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− | '''Zombies''' are playable classes and spawnables in ''[[Plants vs. Zombies: Garden Warfare 2]]. ''There are a total of |
+ | '''Zombies''' are playable classes and spawnables in ''[[Plants vs. Zombies: Garden Warfare 2]]. ''There are a total of eight playable zombie classes, with the four original classes, and four brand new ones. |
== Role == |
== Role == |
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The Zombies are mindless, decaying corpses that have won the Battle for Suburbia against the Plants. The Zombies have taken over Suburbia and renamed it Zomburbia. The Zombie's leader, the smart Dr. Zomboss, managed to beat the Plants by contacting his future self and bringing back advanced Z-Tech from the future, including the all-powerful Z-Mech. The Zombies must now try to defend their newly-claimed homeland from the Plants. |
The Zombies are mindless, decaying corpses that have won the Battle for Suburbia against the Plants. The Zombies have taken over Suburbia and renamed it Zomburbia. The Zombie's leader, the smart Dr. Zomboss, managed to beat the Plants by contacting his future self and bringing back advanced Z-Tech from the future, including the all-powerful Z-Mech. The Zombies must now try to defend their newly-claimed homeland from the Plants. |
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The Zombies are playable in [[Team Vanquish]] and [[Gardens & Graveyards]] as an attacking role, however they take a defending role in [[Graveyard Ops]] and [[Herbal Assault]] when the Plants try to invade their new home. The Zombies can also summon [[Spawnable Zombies]] to aid them in battle, while also being able to build all-new Bots, which can be used to defend their tombstones. |
The Zombies are playable in [[Team Vanquish]] and [[Gardens & Graveyards]] as an attacking role, however they take a defending role in [[Graveyard Ops]] and [[Herbal Assault]] when the Plants try to invade their new home. The Zombies can also summon [[Spawnable Zombies]] to aid them in battle, while also being able to build all-new Bots, which can be used to defend their tombstones. |
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==Playable Zombies== |
==Playable Zombies== |
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− | There are a total of |
+ | There are a total of eight playable Zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the [[Foot Soldier]], the soldier class, the [[Engineer]], the support class, the [[Scientist]], the medic class, the [[All-Star]], the tank class, the [[Imp (PvZ: GW2)|Imp]], the new assault class, the [[Captain Deadbeard]], the new sniper class (also with a shotgun), the [[Super Brainz]], the new melee class and the [[Hover-Goat 3000]], the new buff class. |
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| style="text-align:center;" |Melee class |
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− | !Hover-Goat 3000 |
+ | ![[Hover-Goat 3000]] |
+ | ![[File:HoverGoat.PNG|thumb|176x176px]] |
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− | + | |Radical Raygun |
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− | ! |
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+ | |[[Damage Buff Booster Beam]]<br> |
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− | ! |
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+ | [[Mega Awesome Laser]]<br> |
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+ | [[Tubular Turbo]] |
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+ | |Buff class |
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Revision as of 10:05, 13 October 2016
Zombies are playable classes and spawnables in Plants vs. Zombies: Garden Warfare 2. There are a total of eight playable zombie classes, with the four original classes, and four brand new ones.
Role
The Zombies are mindless, decaying corpses that have won the Battle for Suburbia against the Plants. The Zombies have taken over Suburbia and renamed it Zomburbia. The Zombie's leader, the smart Dr. Zomboss, managed to beat the Plants by contacting his future self and bringing back advanced Z-Tech from the future, including the all-powerful Z-Mech. The Zombies must now try to defend their newly-claimed homeland from the Plants.
The Zombies are playable in Team Vanquish and Gardens & Graveyards as an attacking role, however they take a defending role in Graveyard Ops and Herbal Assault when the Plants try to invade their new home. The Zombies can also summon Spawnable Zombies to aid them in battle, while also being able to build all-new Bots, which can be used to defend their tombstones.
Playable Zombies
There are a total of eight playable Zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the Foot Soldier, the soldier class, the Engineer, the support class, the Scientist, the medic class, the All-Star, the tank class, the Imp, the new assault class, the Captain Deadbeard, the new sniper class (also with a shotgun), the Super Brainz, the new melee class and the Hover-Goat 3000, the new buff class.
Variants
Each Playable Character class has four or more variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant.
Foot Soldier
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Camo Ranger | 125 | Camo Surprise | 13-15 (impact damage, based on distance)
15-17 (critical damage, based on distance) |
Great zoom/Single shot variant | Rare | |
Super Commando | 125 | Z3 Crossbow |
7-18 (impact damage, based on distance) 8-22 (critical damage, based on distance) |
Three ammo/Burst variant | Rare | |
General Supremo | 125 | Golden Gatling | 4-5 (impact damage, based on distance)
4-6 (critical damage, based on distance) |
Minigun variant | Rare | |
Tank Commander | 125 | Mega Cannon | 1-65 (based on distance and splash radius) | One ammo/Area of Effect-shot variant | Super Rare | |
Arctic Trooper | 125 | Frozen Z-1 Assault Blaster |
2-6 (impact damage, based on distance) 3-7 (critical damage, based on distance) |
Ice variant | Super Rare | |
Sky Trooper | 125 | Danger Zone |
3-7 (impact damage, based on distance) 4-8 (critical damage, based on distance) |
Fast rate of fire variant | Super Rare | |
Centurion | 125 | Flame Bolt |
10-13 (impact damage, based on distance) 12-15 (critical damage, based on distance) 4 (fire damage per second) |
Single
shot/Fire variant |
Super Rare | |
Park Ranger | 125 | Stenchy the Skunk | 7-8 (impact/critical damage) 2 (Area of Effect damage) |
Area of Effect-shot variant | Super Rare | |
Scuba Soldier | 125 | Sonar Shot | 22-55 (critical damage, based on distance) | Bonus shot/Area of Effect-shot variant | Rare |
Engineer
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Welder | 125 | Welding Blaster | 15-25 (impact/critical damage, based on distance)
10 (splash damage) 4 (fire damage per second) |
Fire variant | Rare | |
Painter | 125 | Paint Crossbow | 30-45 (impact/critical damage)
5-15 (splash damage, based on distance) |
Great zoom variant | Rare | |
Mechanic | 125 | Air Impactor | 6-8 (impact damage, based on distance)
7-9 (critical damage, based on distance) |
Full-auto weapon variant | Rare | |
Electrician | 125 | Volt-O-Blaster | 35 (impact/critical damage)
10 (splash damage) 5-10 (electric splash) |
Electric variant | Super Rare | |
Plumber | 125 | Plunge Shot | 35 (impact/critical damage)
10-25 (splash damage, based on splash radius) |
Boosted splash effect variant | Rare | |
Landscaper | 125 | Weed Buster | 20-34 (impact/critical damage, based on distance)
10 (splash damage) |
Fast rate of fire/Full-auto weapon variant | Rare | |
Sanitation Expert | 125 | Toxic Trash | 35-40 (impact/critical damage)
15 (splash damage) 2 (toxic damage per second or being close to enemy) |
Toxic variant | Rare | |
Roadie Z | 150 | Ear-radicator | 9 (critical close range damage)
35 (critical damage when opponent is weak) |
Close range weapon variant | Super Rare | |
AC Perry | 125 | Frosty Fan | 7(impact damage)
16(critical damage) |
Ice variant | Rare |
Scientist
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Chemist | 100 | Beaker Blaster | 35 | Close range weapon variant | Super Rare | |
Physicist | 100 | EMP Frazzle Launcher | 20-57 (impact/critical damage, based on distance)
5-10 (electric splash) |
Electric variant | Rare | |
Dr. Toxic | 100 | Radiation Blaster | 15-22 (impact damage, based on distance)
21-45 (critical damage, based on distance) 2 (toxic damage per second or being close to enemy) |
Toxic variant | Rare | |
Astronaut | 100 | Moon Rock Launcher | 13-18 (impact damage, based on distance)
15-20 (critical damage, based on distance) |
Full-auto weapon variant | Super Rare | |
Marine Biologist | 100 | Dolphin Blaster | 10-30 (impact damage, based on distance)
20-50 (critical damage, based on distance) |
Fast rate of fire variant | Super Rare | |
Archaeologist | 100 | Excavator | 8-15 (impact damage, based on distance)
9-34 (critical damage, based on distance) |
Long range weapon variant | Rare | |
Paleontologist | 100 | Dino Blaster | 6-20 (impact damage, based on distance)
7-67 (critical damage, based on distance) 4 (fire damage per second) |
Fire variant | Super Rare | |
Zoologist | 100 | Porcupine's Revenge | 30 | Close range weapon/Fast rate of fire variant | Super Rare | |
Computer Scientist | 100 | Code Corrupter |
10-50 (impact damage, based on distance) 15-54 (critical damage, based on distance) 20-70 (Crunch Mode impact damage, based on distance) 25-85 (Crunch Mode critical damage, based on distance) |
Bonus passive ability variant | Legendary |
All-Star
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Baseball Star | 200 | Baseball Cannon | 3-6 (impact damage, based on distance)
3-7 (critical damage, based on distance) |
Long range weapon variant | Rare | |
Rugby Star | 200 | Rapid Fire Rugby Launcher | 8-24 (impact/critical damage, based on distance)
5-10 (splash damage) |
Area of Effect-shot variant | Rare | |
Hockey Star | 200 | Stinky Glove Launcher | 2-4 (impact damage, based on distance)
2-4 (critical damage, based on distance) |
Fast rate of fire variant | Super Rare | |
Cricket Star | 200 | Flaming Cricket Blaster | 1-6 (impact damage, based on distance)
2-7 (critical damage, based on distance) 4 (fire damage per second) |
Fire variant | Super Rare | |
Goalie Star | 200 | Ice Puck Cannon | 3-5 (impact damage, based on distance)
4-6 (critical damage, based on distance) |
Ice variant | Rare | |
Wrestling Star | 200 | Piledriver | 6-15 (impact damage, based on distance)
6-18 (critical damage, based on distance) |
Greater damage shots variant | Super Rare | |
Golf Star | 200 | Golf Cannon | 3-5 (impact damage,based on distance)
3-6 (critical damage, based on distance) |
Great zoom variant | Rare | |
Tennis Star | 200 | Double Fault Assault | 3-7 (impact damage, based on distance)
4-8 (critical damage, based on distance) |
Agility variant | Rare | |
Moto-X Star | 200 | Dirt Devastator | 2-7 (impact/critical damage, based on distance) | Bonus shot variant | Super Rare |
Imp
Zombie | Image | Health | Unique Abilities | Primary Weapon | Primary Weapon Damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|---|
Z7 Imp | 75 for Imp 350 for Z7-Mech |
Biotic Pull Zomni-Blade |
Z-11 Suppressors Z-8 Avenger |
6-12 (impact damage, based on distance) 7-14 (critical damage, based on distance) 10-15 (Mech impact/critical damage) |
Single shot variant | Special | |
Pylon Imp | 75 for Imp 300 for Mech |
Drag Race Pylon Mine |
Pylon Punishers Pylon Propellor |
10-40 (impact/critical damage, based on distance)
10-15 (Mech impact/critical damage, based on distance) 5-10 (splash damage) |
Two-shot burst/Area of Effect-shot variant | Rare | |
Lil' Drake | 75 for Imp 400 for Mech |
Drake Swoop Wing Flap |
Basilisk Blasters Drake Flame |
2-5 (impact damage, based on distance) 2-6 (critical damage, based on distance) 15 (Mech primary weapon damage) 4 (fire damage per second) |
Fire variant | Super Rare | |
S.H.R.IMP | 75 for Imp 350 for Mech |
Water Cyclone Shrimpy Jump |
Shrimpy Lasers Shrimpy Beam |
5-6 (impact damage, based on distance)
6-7 (critical damage, based on distance) 7-15 (Mech impact/critical damage) |
Greater damage shots variant | Super Rare | |
Party Imp | 75 for Imp 350 for Mech |
Robo Stomp Missile Madness | Party Blasters Party Robo Laser |
TBA | Bonus passive ability variant | Legendary |
Captain Deadbeard
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Captain Cannon | 125 | Scatter Cannon Extend-o-Cannon |
20 (close range impact/critical damage) 35-40 (long range impact/critical damage, based on distance) 1-30 (splash damage, based on splash radius) |
Explosive shot variant | Rare | |
Captain Flameface | 125 | Flame Blast Pierced Peg Shot |
25 (close range impact/critical damage)
9-19 (long range impact damage, based on distance) 10-24 (long range critical damage, based on distance) 4 (fire damage per second) |
Fire/Pierce shot variant | Rare | |
Captain Sharkbite | 125 | Snappy Shark Shark Laser |
16 (close range impact/critical damage) 25 (long range impact damage 28 (long range critical damage |
Greater damage shots | Super Rare | |
Captain Partyman | 125 | Party Scattershot
Party Spyglass |
25 (close range impact/critical damage) 37 (Party Time! close range impact/critical damage) 18 (long range impact damage) 27 (Party Time! long ranage impact damage) 21 (long range critical damage) 32 (Party Time! long range critical damage) |
Bonus passive ability variant | Legendary |
Super Brainz
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Electro Brainz | 200 | Electro Fists Electro Beam |
5-10-15-20-25 (punches impact/critical damage) 2-6 (beam impact/critical damage, based on distance) 15 (electric splash) |
Electric variant | Rare | |
Cozmic Brainz | 200 | Cozmic Fists Cozmic Beam |
20-70 (punches, based on charge rate) 5-8 (beam, based on distance) |
Charging weapon/Bonus shot variant | Super Rare | |
Toxic Brainz | 200 | Toxic Fists
Toxic Beam |
10-20-30 (punches impact/critical damage) 2-3 (beam impact damage, based on distance) 3-4 (beam critical damage, based on distance) 2 (toxic damage) |
Toxic/Bonus passive ability variant | Legendary | |
Party Brainz | 200 | Party Fists
Party Beam |
5-15-35 (punches) 7-22-52 (Party Time! punches) 2-3 (beam impact damage, based on distance) 3-5 (Party Time! beam impact damage, based on distance) 3-4 (beam critical damage, based on distance) 4-6 (Party Time! beam critical damage, based on distance) |
Bonus passive ability variant | Legendary | |
Breakfast Brainz | 200 | Break-fists Batter Spatter |
4 (punches) 3-5 (long range impact damage, based on distance) 3-6 (long range critical damage, based on distance) |
Fast rate of fire variant | Super Rare |
Spawnable Zombies
Zombies
Zombie | Image | Ability |
---|---|---|
Browncoat Zombie | Runs around and can attack Plants and can also hurl rocks from a long distance. | |
Conehead Zombie | Has more health than the Browncoat Zombie, and has the same attacks as him. | |
Buckethead Zombie | Has more health than the Conehead Zombie and has the same attacks. | |
Exploding Imp | Quickly runs around, and explodes when near a Plant. | |
Newspaper Zombie | Has a weak newspaper shield, but gets faster when it is destroyed. | |
Screen Door Zombie | Has a powerful screen door shield, however a Fume-shroom's attack can pass through it. | |
Coffin Zombie | Wears a coffin as a powerful shield, however it can be hit in the eyes or feet. | |
Outhouse Zombie | Wears a powerful outhouse as a shield, which is stronger than the Coffin Zombie's shield. | |
Heal Zombie | Runs around and heals injured players and other spawnable zombies. | |
Flag Zombie | Runs around and makes nearby zombies run faster. | |
Karate Zombie | Can punch Plants at close range. |
Bots
Bots | Image | Description |
---|---|---|
Mr. Toasty |
Breates fire at a short distance, counterpart to the Snap Dragon | |
Mr. Freezy |
Shoots an ice burst around it which freezes Plants, counterpart to the Ice-shroom | |
Mr. Toxic |
Shoots out a large toxic cloud, counterpart to the Toxic Gloom-shroom | |
Mr. Electro | Deals electric damage to nearby Plants, counterpart to the Lightning Reed MEDIUM RANGE: ELECTRIC | |
Rocket Bot | Shoots rockets from its mouth that damage Plants, counterpart to the Pea Cannon LONG RANGE: SINGLE SHOT | |
Gatling Bot | Shoots rapid-fire bullets at Plants, counterpart to the Gatling Pea LONG RANGE: RAPID FIRE | |
Boxer Bot | Punches Plants at close range, counterpart to the Bonk Choy CLOSE RANGE: MELEE | |
Breaker Bot | Punches through Plant shields, counterpart to the Fume-shroom MEDIUM RANGE: ARMOR BREAKER | |
Explody Bot | Deals a devastating explosion that vanquishes nearby Plants, counterpart to the Doom-shroom CLOSE RANGE: EXPLOSIVE | |
Loudmouth Bot | Temporarily stuns nearby Plants, counterpart to the Goop-shroom MEDIUM RANGE: STUN | |
Hide-n-Shoot Bot | Shoots Plants at long range, but hides when Plants are nearby, counterpart to the Scaredy-shroom LONG RANGE: PRECISION | |
Uplink Bot | Calls an airstrike on nearby Plants, counterpart to the Bamboo Shoot LONG RANGE: AIRSTRIKE | |
Dr. Heals | Heals nearby Zombies, counterpart to the Heal Flower SPECIAL: HEALING |
Trivia
- According to one of the signs in Aqua Center, Zomboss has an organization titled NAZA which is an abbreviation for "Noseless Army of Zombie Astronauts". A reference of NASA (National Aeronautics and Space Administration).
Template:GardenWarfare2 Zombies