Plants vs. Zombies Wiki
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The '''Zombies''' are a group of characters in ''[[Plants vs. Zombies: Garden Warfare]]''. The goal of the game is to take over the garden, get vanquishes, steal Tacos, or set Gnome Bombs depending on the game mode. There are four playable zombie classes, [[Foot Soldier]], [[Engineer]], [[Scientist]], and [[All-Star]].
 
The '''Zombies''' are a group of characters in ''[[Plants vs. Zombies: Garden Warfare]]''. The goal of the game is to take over the garden, get vanquishes, steal Tacos, or set Gnome Bombs depending on the game mode. There are four playable zombie classes, [[Foot Soldier]], [[Engineer]], [[Scientist]], and [[All-Star]].
 
==Role==
 
==Role==
The Zombies serve as one of the two playable factions present, alongside the [[Plants (PvZ: GW)|plants]]. They are playable in [[Team Vanquish]] and [[Gardens & Graveyards]], but in [[Garden Ops]], normal non-playable zombies are present over the playable variations.
+
The zombies serve as one of the two playable factions present, alongside the [[Plants (PvZ: GW)|plants]]. They are playable in [[Team Vanquish]] and [[Gardens & Graveyards]], but in [[Garden Ops]], normal non-playable zombies are present over the playable variations.
   
 
In Gardens & Graveyards and Taco Bandits, NPC zombies can be summoned during the fight to help [[Vanquish]] the plants, and are refilled with Sticker Packs purchased from the [[Sticker Shop]].
 
In Gardens & Graveyards and Taco Bandits, NPC zombies can be summoned during the fight to help [[Vanquish]] the plants, and are refilled with Sticker Packs purchased from the [[Sticker Shop]].
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! scope="col" style="text-align:center;" |Variants
 
! scope="col" style="text-align:center;" |Variants
 
! scope="col" style="text-align:center;" |Primary Weapon
 
! scope="col" style="text-align:center;" |Primary Weapon
! scope="col" style="text-align:center;" |Primary Weapon Damage
+
! scope="col" style="text-align:center;" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
 
! scope="col" style="text-align:center;" |Abilities
 
! scope="col" style="text-align:center;" |Abilities
 
! scope="col" style="text-align:center;" |Classic FPS class
 
! scope="col" style="text-align:center;" |Classic FPS class
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Foot Soldier]]
 
! scope="row" style="text-align:center;" |[[Foot Soldier]]
| style="text-align:center;" |[[File:FootZoldierZombie.png|100px]]
+
| style="text-align:center;" |[[File:Foot SoldierGW1.png]]
 
| style="text-align:center;" |[[File:FootSoldierUpgrade.png|thumb|175px]]
 
| style="text-align:center;" |[[File:FootSoldierUpgrade.png|thumb|175px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
| style="text-align:center;" |[[Camo Ranger]]<br />[[Super Commando]]<br />[[General Supremo]]<br />[[Tank Commander]]<br />[[Arctic Trooper]]<br />[[Sky Trooper]]<br />[[Centurion]]
+
| style="text-align:center;" |[[Camo Ranger]]<br>[[Super Commando]]<br>[[General Supremo]]<br>[[Tank Commander]]<br>[[Arctic Trooper]]<br>[[Sky Trooper]]<br>[[Centurion]]
 
| style="text-align:center;" |Z-1 Assault Blaster
 
| style="text-align:center;" |Z-1 Assault Blaster
| style="text-align:center;" |4-8 (impact damage, based on distance)
+
| style="text-align:center;" |4-8 (impact damage)<br>5-9 (critical damage)
 
| style="text-align:center;" |[[ZPG]]<br>[[Rocket Jump]]<br>[[Zombie Stink Cloud]]<br>[[Multi-Rocket]]<br>[[Rocket Leap]]<br>[[Super Stink Cloud]]
 
| style="text-align:center;" |Soldier class
   
5-9 (critical damage, based on distance)
 
 
| style="text-align:center;" |[[ZPG]]<br />[[Rocket Jump]]<br />[[Zombie Stink Cloud]]<br />[[Multi-Rocket]]<br />[[Rocket Leap]]<br />[[Super Stink Cloud]]
 
 
| style="text-align:center;" |Soldier class
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Engineer]]
 
! scope="row" style="text-align:center;" |[[Engineer]]
| style="text-align:center;" |[[File:EngineerZombie.png|100px]]
+
| style="text-align:center;" |[[File:EngineerGW1.png]]
 
| style="text-align:center;" |[[File:EngineerUpgrade.png|thumb|175px]]
 
| style="text-align:center;" |[[File:EngineerUpgrade.png|thumb|175px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
| style="text-align:center;" |[[Welder]]<br />[[Painter]]<br />[[Mechanic]]<br />[[Electrician]]<br />[[Plumber]]<br />[[Landscaper]]<br />[[Sanitation Expert]]
+
| style="text-align:center;" |[[Welder]]<br>[[Painter]]<br>[[Mechanic]]<br>[[Electrician]]<br>[[Plumber]]<br>[[Landscaper]]<br>[[Sanitation Expert]]
 
| style="text-align:center;" |Concrete Launcher
 
| style="text-align:center;" |Concrete Launcher
| style="text-align:center;" |35-36 (impact/critical damage)
+
| style="text-align:center;" |35-36 (impact/critical damage)<br>10-20 (splash damage)
 
| style="text-align:center;" |[[Sonic Grenade]]<br>[[Zombot Drone]]<br>[[Jackhammer]]<br>[[Proximity Sonic Mine]]<br>[[Rocket Drone]]<br>[[Turbo Jackhammer]]
 
| style="text-align:center;" |Support class
   
10-20 (splash damage)
 
 
| style="text-align:center;" |[[Sonic Grenade]]<br />[[Zombot Drone]]<br />[[Jackhammer]]<br />[[Proximity Sonic Mine]]<br />[[Rocket Drone]]<br />[[Turbo Jackhammer]]
 
| style="text-align:center;" |Sniper class
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Scientist]]
 
! scope="row" style="text-align:center;" |[[Scientist]]
| style="text-align:center;" |[[File:ScientistZombie.png|100px]]
+
| style="text-align:center;" |[[File:ScientistGW1.png]]
 
| style="text-align:center;" |[[File:ScientistUpgrade.png|thumb|175px]]
 
| style="text-align:center;" |[[File:ScientistUpgrade.png|thumb|175px]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |
 
| style="text-align:center;" |
[[Chemist]]<br />[[Physicist]]<br />[[Dr. Toxic]]<br />[[Astronaut]]<br />[[Marine Biologist]]<br />[[Archaeologist]]<br />[[Dr. Chester]]<br />[[Paleontologist]]
+
[[Chemist]]<br>[[Physicist]]<br>[[Dr. Toxic]]<br>[[Astronaut]]<br>[[Marine Biologist]]<br>[[Archaeologist]]<br>[[Dr. Chester]]<br>[[Paleontologist]]
 
| style="text-align:center;" |Goo Blaster
 
| style="text-align:center;" |Goo Blaster
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |[[Sticky Explody Ball]]<br>[[Warp]]<br>[[Zombie Heal Station]]<br>[[Mega Heal Bomb]]<br>[[Energy Warp]]<br>[[Armored Heal Station]]<br>[[Sticky Cheetah Ball]]<br>[[Cheetah Heal Station]]
 
| style="text-align:center;" |Healer class
   
| style="text-align:center;" |
 
[[Sticky Explody Ball]]<br />[[Warp]]<br />[[Zombie Heal Station]]<br />[[Mega Heal Bomb]]<br />[[Energy Warp]]<br />[[Armored Heal Station]]<br />[[Sticky Cheetah Ball]]<br />[[Cheetah Heal Station]]
 
| style="text-align:center;" |Healer class
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[All-Star]]
 
! scope="row" style="text-align:center;" |[[All-Star]]
| style="text-align:center;" |[[File:AllStarZombie.png|100px]]
+
| style="text-align:center;" |[[File:All-StarGW1.png]]
 
| style="text-align:center;" |[[File:All-StarUpgrade.png|thumb|175px]]
 
| style="text-align:center;" |[[File:All-StarUpgrade.png|thumb|175px]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
| style="text-align:center;" |[[Baseball Star]]<br />[[Rugby Star]]<br />[[Hockey Star]]<br />[[Cricket Star]]<br />[[Goalie Star]]<br />[[Wrestling Star]]<br />[[Golf Star]]
+
| style="text-align:center;" |[[Baseball Star]]<br>[[Rugby Star]]<br>[[Hockey Star]]<br>[[Cricket Star]]<br>[[Goalie Star]]<br>[[Wrestling Star]]<br>[[Golf Star]]
 
| style="text-align:center;" |Football Cannon
 
| style="text-align:center;" |Football Cannon
| style="text-align:center;" |3-9 (impact damage, based on distance)
+
| style="text-align:center;" |3-9 (impact damage)<br>3-10 (critical damage)
 
| style="text-align:center;" |[[Imp Punt]]<br>[[Sprint Tackle]]<br>[[Dummy Shield]]<br>[[Long Bomb]]<br>[[Ultra Tackle]]<br>[[Shield Decoy]]
 
| style="text-align:center;" |Tank class
   
3-10 (critical damage, based on distance)
 
 
| style="text-align:center;" |[[Imp Punt]]<br />[[Sprint Tackle]]<br />[[Dummy Shield]]<br />[[Long Bomb]]<br />[[Ultra Tackle]]<br />[[Shield Decoy]]
 
| style="text-align:center;" |Tank class
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Dr. Zomboss]]
 
! scope="row" style="text-align:center;" |[[Dr. Zomboss]]
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| style="text-align:center;" |None
 
| style="text-align:center;" |None
 
| style="text-align:center;" |N/A
 
| style="text-align:center;" |N/A
| style="text-align:center;" |[[Superb Zomboss Radar]]<br />[[Zomboss Healing Station]]<br />[[Cone Strike]]<br />[[Reviving Brainz BBQ]]
+
| style="text-align:center;" |[[Superb Zomboss Radar]]<br>[[Zomboss Healing Station]]<br>[[Cone Strike]]<br>[[Reviving Brainz BBQ]]
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
Boss class
 
Boss class
 
|}
 
|}
  +
<small>*exact damage varies depending on distance</small>
  +
 
==Variants==
 
==Variants==
 
Each Playable Character class has six variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the [[Sticker Shop]]. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant.
 
Each Playable Character class has six variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the [[Sticker Shop]]. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant.
Line 95: Line 89:
 
! scope="col" style="text-align:center;" |[[Health]]
 
! scope="col" style="text-align:center;" |[[Health]]
 
! scope="col" style="text-align:center;" |Primary Weapon
 
! scope="col" style="text-align:center;" |Primary Weapon
! scope="col" style="text-align:center;" |Primary Weapon Damage
+
! scope="col" style="text-align:center;" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Camo Ranger]]
 
! scope="row" style="text-align:center;" |[[Camo Ranger]]
| style="text-align:center;" |[[File:420x-1- (1).jpg|100px]]
+
| style="text-align:center;" |[[File:Camo RangerGW1.png]]
 
| style="text-align:center;" |[[File:CamoRangerUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:CamoRangerUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Camo Surprise
 
| style="text-align:center;" |Camo Surprise
| style="text-align:center;" |12-16 (impact damage, based on distance)
+
| style="text-align:center;" |12-16 (impact damage)<br>12-19 (critical damage)
 
12-19 (critical damage, based on distance)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Super Commando]]
 
! scope="row" style="text-align:center;" |[[Super Commando]]
| style="text-align:center;" |[[File:SuperCommandoZombi.png|100px]]
+
| style="text-align:center;" |[[File:Super CommandoGW1.png]]
 
| style="text-align:center;" |[[File:SuperCommandoUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:SuperCommandoUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Z4 Crossbow
 
| style="text-align:center;" |Z4 Crossbow
| style="text-align:center;" |
+
| style="text-align:center;" |12-18 (impact damage)<br>12-22 (critical damage)
12-18 (impact damage)
 
   
12-22 (critical damage)
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[General Supremo]]
 
! scope="row" style="text-align:center;" |[[General Supremo]]
| style="text-align:center;" |[[File:420x-1- (2).jpg|100px]]
+
| style="text-align:center;" |[[File:General SupremoGW1.png]]
 
| style="text-align:center;" |[[File:GeneralSupremeUpgrage.png|200px]]
 
| style="text-align:center;" |[[File:GeneralSupremeUpgrage.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Golden Gatling
 
| style="text-align:center;" |Golden Gatling
| style="text-align:center;" |3-4 (impact damage, based on distance)
+
| style="text-align:center;" |3-4 (impact damage)<br>3-5 (critical damage)
 
3-5 (critical damage, based on distance)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Tank Commander]]
 
! scope="row" style="text-align:center;" |[[Tank Commander]]
| style="text-align:center;" |[[File:420x-1- (3).jpg|100px]]
+
| style="text-align:center;" |[[File:Tank CommanderGW1.png]]
 
| style="text-align:center;" |[[File:TankCommanderUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:TankCommanderUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Mega Cannon
 
| style="text-align:center;" |Mega Cannon
| style="text-align:center;" |20 to 70
+
| style="text-align:center;" |20 to 70<br>1-20 (splash damage)
 
1-20 (splash damage)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Arctic Trooper]]
 
! scope="row" style="text-align:center;" |[[Arctic Trooper]]
| style="text-align:center;" |[[File:ArcticTrooper.png|100px]]
+
| style="text-align:center;" |[[File:Arctic TrooperGW1.png]]
 
| style="text-align:center;" |[[File:ArcticTrooperUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:ArcticTrooperUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Frozen Z-1 Assault Blaster
 
| style="text-align:center;" |Frozen Z-1 Assault Blaster
| style="text-align:center;" |
+
| style="text-align:center;" |3-7 (impact damage)<br>4-8 (critical damage)
3-7 (impact damage, based on distance)
 
   
4-8 (critical damage, based on distance)
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Sky Trooper]]
 
! scope="row" style="text-align:center;" |[[Sky Trooper]]
| style="text-align:center;" |[[File:Sky.png|100px]]
+
| style="text-align:center;" |[[File:Sky TrooperGW1.png]]
 
| style="text-align:center;" |[[File:SkyTrooperUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:SkyTrooperUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Danger Zone
 
| style="text-align:center;" |Danger Zone
| style="text-align:center;" |
+
| style="text-align:center;" |3-7 (impact damage)<br>4-8 (critical damage)
3-7 (impact damage, based on distance)
 
   
4-8 (critical damage, based on distance)
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Centurion]]
 
! scope="row" style="text-align:center;" |[[Centurion]]
| style="text-align:center;" |[[File:Centurion.png|100px]]
+
| style="text-align:center;" |[[File:CenturionGW1.png]]
 
| style="text-align:center;" |[[File:CenturionUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:CenturionUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Flame Bolt
 
| style="text-align:center;" |Flame Bolt
| style="text-align:center;" |
+
| style="text-align:center;" |8-14 (impact damage)<br>8-17 (critical damage)<br>5 (fire damage per second)
 
|}
8-14 (impact damage, based on distance)
 
  +
<small>*exact damage varies depending on distance</small>
   
8-17 (critical damage, based on distance)
 
 
5 (fire damage per second)
 
|}
 
   
 
===[[Engineer]]===
 
===[[Engineer]]===
Line 178: Line 157:
 
! scope="col" style="text-align:center;" |Health
 
! scope="col" style="text-align:center;" |Health
 
! scope="col" style="text-align:center;" |Primary Weapon
 
! scope="col" style="text-align:center;" |Primary Weapon
! scope="col" style="text-align:center;" |Primary Weapon Damage
+
! scope="col" style="text-align:center;" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Welder]]
 
! scope="row" style="text-align:center;" |[[Welder]]
| style="text-align:center;" |[[File:Welder.png|100px]]
+
| style="text-align:center;" |[[File:WelderGW1.png]]
 
| style="text-align:center;" |[[File:WelderUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:WelderUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Welding Blaster
 
| style="text-align:center;" |Welding Blaster
| style="text-align:center;" |16-26 (impact/critical damage)
+
| style="text-align:center;" |16-26 (impact/critical damage)<br>10 (splash damage)<br>5 (fire damage per second)
10 (splash damage)
 
 
5 (fire damage per second)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Painter]]
 
! scope="row" style="text-align:center;" |[[Painter]]
| style="text-align:center;" |[[File:Painter.png|100px]]
+
| style="text-align:center;" |[[File:PainterGW1.png]]
 
| style="text-align:center;" |[[File:PainterUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:PainterUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Paint Crossbow
 
| style="text-align:center;" |Paint Crossbow
| style="text-align:center;" |26-48 (impact/critical damage)
+
| style="text-align:center;" |26-48 (impact/critical damage)<br>5-10 (splash damage)
 
5-10 (splash damage, based on distance)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Mechanic]]
 
! scope="row" style="text-align:center;" |[[Mechanic]]
| style="text-align:center;" |[[File:Mechanic.png|100px]]
+
| style="text-align:center;" |[[File:MechanicGW1.png]]
 
| style="text-align:center;" |[[File:MechanicUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:MechanicUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Air Gun
 
| style="text-align:center;" |Air Gun
| style="text-align:center;" |4-7 (impact damage, based on distance)
+
| style="text-align:center;" |4-7 (impact damage)<br>5-9 (critical damage)
 
5-9 (critical damage, based on distance)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Electrician]]
 
! scope="row" style="text-align:center;" |[[Electrician]]
| style="text-align:center;" |[[File:Electrician.png|100px]]
+
| style="text-align:center;" |[[File:ElectricianGW1.png]]
 
| style="text-align:center;" |[[File:ElectricianUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:ElectricianUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Volt-O-Blaster
 
| style="text-align:center;" |Volt-O-Blaster
| style="text-align:center;" |27-37 (impact/critical damage)
+
| style="text-align:center;" |27-37 (impact/critical damage)<br>10 (splash damage)<br>5-10 (electric splash)
 
10 (splash damage)
 
 
5-10 (electric splash)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Plumber]]
 
! scope="row" style="text-align:center;" |[[Plumber]]
| style="text-align:center;" |[[File:Plumber.png|100px]]
+
| style="text-align:center;" |[[File:PlumberGW1.png]]
 
| style="text-align:center;" |[[File:PlumberUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:PlumberUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Plunge Shot
 
| style="text-align:center;" |Plunge Shot
| style="text-align:center;" |35-36 (impact/critical damage)
+
| style="text-align:center;" |35-36 (impact/critical damage)<br>25 (splash damage)
 
25 (splash damage)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Landscaper]]
 
! scope="row" style="text-align:center;" |[[Landscaper]]
| style="text-align:center;" |[[File:Landscaper.png|100px]]
+
| style="text-align:center;" |[[File:LandscaperGW1.png]]
 
| style="text-align:center;" |[[File:LandscaperUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:LandscaperUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Weed Buster
 
| style="text-align:center;" |Weed Buster
| style="text-align:center;" |20-34 (impact/critical damage)
+
| style="text-align:center;" |20-34 (impact/critical damage)<br>10 (splash damage)
 
10 (splash damage)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Sanitation Expert]]
 
! scope="row" style="text-align:center;" |[[Sanitation Expert]]
| style="text-align:center;" |[[File:SanitationExpert.png|100px]]
+
| style="text-align:center;" |[[File:Sanitation ExpertGW1.png]]
 
| style="text-align:center;" |[[File:SanitationExpertUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:SanitationExpertUpgrade.png|200px]]
 
| style="text-align:center;" |125
 
| style="text-align:center;" |125
 
| style="text-align:center;" |Toxic Trash
 
| style="text-align:center;" |Toxic Trash
| style="text-align:center;" |35-40 (impact/critical damage)
+
| style="text-align:center;" |35-40 (impact/critical damage)<br>15 (splash damage)<br>2 (toxic damage per second or being close to enemy)
 
|}
  +
<small>*exact damage varies depending on distance</small>
   
15 (splash damage)
 
 
2 (toxic damage per second or being close to enemy)
 
|}
 
   
 
===[[Scientist]]===
 
===[[Scientist]]===
Line 263: Line 225:
 
! scope="col" style="text-align:center;" |[[Health]]
 
! scope="col" style="text-align:center;" |[[Health]]
 
! scope="col" style="text-align:center;" |Primary Weapon
 
! scope="col" style="text-align:center;" |Primary Weapon
! scope="col" style="text-align:center;" |Primary Weapon Damage
+
! scope="col" style="text-align:center;" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Chemist]]
 
! scope="row" style="text-align:center;" |[[Chemist]]
| style="text-align:center;" |[[File:Download-0.jpg|145x145px]]
+
| style="text-align:center;" |[[File:ChemistGW1.png]]
 
| style="text-align:center;" |[[File:ChemistUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:ChemistUpgrade.png|200px]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
Line 273: Line 235:
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Physicist]]
 
! scope="row" style="text-align:center;" |[[Physicist]]
| style="text-align:center;" |[[File:02..jpg|156x156px]]
+
| style="text-align:center;" |[[File:PhysicistGW1.png]]
 
| style="text-align:center;" |[[File:PhysicistUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:PhysicistUpgrade.png|200px]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |EMP Frazzle Launcher
 
| style="text-align:center;" |EMP Frazzle Launcher
| style="text-align:center;" |18-30 (impact damage, based on distance)
+
| style="text-align:center;" |18-30 (impact damage)<br>30-90 (critical damage)<br>5-10 (electric splash)
 
30-90 (critical damage, based on distance)
 
 
5-10 (electric splash)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Dr. Toxic]]
 
! scope="row" style="text-align:center;" |[[Dr. Toxic]]
| style="text-align:center;" |[[File:03..jpg|145x145px]]
+
| style="text-align:center;" |[[File:Dr. ToxicGW1.png]]
 
| style="text-align:center;" |[[File:DrToxicUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:DrToxicUpgrade.png|200px]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Radiation Blaster
 
| style="text-align:center;" |Radiation Blaster
| style="text-align:center;" |12-16 (impact damage, based on distance)
+
| style="text-align:center;" |12-16 (impact damage)<br>21-25 (critical damage)<br>2 (toxic damage per second or being close to enemy)
21-25 (critical damage, based on distance)
 
 
2 (toxic damage per second or being close to enemy)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Astronaut]]
 
! scope="row" style="text-align:center;" |[[Astronaut]]
| style="text-align:center;" |[[File:04..jpg|120x120px]]
+
| style="text-align:center;" |[[File:AstronautGW1.png]]
 
| style="text-align:center;" |[[File:AstronautUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:AstronautUpgrade.png|200px]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Moon Rock Launcher
 
| style="text-align:center;" |Moon Rock Launcher
| style="text-align:center;" |17- 18 (impact damage, based on distance)
+
| style="text-align:center;" |17- 18 (impact damage)<br>19-22 (critical damage)
 
19-22 (critical damage, based on distance)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Marine Biologist]]
 
! scope="row" style="text-align:center;" |[[Marine Biologist]]
| style="text-align:center;" |[[File:Marine Biologist.jpg|137x137px]]
+
| style="text-align:center;" |[[File:Marine BiologistGW1.png]]
 
| style="text-align:center;" |[[File:MarineBiologistUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:MarineBiologistUpgrade.png|200px]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Dolphin Blaster
 
| style="text-align:center;" |Dolphin Blaster
| style="text-align:center;" |10-30 (impact damage, based on distance)
+
| style="text-align:center;" |10-30 (impact damage)<br>20-60 (critical damage)
 
20-60 (critical damage, based on distance)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Archaeologist]]
 
! scope="row" style="text-align:center;" |[[Archaeologist]]
| style="text-align:center;" |[[File:Archaeologist.png|100px]]
+
| style="text-align:center;" |[[File:ArchaeologistGW1.png]]
 
| style="text-align:center;" |[[File:ArchaeologistUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:ArchaeologistUpgrade.png|200px]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Excavator
 
| style="text-align:center;" |Excavator
| style="text-align:center;" |8-15 (impact damage, based on distance)
+
| style="text-align:center;" |8-15 (impact damage)<br>9-34 (critical damage)
 
9-34 (critical damage, based on distance)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Dr. Chester]]
 
! scope="row" style="text-align:center;" |[[Dr. Chester]]
| style="text-align:center;" |[[File:DrChesta.PNG|100px]]
+
| style="text-align:center;" |[[File:Dr. ChesterGW1.png]]
 
| style="text-align:center;" |[[File:Dr.ChesterUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:Dr.ChesterUpgrade.png|200px]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Cheese Blaster
 
| style="text-align:center;" |Cheese Blaster
| style="text-align:center;" |25 (impact damage)
+
| style="text-align:center;" |25 (impact damage)<br>25 (critical damage)
 
25 (critical damage)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Paleontologist]]
 
! scope="row" style="text-align:center;" |[[Paleontologist]]
| style="text-align:center;" |[[File:Paleontologist.png|100px]]
+
| style="text-align:center;" |[[File:PaleontologistGW1.png]]
 
| style="text-align:center;" |[[File:PaleontologistUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:PaleontologistUpgrade.png|200px]]
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
| style="text-align:center;" |Dino Blaster
 
| style="text-align:center;" |Dino Blaster
| style="text-align:center;" |6-20 (impact damage, based on distance)
+
| style="text-align:center;" |6-20 (impact damage)<br>7-67 (critical damage)<br>5 (fire damage per second)
 
|}
  +
<small>*exact damage varies depending on distance</small>
   
7-67 (critical damage, based on distance)
 
   
5 (fire damage per second)
 
|}
 
 
===[[All-Star]]===
 
===[[All-Star]]===
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%; height: 100%;"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%; height: 100%;"
Line 354: Line 300:
 
! scope="col" style="text-align:center;" |[[Health]]
 
! scope="col" style="text-align:center;" |[[Health]]
 
! scope="col" style="text-align:center;" |Primary Weapon
 
! scope="col" style="text-align:center;" |Primary Weapon
! scope="col" style="text-align:center;" |Primary Weapon Damage
+
! scope="col" style="text-align:center;" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Baseball Star]]
 
! scope="row" style="text-align:center;" |[[Baseball Star]]
| style="text-align:center;" |[[File:Baseball.png|100px]]
+
| style="text-align:center;" |[[File:Baseball StarGW1.png]]
 
| style="text-align:center;" |[[File:BaseballStarUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:BaseballStarUpgrade.png|200px]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Baseball Cannon
 
| style="text-align:center;" |Baseball Cannon
| style="text-align:center;" |2-6 (impact damage, based on distance)
+
| style="text-align:center;" |2-6 (impact damage)<br>3-7 (critical damage)
 
3-7 (critical damage, based on distance)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Rugby Star]]
 
! scope="row" style="text-align:center;" |[[Rugby Star]]
| style="text-align:center;" |[[File:Rugby.png|100px]]
+
| style="text-align:center;" |[[File:Rugby StarGW1.png]]
 
| style="text-align:center;" |[[File:RugbyStarUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:RugbyStarUpgrade.png|200px]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Rapid Fire Rugby Launcher
 
| style="text-align:center;" |Rapid Fire Rugby Launcher
| style="text-align:center;" |4-10 (impact/critical damage, based on distance)
+
| style="text-align:center;" |4-10 (impact/critical damage)<br>3 (splash damage)
 
3 (splash damage)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Hockey Star]]
 
! scope="row" style="text-align:center;" |[[Hockey Star]]
| style="text-align:center;" |[[File:Hockey.png|100px]]
+
| style="text-align:center;" |[[File:Hockey StarGW1.png]]
 
| style="text-align:center;" |[[File:HockyStarUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:HockyStarUpgrade.png|200px]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Stinky Glove Launcher
 
| style="text-align:center;" |Stinky Glove Launcher
| style="text-align:center;" |2-4 (impact damage, based on distance)
+
| style="text-align:center;" |2-4 (impact damage)<br>2-5 (critical damage)
 
2-5 (critical damage, based on distance)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Cricket Star]]
 
