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The '''Zombies''' are a group of characters in ''[[Plants vs. Zombies: Garden Warfare]]''. The goal of the game is to take over the garden, get vanquishes, steal Tacos, or set Gnome Bombs depending on the game mode. There are four playable zombie classes, [[Foot Soldier]], [[Engineer]], [[Scientist]], and [[All-Star]]. |
The '''Zombies''' are a group of characters in ''[[Plants vs. Zombies: Garden Warfare]]''. The goal of the game is to take over the garden, get vanquishes, steal Tacos, or set Gnome Bombs depending on the game mode. There are four playable zombie classes, [[Foot Soldier]], [[Engineer]], [[Scientist]], and [[All-Star]]. |
||
==Role== |
==Role== |
||
− | The |
+ | The zombies serve as one of the two playable factions present, alongside the [[Plants (PvZ: GW)|plants]]. They are playable in [[Team Vanquish]] and [[Gardens & Graveyards]], but in [[Garden Ops]], normal non-playable zombies are present over the playable variations. |
In Gardens & Graveyards and Taco Bandits, NPC zombies can be summoned during the fight to help [[Vanquish]] the plants, and are refilled with Sticker Packs purchased from the [[Sticker Shop]]. |
In Gardens & Graveyards and Taco Bandits, NPC zombies can be summoned during the fight to help [[Vanquish]] the plants, and are refilled with Sticker Packs purchased from the [[Sticker Shop]]. |
||
Line 17: | Line 17: | ||
! scope="col" style="text-align:center;" |Variants |
! scope="col" style="text-align:center;" |Variants |
||
! scope="col" style="text-align:center;" |Primary Weapon |
! scope="col" style="text-align:center;" |Primary Weapon |
||
− | ! scope="col" style="text-align:center;" |Primary Weapon Damage |
+ | ! scope="col" style="text-align:center;" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr> |
! scope="col" style="text-align:center;" |Abilities |
! scope="col" style="text-align:center;" |Abilities |
||
! scope="col" style="text-align:center;" |Classic FPS class |
! scope="col" style="text-align:center;" |Classic FPS class |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Foot Soldier]] |
! scope="row" style="text-align:center;" |[[Foot Soldier]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Foot SoldierGW1.png]] |
| style="text-align:center;" |[[File:FootSoldierUpgrade.png|thumb|175px]] |
| style="text-align:center;" |[[File:FootSoldierUpgrade.png|thumb|175px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
− | | style="text-align:center;" |[[Camo Ranger]]<br |
+ | | style="text-align:center;" |[[Camo Ranger]]<br>[[Super Commando]]<br>[[General Supremo]]<br>[[Tank Commander]]<br>[[Arctic Trooper]]<br>[[Sky Trooper]]<br>[[Centurion]] |
| style="text-align:center;" |Z-1 Assault Blaster |
| style="text-align:center;" |Z-1 Assault Blaster |
||
− | | style="text-align:center;" |4-8 (impact damage |
+ | | style="text-align:center;" |4-8 (impact damage)<br>5-9 (critical damage) |
⚫ | |||
⚫ | |||
− | 5-9 (critical damage, based on distance) |
||
− | |||
⚫ | |||
− | |||
⚫ | |||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Engineer]] |
! scope="row" style="text-align:center;" |[[Engineer]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:EngineerGW1.png]] |
| style="text-align:center;" |[[File:EngineerUpgrade.png|thumb|175px]] |
| style="text-align:center;" |[[File:EngineerUpgrade.png|thumb|175px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
− | | style="text-align:center;" |[[Welder]]<br |
+ | | style="text-align:center;" |[[Welder]]<br>[[Painter]]<br>[[Mechanic]]<br>[[Electrician]]<br>[[Plumber]]<br>[[Landscaper]]<br>[[Sanitation Expert]] |
| style="text-align:center;" |Concrete Launcher |
| style="text-align:center;" |Concrete Launcher |
||
− | | style="text-align:center;" |35-36 (impact/critical damage) |
+ | | style="text-align:center;" |35-36 (impact/critical damage)<br>10-20 (splash damage) |
⚫ | |||
⚫ | |||
− | 10-20 (splash damage) |
||
− | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Scientist]] |
! scope="row" style="text-align:center;" |[[Scientist]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:ScientistGW1.png]] |
| style="text-align:center;" |[[File:ScientistUpgrade.png|thumb|175px]] |
| style="text-align:center;" |[[File:ScientistUpgrade.png|thumb|175px]] |
||
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" | |
| style="text-align:center;" | |
||
− | [[Chemist]]<br |
+ | [[Chemist]]<br>[[Physicist]]<br>[[Dr. Toxic]]<br>[[Astronaut]]<br>[[Marine Biologist]]<br>[[Archaeologist]]<br>[[Dr. Chester]]<br>[[Paleontologist]] |
| style="text-align:center;" |Goo Blaster |
| style="text-align:center;" |Goo Blaster |
||
| style="text-align:center;" | |
| style="text-align:center;" | |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[All-Star]] |
! scope="row" style="text-align:center;" |[[All-Star]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:All-StarGW1.png]] |
| style="text-align:center;" |[[File:All-StarUpgrade.png|thumb|175px]] |
| style="text-align:center;" |[[File:All-StarUpgrade.png|thumb|175px]] |
||
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
− | | style="text-align:center;" |[[Baseball Star]]<br |
+ | | style="text-align:center;" |[[Baseball Star]]<br>[[Rugby Star]]<br>[[Hockey Star]]<br>[[Cricket Star]]<br>[[Goalie Star]]<br>[[Wrestling Star]]<br>[[Golf Star]] |
| style="text-align:center;" |Football Cannon |
| style="text-align:center;" |Football Cannon |
||
− | | style="text-align:center;" |3-9 (impact damage |
+ | | style="text-align:center;" |3-9 (impact damage)<br>3-10 (critical damage) |
⚫ | |||
⚫ | |||
− | 3-10 (critical damage, based on distance) |
||
− | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Dr. Zomboss]] |
! scope="row" style="text-align:center;" |[[Dr. Zomboss]] |
||
Line 81: | Line 73: | ||
| style="text-align:center;" |None |
| style="text-align:center;" |None |
||
| style="text-align:center;" |N/A |
| style="text-align:center;" |N/A |
||
− | | style="text-align:center;" |[[Superb Zomboss Radar]]<br |
+ | | style="text-align:center;" |[[Superb Zomboss Radar]]<br>[[Zomboss Healing Station]]<br>[[Cone Strike]]<br>[[Reviving Brainz BBQ]] |
| style="text-align:center;" | |
| style="text-align:center;" | |
||
Boss class |
Boss class |
||
|} |
|} |
||
+ | <small>*exact damage varies depending on distance</small> |
||
+ | |||
==Variants== |
==Variants== |
||
Each Playable Character class has six variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the [[Sticker Shop]]. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant. |
Each Playable Character class has six variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the [[Sticker Shop]]. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant. |
||
Line 95: | Line 89: | ||
! scope="col" style="text-align:center;" |[[Health]] |
! scope="col" style="text-align:center;" |[[Health]] |
||
! scope="col" style="text-align:center;" |Primary Weapon |
! scope="col" style="text-align:center;" |Primary Weapon |
||
− | ! scope="col" style="text-align:center;" |Primary Weapon Damage |
+ | ! scope="col" style="text-align:center;" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr> |
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Camo Ranger]] |
! scope="row" style="text-align:center;" |[[Camo Ranger]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Camo RangerGW1.png]] |
| style="text-align:center;" |[[File:CamoRangerUpgrade.png|200px]] |
| style="text-align:center;" |[[File:CamoRangerUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Camo Surprise |
| style="text-align:center;" |Camo Surprise |
||
− | | style="text-align:center;" |12-16 (impact damage |
+ | | style="text-align:center;" |12-16 (impact damage)<br>12-19 (critical damage) |
− | |||
− | 12-19 (critical damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Super Commando]] |
! scope="row" style="text-align:center;" |[[Super Commando]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Super CommandoGW1.png]] |
| style="text-align:center;" |[[File:SuperCommandoUpgrade.png|200px]] |
| style="text-align:center;" |[[File:SuperCommandoUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Z4 Crossbow |
| style="text-align:center;" |Z4 Crossbow |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |12-18 (impact damage)<br>12-22 (critical damage) |
− | 12-18 (impact damage) |
||
− | 12-22 (critical damage) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[General Supremo]] |
! scope="row" style="text-align:center;" |[[General Supremo]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:General SupremoGW1.png]] |
| style="text-align:center;" |[[File:GeneralSupremeUpgrage.png|200px]] |
| style="text-align:center;" |[[File:GeneralSupremeUpgrage.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Golden Gatling |
| style="text-align:center;" |Golden Gatling |
||
− | | style="text-align:center;" |3-4 (impact damage |
+ | | style="text-align:center;" |3-4 (impact damage)<br>3-5 (critical damage) |
− | |||
− | 3-5 (critical damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Tank Commander]] |
! scope="row" style="text-align:center;" |[[Tank Commander]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Tank CommanderGW1.png]] |
| style="text-align:center;" |[[File:TankCommanderUpgrade.png|200px]] |
| style="text-align:center;" |[[File:TankCommanderUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Mega Cannon |
| style="text-align:center;" |Mega Cannon |
||
− | | style="text-align:center;" |20 to 70 |
+ | | style="text-align:center;" |20 to 70<br>1-20 (splash damage) |
− | |||
− | 1-20 (splash damage) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Arctic Trooper]] |
! scope="row" style="text-align:center;" |[[Arctic Trooper]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Arctic TrooperGW1.png]] |
| style="text-align:center;" |[[File:ArcticTrooperUpgrade.png|200px]] |
| style="text-align:center;" |[[File:ArcticTrooperUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Frozen Z-1 Assault Blaster |
| style="text-align:center;" |Frozen Z-1 Assault Blaster |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |3-7 (impact damage)<br>4-8 (critical damage) |
− | 3-7 (impact damage, based on distance) |
||
− | 4-8 (critical damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Sky Trooper]] |
! scope="row" style="text-align:center;" |[[Sky Trooper]] |
||
− | | style="text-align:center;" |[[File:Sky.png |
+ | | style="text-align:center;" |[[File:Sky TrooperGW1.png]] |
| style="text-align:center;" |[[File:SkyTrooperUpgrade.png|200px]] |
| style="text-align:center;" |[[File:SkyTrooperUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Danger Zone |
| style="text-align:center;" |Danger Zone |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |3-7 (impact damage)<br>4-8 (critical damage) |
− | 3-7 (impact damage, based on distance) |
||
− | 4-8 (critical damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Centurion]] |
! scope="row" style="text-align:center;" |[[Centurion]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:CenturionGW1.png]] |
| style="text-align:center;" |[[File:CenturionUpgrade.png|200px]] |
| style="text-align:center;" |[[File:CenturionUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Flame Bolt |
| style="text-align:center;" |Flame Bolt |
||
− | | style="text-align:center;" | |
+ | | style="text-align:center;" |8-14 (impact damage)<br>8-17 (critical damage)<br>5 (fire damage per second) |
⚫ | |||
− | 8-14 (impact damage, based on distance) |
||
+ | <small>*exact damage varies depending on distance</small> |
||
− | 8-17 (critical damage, based on distance) |
||
− | |||
− | 5 (fire damage per second) |
||
⚫ | |||
===[[Engineer]]=== |
===[[Engineer]]=== |
||
Line 178: | Line 157: | ||
! scope="col" style="text-align:center;" |Health |
! scope="col" style="text-align:center;" |Health |
||
! scope="col" style="text-align:center;" |Primary Weapon |
! scope="col" style="text-align:center;" |Primary Weapon |
||
− | ! scope="col" style="text-align:center;" |Primary Weapon Damage |
+ | ! scope="col" style="text-align:center;" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr> |
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Welder]] |
! scope="row" style="text-align:center;" |[[Welder]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:WelderGW1.png]] |
| style="text-align:center;" |[[File:WelderUpgrade.png|200px]] |
| style="text-align:center;" |[[File:WelderUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Welding Blaster |
| style="text-align:center;" |Welding Blaster |
||
− | | style="text-align:center;" |16-26 (impact/critical damage) |
+ | | style="text-align:center;" |16-26 (impact/critical damage)<br>10 (splash damage)<br>5 (fire damage per second) |
− | 10 (splash damage) |
||
− | |||
− | 5 (fire damage per second) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Painter]] |
! scope="row" style="text-align:center;" |[[Painter]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:PainterGW1.png]] |
| style="text-align:center;" |[[File:PainterUpgrade.png|200px]] |
| style="text-align:center;" |[[File:PainterUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Paint Crossbow |
| style="text-align:center;" |Paint Crossbow |
||
− | | style="text-align:center;" |26-48 (impact/critical damage) |
+ | | style="text-align:center;" |26-48 (impact/critical damage)<br>5-10 (splash damage) |
− | |||
− | 5-10 (splash damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Mechanic]] |
! scope="row" style="text-align:center;" |[[Mechanic]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:MechanicGW1.png]] |
| style="text-align:center;" |[[File:MechanicUpgrade.png|200px]] |
| style="text-align:center;" |[[File:MechanicUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Air Gun |
| style="text-align:center;" |Air Gun |
||
− | | style="text-align:center;" |4-7 (impact damage |
+ | | style="text-align:center;" |4-7 (impact damage)<br>5-9 (critical damage) |
− | |||
− | 5-9 (critical damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Electrician]] |
! scope="row" style="text-align:center;" |[[Electrician]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:ElectricianGW1.png]] |
| style="text-align:center;" |[[File:ElectricianUpgrade.png|200px]] |
| style="text-align:center;" |[[File:ElectricianUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Volt-O-Blaster |
| style="text-align:center;" |Volt-O-Blaster |
||
− | | style="text-align:center;" |27-37 (impact/critical damage) |
+ | | style="text-align:center;" |27-37 (impact/critical damage)<br>10 (splash damage)<br>5-10 (electric splash) |
− | |||
− | 10 (splash damage) |
||
− | |||
− | 5-10 (electric splash) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Plumber]] |
! scope="row" style="text-align:center;" |[[Plumber]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:PlumberGW1.png]] |
| style="text-align:center;" |[[File:PlumberUpgrade.png|200px]] |
| style="text-align:center;" |[[File:PlumberUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Plunge Shot |
| style="text-align:center;" |Plunge Shot |
||
− | | style="text-align:center;" |35-36 (impact/critical damage) |
+ | | style="text-align:center;" |35-36 (impact/critical damage)<br>25 (splash damage) |
− | |||
− | 25 (splash damage) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Landscaper]] |
! scope="row" style="text-align:center;" |[[Landscaper]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:LandscaperGW1.png]] |
| style="text-align:center;" |[[File:LandscaperUpgrade.png|200px]] |
| style="text-align:center;" |[[File:LandscaperUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Weed Buster |
| style="text-align:center;" |Weed Buster |
||
− | | style="text-align:center;" |20-34 (impact/critical damage) |
+ | | style="text-align:center;" |20-34 (impact/critical damage)<br>10 (splash damage) |
− | |||
− | 10 (splash damage) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Sanitation Expert]] |
! scope="row" style="text-align:center;" |[[Sanitation Expert]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Sanitation ExpertGW1.png]] |
| style="text-align:center;" |[[File:SanitationExpertUpgrade.png|200px]] |
| style="text-align:center;" |[[File:SanitationExpertUpgrade.png|200px]] |
||
| style="text-align:center;" |125 |
| style="text-align:center;" |125 |
||
| style="text-align:center;" |Toxic Trash |
| style="text-align:center;" |Toxic Trash |
||
− | | style="text-align:center;" |35-40 (impact/critical damage) |
+ | | style="text-align:center;" |35-40 (impact/critical damage)<br>15 (splash damage)<br>2 (toxic damage per second or being close to enemy) |
⚫ | |||
+ | <small>*exact damage varies depending on distance</small> |
||
− | 15 (splash damage) |
||
− | |||
− | 2 (toxic damage per second or being close to enemy) |
||
⚫ | |||
===[[Scientist]]=== |
===[[Scientist]]=== |
||
Line 263: | Line 225: | ||
! scope="col" style="text-align:center;" |[[Health]] |
! scope="col" style="text-align:center;" |[[Health]] |
||
! scope="col" style="text-align:center;" |Primary Weapon |
! scope="col" style="text-align:center;" |Primary Weapon |
||
− | ! scope="col" style="text-align:center;" |Primary Weapon Damage |
+ | ! scope="col" style="text-align:center;" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr> |
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Chemist]] |
! scope="row" style="text-align:center;" |[[Chemist]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:ChemistGW1.png]] |
| style="text-align:center;" |[[File:ChemistUpgrade.png|200px]] |
| style="text-align:center;" |[[File:ChemistUpgrade.png|200px]] |
||
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
Line 273: | Line 235: | ||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Physicist]] |
! scope="row" style="text-align:center;" |[[Physicist]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:PhysicistGW1.png]] |
| style="text-align:center;" |[[File:PhysicistUpgrade.png|200px]] |
| style="text-align:center;" |[[File:PhysicistUpgrade.png|200px]] |
||
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |EMP Frazzle Launcher |
| style="text-align:center;" |EMP Frazzle Launcher |
||
− | | style="text-align:center;" |18-30 (impact damage |
+ | | style="text-align:center;" |18-30 (impact damage)<br>30-90 (critical damage)<br>5-10 (electric splash) |
− | |||
− | 30-90 (critical damage, based on distance) |
||
− | |||
− | 5-10 (electric splash) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Dr. Toxic]] |
! scope="row" style="text-align:center;" |[[Dr. Toxic]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Dr. ToxicGW1.png]] |
| style="text-align:center;" |[[File:DrToxicUpgrade.png|200px]] |
| style="text-align:center;" |[[File:DrToxicUpgrade.png|200px]] |
||
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Radiation Blaster |
| style="text-align:center;" |Radiation Blaster |
||
− | | style="text-align:center;" |12-16 (impact damage |
+ | | style="text-align:center;" |12-16 (impact damage)<br>21-25 (critical damage)<br>2 (toxic damage per second or being close to enemy) |
− | 21-25 (critical damage, based on distance) |
||
− | |||
− | 2 (toxic damage per second or being close to enemy) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Astronaut]] |
! scope="row" style="text-align:center;" |[[Astronaut]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:AstronautGW1.png]] |
| style="text-align:center;" |[[File:AstronautUpgrade.png|200px]] |
| style="text-align:center;" |[[File:AstronautUpgrade.png|200px]] |
||
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Moon Rock Launcher |
| style="text-align:center;" |Moon Rock Launcher |
||
− | | style="text-align:center;" |17- 18 (impact damage |
+ | | style="text-align:center;" |17- 18 (impact damage)<br>19-22 (critical damage) |
− | |||
− | 19-22 (critical damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Marine Biologist]] |
! scope="row" style="text-align:center;" |[[Marine Biologist]] |
||
− | | style="text-align:center;" |[[File:Marine |
+ | | style="text-align:center;" |[[File:Marine BiologistGW1.png]] |
| style="text-align:center;" |[[File:MarineBiologistUpgrade.png|200px]] |
| style="text-align:center;" |[[File:MarineBiologistUpgrade.png|200px]] |
||
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Dolphin Blaster |
| style="text-align:center;" |Dolphin Blaster |
||
− | | style="text-align:center;" |10-30 (impact damage |
+ | | style="text-align:center;" |10-30 (impact damage)<br>20-60 (critical damage) |
− | |||
− | 20-60 (critical damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Archaeologist]] |
! scope="row" style="text-align:center;" |[[Archaeologist]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:ArchaeologistGW1.png]] |
| style="text-align:center;" |[[File:ArchaeologistUpgrade.png|200px]] |
| style="text-align:center;" |[[File:ArchaeologistUpgrade.png|200px]] |
||
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Excavator |
| style="text-align:center;" |Excavator |
||
− | | style="text-align:center;" |8-15 (impact damage |
+ | | style="text-align:center;" |8-15 (impact damage)<br>9-34 (critical damage) |
− | |||
− | 9-34 (critical damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Dr. Chester]] |
! scope="row" style="text-align:center;" |[[Dr. Chester]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Dr. ChesterGW1.png]] |
| style="text-align:center;" |[[File:Dr.ChesterUpgrade.png|200px]] |
| style="text-align:center;" |[[File:Dr.ChesterUpgrade.png|200px]] |
||
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Cheese Blaster |
| style="text-align:center;" |Cheese Blaster |
||
− | | style="text-align:center;" |25 (impact damage) |
+ | | style="text-align:center;" |25 (impact damage)<br>25 (critical damage) |
− | |||
− | 25 (critical damage) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Paleontologist]] |
! scope="row" style="text-align:center;" |[[Paleontologist]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:PaleontologistGW1.png]] |
| style="text-align:center;" |[[File:PaleontologistUpgrade.png|200px]] |
| style="text-align:center;" |[[File:PaleontologistUpgrade.png|200px]] |
||
| style="text-align:center;" |100 |
| style="text-align:center;" |100 |
||
| style="text-align:center;" |Dino Blaster |
| style="text-align:center;" |Dino Blaster |
||
− | | style="text-align:center;" |6-20 (impact damage |
+ | | style="text-align:center;" |6-20 (impact damage)<br>7-67 (critical damage)<br>5 (fire damage per second) |
⚫ | |||
+ | <small>*exact damage varies depending on distance</small> |
||
− | 7-67 (critical damage, based on distance) |
||
− | 5 (fire damage per second) |
||
⚫ | |||
===[[All-Star]]=== |
===[[All-Star]]=== |
||
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%; height: 100%;" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%; height: 100%;" |
||
Line 354: | Line 300: | ||
! scope="col" style="text-align:center;" |[[Health]] |
! scope="col" style="text-align:center;" |[[Health]] |
||
! scope="col" style="text-align:center;" |Primary Weapon |
! scope="col" style="text-align:center;" |Primary Weapon |
||
− | ! scope="col" style="text-align:center;" |Primary Weapon Damage |
+ | ! scope="col" style="text-align:center;" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr> |
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Baseball Star]] |
! scope="row" style="text-align:center;" |[[Baseball Star]] |
||
− | | style="text-align:center;" |[[File:Baseball.png |
+ | | style="text-align:center;" |[[File:Baseball StarGW1.png]] |
| style="text-align:center;" |[[File:BaseballStarUpgrade.png|200px]] |
| style="text-align:center;" |[[File:BaseballStarUpgrade.png|200px]] |
||
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Baseball Cannon |
| style="text-align:center;" |Baseball Cannon |
||
− | | style="text-align:center;" |2-6 (impact damage |
+ | | style="text-align:center;" |2-6 (impact damage)<br>3-7 (critical damage) |
− | |||
− | 3-7 (critical damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Rugby Star]] |
! scope="row" style="text-align:center;" |[[Rugby Star]] |
||
− | | style="text-align:center;" |[[File:Rugby.png |
+ | | style="text-align:center;" |[[File:Rugby StarGW1.png]] |
| style="text-align:center;" |[[File:RugbyStarUpgrade.png|200px]] |
| style="text-align:center;" |[[File:RugbyStarUpgrade.png|200px]] |
||
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Rapid Fire Rugby Launcher |
| style="text-align:center;" |Rapid Fire Rugby Launcher |
||
− | | style="text-align:center;" |4-10 (impact/critical damage |
+ | | style="text-align:center;" |4-10 (impact/critical damage)<br>3 (splash damage) |
− | |||
− | 3 (splash damage) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Hockey Star]] |
! scope="row" style="text-align:center;" |[[Hockey Star]] |
||
− | | style="text-align:center;" |[[File:Hockey.png |
+ | | style="text-align:center;" |[[File:Hockey StarGW1.png]] |
| style="text-align:center;" |[[File:HockyStarUpgrade.png|200px]] |
| style="text-align:center;" |[[File:HockyStarUpgrade.png|200px]] |
||
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Stinky Glove Launcher |
| style="text-align:center;" |Stinky Glove Launcher |
||
− | | style="text-align:center;" |2-4 (impact damage |
+ | | style="text-align:center;" |2-4 (impact damage)<br>2-5 (critical damage) |
− | |||
− | 2-5 (critical damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Cricket Star]] |
! scope="row" style="text-align:center;" |[[Cricket Star]] |
||
− | | style="text-align:center;" |[[File:Cricket.png |
+ | | style="text-align:center;" |[[File:Cricket StarGW1.png]] |
| style="text-align:center;" |[[File:CricketStarUpgrade.png|200px]] |
| style="text-align:center;" |[[File:CricketStarUpgrade.png|200px]] |
||
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Flaming Cricket Blaster |
| style="text-align:center;" |Flaming Cricket Blaster |
||
− | | style="text-align:center;" |3-6 (impact damage |
+ | | style="text-align:center;" |3-6 (impact damage)<br>3-7 (critical damage)<br>5 (fire damage per second) |
− | 3-7 (critical damage, based on distance) |
||
− | |||
− | 5 (fire damage per second) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Goalie Star]] |
! scope="row" style="text-align:center;" |[[Goalie Star]] |
||
− | | style="text-align:center;" |[[File:Goalie.png |
+ | | style="text-align:center;" |[[File:Goalie StarGW1.png]] |
| style="text-align:center;" |[[File:GoalieStarUpgrade.png|200px]] |
| style="text-align:center;" |[[File:GoalieStarUpgrade.png|200px]] |
||
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Ice Puck Cannon |
| style="text-align:center;" |Ice Puck Cannon |
||
− | | style="text-align:center;" |2-5 (impact damage |
+ | | style="text-align:center;" |2-5 (impact damage)<br>3-6 (critical damage) |
− | |||
− | 3-6 (critical damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Wrestling Star]] |
! scope="row" style="text-align:center;" |[[Wrestling Star]] |
||
− | | style="text-align:center;" |[[File:Wrestling.png |
+ | | style="text-align:center;" |[[File:Wrestling StarGW1.png]] |
| style="text-align:center;" |[[File:WrestlingStarUpgrade.png|200px]] |
| style="text-align:center;" |[[File:WrestlingStarUpgrade.png|200px]] |
||
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Piledriver |
| style="text-align:center;" |Piledriver |
||
− | | style="text-align:center;" |6-14 (impact damage |
+ | | style="text-align:center;" |6-14 (impact damage)<br>6-17 (critical damage) |
− | |||
− | 6-17 (critical damage, based on distance) |
||
|- |
|- |
||
! scope="row" style="text-align:center;" |[[Golf Star]] |
! scope="row" style="text-align:center;" |[[Golf Star]] |
||
− | | style="text-align:center;" |[[File: |
+ | | style="text-align:center;" |[[File:Golf StarGW1.png]] |
| style="text-align:center;" |[[File:GolfStarUpgrade.png|200px]] |
| style="text-align:center;" |[[File:GolfStarUpgrade.png|200px]] |
||
| style="text-align:center;" |200 |
| style="text-align:center;" |200 |
||
| style="text-align:center;" |Golf Cannon |
| style="text-align:center;" |Golf Cannon |
||
− | | style="text-align:center;" |3-5 (impact damage |
+ | | style="text-align:center;" |3-5 (impact damage)<br>3-6 (critical damage) |
− | |||
− | 3-6 (critical damage, based on distance) |
||
|} |
|} |
||
+ | <small>*exact damage varies depending on distance</small> |
||
+ | |||
==Ability zombies== |
==Ability zombies== |
||
Line 455: | Line 388: | ||
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%; height: 100%;" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%; height: 100%;" |
||
|- |
|- |
||
− | ! scope="row" style="text-align:center;" |[[Zombies ( |
+ | ! scope="row" style="text-align:center;" |[[Zombies (Spawnable)|Zombie]] |
! scope="col" style="text-align:center;" |Image |
! scope="col" style="text-align:center;" |Image |
||
|- |
|- |
||
Line 461: | Line 394: | ||
| style="text-align:center;" |[[File:Browncoat.png|100px]] |
| style="text-align:center;" |[[File:Browncoat.png|100px]] |
||
|- |
|- |
||
− | ! scope="row" style="text-align:center;" |[[Conehead Zombie ( |
+ | ! scope="row" style="text-align:center;" |[[Conehead Zombie (Spawnable)|Conehead Zombie]] |
| style="text-align:center;" |[[File:Conehead_gw.png|100px]] |
| style="text-align:center;" |[[File:Conehead_gw.png|100px]] |
||
|- |
|- |
||
− | ! scope="row" style="text-align:center;" |[[Buckethead Zombie ( |
+ | ! scope="row" style="text-align:center;" |[[Buckethead Zombie (Spawnable)|Buckethead Zombie]] |
| style="text-align:center;" |[[File:Buckethead_gw.png|100px]] |
| style="text-align:center;" |[[File:Buckethead_gw.png|100px]] |
||
|- |
|- |
||
− | ! scope="row" style="text-align:center;" |[[Flag Zombie ( |
+ | ! scope="row" style="text-align:center;" |[[Flag Zombie (Spawnable)|Flag Zombie]] |
| style="text-align:center;" |[[File:Flag_gw.png|100px]] |
| style="text-align:center;" |[[File:Flag_gw.png|100px]] |
||
|- |
|- |
||
− | ! scope="row" style="text-align:center;" |[[Newspaper Zombie ( |
+ | ! scope="row" style="text-align:center;" |[[Newspaper Zombie (Spawnable)|Newspaper Zombie]] |
| style="text-align:center;" |[[File:Hmb.png|100px]] |
| style="text-align:center;" |[[File:Hmb.png|100px]] |
||
|- |
|- |
||
− | ! scope="row" style="text-align:center;" |[[Screen Door Zombie ( |
+ | ! scope="row" style="text-align:center;" |[[Screen Door Zombie (Spawnable)|Screen Door Zombie]] |
| style="text-align:center;" |[[File:Screen.png|100px]] |
| style="text-align:center;" |[[File:Screen.png|100px]] |
||
|- |
|- |
||
Line 499: | Line 432: | ||
[[File:Heal_Zombie.png|100px]] |
[[File:Heal_Zombie.png|100px]] |
||
|- |
|- |
||
− | ! scope="row" style="text-align:center;" |[[Backup Dancer ( |
+ | ! scope="row" style="text-align:center;" |[[Backup Dancer (Spawnable)|Backup Dancer]] |
| style="text-align:center;" |[[File:Backup_Dancer_gw.png|100px]] |
| style="text-align:center;" |[[File:Backup_Dancer_gw.png|100px]] |
||
|- |
|- |
||
Line 535: | Line 468: | ||
| style="text-align:center;" |[[File:Gigag.png|100px]] |
| style="text-align:center;" |[[File:Gigag.png|100px]] |
||
|- |
|- |
||
− | ! scope="row" style="text-align:center;" |[[Gargantuar ( |
+ | ! scope="row" style="text-align:center;" |[[Gargantuar (Boss)|Gargantuar]]* |
| style="text-align:center;" |[[File:G.png|100px]] |
| style="text-align:center;" |[[File:G.png|100px]] |
||
|- |
|- |
||
Line 546: | Line 479: | ||
! scope="row" style="text-align:center;" |[[Giga Imp]] |
! scope="row" style="text-align:center;" |[[Giga Imp]] |
||
| style="text-align:center;" |[[File:Giga-imp.png|100px]] |
| style="text-align:center;" |[[File:Giga-imp.png|100px]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
! scope="row" style="text-align:center;" |Pirate Zombie |
! scope="row" style="text-align:center;" |Pirate Zombie |
||
Line 568: | Line 498: | ||
| style="text-align:center;" |[[File:Zombomb.jpg|220x220px]] |
| style="text-align:center;" |[[File:Zombomb.jpg|220x220px]] |
||
|- |
|- |
||
− | ! scope="row" style="text-align:center;" |[[Treasure Yeti ( |
+ | ! scope="row" style="text-align:center;" |[[Treasure Yeti (Boss)|Treasure Yeti]]* |
| style="text-align:center;" |[[File:Treasureyeti1.png|100px]] |
| style="text-align:center;" |[[File:Treasureyeti1.png|100px]] |
||
|- |
|- |
||
Line 588: | Line 518: | ||
! scope="row" style="text-align:center;" |Zombot Turret Mark III |
! scope="row" style="text-align:center;" |Zombot Turret Mark III |
||
| style="text-align:center;" |[[File:Rocket_Turret.png|100px]] |
| style="text-align:center;" |[[File:Rocket_Turret.png|100px]] |
||
⚫ | |||
⚫ | |||
+ | | style="text-align:center;" |[[File:Superb Zomboss Radar 19.png|100px]] |
||
+ | |- |
||
+ | ! scope="row" style="text-align:center;" |[[Reviving Brainz BBQ]] |
||
+ | | style="text-align:center;" |[[File:Reviving Brainz BBQ 16.png|100px]] |
||
+ | |- |
||
⚫ | |||
⚫ | |||
+ | |- |
||
+ | ! scope="row" style="text-align:center;" |[[Zomboss Healing Station]] |
||
+ | | style="text-align:center;" |[[File:Zomboss Heal Station 2.png|100px]] |
||
|} |
|} |
||
+ | |||
− | {{GardenWarfare Zombies}} |
||
+ | ==See also== |
||
⚫ | |||
+ | *[[Plants (PvZ: GW)|Plants]] |
||
+ | |||
+ | {{Zombies/Shooters}} |
||
⚫ | |||
⚫ | |||
[[Category:Plants vs. Zombies: Garden Warfare zombies| ]] |
[[Category:Plants vs. Zombies: Garden Warfare zombies| ]] |
||
⚫ |
Revision as of 06:21, 10 October 2019
- For other uses, see zombies.
The Zombies are a group of characters in Plants vs. Zombies: Garden Warfare. The goal of the game is to take over the garden, get vanquishes, steal Tacos, or set Gnome Bombs depending on the game mode. There are four playable zombie classes, Foot Soldier, Engineer, Scientist, and All-Star.
Role
The zombies serve as one of the two playable factions present, alongside the plants. They are playable in Team Vanquish and Gardens & Graveyards, but in Garden Ops, normal non-playable zombies are present over the playable variations.
In Gardens & Graveyards and Taco Bandits, NPC zombies can be summoned during the fight to help Vanquish the plants, and are refilled with Sticker Packs purchased from the Sticker Shop.
Playable zombies
There are four playable character classes. All four have different abilities with different perks to using them.
*exact damage varies depending on distance
Variants
Each Playable Character class has six variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant.
Foot Soldier
Zombie | Image | Weapon Upgrades | Health | Primary Weapon | Primary Weapon Damage* |
---|---|---|---|---|---|
Camo Ranger | 125 | Camo Surprise | 12-16 (impact damage) 12-19 (critical damage) | ||
Super Commando | 125 | Z4 Crossbow | 12-18 (impact damage) 12-22 (critical damage) | ||
General Supremo | 125 | Golden Gatling | 3-4 (impact damage) 3-5 (critical damage) | ||
Tank Commander | 125 | Mega Cannon | 20 to 70 1-20 (splash damage) | ||
Arctic Trooper | 125 | Frozen Z-1 Assault Blaster | 3-7 (impact damage) 4-8 (critical damage) | ||
Sky Trooper | 125 | Danger Zone | 3-7 (impact damage) 4-8 (critical damage) | ||
Centurion | 125 | Flame Bolt | 8-14 (impact damage) 8-17 (critical damage) 5 (fire damage per second) |
*exact damage varies depending on distance
Engineer
Zombie | Image | Weapon Upgrades | Health | Primary Weapon | Primary Weapon Damage* |
---|---|---|---|---|---|
Welder | 125 | Welding Blaster | 16-26 (impact/critical damage) 10 (splash damage) 5 (fire damage per second) | ||
Painter | 125 | Paint Crossbow | 26-48 (impact/critical damage) 5-10 (splash damage) | ||
Mechanic | 125 | Air Gun | 4-7 (impact damage) 5-9 (critical damage) | ||
Electrician | 125 | Volt-O-Blaster | 27-37 (impact/critical damage) 10 (splash damage) 5-10 (electric splash) | ||
Plumber | 125 | Plunge Shot | 35-36 (impact/critical damage) 25 (splash damage) | ||
Landscaper | 125 | Weed Buster | 20-34 (impact/critical damage) 10 (splash damage) | ||
Sanitation Expert | 125 | Toxic Trash | 35-40 (impact/critical damage) 15 (splash damage) 2 (toxic damage per second or being close to enemy) |
*exact damage varies depending on distance
Scientist
Zombie | Image | Weapon Upgrades | Health | Primary Weapon | Primary Weapon Damage* |
---|---|---|---|---|---|
Chemist | 100 | Chemical Beaker Blaster | 40 | ||
Physicist | 100 | EMP Frazzle Launcher | 18-30 (impact damage) 30-90 (critical damage) 5-10 (electric splash) | ||
Dr. Toxic | 100 | Radiation Blaster | 12-16 (impact damage) 21-25 (critical damage) 2 (toxic damage per second or being close to enemy) | ||
Astronaut | 100 | Moon Rock Launcher | 17- 18 (impact damage) 19-22 (critical damage) | ||
Marine Biologist | 100 | Dolphin Blaster | 10-30 (impact damage) 20-60 (critical damage) | ||
Archaeologist | 100 | Excavator | 8-15 (impact damage) 9-34 (critical damage) | ||
Dr. Chester | 100 | Cheese Blaster | 25 (impact damage) 25 (critical damage) | ||
Paleontologist | 100 | Dino Blaster | 6-20 (impact damage) 7-67 (critical damage) 5 (fire damage per second) |
*exact damage varies depending on distance
All-Star
Zombie | Image | Weapon Upgrades | Health | Primary Weapon | Primary Weapon Damage* |
---|---|---|---|---|---|
Baseball Star | 200 | Baseball Cannon | 2-6 (impact damage) 3-7 (critical damage) | ||
Rugby Star | 200 | Rapid Fire Rugby Launcher | 4-10 (impact/critical damage) 3 (splash damage) | ||
Hockey Star | 200 | Stinky Glove Launcher | 2-4 (impact damage) 2-5 (critical damage) | ||
Cricket Star | 200 | Flaming Cricket Blaster | 3-6 (impact damage) 3-7 (critical damage) 5 (fire damage per second) | ||
Goalie Star | 200 | Ice Puck Cannon | 2-5 (impact damage) 3-6 (critical damage) | ||
Wrestling Star | 200 | Piledriver | 6-14 (impact damage) 6-17 (critical damage) | ||
Golf Star | 200 | Golf Cannon | 3-5 (impact damage) 3-6 (critical damage) |
*exact damage varies depending on distance
Ability zombies
These zombies are the abilities of some playable characters.
Zombie | Image | Ability of |
---|---|---|
Zombot Drone | File:Zombotdrone.png | Engineer |
Rocket Drone | File:Rocketdrone.png | Engineer |
Imp Punt | All-Star | |
Long Bomb | All-Star |
Spawnable zombies
There are 17 Spawnable Zombies that can be used. To summon a zombie, look for grave dirt piles. The spawnable zombies are used as assistance to fight against the plants in Gardens & Graveyards. Each are considered consumables that once used can not be picked back up. Spawnable Zombies can only be obtained by purchasing sticker packs with in-game coins.
Zombie | Image |
---|---|
Browncoat Zombie | |
Conehead Zombie | File:Conehead gw.png |
Buckethead Zombie | |
Flag Zombie | File:Flag gw.png |
Newspaper Zombie | |
Screen Door Zombie | File:Screen.png |
Exploding Imp | File:Imp gw.png |
Coffin Zombie | File:Coffin.png |
Outhouse Zombie | File:Outhouse.png |
Map Pirate | File:Map.png |
Barrel Pirate | File:Barrel.png |
Vampire Zombie | |
Heal Zombie | |
Backup Dancer | |
Yeti Imp | |
Pumpkin Browncoat* | File:Pumpkin Browncoat 2.png |
Turkey Browncoat* | |
Holiday Browncoat* |
- A * Indicates that this zombies can only be obtained on its holiday but can be spawned anytime in the year.
Garden Ops zombies
These zombies only appear in Garden Ops mode.
Note: a * indicates that this zombie is a boss.
Zombie | Image |
---|---|
Blitzer | |
Disco Zombie* | File:Dz.png |
Giga Gargantuar* | |
Gargantuar* | File:G.png |
Yeti Zombie* | |
Chieftain | |
Giga Imp | |
Pirate Zombie | File:Pza.png |
Conehead Pirate | File:Pz.png |
Buckethead Pirate | File:Bhpz.png |
Screen Door Pirate | File:Sdzp.png |
Imp Pirate | |
Zombomb* | |
Treasure Yeti* | |
Baron von Bats* |
Other zombies
Zombie | Image |
---|---|
Zombot Turret Mark I | File:Mark I.png |
Zombot Turret Mark II | |
Zombot Turret Mark III | |
Superb Zomboss Radar | |
Reviving Brainz BBQ | |
Cone Strike | |
Zomboss Healing Station |
See also
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |