m (fixed grammar) Tag: Visual edit |
(Removed zombies text bits, added desriptions of sections, removed construction template) |
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{{ChinaArticle}} |
{{ChinaArticle}} |
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− | {{Construction}} |
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{{Archived}} |
{{Archived}} |
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{{DISPLAYTITLE:Zombies (''Plants vs. Zombies: All Stars'')}} |
{{DISPLAYTITLE:Zombies (''Plants vs. Zombies: All Stars'')}} |
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==Zombies== |
==Zombies== |
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+ | '''Zombies''' are common foe and appear in every level. All of them deal damage to plants, either with ranged or melee attacks. At the end of every level one zombie will be proclaimed a mini-boss of the level, which grants that zombie an ability to use their active skill, if they have one. |
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− | NOTE: Zombies with the "Action" type always use their active skill. Zombies without this type can only use their active special skill if they appear as a boss in the level. The cooldown of all active special skills is 4 turns. |
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+ | |||
+ | NOTE: Zombies with the "Action" type always use their active skill. Zombies without this type can only use their active special skill if they appear as a mini-boss in the level. The cooldown of all active special skills is 4 turns. |
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~ - This skill's appearance isn't confirmed in the latest verison of the game. |
~ - This skill's appearance isn't confirmed in the latest verison of the game. |
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Line 83: | Line 84: | ||
| style="text-align:center;"|Melee |
| style="text-align:center;"|Melee |
||
| style="text-align:center;"|Armored |
| style="text-align:center;"|Armored |
||
− | | style="text-align:center;"|None |
+ | | style="text-align:center;"|None |
| style="text-align:center;"|[[Prehistoric Ages - Day 1|Day 1]] |
| style="text-align:center;"|[[Prehistoric Ages - Day 1|Day 1]] |
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|- |
|- |
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Line 127: | Line 128: | ||
| style="text-align:center;"|Melee |
| style="text-align:center;"|Melee |
||
| style="text-align:center;"|Basic |
| style="text-align:center;"|Basic |
||
− | | style="text-align:center;"|None |
+ | | style="text-align:center;"|None |
| style="text-align:center;"|[[The Great Wall of China - Day 1|Day 1]] |
| style="text-align:center;"|[[The Great Wall of China - Day 1|Day 1]] |
||
|- |
|- |
||
− | | style="text-align:center;"|[[Spear Thrower Zombie|Spear Thrower<br>Zombie]] |
+ | | style="text-align:center;"|[[Spear Thrower Zombie|Spear Thrower<br />Zombie]] |
| style="text-align:center;"|[[File:Spear Thrower ZombieAS.png]] |
| style="text-align:center;"|[[File:Spear Thrower ZombieAS.png]] |
||
| style="text-align:center;"|Ranged |
| style="text-align:center;"|Ranged |
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Line 151: | Line 152: | ||
| style="text-align:center;"|[[The Great Wall of China - Day 1|Day 1]] |
| style="text-align:center;"|[[The Great Wall of China - Day 1|Day 1]] |
||
|- |
|- |
||
− | | style="text-align:center;"|[[Great Wall Catapult Zombie|Great Wall<br>Catapult Zombie]] |
+ | | style="text-align:center;"|[[Great Wall Catapult Zombie|Great Wall<br />Catapult Zombie]] |
| style="text-align:center;"|[[File:Great Wall Catapult ZombieAS.png]] |
| style="text-align:center;"|[[File:Great Wall Catapult ZombieAS.png]] |
||
| style="text-align:center;"|Ranged |
| style="text-align:center;"|Ranged |
||
| style="text-align:center;"|Catapult |
| style="text-align:center;"|Catapult |
||
− | | style="text-align:center;" |'''Passive:''' Attacks farthest plant in its lane |
+ | | style="text-align:center;" |'''Passive:''' Attacks farthest plant in its lane. If he's in the middle lane or a boss supporter, attacks the middle column of plants instead |
| style="text-align:center;"|[[The Great Wall of China - Day 1|Day 1]] |
| style="text-align:center;"|[[The Great Wall of China - Day 1|Day 1]] |
||
|- |
|- |
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Line 162: | Line 163: | ||
| style="text-align:center;"|Melee |
| style="text-align:center;"|Melee |
||
| style="text-align:center;"|Basic |
| style="text-align:center;"|Basic |
||
− | | style="text-align:center;" |'''Active:''' |
+ | | style="text-align:center;" |'''Active:''' Deals massive damage to plant hand-to-hand with his fingernails |
| style="text-align:center;"|[[The Great Wall of China - Day 6|Day 6]] |
| style="text-align:center;"|[[The Great Wall of China - Day 6|Day 6]] |
||
+ | |- |
||
+ | ! colspan="6" style="text-align:center;"|[[Ancient Egypt (PvZ: AS)|Ancient Egypt]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Zombie_(PvZ:_AS)|Mummy Zombie]] |
||
+ | | style="text-align:center;"|[[File:Mummy Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Ancient Egypt - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Conehead Zombie_(PvZ:_AS)|Conehead Mummy<br />Zombie]] |
||
+ | | style="text-align:center;"|[[File:Conehead Mummy2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Ancient Egypt - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Flag Zombie_(PvZ:_AS)|Flag Mummy Zombie]] |
||
+ | | style="text-align:center;"|[[File:Flag Mummy Zombie2.png]] |
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+ | | style="text-align:center;"|Melee |
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+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Ancient Egypt - Day 1 (PvZ: AS)|Day 1]] |
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+ | |- |
||
+ | | style="text-align:center;"|[[Explorer Zombie_(PvZ:_AS)|Explorer Zombie]] |
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+ | | style="text-align:center;"|[[File:Explorer Zombie2.png]] |
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+ | | style="text-align:center;"|Ranged |
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+ | | style="text-align:center;"|Basic |
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+ | | style="text-align:center;"|None |
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+ | | style="text-align:center;"|[[Ancient Egypt - Day 1 (PvZ: AS)|Day 1]] |
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+ | |- |
||
+ | | style="text-align:center;"|[[Ra Zombie_(PvZ:_AS)|Ra Zombie]] |
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+ | | style="text-align:center;"|[[File:Ra Zombie2.png]] |
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+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;" |'''Passive:''' Damages all plants in his lane<br />'''Active:''' Steals health from the plant with the lowest health |
||
+ | | style="text-align:center;"|[[Ancient Egypt - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Tomb Raiser Zombie_(PvZ:_AS)|Tomb Raiser Zombie]] |
||
+ | | style="text-align:center;"|[[File:Tomb Raiser Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|'''Passive:''' Has extra health |
||
+ | | style="text-align:center;"|[[Ancient Egypt - Day 2 (PvZ: AS)|Day 2]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Buckethead Zombie_(PvZ:_AS)|Buckethead Mummy<br />Zombie]] |
||
+ | | style="text-align:center;"|[[File:Buckethead Mummy2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|'''Passive:''' Bucket grants him extra health |
||
+ | | style="text-align:center;"|[[Ancient Egypt - Day 2 (PvZ: AS)|Day 2]] |
||
+ | |- |
||
+ | ! colspan="6" style="text-align:center;"|[[Pirate Seas (PvZ: AS)|Pirate Seas]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Zombie_(PvZ:_AS)|Pirate Zombie]] |
||
+ | | style="text-align:center;"|[[File:Pirate Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Pirate Seas - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Seagull Zombie_(PvZ:_AS)|Seagull Zombie]] |
||
+ | | style="text-align:center;"|[[File:Seagull Zombie2.png]] |
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+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
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+ | | style="text-align:center;" |'''Passive:''' Flies over plants, heading directly towards the player's brains |
||
+ | | style="text-align:center;"|[[Pirate Seas - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Torch_Kung-Fu_Zombie_(PvZ:_AS)|Torch Kung-Fu Zombie]] |
||
+ | | style="text-align:center;"|[[File:Torch Kung-Fu Zombie2.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Pirate Seas - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Swashbuckler Zombie_(PvZ:_AS)|Swashbuckler Zombie]] |
||
+ | | style="text-align:center;"|[[File:Swashbuckler Zombie2.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|'''Passive:''' At the start of the wave jumps from far away to the middle of the lane |
||
+ | | style="text-align:center;"|[[Pirate Seas - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Conehead Zombie_(PvZ:_AS)|Conehead Pirate<br />Zombie]] |
||
+ | | style="text-align:center;"|[[File:Conehead Pirate2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Pirate Seas - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Flag Zombie_(PvZ:_AS)|Flag Pirate Zombie]] |
||
+ | | style="text-align:center;"|[[File:Flag Pirate Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Pirate Seas - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | ! colspan="6" style="text-align:center;"|[[Wild West (PvZ: AS)|Wild West]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Zombie_(PvZ:_AS)|Cowboy Zombie]] |
||
+ | | style="text-align:center;"|[[File:Cowboy Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Wild West - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Conehead Zombie_(PvZ:_AS)|Conehead Cowboy<br />Zombie]] |
||
+ | | style="text-align:center;"|[[File:Conehead Cowboy2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Wild West - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Pianist Zombie_(PvZ:_AS)|Pianist Zombie]] |
||
+ | | style="text-align:center;"|[[File:Pianist Zombie2.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Catapult |
||
+ | | style="text-align:center;" |'''Passive:''' Attacks farthest plant in its lane. If he's a mini-boss of the level, attacks the closest plant in its lane instead |
||
+ | | style="text-align:center;"|[[Wild West - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Prospector Zombie_(PvZ:_AS)|Prospector Zombie]] |
||
+ | | style="text-align:center;"|[[File:Prospector Zombie2.png]] |
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+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|'''Passive:''' Destroys himself upon contact with a plant and deals huge damage to it |
||
+ | | style="text-align:center;"|[[Wild West - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | ! colspan="6" style="text-align:center;"|[[Kongfu World (PvZ: AS)|Kongfu World]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Admiral Helmet Zombie (PvZ:_AS)|Admiral Helmet Zombie]] |
||
+ | | style="text-align:center;"|[[File:Admiral Helmet Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|'''Passive:''' Helmet grants him a lot of extra health |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Drinking Zombie (PvZ:_AS)|Drinking Zombie]] |
||
+ | | style="text-align:center;"|[[File:Drinking Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|'''Passive:''' Deals extra damage with his fists |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Exploding Zombie (PvZ:_AS)|Exploding Zombie]] |
||
+ | | style="text-align:center;"|[[File:Exploding Zombie2.png]] |
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+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Qigong Zombie (PvZ:_AS)|Qigong Zombie]] |
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+ | | style="text-align:center;"|[[File:Qigong Zombie2.png]] |
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+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|'''Passive:''' Attacks all plants in two front columns |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Conehead Zombie (PvZ:_AS)|Conehead Kung-Fu Zombie]] |
||
+ | | style="text-align:center;"|[[File:Conehead Kung-Fu Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Hammer Zombie (PvZ:_AS)|Hammer Zombie]] |
||
+ | | style="text-align:center;"|[[File:Hammer Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|'''Passive:''' Deals extra damage with his hammer |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 2 (PvZ: AS)|Day 2]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Gong Zombie (PvZ:_AS)|Gong Zombie]] |
||
+ | | style="text-align:center;"|[[File:Gong Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 4 (PvZ: AS)|Day 4]] |
||
+ | |- |
||
+ | ! colspan="6" style="text-align:center;"|[[Journey to the West (PvZ: AS)|Journey to the West]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Zombie_(PvZ:_AS)|Western Zombie]] |
||
+ | | style="text-align:center;"|[[File:Western ZombieAS.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Conehead Zombie_(PvZ:_AS)|Grail-Head Zombie]] |
||
+ | | style="text-align:center;"|[[File:Grail-Head ZombieAS.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Buckethead Zombie_(PvZ:_AS)|Wok-Head Zombie]] |
||
+ | | style="text-align:center;"|[[File:Wok-Head ZombieAS.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|'''Passive:''' Has extra health |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Rake Thrower Zombie]] |
||
+ | | style="text-align:center;"|[[File:Rake Thrower ZombieAS.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;" |'''Passive:''' Attacks the farthest plant in its lane |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Bear Mountain Lord Gargantuar]] |
||
+ | | style="text-align:center;"|[[File:Bear Mountain Lord GargantuarAS.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|'''Passive:''' Deals more damage with his axe |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Spider Demon Imp]] |
||
+ | | style="text-align:center;"|[[File:Spider Demon ImpAS.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Action |
||
+ | | style="text-align:center;"|'''Active:''' Shoots cobwebs to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Red Boy Imp (PvZ:_AS)|Red Boy Imp]] |
||
+ | | style="text-align:center;"|[[File:Red Boy ImpAS.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | ! colspan="6" style="text-align:center;"|[[Viking World]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Zombie_(PvZ:_AS)|Viking Zombie]] |
||
+ | | style="text-align:center;"|[[File:Viking ZombieAS.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Viking World - Day 1|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Conehead Zombie_(PvZ:_AS)|Conehead Viking Zombie]] |
||
+ | | style="text-align:center;"|[[File:Conehead VikingAS.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Viking World - Day 1|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Dragon Zombie]] |
||
+ | | style="text-align:center;"|[[File:Dragon ZombieAS.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|'''Passive:''' Attacks all plants in its lane |
||
+ | | style="text-align:center;"|[[Viking World - Day 1|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Horn Zombie]] |
||
+ | | style="text-align:center;"|[[File:Horn ZombieAS.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|'''Passive:''' Attacks all plants |
||
+ | | style="text-align:center;"|[[Viking World - Day 1|Day 1]] |
||
+ | |- |
||
+ | ! colspan="6" style="text-align:center;"|[[Far Future (PvZ: AS)|Far Future]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Conehead Zombie_(PvZ:_AS)|Future Conehead Zombie]] |
||
+ | | style="text-align:center;"|[[File:Future Conehead Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Far Future - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Buckethead Zombie_(PvZ:_AS)|Future Buckethead Zombie]] |
||
+ | | style="text-align:center;"|[[File:Future Buckethead Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|'''Passive:''' Bucket grants him extra health<br />'''Active:''' Restores a part of his health |
||
+ | | style="text-align:center;"|[[Far Future - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Disco Jetpack Zombie (PvZ:_AS)|Disco Jetpack Zombie]] |
||
+ | | style="text-align:center;"|[[File:Disco Jetpack Zombie2.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;" |'''Passive:''' Can be pushed back by [[Clover line|Blover]]'s active ability to the far end of the screen |
||
+ | | style="text-align:center;"|[[Far Future - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Flag Zombie_(PvZ:_AS)|Future Flag Zombie]] |
||
+ | | style="text-align:center;"|[[File:Future Flag Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Far Future - Day 2 (PvZ: AS)|Day 2]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Bug Bot Imp (PvZ:_AS)|Bug Bot Imp]] |
||
+ | | style="text-align:center;"|[[File:Bug Bot Imp2.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Mech |
||
+ | | style="text-align:center;" |'''Passive:''' Stays stationary<br />'''Passive:''' Has a protective shield that acts like additional health |
||
+ | | style="text-align:center;"|Summoned via [[Gargantuar Prime (PvZ: AS)|Gargantuar Prime]] and [[Zombot Tomorrow-tron (PvZ: AS)|Zombot Tomorrow-tron]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Disco-tron 3000 (PvZ: AS)|Disco-tron 3000]] |
||
+ | | style="text-align:center;"|[[File:Disco-tron 30002.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Mech |
||
+ | | style="text-align:center;" |'''Passive:''' Stays stationary<br />'''Passive:''' Has a protective shield that acts like additional health |
||
+ | | style="text-align:center;"|Transformed from [[Bug Bot Imp (PvZ:_AS)|Bug Bot Imp]] via [[Zombot Tomorrow-tron (PvZ: AS)|Zombot Tomorrow-tron]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Mecha-Football Zombie (PvZ: AS)|Mecha-Football Zombie]] |
||
+ | | style="text-align:center;"|[[File:Mecha-Football Zombie2.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Mech |
||
+ | | style="text-align:center;" |'''Passive:''' Stays stationary<br />'''Passive:''' Has a protective shield that acts like additional health |
||
+ | | style="text-align:center;"|Transformed from [[Bug Bot Imp (PvZ:_AS)|Bug Bot Imp]] via [[Zombot Tomorrow-tron (PvZ: AS)|Zombot Tomorrow-tron]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Gargantuar Prime (PvZ: AS)|Gargantuar Prime]] |
||
+ | | style="text-align:center;"|[[File:Gargantuar Prime2.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Mech |
||
+ | | style="text-align:center;" |'''Passive:''' Stays stationary<br />'''Passive:''' Has a protective shield that acts like additional health |
||
+ | | style="text-align:center;"|Transformed from [[Bug Bot Imp (PvZ:_AS)|Bug Bot Imp]] via [[Zombot Tomorrow-tron (PvZ: AS)|Zombot Tomorrow-tron]] |
||
+ | |- |
||
+ | ! colspan="6" style="text-align:center;"|[[Dark Ages (PvZ: AS)|Dark Ages]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Wizard Zombie (PvZ:_AS)|Wizard Zombie]] |
||
+ | | style="text-align:center;"|[[File:Wizard Zombie2.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 1 (PvZ: AS)|Night 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Imp Monk Zombie (PvZ:_AS)|Imp Monk Zombie]] |
||
+ | | style="text-align:center;"|[[File:Imp Monk Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 1 (PvZ: AS)|Night 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Imp Dragon Zombie (PvZ:_AS)|Imp Dragon Zombie]] |
||
+ | | style="text-align:center;"|[[File:Imp Dragon Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 1 (PvZ: AS)|Night 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Bandit Zombie (PvZ:_AS)|Bandit Zombie]] |
||
+ | | style="text-align:center;"|[[File:Bandit Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|'''Passive:''' Sometimes dodges [[Tree line]]'s active ability |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 1 (PvZ: AS)|Night 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Flag Zombie (PvZ:_AS)|Peasant Flag Zombie]] |
||
+ | | style="text-align:center;"|[[File:Peasant Flag Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|'''Active:''' Summons 2 [[Wizard Zombie (PvZ:_AS)|Wizard Zombies]] |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 1 (PvZ: AS)|Night 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Imp Wolf (PvZ:_AS)|Imp Wolf]] |
||
+ | | style="text-align:center;"|[[File:Imp Wolf2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Action |
||
+ | | style="text-align:center;" |'''Active:''' Scratches a plant hand-to-hand and restores health equal to damage dealt |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 2 (PvZ: AS)|Night 2]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Knight Zombie (PvZ:_AS)|Knight Zombie]] |
||
+ | | style="text-align:center;"|[[File:Knight Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Action, Armored |
||
+ | | style="text-align:center;"|'''Active:''' Restores a part of his health |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 3 (PvZ: AS)|Night 3]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Jester Zombie (PvZ:_AS)|Jester Zombie]] |
||
+ | | style="text-align:center;"|[[File:Jester Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Action |
||
+ | | style="text-align:center;"|'''Active:''' Reflects all received damage back into its lane for 2 turns |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 4 (PvZ: AS)|Night 4]] |
||
+ | |- |
||
+ | ! colspan="6" style="text-align:center;"|[[Neon Mixtape Tour (PvZ: AS)|Neon Mixtape Tour]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Boombox Zombie (PvZ:_AS)|Boombox Zombie]] |
||
+ | | style="text-align:center;"|[[File:Boombox Zombie2.png]] |
||
+ | | style="text-align:center;"|Ranged |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Neon Mixtape Tour - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Conehead Zombie (PvZ:_AS)|Neon Conehead]] |
||
+ | | style="text-align:center;"|[[File:Neon Conehead2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|[[Neon Mixtape Tour - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Buckethead Zombie (PvZ:_AS)|Neon Buckethead]] |
||
+ | | style="text-align:center;"|[[File:Neon Buckethead2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Armored |
||
+ | | style="text-align:center;"|'''Passive:''' Bucket grants him extra health<br />'''Active:''' Restores a part of his health |
||
+ | | style="text-align:center;"|[[Neon Mixtape Tour - Day 1 (PvZ: AS)|Day 1]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Flag Zombie (PvZ:_AS)|Neon Flag Zombie]] |
||
+ | | style="text-align:center;"|[[File:Neon Flag Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|'''Active:''' Summons 3 [[Basic Zombie (PvZ: AS)|Neon Zombies]] |
||
+ | | style="text-align:center;"|[[Neon Mixtape Tour - Day 2 (PvZ: AS)|Day 2]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Basic Zombie (PvZ:_AS)|Neon Zombie]] |
||
+ | | style="text-align:center;"|[[File:Neon Zombie2.png]] |
||
+ | | style="text-align:center;"|Melee |
||
+ | | style="text-align:center;"|Basic |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|Summoned via [[Flag Zombie (PvZ:_AS)|Neon Flag Zombie]] |
||
|} |
|} |
||
==Bosses== |
==Bosses== |
||
+ | '''Bosses''' appear at the end of every level, which number's divisible by five. They have much more health than any average zombie, takes up 16 tiles and sometimes have immobile supporters that deal ranged damage to plants. All of them have a normal every-turn attack and an active skill, which does something more superior then a normal attack, but takes up time to recharge. |
||
+ | |||
NOTE: All special skills of bosses have a cooldown of 4 turns, with the only exception being [[Prospector Zombie (PvZ: AS)|Prospector Zombie]] with his special skill taking 8 turns to fully charge. |
NOTE: All special skills of bosses have a cooldown of 4 turns, with the only exception being [[Prospector Zombie (PvZ: AS)|Prospector Zombie]] with his special skill taking 8 turns to fully charge. |
||
{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1" width="100%" |
{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1" width="100%" |
||
Line 172: | Line 585: | ||
! scope="col" style="text-align:center;" |Name |
! scope="col" style="text-align:center;" |Name |
||
! scope="col" style="text-align:center;" |Image |
! scope="col" style="text-align:center;" |Image |
||
− | ! scope="col" style="text-align:center;" | |
+ | ! scope="col" style="text-align:center;" |Supporter zombies |
! scope="col" style="text-align:center;" |Attack |
! scope="col" style="text-align:center;" |Attack |
||
! scope="col" style="text-align:center;" |Health<br />bars |
! scope="col" style="text-align:center;" |Health<br />bars |
||
Line 200: | Line 613: | ||
| style="text-align:center;"|[[Bird Rider Zombie]] |
| style="text-align:center;"|[[Bird Rider Zombie]] |
||
| style="text-align:center;"|[[File:Bird Rider ZombieAS.png]] |
| style="text-align:center;"|[[File:Bird Rider ZombieAS.png]] |
||
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|[[Slingshot Zombie]] |
| style="text-align:center;"|Single-target |
| style="text-align:center;"|Single-target |
||
| style="text-align:center;"|4 |
| style="text-align:center;"|4 |
||
Line 208: | Line 621: | ||
| style="text-align:center;"|[[Primitive Snail Zombie]] |
| style="text-align:center;"|[[Primitive Snail Zombie]] |
||
| style="text-align:center;"|[[File:Primitive Snail ZombieAS.png]] |
| style="text-align:center;"|[[File:Primitive Snail ZombieAS.png]] |
||
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|[[Slingshot Zombie]] |
| style="text-align:center;"|Single-target |
| style="text-align:center;"|Single-target |
||
| style="text-align:center;"|5 |
| style="text-align:center;"|5 |
||
Line 216: | Line 629: | ||
| style="text-align:center;"|[[Stone Carrier Gargantuar]] |
| style="text-align:center;"|[[Stone Carrier Gargantuar]] |
||
| style="text-align:center;"|[[File:Stone Carrier GargantuarAS.png]] |
| style="text-align:center;"|[[File:Stone Carrier GargantuarAS.png]] |
||
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|[[Slingshot Zombie]] |
| style="text-align:center;"|Single-target |
| style="text-align:center;"|Single-target |
||
| style="text-align:center;"|5 |
| style="text-align:center;"|5 |
||
Line 224: | Line 637: | ||
| style="text-align:center;"|[[Mammoth Rider Zombie]] |
| style="text-align:center;"|[[Mammoth Rider Zombie]] |
||
| style="text-align:center;"|[[File:Mammoth Rider ZombieAS.png]] |
| style="text-align:center;"|[[File:Mammoth Rider ZombieAS.png]] |
||
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|[[Slingshot Zombie]] |
| style="text-align:center;"|Single-target |
| style="text-align:center;"|Single-target |
||
| style="text-align:center;"|5 |
| style="text-align:center;"|5 |
||
Line 234: | Line 647: | ||
| style="text-align:center;"|[[Broadsword Zombie]] |
| style="text-align:center;"|[[Broadsword Zombie]] |
||
| style="text-align:center;"|[[File:Broadsword ZombieAS.png]] |
| style="text-align:center;"|[[File:Broadsword ZombieAS.png]] |
||
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|[[Great Wall Catapult Zombie]] |
| style="text-align:center;"|Single-target |
| style="text-align:center;"|Single-target |
||
| style="text-align:center;"|5 |
| style="text-align:center;"|5 |
||
− | | style="text-align:center;" |
+ | | style="text-align:center;"|Damages all plants in a lane with his broadsword |
| style="text-align:center;"|[[The Great Wall of China - Day 5|Day 5]] |
| style="text-align:center;"|[[The Great Wall of China - Day 5|Day 5]] |
||
|- |
|- |
||
| style="text-align:center;"|[[Great Wall Catapult Zombie]] |
| style="text-align:center;"|[[Great Wall Catapult Zombie]] |
||
| style="text-align:center;"|[[File:Great Wall Catapult ZombieAS.png]] |
| style="text-align:center;"|[[File:Great Wall Catapult ZombieAS.png]] |
||
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|[[Spear Thrower Zombie]] |
| style="text-align:center;"|Column |
| style="text-align:center;"|Column |
||
| style="text-align:center;"|5 |
| style="text-align:center;"|5 |
||
Line 250: | Line 663: | ||
| style="text-align:center;"|[[Round Hammer Gargantuar]] |
| style="text-align:center;"|[[Round Hammer Gargantuar]] |
||
| style="text-align:center;"|[[File:Round Hammer GargantuarAS.png]] |
| style="text-align:center;"|[[File:Round Hammer GargantuarAS.png]] |
||
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|[[Spear Thrower Zombie]]<br />[[Great Wall Catapult Zombie]] |
| style="text-align:center;"|Single-target |
| style="text-align:center;"|Single-target |
||
| style="text-align:center;"|5 |
| style="text-align:center;"|5 |
||
Line 258: | Line 671: | ||
| style="text-align:center;"|[[War Chariot Zombie]] |
| style="text-align:center;"|[[War Chariot Zombie]] |
||
| style="text-align:center;"|[[File:War Chariot ZombieAS.png]] |
| style="text-align:center;"|[[File:War Chariot ZombieAS.png]] |
||
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|[[Spear Thrower Zombie]]s<br />[[Great Wall Catapult Zombie]] |
| style="text-align:center;"|Single-target |
| style="text-align:center;"|Single-target |
||
| style="text-align:center;"|5 |
| style="text-align:center;"|5 |
||
Line 266: | Line 679: | ||
| style="text-align:center;"|[[Emperor Zombot]] |
| style="text-align:center;"|[[Emperor Zombot]] |
||
| style="text-align:center;"|[[File:Emperor ZombotAS.png]] |
| style="text-align:center;"|[[File:Emperor ZombotAS.png]] |
||
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|[[Great Wall Catapult Zombie]] |
| style="text-align:center;"|Single-target |
| style="text-align:center;"|Single-target |
||
| style="text-align:center;"|6 |
| style="text-align:center;"|6 |
||
| style="text-align:center;"|Summons 3 [[Spear Thrower Zombie]]s and boosts their attack for 3 turns |
| style="text-align:center;"|Summons 3 [[Spear Thrower Zombie]]s and boosts their attack for 3 turns |
||
| style="text-align:center;"|[[The Great Wall of China - Day 25|Day 25]] |
| style="text-align:center;"|[[The Great Wall of China - Day 25|Day 25]] |
||
+ | |- |
||
+ | ! colspan="7" style="text-align:center;"|[[Ancient Egypt (PvZ: AS)|Ancient Egypt]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Tomb Raiser Zombie (PvZ: AS)|Tomb Raiser Zombie]] |
||
+ | | style="text-align:center;"|[[File:Tomb Raiser Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Explorer Zombie (PvZ: AS)|Explorer Zombie]]<br />[[Ra Zombie (PvZ: AS)|Ra Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|6 |
||
+ | | style="text-align:center;"|Tosses his bone up into the air, dealing damage to all plants |
||
+ | | style="text-align:center;"|[[Ancient Egypt - Day 5 (PvZ: AS)|Day 5]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Ra Zombie (PvZ: AS)|Ra Zombie]] |
||
+ | | style="text-align:center;"|[[File:Ra Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Explorer Zombie (PvZ: AS)|Explorer Zombie]]<br />[[Ra Zombie (PvZ: AS)|Ra Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|6 |
||
+ | | style="text-align:center;" |Steals health from the plant with the lowest health on screen |
||
+ | | style="text-align:center;"|[[Ancient Egypt - Day 10 (PvZ: AS)|Day 10]], [[Ancient Egypt - Day 25 (PvZ: AS)|Day 25]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Hero Cleopatra Zombie]] |
||
+ | | style="text-align:center;"|[[File:Hero Cleopatra ZombieAS.png]] |
||
+ | | style="text-align:center;"|[[Explorer Zombie (PvZ: AS)|Explorer Zombie]]<br />[[Ra Zombie (PvZ: AS)|Ra Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|6 |
||
+ | | style="text-align:center;" |Dances to restore her health and summons 3 [[Ra Zombie (PvZ: AS)|Ra Zombies]] |
||
+ | | style="text-align:center;"|[[Ancient Egypt - Day 15 (PvZ: AS)|Day 15]], [[Ancient Egypt - Day 20 (PvZ: AS)|Day 20]], [[Ancient Egypt - Day 30 (PvZ: AS)|Day 30]] |
||
+ | |- |
||
+ | ! colspan="7" style="text-align:center;"|[[Pirate Seas (PvZ: AS)|Pirate Seas]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Swashbuckler Zombie (PvZ: AS)|Swashbuckler Zombie]] |
||
+ | | style="text-align:center;"|[[File:Swashbuckler Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Seagull Zombie_(PvZ:_AS)|Seagull Zombie]]<br />[[Torch_Kung-Fu_Zombie_(PvZ:_AS)|Torch Kung-Fu Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|6 (Day 5)<br />7 (Day 20) |
||
+ | | style="text-align:center;"|Swings on his rope to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Pirate Seas - Day 5 (PvZ: AS)|Day 5]], [[Pirate Seas - Day 20 (PvZ: AS)|Day 20]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Barrel Roller Zombie (PvZ: AS)|Barrel Roller Zombie]] |
||
+ | | style="text-align:center;"|[[File:Barrel Roller Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Torch_Kung-Fu_Zombie_(PvZ:_AS)|Torch Kung-Fu Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;"|Breaks his barrel to deal damage to all plants in the lane |
||
+ | | style="text-align:center;"|[[Pirate Seas - Day 10 (PvZ: AS)|Day 10]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Seagull Zombie (PvZ: AS)|Seagull Zombie]] |
||
+ | | style="text-align:center;"|[[File:Seagull Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Torch_Kung-Fu_Zombie_(PvZ:_AS)|Torch Kung-Fu Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;" |Releases his seagull to deal damage to the plant with the lowest health in the front column |
||
+ | | style="text-align:center;"|[[Pirate Seas - Day 15 (PvZ: AS)|Day 15]], [[Pirate Seas - Day 25 (PvZ: AS)|Day 25]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Pirate Captain Zombie (PvZ: AS)|Pirate Captain Zombie]] |
||
+ | | style="text-align:center;"|[[File:Pirate Captain Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Torch_Kung-Fu_Zombie_(PvZ:_AS)|Torch Kung-Fu Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;" |Releases his parrot to drop a bomb to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Pirate Seas - Day 30 (PvZ: AS)|Day 30]] |
||
+ | |- |
||
+ | ! colspan="7" style="text-align:center;"|[[Wild West (PvZ: AS)|Wild West]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Chicken Wrangler Zombie (PvZ: AS)|Chicken Wrangler Zombie]] |
||
+ | | style="text-align:center;"|[[File:Chicken Wrangler Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Pianist Zombie (PvZ:_AS)|Pianist Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;"|Releases single chicken to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Wild West - Day 5 (PvZ: AS)|Day 5]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Prospector Zombie (PvZ: AS)|Prospector Zombie]] |
||
+ | | style="text-align:center;"|[[File:Prospector Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Pianist Zombie (PvZ:_AS)|Pianist Zombie]] |
||
+ | | style="text-align:center;"|2x2 area |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;"|Destroys himself to deal massive damage to all plants |
||
+ | | style="text-align:center;"|[[Wild West - Day 10 (PvZ: AS)|Day 10]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Pianist Zombie (PvZ: AS)|Pianist Zombie]] |
||
+ | | style="text-align:center;"|[[File:Pianist Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Pianist Zombie (PvZ:_AS)|Pianist Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;" |Plays a hurtful tune to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Wild West - Day 15 (PvZ: AS)|Day 15]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Zombie Bull (PvZ: AS)|Zombie Bull]] |
||
+ | | style="text-align:center;"|[[File:Zombie Bull2.png]] |
||
+ | | style="text-align:center;"|[[Pianist Zombie (PvZ:_AS)|Pianist Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;"|Rams towards plants, dealing damage to all plants in a lane |
||
+ | | style="text-align:center;"|[[Wild West - Day 20 (PvZ: AS)|Day 20]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Sheriff Gargantuar]] |
||
+ | | style="text-align:center;"|[[File:Sheriff GargantuarAS.png]] |
||
+ | | style="text-align:center;"|[[Pianist Zombie (PvZ:_AS)|Pianist Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;"|Shoots to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Wild West - Day 25 (PvZ: AS)|Day 25]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Shaman Zombie]] |
||
+ | | style="text-align:center;"|[[File:Shaman ZombieAS.png]] |
||
+ | | style="text-align:center;"|[[Pianist Zombie (PvZ:_AS)|Pianist Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;"|Lures vultures to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Wild West - Day 30 (PvZ: AS)|Day 30]] |
||
+ | |- |
||
+ | ! colspan="7" style="text-align:center;"|[[Kongfu World (PvZ: AS)|Kongfu World]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Drinking Zombie (PvZ: AS)|Drinking Zombie]] |
||
+ | | style="text-align:center;"|[[File:Drinking Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Qigong Zombie (PvZ:_AS)|Qigong Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;" |Beats up a single plant in the front column, dealing massive damage to it |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 5 (PvZ: AS)|Day 5]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Hammer Zombie (PvZ: AS)|Hammer Zombie]] |
||
+ | | style="text-align:center;"|[[File:Hammer Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Qigong Zombie (PvZ:_AS)|Qigong Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;"|Spins with his hammer to deal damage to all plants in the lane |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 10 (PvZ: AS)|Day 10]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Qigong Zombie (PvZ: AS)|Qigong Zombie]] |
||
+ | | style="text-align:center;"|[[File:Qigong Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Qigong Zombie (PvZ:_AS)|Qigong Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;" |Uses a quigong technique to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 15 (PvZ: AS)|Day 15]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Sword Zombie]] |
||
+ | | style="text-align:center;"|[[File:Sword ZombieAS.png]] |
||
+ | | style="text-align:center;"|[[Qigong Zombie (PvZ:_AS)|Qigong Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;"|Momentarily summons copies of himself to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 20 (PvZ: AS)|Day 20]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Kunai Zombie]] |
||
+ | | style="text-align:center;"|[[File:Kunai ZombieAS.png]] |
||
+ | | style="text-align:center;"|[[Qigong Zombie (PvZ:_AS)|Qigong Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;" |Attacks with kunai, dealing massive damage to a single plant in the front column |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 25 (PvZ: AS)|Day 25]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Qigong Gargantuar]] |
||
+ | | style="text-align:center;"|[[File:Qigong Bronze2.png]] |
||
+ | | style="text-align:center;"|[[Qigong Zombie (PvZ:_AS)|Qigong Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;"|Sends an earthquake with his staff to deal damage to all plants in the lane |
||
+ | | style="text-align:center;"|[[Kongfu World - Day 30 (PvZ: AS)|Day 30]] |
||
+ | |- |
||
+ | ! colspan="7" style="text-align:center;"|[[Journey to the West (PvZ: AS)|Journey to the West]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Tua Pek Kong]] |
||
+ | | style="text-align:center;"|[[File:Tua Pek KongAS.png]] |
||
+ | | style="text-align:center;"|[[Rake Thrower Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;"|Sends earthwaves to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 5 (PvZ: AS)|Day 5]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Bear Mountain Lord Gargantuar]] |
||
+ | | style="text-align:center;"|[[File:Bear Mountain Lord GargantuarAS.png]] |
||
+ | | style="text-align:center;"|[[Rake Thrower Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|7 |
||
+ | | style="text-align:center;" |Tosses his axe into the air to deal damage to the plant with the lowest health in the front column |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 10 (PvZ: AS)|Day 10]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Yellow Brows Gargantuar (PvZ: AS)|Yellow Brows Gargantuar]] |
||
+ | | style="text-align:center;"|[[File:Yellow Brows GargantuarAS.png]] |
||
+ | | style="text-align:center;"|[[Rake Thrower Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;" |Deals massive damage to a single plant in front column and covers it with his hat, stunning it for 2 turns |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 15 (PvZ: AS)|Day 15]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Skeleton Demon Zombie (PvZ: AS)|Skeleton Demon Zombie]] |
||
+ | | style="text-align:center;"|[[File:Skeleton Demon ZombieAS.png]] |
||
+ | | style="text-align:center;"|[[Spider Demon Imp]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;"|Summons a bat swarm to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 20 (PvZ: AS)|Day 20]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Spider Demon Imp]] |
||
+ | | style="text-align:center;"|[[File:Spider Demon ImpAS.png]] |
||
+ | | style="text-align:center;"|[[Rake Thrower Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;"|Shoots cobwebs to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 25 (PvZ: AS)|Day 25]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Ox-Demon King Zombot (PvZ:_AS)|Ox-Demon King Zombot]] |
||
+ | | style="text-align:center;"|[[File:Ox-Demon King ZombotAS.png]] |
||
+ | | style="text-align:center;"|[[Rake Thrower Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;"|Summons fire tornadoes with its Iron Fan to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Journey to the West - Day 30 (PvZ: AS)|Day 30]] |
||
+ | |- |
||
+ | ! colspan="7" style="text-align:center;"|[[Viking World]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Dragon Zombie]] |
||
+ | | style="text-align:center;"|[[File:Dragon ZombieAS.png]] |
||
+ | | style="text-align:center;"|[[Horn Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;"|Summons a dragon horde to deal damage to all plants in the front column |
||
+ | | style="text-align:center;"|[[Viking World - Day 5|Day 5]], [[Viking World - Day 15|Day 15]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Horn Zombie]] |
||
+ | | style="text-align:center;"|[[File:Horn ZombieAS.png]] |
||
+ | | style="text-align:center;"|[[Horn Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;" |Blows the horn to summon 3 [[Horn Zombie]]s |
||
+ | | style="text-align:center;"|[[Viking World - Day 10|Day 10]], [[Viking World - Day 20|Day 20]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Dragon Rider Imp]] |
||
+ | | style="text-align:center;"|[[File:Dragon Rider ImpAS.png]] |
||
+ | | style="text-align:center;"|[[Horn Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;"|Punches its dragon, so it breathes fire to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Viking World - Day 25|Day 25]], [[Viking World - Day 30|Day 30]] |
||
+ | |- |
||
+ | ! colspan="7" style="text-align:center;"|[[Far Future (PvZ: AS)|Far Future]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Shield Zombie (PvZ: AS)|Shield Zombie]], mech |
||
+ | | style="text-align:center;"|[[File:Shield Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Disco Jetpack Zombie (PvZ: AS)|Disco Jetpack Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8+shield |
||
+ | | style="text-align:center;" |Grants a protective shield that acts like additional health to itself |
||
+ | | style="text-align:center;"|[[Far Future - Day 5 (PvZ: AS)|Day 5]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Disco-tron 3000 (PvZ: AS)|Disco-tron 3000]], mech |
||
+ | | style="text-align:center;"|[[File:Disco-tron 30002.png]] |
||
+ | | style="text-align:center;"|[[Disco Jetpack Zombie (PvZ: AS)|Disco Jetpack Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8+shield |
||
+ | | style="text-align:center;"|Summons 3 [[Disco Jetpack Zombie (PvZ: AS)|Disco Jetpack Zombies]] |
||
+ | | style="text-align:center;"|[[Far Future - Day 10 (PvZ: AS)|Day 10]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Gargantuar Prime (PvZ: AS)|Gargantuar Prime]], mech |
||
+ | | style="text-align:center;"|[[File:Gargantuar Prime2.png]] |
||
+ | | style="text-align:center;"|[[Disco Jetpack Zombie (PvZ: AS)|Disco Jetpack Zombie]] |
||
+ | | style="text-align:center;"|3 adjacent plants |
||
+ | | style="text-align:center;"|8+shield |
||
+ | | style="text-align:center;"|Summons 3 [[Bug Bot Imp (PvZ: AS)|Bug Bot Imps]] |
||
+ | | style="text-align:center;"|[[Far Future - Day 15 (PvZ: AS)|Day 15]], [[Far Future - Day 25 (PvZ: AS)|Day 25]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Mecha-Football Zombie (PvZ: AS)|Mecha-Football Zombie]], mech |
||
+ | | style="text-align:center;"|[[File:Mecha-Football Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Disco Jetpack Zombie (PvZ: AS)|Disco Jetpack Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8+shield |
||
+ | | style="text-align:center;"|Runs over plants, dealing damage to all of them |
||
+ | | style="text-align:center;"|[[Far Future - Day 20 (PvZ: AS)|Day 20]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Zombot Tomorrow-tron (PvZ: AS)|Zombot Tomorrow-tron]], mech |
||
+ | | style="text-align:center;"|[[File:Zombot Tomorrow-tron2.png]] |
||
+ | | style="text-align:center;"|[[Disco Jetpack Zombie (PvZ: AS)|Disco Jetpack Zombie]] |
||
+ | | style="text-align:center;"|Single-target, can target plants from middle column |
||
+ | | style="text-align:center;"|8+shield |
||
+ | | style="text-align:center;" |Has two ablities (switches between them each activation):<br />1. Summons 6 [[Bug Bot Imp (PvZ: AS)|Bug Bot Imps]]<br />2. Transforms all [[Bug Bot Imp (PvZ: AS)|Bug Bot Imps]] into random mechs. |
||
+ | | style="text-align:center;"|[[Far Future - Day 30 (PvZ: AS)|Day 30]] |
||
+ | |- |
||
+ | ! colspan="7" style="text-align:center;"|[[Dark Ages (PvZ: AS)|Dark Ages]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Wolf Zombie (PvZ: AS)|Wolf Zombie]] |
||
+ | | style="text-align:center;"|[[File:Wolf Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Wizard Zombie (PvZ: AS)|Wizard Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;"|Blows the bellows to deal damage to all plants |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 5 (PvZ: AS)|Night 5]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Cavalry Zombie (PvZ: AS)|Cavalry Zombie]] |
||
+ | | style="text-align:center;"|[[File:Cavalry Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Wizard Zombie (PvZ: AS)|Wizard Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;"|Rides its horse to deal damage to all plants in the lane |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 10 (PvZ: AS)|Night 10]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Archmage Zombie (PvZ: AS)|Archmage Zombie]] |
||
+ | | style="text-align:center;"|[[File:Archmage Zombie2.png]] |
||
+ | | style="text-align:center;"|[[Wizard Zombie (PvZ: AS)|Wizard Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;"|Deals damage to all plants and freezes them for 2 turns |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 15 (PvZ: AS)|Night 15]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Zombie King (PvZ: AS)|Zombie King]] |
||
+ | | style="text-align:center;"|[[File:Zombie King2.png]] |
||
+ | | style="text-align:center;"|[[Wizard Zombie (PvZ: AS)|Wizard Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;"|Summons 3 [[Wizard Zombie (PvZ: AS)|Wizard Zombies]] |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 20 (PvZ: AS)|Night 20]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Dark Ages Gargantuar (PvZ:_AS)|Dark Ages Gargantuar]] |
||
+ | | style="text-align:center;"|[[File:Dark Ages Gargantuar2.png]] |
||
+ | | style="text-align:center;"|[[Wizard Zombie (PvZ: AS)|Wizard Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;"|Yells at all plants, dealing damage to them |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 25 (PvZ: AS)|Night 25]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Zombot Dark Dragon (PvZ:_AS)|Zombot Dark Dragon]], mech |
||
+ | | style="text-align:center;"|[[File:Zombot Dark Dragon2.png]] |
||
+ | | style="text-align:center;"|None |
||
+ | | style="text-align:center;"|Column |
||
+ | | style="text-align:center;"|8+shield |
||
+ | | style="text-align:center;"|Breathes fire to deal damage to all plants and set them on fire for 2 turns<br />Must be killed in 23 turns or fewer, or damaged by active ability after being killed, to be defeated |
||
+ | | style="text-align:center;"|[[Dark Ages - Night 30 (PvZ: AS)|Night 30]] |
||
+ | |- |
||
+ | ! colspan="7" style="text-align:center;"|[[Neon Mixtape Tour (PvZ: AS)|Neon Mixtape Tour]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[MC Zom-B (PvZ: AS)|MC Zom-B]] |
||
+ | | style="text-align:center;"|[[File:MC Zom-B2.png]] |
||
+ | | style="text-align:center;"|[[Boombox Zombie (PvZ: AS)|Boombox Zombie]] |
||
+ | | style="text-align:center;"|Single-target |
||
+ | | style="text-align:center;"|8 |
||
+ | | style="text-align:center;"|Summons 4 [[Boombox Zombie (PvZ: AS)|Boombox Zombies]] |
||
+ | | style="text-align:center;"|[[Neon Mixtape Tour - Day 5 (PvZ: AS)|Day 5]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Punk Zombie (PvZ: AS)|Punk Zombie]] |
||
+ | | style="text-align:center;"|[[File:Punk Zombie2.png]] |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|[[Neon Mixtape Tour - Day 10 (PvZ: AS)|Day 10]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Arcade Zombie (PvZ: AS)|Arcade Zombie]] |
||
+ | | style="text-align:center;"|[[File:Arcade Zombie2.png]] |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|[[Neon Mixtape Tour - Day 15 (PvZ: AS)|Day 15]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Bass Zombie (PvZ: AS)|Bass Zombie]] |
||
+ | | style="text-align:center;"|[[File:Bass Zombie2.png]] |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|[[Neon Mixtape Tour - Day 20 (PvZ: AS)|Day 20]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Hair Metal Gargantuar (PvZ: AS)|Hair Metal Gargantuar]] |
||
+ | | style="text-align:center;"|[[File:Hair Metal Gargantuar2.png]] |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|[[Neon Mixtape Tour - Day 25 (PvZ: AS)|Day 25]] |
||
+ | |- |
||
+ | | style="text-align:center;"|[[Zombot Multi-stage Masher (PvZ: AS)|Zombot Multi-stage Masher]] |
||
+ | | style="text-align:center;"|[[File:Zombot Multi-stage Masher2.png]] |
||
+ | | style="text-align:center;"|[[Boombox Zombie (PvZ: AS)|Boombox Zombie]] |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|9 |
||
+ | | style="text-align:center;"|N/A |
||
+ | | style="text-align:center;"|[[Neon Mixtape Tour - Day 30 (PvZ: AS)|Day 30]] |
||
|} |
|} |
||
− | |||
− | ==Returning zombies== |
||
− | '''''[[Plants vs. Zombies 2 (Chinese version)]] ''zombies:''' |
||
− | *[[American Suburbs]] |
||
− | **[[Zombie (PvZ: AS)|Zombie]] (and its time-based variants) |
||
− | **[[Conehead Zombie (PvZ: AS)|Conehead Zombie]] (and its time-based variants) |
||
− | **[[Buckethead Zombie (PvZ: AS)|Buckethead Zombie]] (and its time-based variants) |
||
− | **[[Flag Zombie (PvZ: AS)|Flag Zombie]] (and its time-based variants) |
||
− | **[[Treasure Yeti (PvZ: AS)|Treasure Yeti]] (replacing Gargantuar since v1.0.8, also appears in other worlds in previous versions) |
||
− | *[[Ancient Egypt (PvZ: AS)|Ancient Egypt]] |
||
− | **[[Ra Zombie (PvZ: AS)|Ra Zombie]] |
||
− | **[[Explorer Zombie (PvZ: AS)|Explorer Zombie]] |
||
− | **[[Tomb Raiser Zombie (PvZ: AS)|Tomb Raiser Zombie]] |
||
− | *[[Pirate Seas (PvZ: AS)|Pirate Seas]] |
||
− | **[[Swashbuckler Zombie (PvZ: AS)|Swashbuckler Zombie]] |
||
− | **[[Seagull Zombie (PvZ: AS)|Seagull Zombie]] |
||
− | **[[Barrel Roller Zombie (PvZ: AS)|Barrel Roller Zombie]] |
||
− | **[[Pirate Captain Zombie (PvZ: AS)|Pirate Captain Zombie]] |
||
− | **[[Pirate Captain Zombie (PvZ: AS)|Zombie Parrot]] |
||
− | *[[Wild West (PvZ: AS)|Wild West]] |
||
− | **[[Prospector Zombie (PvZ: AS)|Prospector Zombie]] |
||
− | **[[Pianist Zombie (PvZ: AS)|Pianist Zombie]] |
||
− | **[[Chicken Wrangler Zombie (PvZ: AS)|Chicken Wrangler Zombie]] |
||
− | **[[Chicken Wrangler Zombie (PvZ: AS)|Zombie Chicken]] |
||
− | **[[Zombie Bull (PvZ: AS)|Zombie Bull]] |
||
− | *[[Kung-Fu World (PvZ: AS)|Kung-Fu World]] |
||
− | **[[Admiral Helmet Zombie (PvZ: AS)|Admiral Helmet Zombie]] |
||
− | **[[Exploding Zombie (PvZ: AS)|Exploding Zombie]] |
||
− | **[[Qigong Zombie (PvZ: AS)|Qigong Zombie]] |
||
− | **[[Drinking Zombie (PvZ: AS)|Drinking Zombie]] |
||
− | **[[Hammer Zombie (PvZ: AS)|Hammer Zombie]] |
||
− | **[[Qigong Gargantuar]] |
||
− | **[[Gong Zombie (PvZ: AS)|Gong Zombie]] |
||
− | *[[Far Future (PvZ: AS)|Far Future]] |
||
− | **[[Shield Zombie]] |
||
− | **[[Mecha-Football Zombie]] |
||
− | **[[Disco Jetpack Zombie (PvZ: AS)|Disco Jetpack Zombie]] |
||
− | **[[Bug Bot Imp]] |
||
− | **[[Disco-tron 3000 (PvZ: AS)|Disco-Tron 3000]] |
||
− | **[[Gargantuar Prime]] |
||
− | **[[Zombot Tomorrow-tron]] |
||
− | *[[Dark Ages (PvZ: AS)|Dark Ages]] |
||
− | **[[Knight Zombie (PvZ: AS)|Knight Zombie]] |
||
− | **[[Imp Monk Zombie (PvZ: AS)|Imp Monk Zombie]] |
||
− | **[[Imp Dragon Zombie (PvZ: AS)|Imp Dragon Zombie]] |
||
− | **[[Zombie King]] |
||
− | **[[Cavalry Zombie]] |
||
− | **[[Wizard Zombie (PvZ: AS)|Wizard Zombie]] |
||
− | **[[Archmage Zombie]] |
||
− | **[[Bandit Zombie (PvZ: AS)|Bandit Zombie]] |
||
− | **Wolf Zombie |
||
− | **[[Imp Wolf (PvZ: AS)|Imp Wolf]] |
||
− | **[[Zombot Dark Dragon]] |
||
− | |||
− | '''''[[Plants vs. Zombies]], [[Plants vs. Zombies: Great Wall Edition]], [[Plants vs. Zombies: Journey to the West]]'' zombies:''' |
||
− | *[[Football Zombie (PvZ: AS)|Football Zombie]] |
||
− | *[[Pole Vaulting Zombie (PvZ: AS)|Pole Vaulting Zombie]] |
||
− | *[[Great Wall Catapult Zombie]] |
||
− | *[[Emperor Zombot]] |
||
− | *[[Broadsword Zombie]] |
||
− | *[[Spear Thrower Zombie]] |
||
− | *[[Talisman Zombie]] |
||
− | *[[Round Hammer Gargantuar]] |
||
− | |||
− | ==New zombies== |
||
− | {{Construction/Section}} |
||
− | *[[Prehistoric Ages]] |
||
− | **[[Slingshot Zombie]] |
||
− | **[[Mask Zombie]] |
||
− | **[[Beehive Thrower Zombie]] |
||
− | **[[Bird Rider Zombie]] |
||
− | **[[Stone Carrier Gargantuar]] |
||
− | **[[Mammoth Rider Zombie]] |
||
− | **[[Primitive Snail Zombie]] |
||
− | *[[The Great Wall of China]] |
||
− | **[[War Chariot Zombie]] |
||
− | *[[Ancient Egypt (PvZ: AS)|Ancient Egypt]] |
||
− | **[[Hero Cleopatra Zombie]] |
||
− | *[[Wild West (PvZ: AS)|Wild West]] |
||
− | **[[Sheriff Gargantuar]] |
||
− | **[[Shaman Zombie]] |
||
− | *[[Kongfu World (PvZ: AS)|Kongfu World]] |
||
− | **[[Sword Zombie]] |
||
− | **[[Kunai Zombie]] |
||
==Removed zombies== |
==Removed zombies== |
||
Line 361: | Line 1,068: | ||
===Pre-released zombies=== |
===Pre-released zombies=== |
||
+ | {{Construction/Section}} |
||
− | TBA |
||
===Removed in later updates=== |
===Removed in later updates=== |
||
Line 369: | Line 1,076: | ||
*[[Jam Hsiao]] |
*[[Jam Hsiao]] |
||
*Great Wall Soldier Zombie |
*Great Wall Soldier Zombie |
||
− | *[[Pharaoh Zombie]] |
+ | *[[Pharaoh Zombie (PvZ:AS)|Pharaoh Zombie]] |
+ | *[[Buckethead Zombie (PvZ: AS)|Buckethead Pirate Zombie]] |
||
+ | *[[Buckethead Zombie (PvZ: AS)|Buckethead Cowboy Zombie]] |
||
+ | *[[Buckethead Zombie (PvZ: AS)|Buckethead Kung-Fu Zombie]] |
||
*[[Imp|Imp Pirate Zombie]] |
*[[Imp|Imp Pirate Zombie]] |
||
*[[Imp Cannon]] |
*[[Imp Cannon]] |
||
*[[Imp|Zombie Bull Rider]] |
*[[Imp|Zombie Bull Rider]] |
||
+ | |||
+ | {{Zombies AllStars}} |
||
[[Category:Zombies]] |
[[Category:Zombies]] |
||
[[Category:Plants vs. Zombies: All Stars]] |
[[Category:Plants vs. Zombies: All Stars]] |
Revision as of 04:51, 7 August 2020
Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies: All Stars, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
Zombies
Zombies are common foe and appear in every level. All of them deal damage to plants, either with ranged or melee attacks. At the end of every level one zombie will be proclaimed a mini-boss of the level, which grants that zombie an ability to use their active skill, if they have one.
NOTE: Zombies with the "Action" type always use their active skill. Zombies without this type can only use their active special skill if they appear as a mini-boss in the level. The cooldown of all active special skills is 4 turns.
~ - This skill's appearance isn't confirmed in the latest verison of the game.
Name | Image | Attack | Type | Special skill | First appears in |
---|---|---|---|---|---|
American Suburbs | |||||
Basic Zombie |
Melee | Basic | None | Day 1 | |
Pole Vaulting Zombie |
Ranged | Basic | Active: Throws 3 poles to damage frontmost plants on the lawn | Day 1 | |
Flag Zombie | Melee | Basic | Active: Summons 2 Basic Zombies on 2 random tiles around him | Day 2 | |
Conehead Zombie | Melee | Armored | Active: Hides behind his cone to ignore all incoming damage for 1 turn | Day 2 | |
Football Zombie |
Ranged | Armored | Active: Throws a rugby ball to damage the frontmost plant in his lane | Day 4 | |
Prehistoric Ages | |||||
Primitive Zombie |
Melee | Basic | None | Day 1 | |
Slingshot Zombie | Ranged | Basic | Active: Throws a rock to deal massive damage at the closest plant in its lane~ | Day 1 | |
Club Zombie | Melee | Basic | Passive: Deals more damage with his club | Day 1 | |
Primitive Conehead Zombie | Melee | Armored | None | Day 1 | |
Mask Zombie | Melee | Armored | Active: Dances to restore health of all zombies on screen~ | Day 2 | |
Beehive Thrower Zombie |
Ranged | Basic | Passive: Beehive also deals damage to all plants near its initial target | Day 3 | |
Primitive Buckethead Zombie | Melee | Armored | Passive: Bucket grants him extra health | Day 6 | |
The Great Wall of China | |||||
Great Wall Zombie |
Melee | Basic | None | Day 1 | |
Great Wall Conehead Zombie |
Melee | Armored | None | Day 1 | |
Great Wall Flag Zombie |
Melee | Basic | None | Day 1 | |
Spear Thrower Zombie |
Ranged | Basic | None | Day 1 | |
Great Wall Buckethead Zombie |
Melee | Armored | Passive: Bucket grants him extra health | Day 1 | |
Broadsword Zombie | Melee | Armored | Passive: Deals more damage with his broadsword | Day 1 | |
Great Wall Catapult Zombie |
Ranged | Catapult | Passive: Attacks farthest plant in its lane. If he's in the middle lane or a boss supporter, attacks the middle column of plants instead | Day 1 | |
Talisman Zombie | Melee | Basic | Active: Deals massive damage to plant hand-to-hand with his fingernails | Day 6 | |
Ancient Egypt | |||||
Mummy Zombie | Melee | Basic | None | Day 1 | |
Conehead Mummy Zombie |
Melee | Armored | None | Day 1 | |
Flag Mummy Zombie | Melee | Basic | None | Day 1 | |
Explorer Zombie | Ranged | Basic | None | Day 1 | |
Ra Zombie | Ranged | Basic | Passive: Damages all plants in his lane Active: Steals health from the plant with the lowest health |
Day 1 | |
Tomb Raiser Zombie | Melee | Basic | Passive: Has extra health | Day 2 | |
Buckethead Mummy Zombie |
Melee | Armored | Passive: Bucket grants him extra health | Day 2 | |
Pirate Seas | |||||
Pirate Zombie | Melee | Basic | None | Day 1 | |
Seagull Zombie | Melee | Basic | Passive: Flies over plants, heading directly towards the player's brains | Day 1 | |
Torch Kung-Fu Zombie | Ranged | Basic | None | Day 1 | |
Swashbuckler Zombie | Ranged | Basic | Passive: At the start of the wave jumps from far away to the middle of the lane | Day 1 | |
Conehead Pirate Zombie |
Melee | Armored | None | Day 1 | |
Flag Pirate Zombie | Melee | Basic | None | Day 1 | |
Wild West | |||||
Cowboy Zombie | Melee | Basic | None | Day 1 | |
Conehead Cowboy Zombie |
Melee | Armored | None | Day 1 | |
Pianist Zombie | Ranged | Catapult | Passive: Attacks farthest plant in its lane. If he's a mini-boss of the level, attacks the closest plant in its lane instead | Day 1 | |
Prospector Zombie | Melee | Basic | Passive: Destroys himself upon contact with a plant and deals huge damage to it | Day 1 | |
Kongfu World | |||||
Admiral Helmet Zombie | Melee | Armored | Passive: Helmet grants him a lot of extra health | Day 1 | |
Drinking Zombie | Melee | Basic | Passive: Deals extra damage with his fists | Day 1 | |
Exploding Zombie | Melee | Basic | None | Day 1 | |
Qigong Zombie | Ranged | Basic | Passive: Attacks all plants in two front columns | Day 1 | |
Conehead Kung-Fu Zombie | Melee | Armored | None | Day 1 | |
Hammer Zombie | Melee | Basic | Passive: Deals extra damage with his hammer | Day 2 | |
Gong Zombie | Melee | Basic | None | Day 4 | |
Journey to the West | |||||
Western Zombie | Melee | Basic | None | Day 1 | |
Grail-Head Zombie | Melee | Armored | None | Day 1 | |
Wok-Head Zombie | Melee | Armored | Passive: Has extra health | Day 1 | |
Rake Thrower Zombie | Ranged | Basic | Passive: Attacks the farthest plant in its lane | Day 1 | |
Bear Mountain Lord Gargantuar | Melee | Basic | Passive: Deals more damage with his axe | Day 1 | |
Spider Demon Imp | Ranged | Action | Active: Shoots cobwebs to deal damage to all plants | Day 1 | |
Red Boy Imp | Melee | Basic | None | Day 1 | |
Viking World | |||||
Viking Zombie | Melee | Basic | None | Day 1 | |
Conehead Viking Zombie | Melee | Armored | None | Day 1 | |
Dragon Zombie | Ranged | Basic | Passive: Attacks all plants in its lane | Day 1 | |
Horn Zombie | Ranged | Basic | Passive: Attacks all plants | Day 1 | |
Far Future | |||||
Future Conehead Zombie | Melee | Armored | None | Day 1 | |
Future Buckethead Zombie | Melee | Armored | Passive: Bucket grants him extra health Active: Restores a part of his health |
Day 1 | |
Disco Jetpack Zombie | Ranged | Basic | Passive: Can be pushed back by Blover's active ability to the far end of the screen | Day 1 | |
Future Flag Zombie | Melee | Basic | None | Day 2 | |
Bug Bot Imp | Ranged | Mech | Passive: Stays stationary Passive: Has a protective shield that acts like additional health |
Summoned via Gargantuar Prime and Zombot Tomorrow-tron | |
Disco-tron 3000 | Ranged | Mech | Passive: Stays stationary Passive: Has a protective shield that acts like additional health |
Transformed from Bug Bot Imp via Zombot Tomorrow-tron | |
Mecha-Football Zombie | Ranged | Mech | Passive: Stays stationary Passive: Has a protective shield that acts like additional health |
Transformed from Bug Bot Imp via Zombot Tomorrow-tron | |
Gargantuar Prime | Ranged | Mech | Passive: Stays stationary Passive: Has a protective shield that acts like additional health |
Transformed from Bug Bot Imp via Zombot Tomorrow-tron | |
Dark Ages | |||||
Wizard Zombie | Ranged | Basic | None | Night 1 | |
Imp Monk Zombie | Melee | Basic | None | Night 1 | |
Imp Dragon Zombie | Melee | Basic | None | Night 1 | |
Bandit Zombie | Melee | Basic | Passive: Sometimes dodges Tree line's active ability | Night 1 | |
Peasant Flag Zombie | Melee | Basic | Active: Summons 2 Wizard Zombies | Night 1 | |
Imp Wolf | Melee | Action | Active: Scratches a plant hand-to-hand and restores health equal to damage dealt | Night 2 | |
Knight Zombie | Melee | Action, Armored | Active: Restores a part of his health | Night 3 | |
Jester Zombie | Melee | Action | Active: Reflects all received damage back into its lane for 2 turns | Night 4 | |
Neon Mixtape Tour | |||||
Boombox Zombie | Ranged | Basic | None | Day 1 | |
Neon Conehead | Melee | Armored | None | Day 1 | |
Neon Buckethead | Melee | Armored | Passive: Bucket grants him extra health Active: Restores a part of his health |
Day 1 | |
Neon Flag Zombie | Melee | Basic | Active: Summons 3 Neon Zombies | Day 2 | |
Neon Zombie | Melee | Basic | None | Summoned via Neon Flag Zombie |
Bosses
Bosses appear at the end of every level, which number's divisible by five. They have much more health than any average zombie, takes up 16 tiles and sometimes have immobile supporters that deal ranged damage to plants. All of them have a normal every-turn attack and an active skill, which does something more superior then a normal attack, but takes up time to recharge.
NOTE: All special skills of bosses have a cooldown of 4 turns, with the only exception being Prospector Zombie with his special skill taking 8 turns to fully charge.
Name | Image | Supporter zombies | Attack | Health bars |
Special skill | Appears in |
---|---|---|---|---|---|---|
American Suburbs | ||||||
Treasure Yeti | None | Single-target | 4 | Summons a blizzard that deals damage to all plants | Day 5 | |
Trucker Gargantuar | None | Single-target | 4 | Rolls a car wheel to deal damage to all plants | Day 10 | |
Prehistoric Ages | ||||||
Bird Rider Zombie | Slingshot Zombie | Single-target | 4 | Rushes forward on his bird to deal damage to all plants | Day 5 | |
Primitive Snail Zombie | Slingshot Zombie | Single-target | 5 | Spews green liquid that damages all plants | Day 10 | |
Stone Carrier Gargantuar | Slingshot Zombie | Single-target | 5 | Throws 2 rocks that deal damage to all plants in one lane | Day 15 | |
Mammoth Rider Zombie | Slingshot Zombie | Single-target | 5 | Lures his mammoth with a carrot to trample and damage all plants | Day 20 | |
The Great Wall of China | ||||||
Broadsword Zombie | Great Wall Catapult Zombie | Single-target | 5 | Damages all plants in a lane with his broadsword | Day 5 | |
Great Wall Catapult Zombie | Spear Thrower Zombie | Column | 5 | Throws flaming rocks to damage all plants | Day 10 | |
Round Hammer Gargantuar | Spear Thrower Zombie Great Wall Catapult Zombie |
Single-target | 5 | Causes an earthquake to damage all plants in a lane | Day 15 | |
War Chariot Zombie | Spear Thrower Zombies Great Wall Catapult Zombie |
Single-target | 5 | Shoots at all plants with the chariot's cannon | Day 20 | |
Emperor Zombot | Great Wall Catapult Zombie | Single-target | 6 | Summons 3 Spear Thrower Zombies and boosts their attack for 3 turns | Day 25 | |
Ancient Egypt | ||||||
Tomb Raiser Zombie | Explorer Zombie Ra Zombie |
Single-target | 6 | Tosses his bone up into the air, dealing damage to all plants | Day 5 | |
Ra Zombie | Explorer Zombie Ra Zombie |
Single-target | 6 | Steals health from the plant with the lowest health on screen | Day 10, Day 25 | |
Hero Cleopatra Zombie | Explorer Zombie Ra Zombie |
Single-target | 6 | Dances to restore her health and summons 3 Ra Zombies | Day 15, Day 20, Day 30 | |
Pirate Seas | ||||||
Swashbuckler Zombie | Seagull Zombie Torch Kung-Fu Zombie |
Single-target | 6 (Day 5) 7 (Day 20) |
Swings on his rope to deal damage to all plants | Day 5, Day 20 | |
Barrel Roller Zombie | Torch Kung-Fu Zombie | Single-target | 7 | Breaks his barrel to deal damage to all plants in the lane | Day 10 | |
Seagull Zombie | Torch Kung-Fu Zombie | Single-target | 7 | Releases his seagull to deal damage to the plant with the lowest health in the front column | Day 15, Day 25 | |
Pirate Captain Zombie | Torch Kung-Fu Zombie | Single-target | 7 | Releases his parrot to drop a bomb to deal damage to all plants | Day 30 | |
Wild West | ||||||
Chicken Wrangler Zombie | Pianist Zombie | Single-target | 7 | Releases single chicken to deal damage to all plants | Day 5 | |
Prospector Zombie | Pianist Zombie | 2x2 area | 7 | Destroys himself to deal massive damage to all plants | Day 10 | |
Pianist Zombie | Pianist Zombie | Single-target | 7 | Plays a hurtful tune to deal damage to all plants | Day 15 | |
Zombie Bull | Pianist Zombie | Single-target | 7 | Rams towards plants, dealing damage to all plants in a lane | Day 20 | |
Sheriff Gargantuar | Pianist Zombie | Single-target | 7 | Shoots to deal damage to all plants | Day 25 | |
Shaman Zombie | Pianist Zombie | Single-target | 7 | Lures vultures to deal damage to all plants | Day 30 | |
Kongfu World | ||||||
Drinking Zombie | Qigong Zombie | Single-target | 7 | Beats up a single plant in the front column, dealing massive damage to it | Day 5 | |
Hammer Zombie | Qigong Zombie | Single-target | 7 | Spins with his hammer to deal damage to all plants in the lane | Day 10 | |
Qigong Zombie | Qigong Zombie | Single-target | 7 | Uses a quigong technique to deal damage to all plants | Day 15 | |
Sword Zombie | Qigong Zombie | Single-target | 7 | Momentarily summons copies of himself to deal damage to all plants | Day 20 | |
Kunai Zombie | Qigong Zombie | Single-target | 7 | Attacks with kunai, dealing massive damage to a single plant in the front column | Day 25 | |
Qigong Gargantuar | Qigong Zombie | Single-target | 7 | Sends an earthquake with his staff to deal damage to all plants in the lane | Day 30 | |
Journey to the West | ||||||
Tua Pek Kong | Rake Thrower Zombie | Single-target | 7 | Sends earthwaves to deal damage to all plants | Day 5 | |
Bear Mountain Lord Gargantuar | Rake Thrower Zombie | Single-target | 7 | Tosses his axe into the air to deal damage to the plant with the lowest health in the front column | Day 10 | |
Yellow Brows Gargantuar | Rake Thrower Zombie | Single-target | 8 | Deals massive damage to a single plant in front column and covers it with his hat, stunning it for 2 turns | Day 15 | |
Skeleton Demon Zombie | Spider Demon Imp | Single-target | 8 | Summons a bat swarm to deal damage to all plants | Day 20 | |
Spider Demon Imp | Rake Thrower Zombie | Single-target | 8 | Shoots cobwebs to deal damage to all plants | Day 25 | |
Ox-Demon King Zombot | Rake Thrower Zombie | Single-target | 8 | Summons fire tornadoes with its Iron Fan to deal damage to all plants | Day 30 | |
Viking World | ||||||
Dragon Zombie | Horn Zombie | Single-target | 8 | Summons a dragon horde to deal damage to all plants in the front column | Day 5, Day 15 | |
Horn Zombie | Horn Zombie | Single-target | 8 | Blows the horn to summon 3 Horn Zombies | Day 10, Day 20 | |
Dragon Rider Imp | Horn Zombie | Single-target | 8 | Punches its dragon, so it breathes fire to deal damage to all plants | Day 25, Day 30 | |
Far Future | ||||||
Shield Zombie, mech | Disco Jetpack Zombie | Single-target | 8+shield | Grants a protective shield that acts like additional health to itself | Day 5 | |
Disco-tron 3000, mech | Disco Jetpack Zombie | Single-target | 8+shield | Summons 3 Disco Jetpack Zombies | Day 10 | |
Gargantuar Prime, mech | Disco Jetpack Zombie | 3 adjacent plants | 8+shield | Summons 3 Bug Bot Imps | Day 15, Day 25 | |
Mecha-Football Zombie, mech | Disco Jetpack Zombie | Single-target | 8+shield | Runs over plants, dealing damage to all of them | Day 20 | |
Zombot Tomorrow-tron, mech | Disco Jetpack Zombie | Single-target, can target plants from middle column | 8+shield | Has two ablities (switches between them each activation): 1. Summons 6 Bug Bot Imps 2. Transforms all Bug Bot Imps into random mechs. |
Day 30 | |
Dark Ages | ||||||
Wolf Zombie | Wizard Zombie | Single-target | 8 | Blows the bellows to deal damage to all plants | Night 5 | |
Cavalry Zombie | Wizard Zombie | Single-target | 8 | Rides its horse to deal damage to all plants in the lane | Night 10 | |
Archmage Zombie | Wizard Zombie | Single-target | 8 | Deals damage to all plants and freezes them for 2 turns | Night 15 | |
Zombie King | Wizard Zombie | Single-target | 8 | Summons 3 Wizard Zombies | Night 20 | |
Dark Ages Gargantuar | Wizard Zombie | Single-target | 8 | Yells at all plants, dealing damage to them | Night 25 | |
Zombot Dark Dragon, mech | None | Column | 8+shield | Breathes fire to deal damage to all plants and set them on fire for 2 turns Must be killed in 23 turns or fewer, or damaged by active ability after being killed, to be defeated |
Night 30 | |
Neon Mixtape Tour | ||||||
MC Zom-B | Boombox Zombie | Single-target | 8 | Summons 4 Boombox Zombies | Day 5 | |
Punk Zombie | N/A | N/A | N/A | N/A | Day 10 | |
Arcade Zombie | N/A | N/A | N/A | N/A | Day 15 | |
Bass Zombie | N/A | N/A | N/A | N/A | Day 20 | |
Hair Metal Gargantuar | N/A | N/A | N/A | N/A | Day 25 | |
Zombot Multi-stage Masher | Boombox Zombie | N/A | 9 | N/A | Day 30 |
Removed zombies
These zombies were in the game at one point but were removed either before the game was released or in a subsequent update.
Pre-released zombies
Removed in later updates
- Buckethead Zombie
- Ladder Zombie
- Gargantuar
- Jam Hsiao
- Great Wall Soldier Zombie
- Pharaoh Zombie
- Buckethead Pirate Zombie
- Buckethead Cowboy Zombie
- Buckethead Kung-Fu Zombie
- Imp Pirate Zombie
- Imp Cannon
- Zombie Bull Rider
V · E | Zombies (Plants vs. Zombies: All Stars) |
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A zombie marked with † has been removed from the game prior to its shutdown.