! scope="row" style="text-align:center;" |[[Cricket Star]]
| style="text-align:center;" |[[File:Cricket.png|100px]]
+
| style="text-align:center;" |[[File:Cricket StarGW1.png]]
 
| style="text-align:center;" |[[File:CricketStarUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:CricketStarUpgrade.png|200px]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Flaming Cricket Blaster
 
| style="text-align:center;" |Flaming Cricket Blaster
| style="text-align:center;" |3-6 (impact damage, based on distance)
+
| style="text-align:center;" |3-6 (impact damage)<br>3-7 (critical damage)<br>5 (fire damage per second)
3-7 (critical damage, based on distance)
 
 
5 (fire damage per second)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Goalie Star]]
 
! scope="row" style="text-align:center;" |[[Goalie Star]]
| style="text-align:center;" |[[File:Goalie.png|100px]]
+
| style="text-align:center;" |[[File:Goalie StarGW1.png]]
 
| style="text-align:center;" |[[File:GoalieStarUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:GoalieStarUpgrade.png|200px]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Ice Puck Cannon
 
| style="text-align:center;" |Ice Puck Cannon
| style="text-align:center;" |2-5 (impact damage, based on distance)
+
| style="text-align:center;" |2-5 (impact damage)<br>3-6 (critical damage)
 
3-6 (critical damage, based on distance)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Wrestling Star]]
 
! scope="row" style="text-align:center;" |[[Wrestling Star]]
| style="text-align:center;" |[[File:Wrestling.png|100px]]
+
| style="text-align:center;" |[[File:Wrestling StarGW1.png]]
 
| style="text-align:center;" |[[File:WrestlingStarUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:WrestlingStarUpgrade.png|200px]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Piledriver
 
| style="text-align:center;" |Piledriver
| style="text-align:center;" |6-14 (impact damage, based on distance)
+
| style="text-align:center;" |6-14 (impact damage)<br>6-17 (critical damage)
 
6-17 (critical damage, based on distance)
 
   
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Golf Star]]
 
! scope="row" style="text-align:center;" |[[Golf Star]]
| style="text-align:center;" |[[File:GolfStar.png|100px]]
+
| style="text-align:center;" |[[File:Golf StarGW1.png]]
 
| style="text-align:center;" |[[File:GolfStarUpgrade.png|200px]]
 
| style="text-align:center;" |[[File:GolfStarUpgrade.png|200px]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |Golf Cannon
 
| style="text-align:center;" |Golf Cannon
| style="text-align:center;" |3-5 (impact damage,based on distance)
+
| style="text-align:center;" |3-5 (impact damage)<br>3-6 (critical damage)
 
3-6 (critical damage, based on distance)
 
 
|}
 
|}
  +
<small>*exact damage varies depending on distance</small>
  +
   
 
==Ability zombies==
 
==Ability zombies==
Line 455: Line 388:
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%; height: 100%;"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%; height: 100%;"
 
|-
 
|-
! scope="row" style="text-align:center;" |[[Zombies (PvZ: GW)|Zombie]]
+
! scope="row" style="text-align:center;" |[[Zombies (Spawnable)|Zombie]]
 
! scope="col" style="text-align:center;" |Image
 
! scope="col" style="text-align:center;" |Image
 
|-
 
|-
Line 461: Line 394:
 
| style="text-align:center;" |[[File:Browncoat.png|100px]]
 
| style="text-align:center;" |[[File:Browncoat.png|100px]]
 
|-
 
|-
! scope="row" style="text-align:center;" |[[Conehead Zombie (PvZ: GW)|Conehead Zombie]]
+
! scope="row" style="text-align:center;" |[[Conehead Zombie (Spawnable)|Conehead Zombie]]
 
| style="text-align:center;" |[[File:Conehead_gw.png|100px]]
 
| style="text-align:center;" |[[File:Conehead_gw.png|100px]]
 
|-
 
|-
! scope="row" style="text-align:center;" |[[Buckethead Zombie (PvZ: GW)|Buckethead Zombie]]
+
! scope="row" style="text-align:center;" |[[Buckethead Zombie (Spawnable)|Buckethead Zombie]]
 
| style="text-align:center;" |[[File:Buckethead_gw.png|100px]]
 
| style="text-align:center;" |[[File:Buckethead_gw.png|100px]]
 
|-
 
|-
! scope="row" style="text-align:center;" |[[Flag Zombie (PvZ: GW)|Flag Zombie]]
+
! scope="row" style="text-align:center;" |[[Flag Zombie (Spawnable)|Flag Zombie]]
 
| style="text-align:center;" |[[File:Flag_gw.png|100px]]
 
| style="text-align:center;" |[[File:Flag_gw.png|100px]]
 
|-
 
|-
! scope="row" style="text-align:center;" |[[Newspaper Zombie (PvZ: GW)|Newspaper Zombie]]
+
! scope="row" style="text-align:center;" |[[Newspaper Zombie (Spawnable)|Newspaper Zombie]]
 
| style="text-align:center;" |[[File:Hmb.png|100px]]
 
| style="text-align:center;" |[[File:Hmb.png|100px]]
 
|-
 
|-
! scope="row" style="text-align:center;" |[[Screen Door Zombie (PvZ: GW)|Screen Door Zombie]]
+
! scope="row" style="text-align:center;" |[[Screen Door Zombie (Spawnable)|Screen Door Zombie]]
 
| style="text-align:center;" |[[File:Screen.png|100px]]
 
| style="text-align:center;" |[[File:Screen.png|100px]]
 
|-
 
|-
Line 499: Line 432:
 
[[File:Heal_Zombie.png|100px]]
 
[[File:Heal_Zombie.png|100px]]
 
|-
 
|-
! scope="row" style="text-align:center;" |[[Backup Dancer (PvZ: GW)|Backup Dancer]]
+
! scope="row" style="text-align:center;" |[[Backup Dancer (Spawnable)|Backup Dancer]]
 
| style="text-align:center;" |[[File:Backup_Dancer_gw.png|100px]]
 
| style="text-align:center;" |[[File:Backup_Dancer_gw.png|100px]]
 
|-
 
|-
Line 535: Line 468:
 
| style="text-align:center;" |[[File:Gigag.png|100px]]
 
| style="text-align:center;" |[[File:Gigag.png|100px]]
 
|-
 
|-
! scope="row" style="text-align:center;" |[[Gargantuar (PvZ: GW)|Gargantuar]]*
+
! scope="row" style="text-align:center;" |[[Gargantuar (Boss)|Gargantuar]]*
 
| style="text-align:center;" |[[File:G.png|100px]]
 
| style="text-align:center;" |[[File:G.png|100px]]
 
|-
 
|-
Line 546: Line 479:
 
! scope="row" style="text-align:center;" |[[Giga Imp]]
 
! scope="row" style="text-align:center;" |[[Giga Imp]]
 
| style="text-align:center;" |[[File:Giga-imp.png|100px]]
 
| style="text-align:center;" |[[File:Giga-imp.png|100px]]
|-
 
! scope="row" style="text-align:center;" |[[Imp (PvZ: GW)|Imp]]
 
| style="text-align:center;" |[[File:GW Gargantuar.png|250]]
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |Pirate Zombie
 
! scope="row" style="text-align:center;" |Pirate Zombie
Line 568: Line 498:
 
| style="text-align:center;" |[[File:Zombomb.jpg|220x220px]]
 
| style="text-align:center;" |[[File:Zombomb.jpg|220x220px]]
 
|-
 
|-
! scope="row" style="text-align:center;" |[[Treasure Yeti (PvZ: GW)|Treasure Yeti]]*
+
! scope="row" style="text-align:center;" |[[Treasure Yeti (Boss)|Treasure Yeti]]*
 
| style="text-align:center;" |[[File:Treasureyeti1.png|100px]]
 
| style="text-align:center;" |[[File:Treasureyeti1.png|100px]]
 
|-
 
|-
Line 588: Line 518:
 
! scope="row" style="text-align:center;" |Zombot Turret Mark III
 
! scope="row" style="text-align:center;" |Zombot Turret Mark III
 
| style="text-align:center;" |[[File:Rocket_Turret.png|100px]]
 
| style="text-align:center;" |[[File:Rocket_Turret.png|100px]]
 
|-
 
! scope="row" style="text-align:center;" |[[Superb Zomboss Radar]]
  +
| style="text-align:center;" |[[File:Superb Zomboss Radar 19.png|100px]]
  +
|-
  +
! scope="row" style="text-align:center;" |[[Reviving Brainz BBQ]]
  +
| style="text-align:center;" |[[File:Reviving Brainz BBQ 16.png|100px]]
  +
|-
 
! scope="row" style="text-align:center;" |[[Cone Strike]]
 
| style="text-align:center;" |[[File:Cone Strike 2.png|100px]]
  +
|-
  +
! scope="row" style="text-align:center;" |[[Zomboss Healing Station]]
  +
| style="text-align:center;" |[[File:Zomboss Heal Station 2.png|100px]]
 
|}
 
|}
  +
{{GardenWarfare Zombies}}
 
  +
==See also==
[[Category:Zombies| ]]
 
  +
*[[Plants (PvZ: GW)|Plants]]
  +
  +
{{Zombies/Shooters}}
 
[[pl:Zombies (Plants vs. Zombies: Garden Warfare)]]
 
[[Category:Zombies]]
 
[[Category:Plants vs. Zombies: Garden Warfare zombies| ]]
 
[[Category:Plants vs. Zombies: Garden Warfare zombies| ]]
[[Category:Plants vs. Zombies: Garden Warfare]]
 

Revision as of 06:21, 10 October 2019

For other uses, see zombies.
Zombiesplantsvszombiesgardenwarfare

The Zombies are a group of characters in Plants vs. Zombies: Garden Warfare. The goal of the game is to take over the garden, get vanquishes, steal Tacos, or set Gnome Bombs depending on the game mode. There are four playable zombie classes, Foot Soldier, Engineer, Scientist, and All-Star.

Role

The zombies serve as one of the two playable factions present, alongside the plants. They are playable in Team Vanquish and Gardens & Graveyards, but in Garden Ops, normal non-playable zombies are present over the playable variations.

In Gardens & Graveyards and Taco Bandits, NPC zombies can be summoned during the fight to help Vanquish the plants, and are refilled with Sticker Packs purchased from the Sticker Shop.

Playable zombies

There are four playable character classes. All four have different abilities with different perks to using them.

Zombie Image Weapon Upgrades Health Variants Primary Weapon Primary Weapon Damage* Abilities Classic FPS class
Foot Soldier Foot SoldierGW1
FootSoldierUpgrade
125 Camo Ranger
Super Commando
General Supremo
Tank Commander
Arctic Trooper
Sky Trooper
Centurion
Z-1 Assault Blaster 4-8 (impact damage)
5-9 (critical damage)
ZPG
Rocket Jump
Zombie Stink Cloud
Multi-Rocket
Rocket Leap
Super Stink Cloud
Soldier class
Engineer EngineerGW1
EngineerUpgrade
125 Welder
Painter
Mechanic
Electrician
Plumber
Landscaper
Sanitation Expert
Concrete Launcher 35-36 (impact/critical damage)
10-20 (splash damage)
Sonic Grenade
Zombot Drone
Jackhammer
Proximity Sonic Mine
Rocket Drone
Turbo Jackhammer
Support class
Scientist ScientistGW1
ScientistUpgrade
100

Chemist
Physicist
Dr. Toxic
Astronaut
Marine Biologist
Archaeologist
Dr. Chester
Paleontologist

Goo Blaster Sticky Explody Ball
Warp
Zombie Heal Station
Mega Heal Bomb
Energy Warp
Armored Heal Station
Sticky Cheetah Ball
Cheetah Heal Station
Healer class
All-Star All-StarGW1
All-StarUpgrade
200 Baseball Star
Rugby Star
Hockey Star
Cricket Star
Goalie Star
Wrestling Star
Golf Star
Football Cannon 3-9 (impact damage)
3-10 (critical damage)
Imp Punt
Sprint Tackle
Dummy Shield
Long Bomb
Ultra Tackle
Shield Decoy
Tank class
Dr. Zomboss File:Zomboss gw.png None 2000 None None N/A Superb Zomboss Radar
Zomboss Healing Station
Cone Strike
Reviving Brainz BBQ

Boss class

*exact damage varies depending on distance

Variants

Each Playable Character class has six variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant.

Foot Soldier

Zombie Image Weapon Upgrades Health Primary Weapon Primary Weapon Damage*
Camo Ranger Camo RangerGW1 CamoRangerUpgrade 125 Camo Surprise 12-16 (impact damage)
12-19 (critical damage)
Super Commando Super CommandoGW1 SuperCommandoUpgrade 125 Z4 Crossbow 12-18 (impact damage)
12-22 (critical damage)
General Supremo General SupremoGW1 GeneralSupremeUpgrage 125 Golden Gatling 3-4 (impact damage)
3-5 (critical damage)
Tank Commander Tank CommanderGW1 TankCommanderUpgrade 125 Mega Cannon 20 to 70
1-20 (splash damage)
Arctic Trooper Arctic TrooperGW1 ArcticTrooperUpgrade 125 Frozen Z-1 Assault Blaster 3-7 (impact damage)
4-8 (critical damage)
Sky Trooper Sky TrooperGW1 SkyTrooperUpgrade 125 Danger Zone 3-7 (impact damage)
4-8 (critical damage)
Centurion CenturionGW1 CenturionUpgrade 125 Flame Bolt 8-14 (impact damage)
8-17 (critical damage)
5 (fire damage per second)

*exact damage varies depending on distance


Engineer

Zombie Image Weapon Upgrades Health Primary Weapon Primary Weapon Damage*
Welder WelderGW1 WelderUpgrade 125 Welding Blaster 16-26 (impact/critical damage)
10 (splash damage)
5 (fire damage per second)
Painter PainterGW1 PainterUpgrade 125 Paint Crossbow 26-48 (impact/critical damage)
5-10 (splash damage)
Mechanic MechanicGW1 MechanicUpgrade 125 Air Gun 4-7 (impact damage)
5-9 (critical damage)
Electrician ElectricianGW1 ElectricianUpgrade 125 Volt-O-Blaster 27-37 (impact/critical damage)
10 (splash damage)
5-10 (electric splash)
Plumber PlumberGW1 PlumberUpgrade 125 Plunge Shot 35-36 (impact/critical damage)
25 (splash damage)
Landscaper LandscaperGW1 LandscaperUpgrade 125 Weed Buster 20-34 (impact/critical damage)
10 (splash damage)
Sanitation Expert Sanitation ExpertGW1 SanitationExpertUpgrade 125 Toxic Trash 35-40 (impact/critical damage)
15 (splash damage)
2 (toxic damage per second or being close to enemy)

*exact damage varies depending on distance


Scientist

Zombie Image Weapon Upgrades Health Primary Weapon Primary Weapon Damage*
Chemist ChemistGW1 ChemistUpgrade 100 Chemical Beaker Blaster 40
Physicist PhysicistGW1 PhysicistUpgrade 100 EMP Frazzle Launcher 18-30 (impact damage)
30-90 (critical damage)
5-10 (electric splash)
Dr. Toxic Dr. ToxicGW1 DrToxicUpgrade 100 Radiation Blaster 12-16 (impact damage)
21-25 (critical damage)
2 (toxic damage per second or being close to enemy)
Astronaut AstronautGW1 AstronautUpgrade 100 Moon Rock Launcher 17- 18 (impact damage)
19-22 (critical damage)
Marine Biologist Marine BiologistGW1 MarineBiologistUpgrade 100 Dolphin Blaster 10-30 (impact damage)
20-60 (critical damage)
Archaeologist ArchaeologistGW1 ArchaeologistUpgrade 100 Excavator 8-15 (impact damage)
9-34 (critical damage)
Dr. Chester Dr. ChesterGW1 Dr.ChesterUpgrade 100 Cheese Blaster 25 (impact damage)
25 (critical damage)
Paleontologist PaleontologistGW1 PaleontologistUpgrade 100 Dino Blaster 6-20 (impact damage)
7-67 (critical damage)
5 (fire damage per second)

*exact damage varies depending on distance


All-Star

Zombie Image Weapon Upgrades Health Primary Weapon Primary Weapon Damage*
Baseball Star Baseball StarGW1 BaseballStarUpgrade 200 Baseball Cannon 2-6 (impact damage)
3-7 (critical damage)
Rugby Star Rugby StarGW1 RugbyStarUpgrade 200 Rapid Fire Rugby Launcher 4-10 (impact/critical damage)
3 (splash damage)
Hockey Star Hockey StarGW1 HockyStarUpgrade 200 Stinky Glove Launcher 2-4 (impact damage)
2-5 (critical damage)
Cricket Star Cricket StarGW1 CricketStarUpgrade 200 Flaming Cricket Blaster 3-6 (impact damage)
3-7 (critical damage)
5 (fire damage per second)
Goalie Star Goalie StarGW1 GoalieStarUpgrade 200 Ice Puck Cannon 2-5 (impact damage)
3-6 (critical damage)
Wrestling Star Wrestling StarGW1 WrestlingStarUpgrade 200 Piledriver 6-14 (impact damage)
6-17 (critical damage)
Golf Star Golf StarGW1 GolfStarUpgrade 200 Golf Cannon 3-5 (impact damage)
3-6 (critical damage)

*exact damage varies depending on distance


Ability zombies

These zombies are the abilities of some playable characters.

Zombie Image Ability of
Zombot Drone File:Zombotdrone.png Engineer
Rocket Drone File:Rocketdrone.png Engineer
Imp Punt Imppunt All-Star
Long Bomb Longbomb All-Star

Spawnable zombies

There are 17 Spawnable Zombies that can be used. To summon a zombie, look for grave dirt piles. The spawnable zombies are used as assistance to fight against the plants in Gardens & Graveyards. Each are considered consumables that once used can not be picked back up. Spawnable Zombies can only be obtained by purchasing sticker packs with in-game coins.

Zombie Image
Browncoat Zombie Browncoat
Conehead Zombie File:Conehead gw.png
Buckethead Zombie Buckethead gw
Flag Zombie File:Flag gw.png
Newspaper Zombie Hmb
Screen Door Zombie File:Screen.png
Exploding Imp File:Imp gw.png
Coffin Zombie File:Coffin.png
Outhouse Zombie File:Outhouse.png
Map Pirate File:Map.png
Barrel Pirate File:Barrel.png
Vampire Zombie

Vampire Zombie

Heal Zombie

Heal Zombie

Backup Dancer Backup Dancer gw
Yeti Imp Yeti Imp
Pumpkin Browncoat* File:Pumpkin Browncoat 2.png
Turkey Browncoat* Turkey Browncoat
Holiday Browncoat* Holiday Browncoat
  • A * Indicates that this zombies can only be obtained on its holiday but can be spawned anytime in the year.

Garden Ops zombies

These zombies only appear in Garden Ops mode.

Note: a * indicates that this zombie is a boss.

 
Zombie Image
Blitzer Berserky
Disco Zombie* File:Dz.png
Giga Gargantuar* Gigag
Gargantuar* File:G.png
Yeti Zombie* Yeti1
Chieftain Chieftain
Giga Imp Giga-imp
Pirate Zombie File:Pza.png
Conehead Pirate File:Pz.png
Buckethead Pirate File:Bhpz.png
Screen Door Pirate File:Sdzp.png
Imp Pirate Imp pirate
Zombomb* Zombomb
Treasure Yeti* Treasureyeti1
Baron von Bats* Vampire1

Other zombies

Zombie Image
Zombot Turret Mark I File:Mark I.png
Zombot Turret Mark II Zt2
Zombot Turret Mark III Rocket Turret
Superb Zomboss Radar Superb Zomboss Radar 19
Reviving Brainz BBQ Reviving Brainz BBQ 16
Cone Strike Cone Strike 2
Zomboss Healing Station Zomboss Heal Station 2

See also

V · E
Zombies (Shooter games)
Plants vs. Zombies: Garden Warfare zombies
Playable Classes
Soldiers Foot Soldier · Camo Ranger · Super Commando · General Supremo · Tank Commander · Arctic Trooper · Sky Trooper · Centurion
Engineers Engineer · Welder · Painter · Mechanic · Electrician · Plumber · Landscaper · Sanitation Expert
Scientists Scientist · Chemist · Physicist · Dr. Toxic · Astronaut · Marine Biologist · Archaeologist · Dr. Chester · Paleontologist
All-Stars All-Star · Baseball Star · Rugby Star · Hockey Star · Cricket Star · Goalie Star · Wrestling Star · Golf Star
Boss Mode Dr. Zomboss
Abilities
Foot Soldier Zombie Stink Cloud · Rocket Jump · ZPG · Super Stink Cloud · Rocket Leap · Multi-Rocket
Engineer Sonic Grenade · Zombot Drone · Jackhammer · Proximity Sonic Mine · Rocket Drone · Turbo Jackhammer
Scientist Sticky Explody Ball · Warp · Zombie Heal Station · Mega Heal Bomb · Energy Warp · Armored Heal Station · Sticky Cheetah Ball · Cheesy Warp · Cheetah Heal Station
All-Star Imp Punt · Sprint Tackle · Dummy Shield · Long Bomb · Ultra Tackle · Shield Decoy
Boss Mode Superb Zomboss Radar · Zomboss Healing Station · Cone Strike · Reviving Brainz BBQ
Spawnable Zombies Browncoat Zombie · Conehead Zombie · Buckethead Zombie · Flag Zombie · Newspaper Zombie · Screen Door Zombie · Coffin Zombie · Outhouse Zombie · Exploding Imp · Map Pirate · Barrel Pirate · Backup Dancer · Vampire Zombie · Heal Zombie · Yeti Imp
Garden Ops
Bosses Disco Zombie · Yeti Zombie · Gargantuar · Giga Gargantuar · Baron von Bats
Normal Chieftain · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Treasure Yeti · Exploding Imp Fan
Others Zombot Turret
Plants vs. Zombies: Garden Warfare 2 zombies
Playable Classes
Soldiers Foot Soldier · Camo Ranger · Super Commando · General Supremo · Tank Commander · Arctic Trooper · Sky Trooper · Centurion · Park Ranger · Scuba Soldier
Engineers Engineer · Welder · Painter · Mechanic · Electrician · Plumber · Landscaper · Sanitation Expert · Roadie Z · AC Perry
Scientists Scientist · Chemist · Physicist · Dr. Toxic · Astronaut · Marine Biologist · Archaeologist · Paleontologist · Zoologist · Computer Scientist
All-Stars All-Star · Baseball Star · Rugby Star · Hockey Star · Cricket Star · Goalie Star · Wrestling Star · Golf Star · Moto-X Star · Tennis Star
Imps
&
Z-Mechs
Imps Imp · Lil' Drake · Pylon Imp · S.H.R.IMP · Z7 Imp · Party Imp · Scallywag Imp
Z-Mechs Z-Mech · Drake Mech · Pylon Mech · Bling Pylon Mech · S.H.R.IMP Mech · Z7 Mech · Party Mech · Scallywag Mech
Superheroes Super Brainz · Cozmic Brainz · Electro Brainz · Toxic Brainz · Party Brainz · Breakfast Brainz
Pirates Captain Deadbeard · Captain Cannon · Captain Flameface · Captain Sharkbite · Captain Partyman · Captain Squawk
Others Hover Goat-3000 · Mecha Cat · Stinky Goat
Abilities
Foot Soldier Zombie Stink Cloud · Rocket Jump · ZPG · Super Stink Cloud · Rocket Leap · Multi-Rocket
Engineer Sonic Grenade · Big Bolt Blaster · Jackhammer · Proximity Sonic Mine · Turbo Jackhammer · Bedazzled Bolt Blaster
Scientist Heal Beam of Science · Warp · Sticky Explody Ball · Zombie Heal Station · Energy Warp · Mega Heal Bomb · Armored Heal Station · Armored Bling Station
All-Star Imp Punt · Sprint Tackle · Dummy Shield · Long Bomb · Ultra Tackle · Shield Decoy · Future Dummy
Imp
&
Z-Mech
Imp Gravity Grenade · Robo Call · Impkata
Z-Mech Missile Madness · Explosive Escape · Robo Stomp · Dragon Swoop · Wing Flap · Pylon Mine · Drag Race · Water Cyclone · Shrimp Jump · Biotic Pull · Zomni-Blade · Crusty Gigabomb · Peg Leg Kata
Super Brainz Super Ultra Ball · Turbo Twister · Heroic Kick · Super Multi Ball · Super Guided Ultra Ball
Captain Deadbeard Barrel Blast · Parrot Pal · Cannon Rodeo · Looty Booty Barrel Blast · Future Parrot Pal
Hover Goat-3000 Damage Buff Booster Beam · Mega Awesome Laser · Tubular Turbo
Mecha Cat Kitty Pounce · Furball Frenzy · Kitty Fury · Tail Powershot
Stinky Goat Goat Scratch · Goat Jump · Goat Bleat
Spawnable Zombies
Gravedirt of Summoning Browncoat Zombie · Conehead Zombie · Buckethead Zombie · Flag Zombie · Newspaper Zombie · Screen Door Zombie · Coffin Zombie · Outhouse Zombie · Heal Zombie · Exploding Imp · Karate Zombie
Build-a-Bot Mr. Toasty · Mr. Freezy · Mr. Toxic · Gatling Bot · Breaker Bot · Rocket Bot · Boxer Bot · Mr. Electro · Explody Bot · Loudmouth Bot · Hide-n-Shoot Bot · Uplink Bot · Dr. Heals
Bosses Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King
Top Zombie Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin
Others Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie
Plants vs. Zombies: Battle for Neighborville zombies
Playable Classes
PvZ BfN Attack Class Icon Attack Foot Soldier · Imp (Z-Mech) · Super Brainz · 80s Action Hero · Electric Slide
PvZ BfN Defend Class Icon Defend Captain Deadbeard · All-Star · Space Cadet (Space Station)
PvZ BfN Support Class Icon Support Scientist · Engineer · Wizard
Swarm TV Head
Abilities
Foot Soldier Super Stink Cloud · Rocket Jump · ZPG
Imp
&
Z-Mech
Imp Gravity Grenade · Robo Call · Impkata
Z-Mech Missile Madness · Explosive Escape · Bionic Bash
Super Brainz Turbo Twister · Hyper Jump Thump · Super Ultra Ball
80s Action Hero Dynamite Dodge · Rocket Ride · Can't-Miss-ile
Electric Slide Funky Bouncer · Outta Fight! · Disco Tornado
Captain Deadbeard Barrel Blast · Parrot Pal · Anchor's Away
All-Star Imp Punt · Sprint Tackle · Dummy Shield
Space Cadet
&
Space Station
Space Cadet
Solo Gravity Smash · Station Inflation · Big Bang Beam
Passenger Asteroid Shield · Escape Pod · Hands-On Torpedo
Space Station Space Force · Escape Pod · Crater Maker
Scientist Sticky Healy Thingy · Warp · Healing Hose
Engineer Bullhorn Swarm · Heavy Helper · Double Time
Wizard Zee-lixir · Spell Disaster · Co-Star
TV Head Commercial Break · Yeti, Set, GO! · Overheated Dinner
Spawnable Zombies
Build-a-Bot
Range Rocket Bot · Gatling Bot · Hide-n-Shoot Bot · Mr. Electro
Support Dr. Heals · Loudmouth Bot
Melee Boxer Bot · Explody Bot · Breaker Bot
Gravedirt of Summoning
Melee Buckethead Zombie · Outhouse Zombie · Screen Door Zombie
Range TV Head · TV Buckethead
Support Heal Zombie · Yeti Imp
Battle Leaders Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy
Bounty Hunt
Town Center Byte Knight · Captain Featherbrainz · Shock Wheelz Crew
Mount Steep Bomby Dearest · Ninjimp · Tiny
Elusive Foes
Town Center Fantastico · Pack Rat · Squiddy Shaw
Mount Steep Dig Wig · Mag Pete-O · Safety Stan
Bosses Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb
Quest NPCs Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston
Others Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead