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Zombies are playable classes and spawnables in Plants vs. Zombies: Garden Warfare 2. There is a total of eight playable zombie classes, with the four original classes, and four brand new ones: three since the game's release, and one added in the Trials of Gnomus update after the game's initial release.

Role

The zombies are semi-mindless, decaying corpses that have won the Battle for Suburbia against the plants. The zombies have taken over Suburbia and renamed it Zomburbia. The zombies' leader, the brilliant Dr. Zomboss, managed to beat the plants by contacting his future self and bringing back advanced Z-Tech from the future, including the extremely powerful Z-Mech that gave the zombies the advantage over the plants. The zombies must now try to defend their newly-claimed homeland from the plants. Zombies have made significant advancements in science, construction, and especially robotics, likely thanks to their genius ruler Dr. Zomboss, and also likely thanks to the tech from the future. There are many new robots that can aid the zombies in their fight against the plants, such as Bots like the Gatling Bot, the Uplink Bot, and Dr. Heals, and mobile combat robots such as the Robo-Zombie.

The zombies are playable in Team Vanquish and Gardens & Graveyards as an attacking role, however they take a defending role in Graveyard Ops and Herbal Assault when the plants try to invade their new home. The zombies can also summon Spawnable Zombies to aid them in battle, while also being able to place all-new Bots, which can be used to defend their tombstones.

Playable Zombies

There are a total of eight playable zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the Foot Soldier, the soldier class, the Engineer, the engineer class, the Scientist, the medic class, the All-Star, the tank class, the Imp, the new assault class, the Captain Deadbeard, the new sniper class (also with a shotgun), the Super Brainz, the new melee class and the Hover Goat-3000, the new support class.

Zombie Image Health Variants Primary weapon Primary weapon damage* Abilities Classic FPS class
Foot Soldier Foot SoldierGW2 125 Camo Ranger
Super Commando
General Supremo
Tank Commander
Arctic Trooper
Sky Trooper
Centurion
Park Ranger
Scuba Soldier
Z-1 Assault Blaster 4-7 (impact damage)
5-9 (critical damage)
ZPG
Rocket Jump
Zombie Stink Cloud
Multi-Rocket
Rocket Leap
Super Stink Cloud
Soldier class
Engineer EngineerGW2 125 Welder
Painter
Mechanic
Electrician
Plumber
Landscaper
Sanitation Expert
Roadie Z
AC Perry
Concrete Launcher 35 (impact/critical damage)
20 (splash damage)
Sonic Grenade
Big Bolt Blaster
Jackhammer
Proximity Sonic Mine
Turbo Jackhammer
Engineer class
Scientist ScientistGW2 100 Chemist
Physicist
Dr. Toxic
Astronaut
Marine Biologist
Archaeologist
Paleontologist
Zoologist
Computer Scientist
Goo Blaster 20-70 Sticky Explody Ball
Warp
Heal Beam of Science
Mega Heal Bomb
Energy Warp
Zombie Heal Station
Armored Heal Station
Medic class
All-Star All-StarGW2 200 Baseball Star
Rugby Star
Hockey Star
Cricket Star
Goalie Star
Wrestling Star
Golf Star
Moto-X Star
Tennis Star
Football Cannon 3-7 (impact damage)
3-8 (critical damage)
Imp Punt
Sprint Tackle
Dummy Shield
Long Bomb
Ultra Tackle
Shield Decoy
Tank class
Captain Deadbeard Captain DeadbeardGW2 125 Captain Cannon
Captain Flameface
Captain Sharkbite
Captain Partyman
Captain Squawk
Scurvy Scattershot
Spyglass Shot

35 (close range critical damage)
22 (long range impact damage)
27 (long range critical damage)

Parrot Pal
Barrel Blast
Cannon Rodeo
Future Parrot Pal
Looty Booty Barrel Blast
Sniper class
Imp ImpGW2 75 for Imp
350 for Z-Mech
Lil' Drake
Pylon Imp
S.H.R.IMP
Z7 Imp
Party Imp
Scallywag Imp
Imp Blasters
Robo Laser
4-5 (impact damage)
4-6 (critical damage)
6-9 (Mech impact damage)
7-10 (Mech critical damage)
Impkata
Gravity Grenade
Robo Call
Robo Stomp
Missile Madness
Explosive Escape
Assault class
Super Brainz Super BrainzGW2 200 Cozmic Brainz
Electro Brainz
Toxic Brainz
Party Brainz
Breakfast Brainz
Heroic Fists
Heroic Beam
15-25-45 (punches)
3-4 (beam impact)
4-5 (beam impact critical damage)

Heroic Kick
Super Ultra Ball
Turbo Twister
Super Multi Ball
Super Guided Ultra Ball

Melee class
Hover Goat-3000 Hover Goat-3000GW2 125 N/A Radical Raygun 5-9 Damage Buff Booster Beam
Mega Awesome Laser
Tubular Turbo
Support class

*exact damage varies depending on distance


Variants

Each Playable Character class has four or more variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant.

Foot Soldier

Zombie Image Health Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Camo Ranger Camo RangerGW2 125 Camo Surprise 13-15 (impact damage)
15-17 (critical damage)
Great zoom/Single shot variant Rare
Super Commando Super CommandoGW2 125 Z3 Crossbow
7-18 (impact damage)
8-22 (critical damage)
Three ammo/Burst variant Rare
General Supremo General SupremoGW2 125 Golden Gatling 4-5 (impact damage)
4-6 (critical damage)
Minigun variant Rare
Tank Commander Tank CommanderGW2 125 Mega Cannon 1-60 (based on splash radius) One ammo/Area of Effect-shot variant Super Rare
Arctic Trooper Arctic TrooperGW2 125 Frozen Z-1 Assault Blaster 3-6 (impact damage)
4-7 (critical damage)
Ice variant Super Rare
Sky Trooper Sky TrooperGW2 125 Danger Zone 3-7 (impact damage)
4-8 (critical damage)
Fast rate of fire variant Super Rare
Centurion CenturionGW2 125 Flame Bolt 10-13 (impact damage)
12-15 (critical damage)
4 (fire damage per second)
Single

shot/Fire variant

Super Rare
Park Ranger Park RangerGW2 125 Stenchy the Skunk 7-8 (impact/critical damage)
2 (Area of Effect damage)
Area of Effect-shot variant Super Rare
Scuba Soldier Scuba SoldierGW2 125 Sonar Shot 22-55 (critical damage, based on distance) Two Ammo/Reveal shot/Area of Effect-shot variant Rare

*exact damage varies depending on distance


Engineer

Zombie Image Health Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Welder WelderGW2 125 Welding Blaster 15-25 (impact/critical damage)
10 (splash damage)
4 (fire damage per second)
Fire variant Rare
Painter PainterGW2 125 Paint Crossbow 30-45 (impact/critical damage)
5-15 (splash damage)
Great zoom variant Rare
Mechanic MechanicGW2 125 Air Impactor 6-8 (impact damage)
7-9 (critical damage)
Full-auto weapon variant Rare
Electrician ElectricianGW2 125 Volt-O-Blaster 35 (impact/critical damage)
10 (splash damage)
5-10 (electric splash)
Electric variant Super Rare
Plumber PlumberGW2 125 Plunge Shot 35 (impact/critical damage)
10-25 (splash damage, based on splash radius)
Boosted splash effect variant Rare
Landscaper LandscaperGW2 125 Weed Buster 20-34 (impact/critical damage)
10 (splash damage)
Fast rate of fire/Full-auto weapon variant Rare
Sanitation Expert Sanitation ExpertGW2 12 Toxic Trash 39 (impact/critical damage)
15 (splash damage)
2 (toxic damage per second or being close to enemy)
Toxic variant Rare
Roadie Z Roadie ZGW2 150 Ear-radicator 9 (critical close range damage)
35 (critical damage when opponent is weak)
Close range weapon/Overheat variant Super Rare
AC Perry AC PerryGW2 125 Frosty Fan 2-7 (spash damage)
12-14 (impact damage)
13-15 (critical damage)
Ice variant Rare

*exact damage varies depending on distance


Scientist

Zombie Image Health Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Chemist ChemistGW2 100 Beaker Blaster 35 Close range weapon variant Super Rare
Physicist PhysicistGW2 100 EMP Frazzle Launcher 20-57 (impact/critical damage)
5-10 (electric splash)
Electric variant Rare
Dr. Toxic Dr. ToxicGW2 100 Radiation Blaster 15-40 (impact damage)
21-45 (critical damage)
2 (toxic damage per second or being close to enemy)
Toxic variant Rare
Astronaut AstronautGW2 100 Moon Rock Launcher 13-18 (impact damage)
15-20 (critical damage)
Full-auto weapon variant Super Rare
Marine Biologist Marine BiologistGW2 100 Dolphin Blaster 10-50 (impact damage) Fast rate of fire variant Super Rare
Archaeologist ArchaeologistGW2 100 Excavator 8-15 (impact damage)
9-34 (critical damage)
Fast rate of fire variant Rare
Paleontologist PaleontologistGW2 100 Dino Blaster 6-20 (impact damage)
7-67 (critical damage)


4 (fire damage per second)

Fire variant Super Rare
Zoologist ZoologistGW2 100 Porcupine's Revenge 30 Close range weapon/Fast rate of fire variant Super Rare
Computer Scientist Computer ScientistGW2 100 Code Corrupter 10-50 (impact damage)
15-54 (critical damage)
20-70 (Crunch Mode impact damage)
25-85 (Crunch Mode critical damage)
Bonus passive ability variant Legendary

*exact damage varies depending on distance


All-Star

Zombie Image Health Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Baseball Star Baseball StarGW2 200 Baseball Cannon 3-6 (impact damage)
3-7 (critical damage)
Fast rate of fire variant Rare
Rugby Star Rugby StarGW2 200 Rapid Fire Rugby Launcher 8-24 (impact/critical damage)
5-10 (splash damage)
Area of Effect-shot variant Rare
Hockey Star Hockey StarGW2 200 Stinky Glove Launcher 2-4 (impact damage)
2-4 (critical damage)
Fast rate of fire variant Super Rare
Cricket Star Cricket StarGW2 200 Flaming Cricket Blaster 1-6 (impact damage)
2-7 (critical damage)
4 (fire damage per second)
Fire variant Super Rare
Goalie Star Goalie StarGW2 200 Ice Puck Cannon 3-5 (impact damage)
4-6 (critical damage)
Ice variant Rare
Wrestling Star Wrestling StarGW2 200 Piledriver 6-15 (impact damage)
6-18 (critical damage)
Greater damage shots variant Super Rare
Golf Star Golf StarGW2 200 Golf Cannon 3-5 (impact damage)
3-6 (critical damage)
Great zoom variant Rare
Moto-X Star Moto-X StarGW2 200 Dirt Devastator 2-7 (impact/critical damage) Ability cancel shot variant Super Rare
Tennis Star Tennis StarGW2 200 Double Fault Assault 3-7 (impact damage)
4-8 (critical damage)
Agility variant Rare

*exact damage varies depending on distance


Captain Deadbeard

Zombie Image Health Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Captain Cannon Captain CannonGW2 125 Scatter Cannon
Extend-o-Cannon
20 (close range impact/critical damage)
35-40 (long range impact/critical damage)
1-30 (splash damage, based on splash radius)
Explosive shot variant Rare
Captain Flameface Captain FlamefaceGW2 125 Flame Blast
Pierced Peg Shot
25 (close range impact/critical damage)
9-19 (long range impact damage)
10-24 (long range critical damage)
4 (fire damage per second)
Fire/Pierce shot variant Rare
Captain Sharkbite Captain SharkbiteGW2 125 Snappy Shark
Shark Laser
16 (close range impact/critical damage)
25 (long range impact damage)
28 (long range critical damage)
Greater damage shots Super Rare
Captain Partyman Captain PartymanGW2 125 Party Scattershot
Party Spyglass
25 (close range impact/critical damage)
37 (Party Time! close range impact/critical damage)
18 (long range impact damage)
27 (Party Time! long range impact damage)
21 (long range critical damage)
32 (Party Time! long range critical damage)
Bonus passive ability variant Legendary
Captain Squawk Captain SquawkGW2 125 Flem Thrower (short range)
Gull Blaster (long range)
5 (short range)
39 (long range impact damage)
46 (long range critical damage)
2 (toxic damage per second or being close to enemy)
Toxic/one shot variant Super Rare

*exact damage varies depending on distance


Imp

Zombie Image Health Mech Abilities Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Lil' Drake Lil' DrakeGW2 75 for Imp
400 for Mech
Dragon Swoop
Wing Flap
Basilisk Blasters (Imp)
Drake Flame (Mech)
2-5 (impact damage)
2-6 (critical damage)
13 (Mech primary weapon damage)
4 (fire damage per second)
Fire variant Super Rare
Pylon Imp Pylon ImpGW2 75 for Imp
300 for Mech
Drag Race
Pylon Mine
Pylon Punishers (Imp)
Pylon Propellor (Mech)
10-40 (impact/critical damage)
10-15 (Mech impact/critical damage)
5-10 (splash damage)
Two-shot burst/Area of Effect-shot variant Rare
S.H.R.IMP S.H.R.IMPGW2 75 for Imp
350 for Mech
Water Cyclone
Shrimp Jump
Shrimpy Lasers (Imp)
Shrimpy Beam (Mech)
5-6 (impact damage)
6-7 (critical damage)
7-10 (Mech impact/critical damage)
Greater damage shots variant Super Rare
Z7 Imp Z7 ImpGW2 75 for Imp
350 for Z7-Mech
Biotic Pull
Zomni-Blade
Z-11 Suppressors (Imp)
Z-8 Avenger (Mech)
6-12 (impact damage)
7-14 (critical damage)
10-10-12 (Mech impact/critical damage)
Single shot variant Special
Party Imp Party ImpGW2 75 for Imp
350 for Mech
Robo Stomp
Missile Madness
Party Blasters (Imp)
Party Robo Laser (Mech)
3-4 (impact and critical)
7-10 (impact mech)
8-12 (critical mech)
Bonus passive ability variant Legendary
Scallywag Imp Scallywag ImpGW2 75 for Imp
400 for Mech
Crusty Gigabomb
Peg Leg Kata
Looty Shooties (Imp)
Cluster Cannons (Mech shotgun)
Hooligan Howitzer (Mech ranged gun)
4-20 (impact and critical)
35 (mech shotgun)
20-40 (ranged mech gun)
Close-range/Bonus passive ability variant Legendary

*exact damage varies depending on distance


Super Brainz

Zombie Image Health Primary Weapon Primary Weapon Damage* Variant Perk Rarity
Cozmic Brainz Cozmic BrainzGW2 200 Cozmic Fists
Cozmic Beam
20-70 (punches, based on charge rate)
5-8 (beam)
Charging weapon/Anti revive shot variant Super Rare
Electro Brainz Electro BrainzGW2 200 Electro Fists
Electro Beam
5-10-15-20-25 (punches impact/critical damage)
2-6 (beam impact/critical damage)
15 (electric splash)
Electric variant Rare
Toxic Brainz Toxic BrainzGW2 200 Toxic Fists
Toxic Beam
10-20-30 (punches impact/critical damage)
2-3 (beam impact damage)
3-4 (beam critical damage)
2 (toxic damage)
Toxic/Bonus passive ability variant Legendary
Party Brainz Party BrainzGW2 200 Party Fists
Party Beam
5-15-35 (punches)
7-22-52 (Party Time! punches)
2-3 (beam impact damage)
3-5 (Party Time! beam impact damage)
3-4 (beam critical damage)
4-6 (Party Time! beam critical damage)
Bonus passive ability variant Legendary
Breakfast Brainz Breakfast BrainzGW2 200 Break-fists
Batter Spatter
4-15 (punches)
3-5 (long range impact damage)
3-6 (long range critical damage)
Fast rate of fire variant Super Rare

*beam's exact damage varies depending on distance


Spawnable Zombies

Zombies

Zombie Image Ability
Browncoat Zombie ZCARD Runs around and can attack Plants and can also hurl rocks from a long distance.
Conehead Zombie CONECARD Has more health than the Browncoat Zombie, and has the same attacks as him.
Buckethead Zombie YouGotBucketheadZombie Has more health than the Conehead Zombie and has the same attacks.
Exploding Imp IMPCARD Quickly runs around, and explodes when near a Plant.
Newspaper Zombie Hmb Has a weak newspaper shield, but gets faster when it is destroyed.
Screen Door Zombie
ScreenDoorZombieSticker
Has a powerful screen door shield, however a Fume-shroom's attack can pass through it.
Coffin Zombie COffCard Wears a coffin as a powerful shield, however it can be hit in the eyes or feet.
Outhouse Zombie OUTHOUSECARD Wears a powerful outhouse as a shield, which is stronger than the Coffin Zombie's shield.
Heal Zombie
HealZombieSticker
Runs around and heals injured players and other spawnable zombies.
Flag Zombie
FlagZombieSticker
Runs around and makes nearby zombies run faster.
Karate Zombie
Karatezombie
Can punch Plants at close range.

Bots

Bots Image Description
Gatling Bot GatlingBotDes Shoots rapid-fire bullets at Plants, counterpart to the Gatling Pea
LONG RANGE: RAPID FIRE
Rocket Bot RocketBotDes Shoots rockets from its mouth that damage Plants, counterpart to the Pea Cannon
LONG RANGE: SINGLE SHOT
Hide-n-Shoot Bot Hide-n-ShootBotDes Shoots Plants at long range, but hides when Plants are nearby, counterpart to the Scaredy-shroom
LONG RANGE: PRECISION
Mr. Freezy MrFreezyDes

Shoots an ice burst around it which freezes Plants, counterpart to the Ice-shroom
LONG RANGE: ICE

Boxer Bot BoxerBotDes Punches Plants at close range, counterpart to the Bonk Choy
CLOSE RANGE: MELEE
Mr. Toasty MrToastyDes

Breates fire at a short distance, counterpart to the Snap Dragon
CLOSE RANGE: FIRE

Mr. Electro MrElectroDes Deals electric damage to nearby Plants, counterpart to the Lightning Reed
MEDIUM RANGE: ELECTRIC
Explody Bot ExplodyBotDes Deals a devastating explosion that vanquishes nearby Plants, counterpart to the Doom-shroom
CLOSE RANGE: EXPLOSIVE
Loudmouth Bot LoudmouthBotDes Temporarily stuns nearby Plants, counterpart to the Goop-shroom
MEDIUM RANGE: STUN
Breaker Bot BreakerBotDes Punches through Plant shields, counterpart to the Fume-shroom
MEDIUM RANGE: ARMOR BREAKER
Uplink Bot OrbitalBotDes Calls an airstrike on nearby Plants, counterpart to the Bamboo Shoot
LONG RANGE: AIRSTRIKE
Mr. Toxic MrToxicDes

Shoots out a large toxic cloud, counterpart to the Toxic Gloom-shroom
MEDIUM RANGE: TOXIC

Dr. Heals SuperHealBotDes Heals nearby Zombies, counterpart to the Heal Flower
SPECIAL: HEALING

See also

Trivia

  • According to one of the signs in Aqua Center, Zomboss has an organization titled NAZA which is an abbreviation for "Noseless Army of Zombie Astronauts". A reference of NASA (National Aeronautics and Space Administration).
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Zombies (Shooter games)
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