (impact damage) |
− | |||
− | 20-50 (critical damage, based on distance) |
||
− | |||
| style="text-align:center;" |Fast rate of fire variant |
| style="text-align:center;" |Fast rate of fire variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Archaeologist]] |
! style="text-align:center;" scope="row" |[[Archaeologist]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:ArchaeologistGW2.png]] |
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Excavator |
| style="text-align:center;" |Excavator |
||
− | | style="text-align:center;" |8-15 (impact damage |
+ | | style="text-align:center;" |8-15 (impact damage)<br>9-34 (critical damage) |
+ | | style="text-align:center;" |Fast rate of fire variant |
||
− | |||
− | 9-34 (critical damage, based on distance) |
||
− | |||
− | | style="text-align:center;" |Long range weapon variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Paleontologist]] |
! style="text-align:center;" scope="row" |[[Paleontologist]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:PaleontologistGW2.png]] |
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Dino Blaster |
| style="text-align:center;" |Dino Blaster |
||
− | | style="text-align:center;" |6-20 (impact damage |
+ | | style="text-align:center;" |6-20 (impact damage)<br>7-67 (critical damage) |
+ | <br>4 (fire damage per second) |
||
− | |||
− | 7-67 (critical damage, based on distance) |
||
− | |||
− | 4 (fire damage per second) |
||
| style="text-align:center;" |Fire variant |
| style="text-align:center;" |Fire variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Zoologist]] |
! style="text-align:center;" scope="row" |[[Zoologist]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:ZoologistGW2.png]] |
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Porcupine's Revenge |
| style="text-align:center;" |Porcupine's Revenge |
||
Line 432: | Line 348: | ||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Computer Scientist]] |
! style="text-align:center;" scope="row" |[[Computer Scientist]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Computer ScientistGW2.png]] |
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Code Corrupter |
| style="text-align:center;" |Code Corrupter |
||
+ | | style="text-align:center;" |10-50 (impact damage)<br>15-54 (critical damage)<br>20-70 (Crunch Mode impact damage)<br>25-85 (Crunch Mode critical damage) |
||
− | | style="text-align:center;" | |
||
− | 10-50 (impact damage, based on distance) |
||
− | |||
− | 15-54 (critical damage, based on distance) |
||
− | |||
− | 20-70 (Crunch Mode impact damage, based on distance) |
||
− | |||
− | 25-85 (Crunch Mode critical damage, based on distance) |
||
| style="text-align:center;" |Bonus passive ability variant |
| style="text-align:center;" |Bonus passive ability variant |
||
| style="text-align:center;" |Legendary |
| style="text-align:center;" |Legendary |
||
|} |
|} |
||
+ | <small>*exact damage varies depending on distance</small> |
||
+ | |||
===[[All-Star]]=== |
===[[All-Star]]=== |
||
Line 454: | Line 365: | ||
! style="text-align:center;" scope="col" |[[Health]] |
! style="text-align:center;" scope="col" |[[Health]] |
||
! style="text-align:center;" scope="col" |Primary Weapon |
! style="text-align:center;" scope="col" |Primary Weapon |
||
− | ! style="text-align:center;" scope="col" |Primary Weapon Damage |
+ | ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr> |
! style="text-align:center;" scope="col" |Variant Perk |
! style="text-align:center;" scope="col" |Variant Perk |
||
! style="text-align:center;" scope="col" |Rarity |
! style="text-align:center;" scope="col" |Rarity |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Baseball Star]] |
! style="text-align:center;" scope="row" |[[Baseball Star]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Baseball StarGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Baseball Cannon |
| style="text-align:center;" |Baseball Cannon |
||
− | | style="text-align:center;" |3-6 (impact damage |
+ | | style="text-align:center;" |3-6 (impact damage)<br>3-7 (critical damage) |
+ | | style="text-align:center;" |Fast rate of fire variant |
||
− | |||
− | 3-7 (critical damage, based on distance) |
||
− | |||
− | | style="text-align:center;" |Long range weapon variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Rugby Star]] |
! style="text-align:center;" scope="row" |[[Rugby Star]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Rugby StarGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Rapid Fire Rugby Launcher |
| style="text-align:center;" |Rapid Fire Rugby Launcher |
||
− | | style="text-align:center;" |8-24 (impact/critical damage |
+ | | style="text-align:center;" |8-24 (impact/critical damage)<br>5-10 (splash damage) |
− | |||
− | 5-10 (splash damage) |
||
− | |||
| style="text-align:center;" |Area of Effect-shot variant |
| style="text-align:center;" |Area of Effect-shot variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Hockey Star]] |
! style="text-align:center;" scope="row" |[[Hockey Star]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Hockey StarGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Stinky Glove Launcher |
| style="text-align:center;" |Stinky Glove Launcher |
||
− | | style="text-align:center;" |2-4 (impact damage |
+ | | style="text-align:center;" |2-4 (impact damage)<br>2-4 (critical damage) |
− | |||
− | 2-4 (critical damage, based on distance) |
||
− | |||
| style="text-align:center;" |Fast rate of fire variant |
| style="text-align:center;" |Fast rate of fire variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Cricket Star]] |
! style="text-align:center;" scope="row" |[[Cricket Star]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Cricket StarGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Flaming Cricket Blaster |
| style="text-align:center;" |Flaming Cricket Blaster |
||
− | | style="text-align:center;" |1-6 (impact damage |
+ | | style="text-align:center;" |1-6 (impact damage)<br>2-7 (critical damage)<br>4 (fire damage per second) |
− | 2-7 (critical damage, based on distance) |
||
− | |||
− | 4 (fire damage per second) |
||
− | |||
| style="text-align:center;" |Fire variant |
| style="text-align:center;" |Fire variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Goalie Star]] |
! style="text-align:center;" scope="row" |[[Goalie Star]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Goalie StarGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Ice Puck Cannon |
| style="text-align:center;" |Ice Puck Cannon |
||
− | | style="text-align:center;" |3-5 (impact damage |
+ | | style="text-align:center;" |3-5 (impact damage)<br>4-6 (critical damage) |
− | |||
− | 4-6 (critical damage, based on distance) |
||
− | |||
| style="text-align:center;" |Ice variant |
| style="text-align:center;" |Ice variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Wrestling Star]] |
! style="text-align:center;" scope="row" |[[Wrestling Star]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Wrestling StarGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Piledriver |
| style="text-align:center;" |Piledriver |
||
− | | style="text-align:center;" |6-15 (impact damage |
+ | | style="text-align:center;" |6-15 (impact damage)<br>6-18 (critical damage) |
− | |||
− | 6-18 (critical damage, based on distance) |
||
− | |||
| style="text-align:center;" |Greater damage shots variant |
| style="text-align:center;" |Greater damage shots variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Golf Star]] |
! style="text-align:center;" scope="row" |[[Golf Star]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Golf StarGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Golf Cannon |
| style="text-align:center;" |Golf Cannon |
||
− | | style="text-align:center;" |3-5 (impact damage |
+ | | style="text-align:center;" |3-5 (impact damage)<br>3-6 (critical damage) |
− | |||
− | 3-6 (critical damage, based on distance) |
||
| style="text-align:center;" |Great zoom variant |
| style="text-align:center;" |Great zoom variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
+ | |- |
||
+ | ! style="text-align:center;" scope="row" |[[Moto-X Star]] |
||
+ | | style="text-align:center;" |[[File:Moto-X StarGW2.png]] |
||
+ | | style="text-align:center;" |200 |
||
+ | | style="text-align:center;" |Dirt Devastator |
||
+ | | style="text-align:center;" |2-7 (impact/critical damage) |
||
+ | | style="text-align:center;" |Ability cancel shot variant |
||
+ | | style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Tennis Star]] |
! style="text-align:center;" scope="row" |[[Tennis Star]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Tennis StarGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Double Fault Assault |
| style="text-align:center;" |Double Fault Assault |
||
− | | style="text-align:center;" |3-7 (impact damage |
+ | | style="text-align:center;" |3-7 (impact damage)<br>4-8 (critical damage) |
− | 4-8 (critical damage, based on distance) |
||
| style="text-align:center;" |Agility variant |
| style="text-align:center;" |Agility variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
− | |- |
||
− | ! style="text-align:center;" scope="row" |[[Moto-X Star]] |
||
− | | style="text-align:center;" |[[File:Moto-X_Star_GW2.png|140px]] |
||
− | | style="text-align:center;" |200 |
||
− | | style="text-align:center;" |Dirt Devastator |
||
− | | style="text-align:center;" |2-7 (impact/critical damage, based on distance) |
||
− | | style="text-align:center;" |Bonus shot variant |
||
− | | style="text-align:center;" |Super Rare |
||
|} |
|} |
||
+ | <small>*exact damage varies depending on distance</small> |
||
+ | |||
− | ===[[Imp (PvZ: GW2)|Imp]]=== |
||
+ | ===[[Captain Deadbeard]]=== |
||
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1" |
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1" |
||
|- |
|- |
||
Line 559: | Line 450: | ||
! style="text-align:center;" scope="col" |Image |
! style="text-align:center;" scope="col" |Image |
||
! style="text-align:center;" scope="col" |[[Health]] |
! style="text-align:center;" scope="col" |[[Health]] |
||
− | ! style="text-align:center;" scope="col" |Unique Abilities |
||
! style="text-align:center;" scope="col" |Primary Weapon |
! style="text-align:center;" scope="col" |Primary Weapon |
||
− | ! style="text-align:center;" scope="col" |Primary Weapon Damage |
+ | ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr> |
! style="text-align:center;" scope="col" |Variant Perk |
! style="text-align:center;" scope="col" |Variant Perk |
||
! style="text-align:center;" scope="col" |Rarity |
! style="text-align:center;" scope="col" |Rarity |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[Captain Cannon]] |
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Captain CannonGW2.png]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |125 |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Scatter Cannon<br>Extend-o-Cannon |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |20 (close range impact/critical damage)<br>35-40 (long range impact/critical damage)<br>1-30 (splash damage, based on splash radius) |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Explosive shot variant |
+ | | style="text-align:center;" |Rare |
||
− | 6-12 (impact damage, based on distance) |
||
− | |||
− | 7-14 (critical damage, based on distance) |
||
− | 10-15 (Mech impact/critical damage) |
||
− | | style="text-align:center;" |Single shot variant |
||
− | | style="text-align:center;" |Special |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[Captain Flameface]] |
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Captain FlamefaceGW2.png]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |125 |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Flame Blast<br>Pierced Peg Shot |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |25 (close range impact/critical damage)<br>9-19 (long range impact damage)<br>10-24 (long range critical damage)<br>4 (fire damage per second) |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Fire/Pierce shot variant |
− | 10-15 (Mech impact/critical damage, based on distance) |
||
− | |||
− | 5-10 (splash damage) |
||
− | | style="text-align:center;" |Two-shot burst/Area of Effect-shot variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[Captain Sharkbite]] |
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Captain SharkbiteGW2.png]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |125 |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Snappy Shark<br>Shark Laser |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |16 (close range impact/critical damage)<br>25 (long range impact damage)<br>28 (long range critical damage) |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Greater damage shots |
− | 2-5 (impact damage, based on distance) |
||
− | |||
− | 2-6 (critical damage, based on distance) |
||
− | 15 (Mech primary weapon damage) |
||
− | |||
− | 4 (fire damage per second) |
||
− | | style="text-align:center;" |Fire variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[Captain Partyman]] |
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Captain PartymanGW2.png]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |125 |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Party Scattershot<br>Party Spyglass |
+ | | style="text-align:center;" |25 (close range impact/critical damage)<br>37 (Party Time! close range impact/critical damage)<br>18 (long range impact damage)<br>27 (Party Time! long range impact damage)<br>21 (long range critical damage)<br>32 (Party Time! long range critical damage) |
||
− | | style="text-align:center;" |Shrimpy Lasers<br />Shrimpy Beam |
||
− | | style="text-align:center;" |5-6 (impact damage, based on distance) |
||
− | 6-7 (critical damage, based on distance) |
||
− | 7-15 (Mech impact/critical damage) |
||
− | | style="text-align:center;" |Greater damage shots variant |
||
− | | style="text-align:center;" |Super Rare |
||
− | |- |
||
− | ![[Party Imp]] |
||
− | ! style="text-align:center;" scope="row" |[[File:PartyImp-small.png|thumb|114x114px]] |
||
− | | style="text-align:center;" |75 for Imp<br />350 for Mech |
||
− | | style="text-align:center;" |[[Robo Stomp]] [[Missile Madness]] |
||
− | | style="text-align:center;" |Party Blasters<br />Party Robo Laser |
||
− | | style="text-align:center;" |3-4 (impact and critical) |
||
− | 7-10 (impact mech) |
||
− | |||
− | 8-12 (critical mech) |
||
| style="text-align:center;" |Bonus passive ability variant |
| style="text-align:center;" |Bonus passive ability variant |
||
| style="text-align:center;" |Legendary |
| style="text-align:center;" |Legendary |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[Captain Squawk]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |[[File:Captain SquawkGW2.png]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |125 |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Flem Thrower (short range)<br>Gull Blaster (long range) |
+ | | style="text-align:center;" |5 (short range)<br>39 (long range impact damage)<br>46 (long range critical damage)<br>2 (toxic damage per second or being close to enemy) |
||
− | [[Crusty Gigabomb]]<br />[[Peg Leg Kata]] |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Toxic/one shot variant |
+ | | style="text-align:center;" |Super Rare |
||
− | Cluster Canons (mech shotgun) |
||
+ | |} |
||
+ | <small>*exact damage varies depending on distance</small> |
||
− | Hooligan Howitzer (mech ranged gun) |
||
− | | style="text-align:center;" |4-20 (impact and critical) |
||
+ | ===[[Imp (Class)|Imp]]=== |
||
− | 35 (mech shotgun) |
||
− | |||
− | 20-40 (ranged mech gun) |
||
− | | style="text-align:center;" |Close-range/Bonus passive ability variant |
||
− | | style="text-align:center;" |Legendary |
||
− | |} |
||
− | |||
− | ===[[Captain Deadbeard]]=== |
||
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1" |
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1" |
||
|- |
|- |
||
Line 652: | Line 504: | ||
! style="text-align:center;" scope="col" |Image |
! style="text-align:center;" scope="col" |Image |
||
! style="text-align:center;" scope="col" |[[Health]] |
! style="text-align:center;" scope="col" |[[Health]] |
||
+ | ! style="text-align:center;" scope="col" |Mech Abilities |
||
! style="text-align:center;" scope="col" |Primary Weapon |
! style="text-align:center;" scope="col" |Primary Weapon |
||
− | ! style="text-align:center;" scope="col" |Primary Weapon Damage |
+ | ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr> |
! style="text-align:center;" scope="col" |Variant Perk |
! style="text-align:center;" scope="col" |Variant Perk |
||
! style="text-align:center;" scope="col" |Rarity |
! style="text-align:center;" scope="col" |Rarity |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[Lil' Drake]] |
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Lil' DrakeGW2.png]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |75 for Imp<br>400 for Mech |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |[[Dragon Swoop]]<br>[[Wing Flap]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Basilisk Blasters (Imp)<br>Drake Flame (Mech) |
+ | | style="text-align:center;" |2-5 (impact damage)<br>2-6 (critical damage)<br>13 (Mech primary weapon damage)<br>4 (fire damage per second) |
||
− | 20 (close range impact/critical damage) |
||
+ | | style="text-align:center;" |Fire variant |
||
− | |||
+ | | style="text-align:center;" |Super Rare |
||
− | 35-40 (long range impact/critical damage, based on distance) |
||
− | |||
− | 1-30 (splash damage, based on splash radius) |
||
− | | style="text-align:center;" |Explosive shot variant |
||
− | | style="text-align:center;" |Rare |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[Pylon Imp]] |
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Pylon ImpGW2.png]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |75 for Imp<br>300 for Mech |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |[[Drag Race]]<br>[[Pylon Mine]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Pylon Punishers (Imp)<br>Pylon Propellor (Mech) |
+ | | style="text-align:center;" |10-40 (impact/critical damage)<br>10-15 (Mech impact/critical damage)<br>5-10 (splash damage) |
||
− | 9-19 (long range impact damage, based on distance) |
||
+ | | style="text-align:center;" |Two-shot burst/Area of Effect-shot variant |
||
− | |||
− | 10-24 (long range critical damage, based on distance) |
||
− | |||
− | 4 (fire damage per second) |
||
− | | style="text-align:center;" |Fire/Pierce shot variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[S.H.R.IMP]] |
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:S.H.R.IMPGW2.png]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |75 for Imp<br>350 for Mech |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |[[Water Cyclone]]<br>[[Shrimp Jump]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Shrimpy Lasers (Imp)<br>Shrimpy Beam (Mech) |
− | + | | style="text-align:center;" |5-6 (impact damage)<br>6-7 (critical damage)<br>7-10 (Mech impact/critical damage) |
|
+ | | style="text-align:center;" |Greater damage shots variant |
||
− | |||
− | 25 (long range impact damage |
||
− | |||
− | 28 (long range critical damage |
||
− | | style="text-align:center;" |Greater damage shots |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[Z7 Imp]] |
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Z7 ImpGW2.png]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |75 for Imp<br>350 for Z7-Mech |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |[[Biotic Pull]]<br>[[Zomni-Blade]] |
+ | | style="text-align:center;" |Z-11 Suppressors (Imp)<br>Z-8 Avenger (Mech) |
||
− | Party Spyglass |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |6-12 (impact damage)<br>7-14 (critical damage)<br>10-10-12 (Mech impact/critical damage) |
+ | | style="text-align:center;" |Single shot variant |
||
− | 25 (close range impact/critical damage) |
||
+ | | style="text-align:center;" |Special |
||
− | |||
+ | |- |
||
− | 37 (Party Time! close range impact/critical damage) |
||
+ | ! style="text-align:center;" scope="row" |[[Party Imp]] |
||
− | |||
+ | | style="text-align:center;" |[[File:Party ImpGW2.png]] |
||
− | 18 (long range impact damage) |
||
+ | | style="text-align:center;" |75 for Imp<br>350 for Mech |
||
− | |||
+ | | style="text-align:center;" |[[Robo Stomp]]<br>[[Missile Madness]] |
||
− | 27 (Party Time! long ranage impact damage) |
||
+ | | style="text-align:center;" |Party Blasters (Imp)<br>Party Robo Laser (Mech) |
||
− | |||
+ | | style="text-align:center;" |3-4 (impact and critical)<br>7-10 (impact mech)<br>8-12 (critical mech) |
||
− | 21 (long range critical damage) |
||
− | |||
− | 32 (Party Time! long range critical damage) |
||
| style="text-align:center;" |Bonus passive ability variant |
| style="text-align:center;" |Bonus passive ability variant |
||
| style="text-align:center;" |Legendary |
| style="text-align:center;" |Legendary |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[Scallywag Imp]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |[[File:Scallywag ImpGW2.png]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |75 for Imp<br>400 for Mech |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |[[Crusty Gigabomb]]<br>[[Peg Leg Kata]] |
+ | | style="text-align:center;" |Looty Shooties (Imp)<br>Cluster Cannons (Mech shotgun)<br>Hooligan Howitzer (Mech ranged gun) |
||
− | Gull Blaster (long range) |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |4-20 (impact and critical)<br>35 (mech shotgun)<br>20-40 (ranged mech gun) |
+ | | style="text-align:center;" |Close-range/Bonus passive ability variant |
||
− | 5 (short range) |
||
+ | | style="text-align:center;" |Legendary |
||
+ | |} |
||
+ | <small>*exact damage varies depending on distance</small> |
||
− | 39 (long range impact damage) |
||
− | 46 (long range critical damage) |
||
− | |||
− | 2 (toxic damage per second or being close to enemy) |
||
− | | style="text-align:center;" |Toxic variant |
||
− | | style="text-align:center;" |Super Rare |
||
− | |} |
||
===[[Super Brainz]]=== |
===[[Super Brainz]]=== |
||
Line 739: | Line 574: | ||
! style="text-align:center;" scope="col" |[[Health]] |
! style="text-align:center;" scope="col" |[[Health]] |
||
! style="text-align:center;" scope="col" |Primary Weapon |
! style="text-align:center;" scope="col" |Primary Weapon |
||
− | ! style="text-align:center;" scope="col" |Primary Weapon Damage |
+ | ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*beam's exact damage varies depending on distance">*</abbr> |
! style="text-align:center;" scope="col" |Variant Perk |
! style="text-align:center;" scope="col" |Variant Perk |
||
! style="text-align:center;" scope="col" |Rarity |
! style="text-align:center;" scope="col" |Rarity |
||
+ | |- |
||
+ | ! style="text-align:center;" scope="row" |[[Cozmic Brainz]] |
||
+ | | style="text-align:center;" |[[File:Cozmic BrainzGW2.png]] |
||
+ | | style="text-align:center;" |200 |
||
+ | | style="text-align:center;" |Cozmic Fists<br>Cozmic Beam |
||
+ | | style="text-align:center;" |20-70 (punches, based on charge rate)<br>5-8 (beam) |
||
+ | | style="text-align:center;" |Charging weapon/Anti revive shot variant |
||
+ | | style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Electro Brainz]] |
! style="text-align:center;" scope="row" |[[Electro Brainz]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Electro BrainzGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
− | | style="text-align:center;" |Electro Fists<br |
+ | | style="text-align:center;" |Electro Fists<br>Electro Beam |
− | | style="text-align:center;" |5-10-15-20-25 (punches impact/critical damage)<br |
+ | | style="text-align:center;" |5-10-15-20-25 (punches impact/critical damage)<br>2-6 (beam impact/critical damage)<br>15 (electric splash) |
− | 15 (electric splash) |
||
| style="text-align:center;" |Electric variant |
| style="text-align:center;" |Electric variant |
||
| style="text-align:center;" |Rare |
| style="text-align:center;" |Rare |
||
− | |- |
||
− | ! style="text-align:center;" scope="row" |[[Cozmic Brainz]] |
||
− | | style="text-align:center;" |[[File:Cozmic_Brainz.png|thumb|180x180px]] |
||
− | | style="text-align:center;" |200 |
||
− | | style="text-align:center;" |Cozmic Fists<br />Cozmic Beam |
||
− | | style="text-align:center;" |20-70 (punches, based on charge rate)<br />5-8 (beam, based on distance) |
||
− | | style="text-align:center;" |Charging weapon/Bonus shot variant |
||
− | | style="text-align:center;" |Super Rare |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Toxic Brainz]] |
! style="text-align:center;" scope="row" |[[Toxic Brainz]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Toxic BrainzGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
− | | style="text-align:center;" |Toxic Fists |
+ | | style="text-align:center;" |Toxic Fists<br>Toxic Beam |
+ | | style="text-align:center;" |10-20-30 (punches impact/critical damage)<br>2-3 (beam impact damage)<br>3-4 (beam critical damage)<br>2 (toxic damage) |
||
− | Toxic Beam |
||
− | | style="text-align:center;" | |
||
− | 10-20-30 (punches impact/critical damage) |
||
− | |||
− | 2-3 (beam impact damage, based on distance) |
||
− | |||
− | 3-4 (beam critical damage, based on distance) |
||
− | |||
− | 2 (toxic damage) |
||
| style="text-align:center;" |Toxic/Bonus passive ability variant |
| style="text-align:center;" |Toxic/Bonus passive ability variant |
||
| style="text-align:center;" |Legendary |
| style="text-align:center;" |Legendary |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Party Brainz]] |
! style="text-align:center;" scope="row" |[[Party Brainz]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Party BrainzGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
− | | style="text-align:center;" |Party Fists |
+ | | style="text-align:center;" |Party Fists<br>Party Beam |
+ | | style="text-align:center;" |5-15-35 (punches)<br>7-22-52 (Party Time! punches)<br>2-3 (beam impact damage)<br>3-5 (Party Time! beam impact damage)<br>3-4 (beam critical damage)<br>4-6 (Party Time! beam critical damage) |
||
− | Party Beam |
||
− | | style="text-align:center;" | |
||
− | 5-15-35 (punches) |
||
− | |||
− | 7-22-52 (Party Time! punches) |
||
− | |||
− | 2-3 (beam impact damage, based on distance) |
||
− | |||
− | 3-5 (Party Time! beam impact damage, based on distance) |
||
− | |||
− | 3-4 (beam critical damage, based on distance) |
||
− | |||
− | 4-6 (Party Time! beam critical damage, based on distance) |
||
| style="text-align:center;" |Bonus passive ability variant |
| style="text-align:center;" |Bonus passive ability variant |
||
| style="text-align:center;" |Legendary |
| style="text-align:center;" |Legendary |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Breakfast Brainz]] |
! style="text-align:center;" scope="row" |[[Breakfast Brainz]] |
||
− | | style="text-align:center;" |[[File:Breakfast |
+ | | style="text-align:center;" |[[File:Breakfast BrainzGW2.png]] |
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
− | | style="text-align:center;" |Break-fists<br |
+ | | style="text-align:center;" |Break-fists<br>Batter Spatter |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |4-15 (punches)<br>3-5 (long range impact damage)<br>3-6 (long range critical damage) |
− | 4 (punches) |
||
− | |||
− | 3-5 (long range impact damage, based on distance) |
||
− | |||
− | 3-6 (long range critical damage, based on distance) |
||
| style="text-align:center;" |Fast rate of fire variant |
| style="text-align:center;" |Fast rate of fire variant |
||
| style="text-align:center;" |Super Rare |
| style="text-align:center;" |Super Rare |
||
|} |
|} |
||
+ | <small>*beam's exact damage varies depending on distance</small> |
||
+ | |||
==[[Spawnable Zombies]]== |
==[[Spawnable Zombies]]== |
||
Line 822: | Line 633: | ||
| style="text-align:center;" |Runs around and can attack Plants and can also hurl rocks from a long distance. |
| style="text-align:center;" |Runs around and can attack Plants and can also hurl rocks from a long distance. |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[Conehead Zombie ( |
+ | ! style="text-align:center;" scope="row" |[[Conehead Zombie (Spawnable)|Conehead Zombie]] |
| style="text-align:center;" |[[File:CONECARD.png|100px]] |
| style="text-align:center;" |[[File:CONECARD.png|100px]] |
||
| style="text-align:center;" |Has more health than the Browncoat Zombie, and has the same attacks as him. |
| style="text-align:center;" |Has more health than the Browncoat Zombie, and has the same attacks as him. |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[Buckethead Zombie ( |
+ | ! style="text-align:center;" scope="row" |[[Buckethead Zombie (Spawnable)|Buckethead Zombie]] |
| style="text-align:center;" |[[File:YouGotBucketheadZombie.png|100px]] |
| style="text-align:center;" |[[File:YouGotBucketheadZombie.png|100px]] |
||
| style="text-align:center;" |Has more health than the Conehead Zombie and has the same attacks. |
| style="text-align:center;" |Has more health than the Conehead Zombie and has the same attacks. |
||
Line 834: | Line 645: | ||
| style="text-align:center;" |Quickly runs around, and explodes when near a Plant. |
| style="text-align:center;" |Quickly runs around, and explodes when near a Plant. |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[Newspaper Zombie ( |
+ | ! style="text-align:center;" scope="row" |[[Newspaper Zombie (Spawnable)|Newspaper Zombie]] |
| style="text-align:center;" |[[File:Hmb.png|100px]] |
| style="text-align:center;" |[[File:Hmb.png|100px]] |
||
| style="text-align:center;" |Has a weak newspaper shield, but gets faster when it is destroyed. |
| style="text-align:center;" |Has a weak newspaper shield, but gets faster when it is destroyed. |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[Screen Door Zombie ( |
+ | ! style="text-align:center;" scope="row" |[[Screen Door Zombie (Spawnable)|Screen Door Zombie]] |
| style="text-align:center;" |[[File:ScreenDoorZombieSticker.png|thumb|left|100px]] |
| style="text-align:center;" |[[File:ScreenDoorZombieSticker.png|thumb|left|100px]] |
||
− | | style="text-align:center;" |Has a powerful screen door shield, however a [[Fume-shroom ( |
+ | | style="text-align:center;" |Has a powerful screen door shield, however a [[Fume-shroom (Spawnable)|Fume-shroom]]'s attack can pass through it. |
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Coffin Zombie]] |
! style="text-align:center;" scope="row" |[[Coffin Zombie]] |
||
Line 854: | Line 665: | ||
| style="text-align:center;" |Runs around and heals injured players and other spawnable zombies. |
| style="text-align:center;" |Runs around and heals injured players and other spawnable zombies. |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[Flag Zombie ( |
+ | ! style="text-align:center;" scope="row" |[[Flag Zombie (Spawnable)|Flag Zombie]] |
| style="text-align:center;" |[[File:FlagZombieSticker.png|thumb|left|100px]] |
| style="text-align:center;" |[[File:FlagZombieSticker.png|thumb|left|100px]] |
||
| style="text-align:center;" |Runs around and makes nearby zombies run faster. |
| style="text-align:center;" |Runs around and makes nearby zombies run faster. |
||
Line 869: | Line 680: | ||
! style="text-align:center;" scope="col" |Description |
! style="text-align:center;" scope="col" |Description |
||
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[Gatling Bot]] |
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:GatlingBotDes.PNG|150px]] |
+ | | style="text-align:center;" |Shoots rapid-fire bullets at Plants, counterpart to the [[Gatling Pea (Spawnable)|Gatling Pea]]<br>LONG RANGE: RAPID FIRE |
||
− | | style="text-align:center;" | |
||
+ | |- |
||
− | Breates fire at a short distance, counterpart to the [[Snap Dragon]]<br />CLOSE RANGE: FIRE |
||
+ | ! style="text-align:center;" scope="row" |[[Rocket Bot]] |
||
+ | | style="text-align:center;" |[[File:RocketBotDes.png|150px]] |
||
+ | | style="text-align:center;" |Shoots rockets from its mouth that damage Plants, counterpart to the [[Pea Cannon]]<br>LONG RANGE: SINGLE SHOT |
||
+ | |- |
||
+ | ! style="text-align:center;" scope="row" |[[Hide-n-Shoot Bot]] |
||
+ | | style="text-align:center;" |[[File:Hide-n-ShootBotDes.png|150px]] |
||
+ | | style="text-align:center;" |Shoots Plants at long range, but hides when Plants are nearby, counterpart to the [[Scaredy-shroom (Spawnable)|Scaredy-shroom]]<br>LONG RANGE: PRECISION |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Mr. Freezy]] |
! style="text-align:center;" scope="row" |[[Mr. Freezy]] |
||
| style="text-align:center;" |[[File:MrFreezyDes.png|150px]] |
| style="text-align:center;" |[[File:MrFreezyDes.png|150px]] |
||
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | Shoots an ice burst around it which freezes Plants, counterpart to the [[Ice-shroom ( |
+ | Shoots an ice burst around it which freezes Plants, counterpart to the [[Ice-shroom (Spawnable)|Ice-shroom]]<br>LONG RANGE: ICE |
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[Boxer Bot]] |
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:BoxerBotDes.png|150px]] |
+ | | style="text-align:center;" |Punches Plants at close range, counterpart to the [[Bonk Choy (Spawnable)|Bonk Choy]]<br>CLOSE RANGE: MELEE |
||
+ | |- |
||
+ | ! style="text-align:center;" scope="row" |[[Mr. Toasty]] |
||
+ | | style="text-align:center;" |[[File:MrToastyDes.png|150px]] |
||
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | + | Breates fire at a short distance, counterpart to the [[Snap Dragon]]<br>CLOSE RANGE: FIRE |
|
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Mr. Electro]] |
! style="text-align:center;" scope="row" |[[Mr. Electro]] |
||
| style="text-align:center;" |[[File:MrElectroDes.png|150px]] |
| style="text-align:center;" |[[File:MrElectroDes.png|150px]] |
||
− | | style="text-align:center;" |Deals electric damage to nearby Plants, counterpart to the [[Lightning Reed ( |
+ | | style="text-align:center;" |Deals electric damage to nearby Plants, counterpart to the [[Lightning Reed (Spawnable)|Lightning Reed]]<br>MEDIUM RANGE: ELECTRIC |
− | |- |
||
− | ! style="text-align:center;" scope="row" |[[Rocket Bot]] |
||
− | | style="text-align:center;" |[[File:RocketBotDes.png|150px]] |
||
− | | style="text-align:center;" |Shoots rockets from its mouth that damage Plants, counterpart to the [[Pea Cannon (plant)|Pea Cannon]]<br />LONG RANGE: SINGLE SHOT |
||
− | |- |
||
− | ! style="text-align:center;" scope="row" |[[Gatling Bot]] |
||
− | | style="text-align:center;" |[[File:GatlingBotDes.PNG|150px]] |
||
− | | style="text-align:center;" |Shoots rapid-fire bullets at Plants, counterpart to the [[Gatling Pea]]<br />LONG RANGE: RAPID FIRE |
||
− | |- |
||
− | ! style="text-align:center;" scope="row" |[[Boxer Bot]] |
||
− | | style="text-align:center;" |[[File:BoxerBotDes.png|150px]] |
||
− | | style="text-align:center;" |Punches Plants at close range, counterpart to the [[Bonk Choy (PvZ: GW)|Bonk Choy]]<br />CLOSE RANGE: MELEE |
||
− | |- |
||
− | ! style="text-align:center;" scope="row" |[[Breaker Bot]] |
||
− | | style="text-align:center;" |[[File:BreakerBotDes.png|150px]] |
||
− | | style="text-align:center;" |Punches through Plant shields, counterpart to the [[Fume-shroom (PvZ: GW)|Fume-shroom]]<br />MEDIUM RANGE: ARMOR BREAKER |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Explody Bot]] |
! style="text-align:center;" scope="row" |[[Explody Bot]] |
||
| style="text-align:center;" |[[File:ExplodyBotDes.png|150px]] |
| style="text-align:center;" |[[File:ExplodyBotDes.png|150px]] |
||
− | | style="text-align:center;" |Deals a devastating explosion that vanquishes nearby Plants, counterpart to the [[Doom-shroom ( |
+ | | style="text-align:center;" |Deals a devastating explosion that vanquishes nearby Plants, counterpart to the [[Doom-shroom (Spawnable)|Doom-shroom]]<br>CLOSE RANGE: EXPLOSIVE |
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Loudmouth Bot]] |
! style="text-align:center;" scope="row" |[[Loudmouth Bot]] |
||
| style="text-align:center;" |[[File:LoudmouthBotDes.png|150px]] |
| style="text-align:center;" |[[File:LoudmouthBotDes.png|150px]] |
||
− | | style="text-align:center;" |Temporarily stuns nearby Plants, counterpart to the [[Goop-shroom]]<br |
+ | | style="text-align:center;" |Temporarily stuns nearby Plants, counterpart to the [[Goop-shroom]]<br>MEDIUM RANGE: STUN |
|- |
|- |
||
− | ! style="text-align:center;" scope="row" |[[ |
+ | ! style="text-align:center;" scope="row" |[[Breaker Bot]] |
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:BreakerBotDes.png|150px]] |
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |Punches through Plant shields, counterpart to the [[Fume-shroom (Spawnable)|Fume-shroom]]<br>MEDIUM RANGE: ARMOR BREAKER |
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Uplink Bot]] |
! style="text-align:center;" scope="row" |[[Uplink Bot]] |
||
| style="text-align:center;" |[[File:OrbitalBotDes.png|150px]] |
| style="text-align:center;" |[[File:OrbitalBotDes.png|150px]] |
||
− | | style="text-align:center;" |Calls an airstrike on nearby Plants, counterpart to the [[Bamboo Shoot ( |
+ | | style="text-align:center;" |Calls an airstrike on nearby Plants, counterpart to the [[Bamboo Shoot (Spawnable)|Bamboo Shoot]]<br>LONG RANGE: AIRSTRIKE |
+ | |- |
||
+ | ! style="text-align:center;" scope="row" |[[Mr. Toxic]] |
||
+ | | style="text-align:center;" |[[File:MrToxicDes.png|150px]] |
||
+ | | style="text-align:center;" | |
||
+ | Shoots out a large toxic cloud, counterpart to the [[Toxic Gloom-shroom]]<br>MEDIUM RANGE: TOXIC |
||
|- |
|- |
||
! style="text-align:center;" scope="row" |[[Dr. Heals]] |
! style="text-align:center;" scope="row" |[[Dr. Heals]] |
||
| style="text-align:center;" |[[File:SuperHealBotDes.png|150px]] |
| style="text-align:center;" |[[File:SuperHealBotDes.png|150px]] |
||
− | | style="text-align:center;" |Heals nearby Zombies, counterpart to the [[Heal Flower]]<br |
+ | | style="text-align:center;" |Heals nearby Zombies, counterpart to the [[Heal Flower]]<br>SPECIAL: HEALING |
|} |
|} |
||
− | == |
+ | ==See also== |
+ | *[[Plants (PvZ: GW2)|Plants]] |
||
− | * According to one of the signs in [[Aqua Center]], Zomboss has an organization titled NAZA which is an abbreviation for "Noseless Army of Zombie Astronauts". A reference of NASA (National Aeronautics and Space Administration). |
||
+ | |||
− | {{GardenWarfare2 Zombies}} |
||
+ | ==Trivia== |
||
+ | *According to one of the signs in [[Aqua Center]], Zomboss has an organization titled NAZA which is an abbreviation for "Noseless Army of Zombie Astronauts". A reference of NASA (National Aeronautics and Space Administration). |
||
+ | |||
+ | {{Zombies/Shooters}} |
||
+ | [[Category:Zombies]] |
||
+ | [[Category:Plants vs. Zombies: Garden Warfare 2 zombies]] |
Revision as of 21:44, 25 September 2019
Zombies are playable classes and spawnables in Plants vs. Zombies: Garden Warfare 2. There is a total of eight playable zombie classes, with the four original classes, and four brand new ones: three since the game's release, and one added in the Trials of Gnomus update after the game's initial release.
Role
The zombies are semi-mindless, decaying corpses that have won the Battle for Suburbia against the plants. The zombies have taken over Suburbia and renamed it Zomburbia. The zombies' leader, the brilliant Dr. Zomboss, managed to beat the plants by contacting his future self and bringing back advanced Z-Tech from the future, including the extremely powerful Z-Mech that gave the zombies the advantage over the plants. The zombies must now try to defend their newly-claimed homeland from the plants. Zombies have made significant advancements in science, construction, and especially robotics, likely thanks to their genius ruler Dr. Zomboss, and also likely thanks to the tech from the future. There are many new robots that can aid the zombies in their fight against the plants, such as Bots like the Gatling Bot, the Uplink Bot, and Dr. Heals, and mobile combat robots such as the Robo-Zombie.
The zombies are playable in Team Vanquish and Gardens & Graveyards as an attacking role, however they take a defending role in Graveyard Ops and Herbal Assault when the plants try to invade their new home. The zombies can also summon Spawnable Zombies to aid them in battle, while also being able to place all-new Bots, which can be used to defend their tombstones.
Playable Zombies
There are a total of eight playable zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the Foot Soldier, the soldier class, the Engineer, the engineer class, the Scientist, the medic class, the All-Star, the tank class, the Imp, the new assault class, the Captain Deadbeard, the new sniper class (also with a shotgun), the Super Brainz, the new melee class and the Hover Goat-3000, the new support class.
*exact damage varies depending on distance
Variants
Each Playable Character class has four or more variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant.
Foot Soldier
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Camo Ranger | 125 | Camo Surprise | 13-15 (impact damage) 15-17 (critical damage) |
Great zoom/Single shot variant | Rare | |
Super Commando | 125 | Z3 Crossbow | 7-18 (impact damage) 8-22 (critical damage) |
Three ammo/Burst variant | Rare | |
General Supremo | 125 | Golden Gatling | 4-5 (impact damage) 4-6 (critical damage) |
Minigun variant | Rare | |
Tank Commander | 125 | Mega Cannon | 1-60 (based on splash radius) | One ammo/Area of Effect-shot variant | Super Rare | |
Arctic Trooper | 125 | Frozen Z-1 Assault Blaster | 3-6 (impact damage) 4-7 (critical damage) |
Ice variant | Super Rare | |
Sky Trooper | 125 | Danger Zone | 3-7 (impact damage) 4-8 (critical damage) |
Fast rate of fire variant | Super Rare | |
Centurion | 125 | Flame Bolt | 10-13 (impact damage) 12-15 (critical damage) 4 (fire damage per second) |
Single
shot/Fire variant |
Super Rare | |
Park Ranger | 125 | Stenchy the Skunk | 7-8 (impact/critical damage) 2 (Area of Effect damage) |
Area of Effect-shot variant | Super Rare | |
Scuba Soldier | 125 | Sonar Shot | 22-55 (critical damage, based on distance) | Two Ammo/Reveal shot/Area of Effect-shot variant | Rare |
*exact damage varies depending on distance
Engineer
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Welder | 125 | Welding Blaster | 15-25 (impact/critical damage) 10 (splash damage) 4 (fire damage per second) |
Fire variant | Rare | |
Painter | 125 | Paint Crossbow | 30-45 (impact/critical damage) 5-15 (splash damage) |
Great zoom variant | Rare | |
Mechanic | 125 | Air Impactor | 6-8 (impact damage) 7-9 (critical damage) |
Full-auto weapon variant | Rare | |
Electrician | 125 | Volt-O-Blaster | 35 (impact/critical damage) 10 (splash damage) 5-10 (electric splash) |
Electric variant | Super Rare | |
Plumber | 125 | Plunge Shot | 35 (impact/critical damage) 10-25 (splash damage, based on splash radius) |
Boosted splash effect variant | Rare | |
Landscaper | 125 | Weed Buster | 20-34 (impact/critical damage) 10 (splash damage) |
Fast rate of fire/Full-auto weapon variant | Rare | |
Sanitation Expert | 12 | Toxic Trash | 39 (impact/critical damage) 15 (splash damage) 2 (toxic damage per second or being close to enemy) |
Toxic variant | Rare | |
Roadie Z | 150 | Ear-radicator | 9 (critical close range damage) 35 (critical damage when opponent is weak) |
Close range weapon/Overheat variant | Super Rare | |
AC Perry | 125 | Frosty Fan | 2-7 (spash damage) 12-14 (impact damage) 13-15 (critical damage) |
Ice variant | Rare |
*exact damage varies depending on distance
Scientist
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Chemist | 100 | Beaker Blaster | 35 | Close range weapon variant | Super Rare | |
Physicist | 100 | EMP Frazzle Launcher | 20-57 (impact/critical damage) 5-10 (electric splash) |
Electric variant | Rare | |
Dr. Toxic | 100 | Radiation Blaster | 15-40 (impact damage) 21-45 (critical damage) 2 (toxic damage per second or being close to enemy) |
Toxic variant | Rare | |
Astronaut | 100 | Moon Rock Launcher | 13-18 (impact damage) 15-20 (critical damage) |
Full-auto weapon variant | Super Rare | |
Marine Biologist | 100 | Dolphin Blaster | 10-50 (impact damage) | Fast rate of fire variant | Super Rare | |
Archaeologist | 100 | Excavator | 8-15 (impact damage) 9-34 (critical damage) |
Fast rate of fire variant | Rare | |
Paleontologist | 100 | Dino Blaster | 6-20 (impact damage) 7-67 (critical damage)
|
Fire variant | Super Rare | |
Zoologist | 100 | Porcupine's Revenge | 30 | Close range weapon/Fast rate of fire variant | Super Rare | |
Computer Scientist | 100 | Code Corrupter | 10-50 (impact damage) 15-54 (critical damage) 20-70 (Crunch Mode impact damage) 25-85 (Crunch Mode critical damage) |
Bonus passive ability variant | Legendary |
*exact damage varies depending on distance
All-Star
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Baseball Star | 200 | Baseball Cannon | 3-6 (impact damage) 3-7 (critical damage) |
Fast rate of fire variant | Rare | |
Rugby Star | 200 | Rapid Fire Rugby Launcher | 8-24 (impact/critical damage) 5-10 (splash damage) |
Area of Effect-shot variant | Rare | |
Hockey Star | 200 | Stinky Glove Launcher | 2-4 (impact damage) 2-4 (critical damage) |
Fast rate of fire variant | Super Rare | |
Cricket Star | 200 | Flaming Cricket Blaster | 1-6 (impact damage) 2-7 (critical damage) 4 (fire damage per second) |
Fire variant | Super Rare | |
Goalie Star | 200 | Ice Puck Cannon | 3-5 (impact damage) 4-6 (critical damage) |
Ice variant | Rare | |
Wrestling Star | 200 | Piledriver | 6-15 (impact damage) 6-18 (critical damage) |
Greater damage shots variant | Super Rare | |
Golf Star | 200 | Golf Cannon | 3-5 (impact damage) 3-6 (critical damage) |
Great zoom variant | Rare | |
Moto-X Star | 200 | Dirt Devastator | 2-7 (impact/critical damage) | Ability cancel shot variant | Super Rare | |
Tennis Star | 200 | Double Fault Assault | 3-7 (impact damage) 4-8 (critical damage) |
Agility variant | Rare |
*exact damage varies depending on distance
Captain Deadbeard
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Captain Cannon | 125 | Scatter Cannon Extend-o-Cannon |
20 (close range impact/critical damage) 35-40 (long range impact/critical damage) 1-30 (splash damage, based on splash radius) |
Explosive shot variant | Rare | |
Captain Flameface | 125 | Flame Blast Pierced Peg Shot |
25 (close range impact/critical damage) 9-19 (long range impact damage) 10-24 (long range critical damage) 4 (fire damage per second) |
Fire/Pierce shot variant | Rare | |
Captain Sharkbite | 125 | Snappy Shark Shark Laser |
16 (close range impact/critical damage) 25 (long range impact damage) 28 (long range critical damage) |
Greater damage shots | Super Rare | |
Captain Partyman | 125 | Party Scattershot Party Spyglass |
25 (close range impact/critical damage) 37 (Party Time! close range impact/critical damage) 18 (long range impact damage) 27 (Party Time! long range impact damage) 21 (long range critical damage) 32 (Party Time! long range critical damage) |
Bonus passive ability variant | Legendary | |
Captain Squawk | 125 | Flem Thrower (short range) Gull Blaster (long range) |
5 (short range) 39 (long range impact damage) 46 (long range critical damage) 2 (toxic damage per second or being close to enemy) |
Toxic/one shot variant | Super Rare |
*exact damage varies depending on distance
Imp
Zombie | Image | Health | Mech Abilities | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|---|
Lil' Drake | 75 for Imp 400 for Mech |
Dragon Swoop Wing Flap |
Basilisk Blasters (Imp) Drake Flame (Mech) |
2-5 (impact damage) 2-6 (critical damage) 13 (Mech primary weapon damage) 4 (fire damage per second) |
Fire variant | Super Rare | |
Pylon Imp | 75 for Imp 300 for Mech |
Drag Race Pylon Mine |
Pylon Punishers (Imp) Pylon Propellor (Mech) |
10-40 (impact/critical damage) 10-15 (Mech impact/critical damage) 5-10 (splash damage) |
Two-shot burst/Area of Effect-shot variant | Rare | |
S.H.R.IMP | 75 for Imp 350 for Mech |
Water Cyclone Shrimp Jump |
Shrimpy Lasers (Imp) Shrimpy Beam (Mech) |
5-6 (impact damage) 6-7 (critical damage) 7-10 (Mech impact/critical damage) |
Greater damage shots variant | Super Rare | |
Z7 Imp | 75 for Imp 350 for Z7-Mech |
Biotic Pull Zomni-Blade |
Z-11 Suppressors (Imp) Z-8 Avenger (Mech) |
6-12 (impact damage) 7-14 (critical damage) 10-10-12 (Mech impact/critical damage) |
Single shot variant | Special | |
Party Imp | 75 for Imp 350 for Mech |
Robo Stomp Missile Madness |
Party Blasters (Imp) Party Robo Laser (Mech) |
3-4 (impact and critical) 7-10 (impact mech) 8-12 (critical mech) |
Bonus passive ability variant | Legendary | |
Scallywag Imp | 75 for Imp 400 for Mech |
Crusty Gigabomb Peg Leg Kata |
Looty Shooties (Imp) Cluster Cannons (Mech shotgun) Hooligan Howitzer (Mech ranged gun) |
4-20 (impact and critical) 35 (mech shotgun) 20-40 (ranged mech gun) |
Close-range/Bonus passive ability variant | Legendary |
*exact damage varies depending on distance
Super Brainz
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Cozmic Brainz | 200 | Cozmic Fists Cozmic Beam |
20-70 (punches, based on charge rate) 5-8 (beam) |
Charging weapon/Anti revive shot variant | Super Rare | |
Electro Brainz | 200 | Electro Fists Electro Beam |
5-10-15-20-25 (punches impact/critical damage) 2-6 (beam impact/critical damage) 15 (electric splash) |
Electric variant | Rare | |
Toxic Brainz | 200 | Toxic Fists Toxic Beam |
10-20-30 (punches impact/critical damage) 2-3 (beam impact damage) 3-4 (beam critical damage) 2 (toxic damage) |
Toxic/Bonus passive ability variant | Legendary | |
Party Brainz | 200 | Party Fists Party Beam |
5-15-35 (punches) 7-22-52 (Party Time! punches) 2-3 (beam impact damage) 3-5 (Party Time! beam impact damage) 3-4 (beam critical damage) 4-6 (Party Time! beam critical damage) |
Bonus passive ability variant | Legendary | |
Breakfast Brainz | 200 | Break-fists Batter Spatter |
4-15 (punches) 3-5 (long range impact damage) 3-6 (long range critical damage) |
Fast rate of fire variant | Super Rare |
*beam's exact damage varies depending on distance
Spawnable Zombies
Zombies
Zombie | Image | Ability |
---|---|---|
Browncoat Zombie | Runs around and can attack Plants and can also hurl rocks from a long distance. | |
Conehead Zombie | Has more health than the Browncoat Zombie, and has the same attacks as him. | |
Buckethead Zombie | Has more health than the Conehead Zombie and has the same attacks. | |
Exploding Imp | Quickly runs around, and explodes when near a Plant. | |
Newspaper Zombie | Has a weak newspaper shield, but gets faster when it is destroyed. | |
Screen Door Zombie | Has a powerful screen door shield, however a Fume-shroom's attack can pass through it. | |
Coffin Zombie | Wears a coffin as a powerful shield, however it can be hit in the eyes or feet. | |
Outhouse Zombie | Wears a powerful outhouse as a shield, which is stronger than the Coffin Zombie's shield. | |
Heal Zombie | Runs around and heals injured players and other spawnable zombies. | |
Flag Zombie | Runs around and makes nearby zombies run faster. | |
Karate Zombie | Can punch Plants at close range. |
Bots
Bots | Image | Description |
---|---|---|
Gatling Bot | Shoots rapid-fire bullets at Plants, counterpart to the Gatling Pea LONG RANGE: RAPID FIRE | |
Rocket Bot | Shoots rockets from its mouth that damage Plants, counterpart to the Pea Cannon LONG RANGE: SINGLE SHOT | |
Hide-n-Shoot Bot | Shoots Plants at long range, but hides when Plants are nearby, counterpart to the Scaredy-shroom LONG RANGE: PRECISION | |
Mr. Freezy |
Shoots an ice burst around it which freezes Plants, counterpart to the Ice-shroom | |
Boxer Bot | Punches Plants at close range, counterpart to the Bonk Choy CLOSE RANGE: MELEE | |
Mr. Toasty |
Breates fire at a short distance, counterpart to the Snap Dragon | |
Mr. Electro | Deals electric damage to nearby Plants, counterpart to the Lightning Reed MEDIUM RANGE: ELECTRIC | |
Explody Bot | Deals a devastating explosion that vanquishes nearby Plants, counterpart to the Doom-shroom CLOSE RANGE: EXPLOSIVE | |
Loudmouth Bot | Temporarily stuns nearby Plants, counterpart to the Goop-shroom MEDIUM RANGE: STUN | |
Breaker Bot | Punches through Plant shields, counterpart to the Fume-shroom MEDIUM RANGE: ARMOR BREAKER | |
Uplink Bot | Calls an airstrike on nearby Plants, counterpart to the Bamboo Shoot LONG RANGE: AIRSTRIKE | |
Mr. Toxic |
Shoots out a large toxic cloud, counterpart to the Toxic Gloom-shroom | |
Dr. Heals | Heals nearby Zombies, counterpart to the Heal Flower SPECIAL: HEALING |
See also
Trivia
- According to one of the signs in Aqua Center, Zomboss has an organization titled NAZA which is an abbreviation for "Noseless Army of Zombie Astronauts". A reference of NASA (National Aeronautics and Space Administration).
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Playable Classes |
| ||||||||||||||||||||||||
Abilities |
| ||||||||||||||||||||||||
Spawnable Zombies |
| ||||||||||||||||||||||||
Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Playable Classes |
| ||||||||||||||||||||||||||||||||||||
Abilities |
| ||||||||||||||||||||||||||||||||||||
Spawnable Zombies |
| ||||||||||||||||||||||||||||||||||||
Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
| ||||||||||||||||||||||||||||||||||||
Elusive Foes |
| ||||||||||||||||||||||||||||||||||||
Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |