Zombies are playable classes and spawnables in Plants vs. Zombies: Garden Warfare 2. There is a total of eight playable zombie classes, with the four original classes, and four brand new ones: three since the game's release, and one added in the Trials of Gnomus update after the game's initial release.
Role[]
The zombies are "semi-mindless", decaying corpses that have won the Battle for Suburbia against the plants. The zombies have taken over Suburbia and renamed it Zomburbia. The zombies' leader, the brilliant Dr. Zomboss, managed to beat the plants by contacting his future self and bringing back advanced Z-Tech from the future, including the extremely powerful Z-Mech that gave the zombies the advantage over the plants. The zombies must now try to defend their newly-claimed homeland from the plants. Zombies have made significant advancements in science, construction, and especially robotics, likely thanks to their genius ruler Dr. Zomboss, and also likely thanks to the tech from the future. There are many new robots that can aid the zombies in their fight against the plants, such as Bots like the Gatling Bot, the Uplink Bot, and Dr. Heals, and mobile combat robots such as the Robo-Zombie.
The zombies are playable in Team Vanquish and Gardens & Graveyards as an attacking role, however they take a defending role in Graveyard Ops and Herbal Assault when the plants try to invade their new home. The zombies can also summon Spawnable Zombies to aid them in battle, while also being able to place all-new Bots, which can be used to defend their tombstones.
Playable Zombies[]
There are a total of eight playable zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the Foot Soldier, the soldier class, the Engineer, the engineer class, the Scientist, the medic class, the All-Star, the tank class, the Imp, the new assault class, the Captain Deadbeard, the new sniper class (also with a shotgun), the Super Brainz, the new melee class and the Hover Goat-3000, the new support class.
*exact damage varies depending on distance</small
Variants[]
Each Playable Character class has four or more variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant.
Foot Soldier[]
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Camo Ranger | 125 | Camo Surprise | 13-15 (impact damage) 15-17 (critical damage) |
Great zoom/Single shot variant | Rare | |
Super Commando | 125 | Z3 Crossbow | 7-18 (impact damage) 8-22 (critical damage) |
Three ammo/Burst variant | Rare | |
General Supremo | 125 | Golden Gatling | 4-5 (impact damage) 4-6 (critical damage) |
Minigun variant | Rare | |
Tank Commander | 125 | Mega Cannon | 1-60 (based on splash radius) | One ammo/Area of Effect-shot variant | Rare | |
Arctic Trooper | 125 | Frozen Z-1 Assault Blaster | 3-6 (impact damage) 4-7 (critical damage) |
Ice variant | Super Rare | |
Sky Trooper | 125 | Danger Zone | 3-7 (impact damage) 4-8 (critical damage) |
Fast rate of fire variant | Super Rare | |
Centurion | 125 | Flame Bolt | 10-13 (impact damage) 12-15 (critical damage) 4 (fire damage per second) |
Single
shot/Fire variant |
Super Rare | |
Park Ranger | 125 | Stenchy the Skunk | 7-8 (impact/critical damage) 2 (Area of Effect damage) |
Area of Effect-shot variant | Super Rare | |
Scuba Soldier | 125 | Sonar Shot | 22-55 (critical damage, based on distance) | Two Ammo/Reveal shot/Area of Effect-shot variant | Rare |
*exact damage varies depending on distance
Engineer[]
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Welder | 125 | Welding Blaster | 15-25 (impact/critical damage) 10 (splash damage) 4 (fire damage per second) |
Fire variant | Rare | |
Painter | 125 | Paint Crossbow | 30-45 (impact/critical damage) 5-15 (splash damage) |
Great zoom/Sniper variant | Rare | |
Mechanic | 125 | Air Impactor | 6-8 (impact damage) 7-9 (critical damage) |
Full-auto weapon variant | Rare | |
Electrician | 125 | Volt-O-Blaster | 35 (impact/critical damage) 10 (splash damage) 5-10 (electric splash) |
Electric variant | Super Rare | |
Plumber | 125 | Plunge Shot | 35 (impact/critical damage) 10-25 (splash damage, based on splash radius) |
Boosted splash effect variant | Super Rare | |
Landscaper | 125 | Weed Buster | 20-34 (impact/critical damage) 10 (splash damage) |
Fast rate of fire/Full-auto weapon variant | Rare | |
Sanitation Expert | 125 | Toxic Trash | 39 (impact/critical damage) 15 (splash damage) 2 (toxic damage per second or being close to enemy) |
Toxic variant | Rare | |
Roadie Z | 150 | Ear-radicator | 9 (critical close range damage) 35 (critical damage when opponent is weak) |
Close range weapon/Overheat variant | Super Rare | |
AC Perry | 125 | Frosty Fan | 2-9 (splash damage) 12-14 (impact damage) 13-15 (critical damage) |
Ice variant | Rare |
*exact damage varies depending on distance
Scientist[]
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Chemist | 100 | Beaker Blaster | 35 | Close range weapon variant | Super Rare | |
Physicist | 100 | EMP Frazzle Launcher | 20-57 (impact/critical damage) 5-10 (electric splash) |
Electric variant | Rare | |
Dr. Toxic | 100 | Radiation Blaster | 15-40 (impact damage) 21-45 (critical damage) 2 (toxic damage per second or being close to enemy) |
Toxic variant | Rare | |
Astronaut | 100 | Moon Rock Launcher | 13-18 (impact damage) 15-20 (critical damage) |
Full-auto weapon variant | Rare | |
Marine Biologist | 100 | Dolphin Blaster | 10-50 (impact damage) | Fast rate of fire variant | Super Rare | |
Archaeologist | 100 | Excavator | 8-15 (impact damage) 9-34 (critical damage) |
Fast rate of fire variant | Rare | |
Paleontologist | 100 | Dino Blaster | 6-20 (impact damage) 7-67 (critical damage)
|
Fire variant | Rare | |
Zoologist | 100 | Porcupine's Revenge | 30 | Close range weapon/Fast rate of fire variant/Full-auto weapon variant | Super Rare | |
Computer Scientist | 100 | Code Corrupter | 10-50 (impact damage) 15-54 (critical damage) 20-70 (Crunch Mode impact damage) 25-85 (Crunch Mode critical damage) |
Bonus passive ability variant | Legendary |
*exact damage varies depending on distance
All-Star[]
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Baseball Star | 200 | Baseball Cannon | 3-6 (impact damage) 3-7 (critical damage) |
Fast rate of fire variant | Super Rare | |
Rugby Star | 200 | Rapid Fire Rugby Launcher | 8-24 (impact/critical damage) 5-10 (splash damage) |
Area of Effect-shot variant | Rare | |
Hockey Star | 200 | Stinky Glove Launcher | 2-4 (impact damage) 2-4 (critical damage) |
Fast rate of fire variant | Rare | |
Cricket Star | 200 | Flaming Cricket Blaster | 1-6 (impact damage) 2-7 (critical damage) 4 (fire damage per second) |
Fire variant | Super Rare | |
Goalie Star | 200 | Ice Puck Cannon | 3-5 (impact damage) 4-6 (critical damage) |
Ice variant | Rare | |
Wrestling Star | 200 | Piledriver | 6-15 (impact damage) 6-18 (critical damage) |
Greater damage shots variant | Super Rare | |
Golf Star | 200 | Golf Cannon | 3-5 (impact damage) 3-6 (critical damage) |
Great zoom variant | Rare | |
Moto-X Star | 200 | Dirt Devastator | 2-7 (impact/critical damage) | Ability cancel shot variant | Super Rare | |
Tennis Star | 200 | Double Fault Assault | 3-7 (impact damage) 4-8 (critical damage) |
Agility variant | Rare |
*exact damage varies depending on distance
Imp[]
Zombie | Image | Health | Mech Abilities | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|---|
Lil' Drake | 75 for Imp (400 for Drake Mech) |
Dragon Swoop Wing Flap |
Basilisk Blasters (Imp) Drake Flame (Mech) |
2-5 (impact damage) 2-6 (critical damage) 13 (Mech primary weapon damage) 4 (fire damage per second) |
Fire variant | Super Rare | |
Pylon Imp | 75 for Imp (300 for Pylon Mech) |
Pylon Mine Drag Race |
Pylon Punishers (Imp) Pylon Propellor (Mech) |
10-40 (impact/critical damage) 10-15 (Mech impact/critical damage) 5-10 (splash damage) |
Two-shot burst/Area of Effect-shot variant | Rare | |
S.H.R.IMP | 75 for Imp (350 for S.H.R.IMP Mech) |
Water Cyclone Shrimp Jump |
Shrimpy Lasers (Imp) Shrimpy Beam (Mech) |
5-6 (impact damage) 6-7 (critical damage) 7-10 (Mech impact/critical damage) |
Greater damage shots variant | Super Rare | |
Z7 Imp | 75 for Imp (350 for Z7-Mech) |
Biotic Pull Zomni-Blade |
Z-11 Suppressors (Imp) Z-8 Avenger (Mech) |
6-12 (impact damage) 7-14 (critical damage) 10-10-12 (Mech impact/critical damage) |
Semi-automatic variant | Special | |
Party Imp | 75 for Imp (350 for Party Mech) |
Missile Madness Robo Stomp |
Party Blasters (Imp) Party Robo Laser (Mech) |
3-4 (impact and critical) 7-10 (impact mech) 8-12 (critical mech) |
Bonus passive ability variant | Legendary | |
Scallywag Imp | 75 for Imp (400 for Scallywag Mech) |
Crusty Gigabomb Peg Leg Kata |
Looty Shooties (Imp) Cluster Cannons (Mech shotgun) Hooligan Howitzer (Mech ranged gun) |
4-20 (impact and critical) 35 (mech shotgun) 20-40 (ranged mech gun) |
Close-range/Bonus passive ability variant | Legendary |
*exact damage varies depending on distance
Super Brainz[]
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Cozmic Brainz | 200 | Cozmic Fists Cozmic Beam |
20-70 (punches, based on charge rate) 1-11 (beam) |
Charging weapon/Anti revive shot variant | Super Rare | |
Electro Brainz | 200 | Electro Fists Electro Beam |
5-10-15-20-25 (punches impact/critical damage) 2-6 (beam impact/critical damage) 15 (electric splash) |
Electric variant | Rare | |
Toxic Brainz | 200 | Toxic Fists Toxic Beam |
10-20-30 (punches impact/critical damage) 2-3 (beam impact damage) 3-4 (beam critical damage) 2 (toxic damage) |
Toxic/Bonus passive ability variant | Legendary | |
Party Brainz | 200 | Party Fists Party Beam |
5-15-35 (punches) 7-22-52 (Party Time! punches) 2-3 (beam impact damage) 3-5 (Party Time! beam impact damage) 3-4 (beam critical damage) 4-6 (Party Time! beam critical damage) |
Bonus passive ability variant | Legendary | |
Breakfast Brainz | 200 | Break-fists Batter Spatter |
4-26 (punches) 3-5 (long range impact damage) 3-6 (long range critical damage) |
Fast rate of fire variant/Bonus passive ability | Super Rare |
*beam's exact damage varies depending on distance
Captain Deadbeard[]
Zombie | Image | Health | Primary Weapon | Primary Weapon Damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Captain Cannon | 125 | Scatter Cannon Extend-o-Cannon |
25 (close range impact/critical damage) 35-40 (long range impact/critical damage) 1-32 (splash damage, based on splash radius) |
Detonation shot variant | Rare | |
Captain Flameface | 125 | Flame Blast Pierced Peg Shot |
25 (close range impact/critical damage) 9-19 (long range impact damage) 10-24 (long range critical damage) 4 (fire damage per second) |
Fire/Pierce shot variant | Rare | |
Captain Sharkbite | 125 | Snappy Shark Shark Laser |
16 (close range impact/critical damage) 25 (long range impact damage) 28 (long range critical damage) |
Greater damage shots | Super Rare | |
Captain Partyman | 125 | Party Scattershot Party Spyglass |
30 (close range impact/critical damage) 37 (Party Time! close range impact/critical damage) 18 (long range impact damage) 27 (Party Time! long range impact damage) 21 (long range critical damage) 32 (Party Time! long range critical damage) |
Bonus passive ability variant | Legendary | |
Captain Squawk | 125 | Flem Thrower (short range) Gull Blaster (long range) |
7 (short range) 39 (long range impact damage) 46 (long range critical damage) 2 (toxic damage per second or being close to enemy) |
Toxic/one shot variant | Super Rare |
*exact damage varies depending on distance
Spawnable Zombies[]
Zombies[]
Zombie | Image | Ability |
---|---|---|
Browncoat Zombie | Runs around and can attack Plants and can also hurl rocks from a long distance. | |
Conehead Zombie | Has more health than the Browncoat Zombie, and has the same attacks as him. | |
Buckethead Zombie | Has more health than the Conehead Zombie and has the same attacks. | |
Exploding Imp | Quickly runs around, and explodes when near a Plant. | |
Newspaper Zombie | Has a weak newspaper shield, but gets faster when it is destroyed. | |
Screen Door Zombie | Has a powerful screen door shield, however a Fume-shroom's attack can pass through it. | |
Coffin Zombie | Wears a coffin as a powerful shield, however it can be hit in the eyes or feet. | |
Outhouse Zombie | Wears a powerful outhouse as a shield, which is stronger than the Coffin Zombie's shield. | |
Heal Zombie | Runs around and heals injured players and other spawnable zombies. | |
Flag Zombie | Runs around and makes nearby zombies run faster. | |
Karate Zombie | โโโโโโโ | Can punch Plants at close range. |
Bots[]
Bots | Image | Description |
---|---|---|
Gatling Bot | Shoots rapid-fire bullets at Plants, counterpart to the Gatling Pea LONG RANGE: RAPID FIRE | |
Rocket Bot | Shoots rockets from its mouth that damage Plants, counterpart to the Pea Cannon LONG RANGE: SINGLE SHOT | |
Hide-n-Shoot Bot | Shoots Plants at long range, but hides when Plants are nearby, counterpart to the Scaredy-shroom LONG RANGE: PRECISION | |
Mr. Freezy |
Shoots an ice burst around it which freezes Plants, counterpart to the Ice-shroom | |
Boxer Bot | Punches Plants at close range, counterpart to the Bonk Choy CLOSE RANGE: MELEE | |
Mr. Toasty |
Breates fire at a short distance, counterpart to the Snap Dragon | |
Mr. Electro | Deals electric damage to nearby Plants, counterpart to the Lightning Reed MEDIUM RANGE: ELECTRIC | |
Explody Bot | Deals a devastating explosion that vanquishes nearby Plants, counterpart to the Doom-shroom CLOSE RANGE: EXPLOSIVE | |
Loudmouth Bot | Temporarily stuns nearby Plants, counterpart to the Goop-shroom MEDIUM RANGE: STUN | |
Breaker Bot | Punches through Plant shields, counterpart to the Fume-shroom MEDIUM RANGE: ARMOR BREAKER | |
Uplink Bot | Calls an airstrike on nearby Plants, counterpart to the Bamboo Shoot LONG RANGE: AIRSTRIKE | |
Mr. Toxic |
Shoots out a large toxic cloud, counterpart to the Toxic Gloom-shroom | |
Heals nearby Zombies, counterpart to the Heal Flower SPECIAL: HEALING |
Other[]
When a zombie falls in the other category it means that the zombie on the zombies team but dont fall into a playable or a spawnable section
Name | Image | Function |
---|---|---|
Robo-Zombie | Shoots rockets at the player or punches | |
Future Imp | Shoots player and explodes when near enemies and at low health |
See also[]
Trivia[]
- According to one of the signs in Aqua Center, Zomboss has an organization titled NAZA which is an abbreviation for "Noseless Army of Zombie Astronauts". A reference of NASA (National Aeronautics and Space Administration).
- "Semi-mindless" is up for debate, considering certain zombies have shown varying levels of intelligence. (i.e. the Scientist Zombie made his own weaponry and other equipment that Zomboss patented according to the ingame description)
V ยท E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Playable Classes |
| ||||||||||||||||||||||||
Abilities |
| ||||||||||||||||||||||||
Spawnable Zombies |
| ||||||||||||||||||||||||
Bosses | Baron von Bats ยท Disco Zombie ยท Gargantuar ยท Giga Gargantuar ยท Gargoatuar ยท House Gargantuar ยท Mech Gargantuar ยท Treasure Yeti ยท Yeti Zombie ยท Zen Sensei ยท Captain Smasher ยท Sasquatch ยท Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient ยท Dr. Fizzician ยท Z-Mech 11011-3 ยท Ol' Deadbeard ยท Super Duper Brainz ยท Gene Error ยท Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist ยท Backup Dancer ยท Vampire Zombie ยท Berserker ยท Giga Imp ยท Zombomb ยท Pirate Zombie ยท Conehead Pirate ยท Buckethead Pirate ยท Screen Door Pirate ยท Imp Pirate ยท Map Pirate ยท Barrel Pirate ยท Yeti Imp ยท Zombot Turret ยท Exploding Imp Fan ยท Sasquatch Imp ยท Future Imp ยท Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Playable Classes |
| ||||||||||||||||||||||||||||||||||||
Abilities |
| ||||||||||||||||||||||||||||||||||||
Spawnable Zombies |
| ||||||||||||||||||||||||||||||||||||
Battle Leaders | Basecoat Bert ยท Captain Cozplay ยท Cap'n Sharklunch ยท Charnado ยท Dr. Spork ยท Just Brad ยท Red Janet ยท Rolleeta ยท Sgt. Plaid Attitude ยท Shadez 2 Cool ยท The Advertiser ยท Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
| ||||||||||||||||||||||||||||||||||||
Elusive Foes |
| ||||||||||||||||||||||||||||||||||||
Bosses | Baron von Bats ยท Disco Zombie ยท Gargantuar ยท Major Problem ยท Mech Gargantuar ยท Olds Cool ยท Treasure Yeti ยท Yeti Zombie ยท Zen Sensei ยท Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian ยท Big Boy Gang Leader ยท Brainstorming Zombies ยท Brick Fistmissile ยท Cleatus ยท Cookie ยท Dr. Nurse Doctor ยท Dr. Real Doctor ยท Dummy ยท Hugh D. Votee ยท Izzy ยท Monkey ยท Norm Alguy ยท Otto Do ยท Peg Legpuller ยท Power Cora ยท Seabasstian ยท Tim ยท Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot ยท Browncoat Zombie ยท Conehead Zombie ยท Exploding Imp ยท Goat ยท Miner Problem ยท Robo-Zombie ยท TV Conehead |