(VW zombies and bosses. Pics included!) |
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| style="text-align:center;"|Ranged |
| style="text-align:center;"|Ranged |
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| style="text-align:center;"|Basic |
| style="text-align:center;"|Basic |
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− | | style="text-align:center;"|'''Passive:''' Attacks farthest plant in its lane |
+ | | style="text-align:center;" |'''Passive:''' Attacks the farthest plant in its lane |
| style="text-align:center;"|[[Journey to the West - Day 1 (PvZ: AS)|Day 1]] |
| style="text-align:center;"|[[Journey to the West - Day 1 (PvZ: AS)|Day 1]] |
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| style="text-align:center;"|Single-target |
| style="text-align:center;"|Single-target |
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| style="text-align:center;"|7 |
| style="text-align:center;"|7 |
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− | | style="text-align:center;"|Attacks with kunai, dealing massive damage to single plant in front column |
+ | | style="text-align:center;" |Attacks with kunai, dealing massive damage to a single plant in the front column |
| style="text-align:center;"|[[Kongfu World - Day 25 (PvZ: AS)|Day 25]] |
| style="text-align:center;"|[[Kongfu World - Day 25 (PvZ: AS)|Day 25]] |
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| style="text-align:center;"|Single-target |
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| style="text-align:center;"|7 |
| style="text-align:center;"|7 |
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− | | style="text-align:center;"|Tosses his axe into the air to deal damage to the plant with the lowest health in front column |
+ | | style="text-align:center;" |Tosses his axe into the air to deal damage to the plant with the lowest health in the front column |
| style="text-align:center;"|[[Journey to the West - Day 10 (PvZ: AS)|Day 10]] |
| style="text-align:center;"|[[Journey to the West - Day 10 (PvZ: AS)|Day 10]] |
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| style="text-align:center;"|Single-target |
| style="text-align:center;"|Single-target |
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| style="text-align:center;"|8 |
| style="text-align:center;"|8 |
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− | | style="text-align:center;"|Deals massive damage to single plant in front column and covers |
+ | | style="text-align:center;" |Deals massive damage to a single plant in front column and covers it with his hat, stunning it for 2 turns |
| style="text-align:center;"|[[Journey to the West - Day 15 (PvZ: AS)|Day 15]] |
| style="text-align:center;"|[[Journey to the West - Day 15 (PvZ: AS)|Day 15]] |
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| style="text-align:center;"|8 |
| style="text-align:center;"|8 |
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− | | style="text-align:center;"|Blows |
+ | | style="text-align:center;" |Blows the horn to summon 3 [[Horn Zombie]]s |
| style="text-align:center;"|[[Viking World - Day 10|Day 10]], [[Viking World - Day 20|Day 20]] |
| style="text-align:center;"|[[Viking World - Day 10|Day 10]], [[Viking World - Day 20|Day 20]] |
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Revision as of 12:10, 27 July 2020
Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies: All Stars, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
Zombies
NOTE: Zombies with the "Action" type always use their active skill. Zombies without this type can only use their active special skill if they appear as a boss in the level. The cooldown of all active special skills is 4 turns.
~ - This skill's appearance isn't confirmed in the latest verison of the game.
Name | Image | Attack | Type | Special skill | First appears in |
---|---|---|---|---|---|
American Suburbs | |||||
Basic Zombie |
Melee | Basic | None | Day 1 | |
Pole Vaulting Zombie |
Ranged | Basic | Active: Throws 3 poles to damage frontmost plants on the lawn | Day 1 | |
Flag Zombie | Melee | Basic | Active: Summons 2 Basic Zombies on 2 random tiles around him | Day 2 | |
Conehead Zombie | Melee | Armored | Active: Hides behind his cone to ignore all incoming damage for 1 turn | Day 2 | |
Football Zombie |
Ranged | Armored | Active: Throws a rugby ball to damage the frontmost plant in his lane | Day 4 | |
Prehistoric Ages | |||||
Primitive Zombie |
Melee | Basic | None | Day 1 | |
Slingshot Zombie | Ranged | Basic | Active: Throws a rock to deal massive damage at the closest plant in its lane~ | Day 1 | |
Club Zombie | Melee | Basic | Passive: Deals more damage with his club | Day 1 | |
Primitive Conehead Zombie | Melee | Armored | None | Day 1 | |
Mask Zombie | Melee | Armored | Active: Dances to restore health of all zombies on screen~ | Day 2 | |
Beehive Thrower Zombie |
Ranged | Basic | Passive: Beehive also deals damage to all plants near its initial target | Day 3 | |
Primitive Buckethead Zombie | Melee | Armored | Passive: Bucket grants him extra health | Day 6 | |
The Great Wall of China | |||||
Great Wall Zombie |
Melee | Basic | None | Day 1 | |
Great Wall Conehead Zombie |
Melee | Armored | None | Day 1 | |
Great Wall Flag Zombie |
Melee | Basic | None | Day 1 | |
Spear Thrower Zombie |
Ranged | Basic | None | Day 1 | |
Great Wall Buckethead Zombie |
Melee | Armored | Passive: Bucket grants him extra health | Day 1 | |
Broadsword Zombie | Melee | Armored | Passive: Deals more damage with his broadsword | Day 1 | |
Great Wall Catapult Zombie |
Ranged | Catapult | Passive: Attacks farthest plant in its lane. If he's in the middle lane or a boss supporter, attacks the middle column of plants instead | Day 1 | |
Talisman Zombie | Melee | Basic | Active: Attacks with his fingernails, dealing massive damage | Day 6 | |
Ancient Egypt | |||||
Mummy Zombie | Melee | Basic | None | Day 1 | |
Conehead Mummy Zombie |
Melee | Armored | None | Day 1 | |
Flag Mummy Zombie | Melee | Basic | None | Day 1 | |
Explorer Zombie | Ranged | Basic | None | Day 1 | |
Ra Zombie | Ranged | Basic | Passive: Damages all plants in his lane Active: Steals health from the plant with the lowest health |
Day 1 | |
Tomb Raiser Zombie | Melee | Basic | Passive: Has extra health | Day 2 | |
Buckethead Mummy Zombie |
Melee | Armored | Passive: Bucket grants him extra health | Day 2 | |
Pirate Seas | |||||
Pirate Zombie | Melee | Basic | None | Day 1 | |
Seagull Zombie | Melee | Basic | Passive: Flies over plants, heading directly towards the player's brains | Day 1 | |
Torch Kung-Fu Zombie | Ranged | Basic | None | Day 1 | |
Swashbuckler Zombie | Ranged | Basic | Passive: At the start of the wave jumps from far away to the middle of the lane | Day 1 | |
Conehead Pirate Zombie |
Melee | Armored | None | Day 1 | |
Flag Pirate Zombie | Melee | Basic | None | Day 1 | |
Wild West | |||||
Cowboy Zombie | Melee | Basic | None | Day 1 | |
Conehead Cowboy Zombie |
Melee | Armored | None | Day 1 | |
Pianist Zombie | Ranged | Catapult | Passive: Attacks farthest plant in its lane. If he's a mini-boss of the level, attacks the closest plant in its lane instead | Day 1 | |
Prospector Zombie | Melee | Basic | Passive: Destroys himself upon contact with a plant and deals huge damage to it | Day 1 | |
Kongfu World | |||||
Admiral Helmet Zombie | Melee | Armored | Passive: Helmet grants him a lot of extra health | Day 1 | |
Drinking Zombie | Melee | Basic | Passive: Deals extra damage with his fists | Day 1 | |
Exploding Zombie | Melee | Basic | None | Day 1 | |
Qigong Zombie | Ranged | Basic | Passive: Attacks all plants in two front columns | Day 1 | |
Conehead Kung-Fu Zombie | Melee | Armored | None | Day 1 | |
Hammer Zombie | Melee | Basic | Passive: Deals extra damage with his hammer | Day 2 | |
Gong Zombie | Melee | Basic | None | Day 4 | |
Journey to the West | |||||
Western Zombie | Melee | Basic | None | Day 1 | |
Grail-Head Zombie | Melee | Armored | None | Day 1 | |
Wok-Head Zombie | Melee | Armored | Passive: Has extra health | Day 1 | |
Rake Thrower Zombie | Ranged | Basic | Passive: Attacks the farthest plant in its lane | Day 1 | |
Bear Mountain Lord Gargantuar | Melee | Basic | Passive: Deals more damage with his axe | Day 1 | |
Spider Demon Imp | Ranged | Action | Active: Shoots cobwebs to deal damage to all plants | Day 1 | |
Red Boy Imp | Melee | Basic | None | Day 1 | |
Viking World | |||||
Viking Zombie | Melee | Basic | None | Day 1 | |
Conehead Viking Zombie | Melee | Armored | None | Day 1 | |
Dragon Zombie | Ranged | Basic | Passive: Attacks all plants in its lane | Day 1 | |
Horn Zombie | Ranged | Basic | Passive: Attacks all plants | Day 1 |
Bosses
NOTE: All special skills of bosses have a cooldown of 4 turns, with the only exception being Prospector Zombie with his special skill taking 8 turns to fully charge.
Name | Image | Supporter zombies | Attack | Health bars |
Special skill | Appears in |
---|---|---|---|---|---|---|
American Suburbs | ||||||
Treasure Yeti | None | Single-target | 4 | Summons a blizzard that deals damage to all plants | Day 5 | |
Trucker Gargantuar | None | Single-target | 4 | Rolls a car wheel to deal damage to all plants | Day 10 | |
Prehistoric Ages | ||||||
Bird Rider Zombie | Slingshot Zombie | Single-target | 4 | Rushes forward on his bird to deal damage to all plants | Day 5 | |
Primitive Snail Zombie | Slingshot Zombie | Single-target | 5 | Spews green liquid that damages all plants | Day 10 | |
Stone Carrier Gargantuar | Slingshot Zombie | Single-target | 5 | Throws 2 rocks that deal damage to all plants in one lane | Day 15 | |
Mammoth Rider Zombie | Slingshot Zombie | Single-target | 5 | Lures his mammoth with a carrot to trample and damage all plants | Day 20 | |
The Great Wall of China | ||||||
Broadsword Zombie | Great Wall Catapult Zombie | Single-target | 5 | Damages all plants in a lane with his broadsword | Day 5 | |
Great Wall Catapult Zombie | Spear Thrower Zombie | Column | 5 | Throws flaming rocks to damage all plants | Day 10 | |
Round Hammer Gargantuar | Spear Thrower Zombie Great Wall Catapult Zombie |
Single-target | 5 | Causes an earthquake to damage all plants in a lane | Day 15 | |
War Chariot Zombie | Spear Thrower Zombies Great Wall Catapult Zombie |
Single-target | 5 | Shoots at all plants with the chariot's cannon | Day 20 | |
Emperor Zombot | Great Wall Catapult Zombie | Single-target | 6 | Summons 3 Spear Thrower Zombies and boosts their attack for 3 turns | Day 25 | |
Ancient Egypt | ||||||
Tomb Raiser Zombie | Explorer Zombie Ra Zombie |
Single-target | 6 | Tosses his bone up into the air, dealing damage to all plants | Day 5 | |
Ra Zombie | Explorer Zombie Ra Zombie |
Single-target | 6 | Steals health from the plant with the lowest health on screen | Day 10, Day 25 | |
Hero Cleopatra Zombie | Explorer Zombie Ra Zombie |
Single-target | 6 | Dances to restore her health and summons 3 Ra Zombies | Day 15, Day 20, Day 30 | |
Pirate Seas | ||||||
Swashbuckler Zombie | Seagull Zombie Torch Kung-Fu Zombie |
Single-target | 6 (Day 5) 7 (Day 20) |
Swings on his rope to deal damage to all plants | Day 5, Day 20 | |
Barrel Roller Zombie | Torch Kung-Fu Zombie | Single-target | 7 | Breaks his barrel to deal damage to all plants in the lane | Day 10 | |
Seagull Zombie | Torch Kung-Fu Zombie | Single-target | 7 | Releases his seagull to deal damage to the plant with the lowest health in the front column | Day 15, Day 25 | |
Pirate Captain Zombie | Torch Kung-Fu Zombie | Single-target | 7 | Releases his parrot to drop a bomb to deal damage to all plants | Day 30 | |
Wild West | ||||||
Chicken Wrangler Zombie | Pianist Zombie | Single-target | 7 | Releases single chicken to deal damage to all plants | Day 5 | |
Prospector Zombie | Pianist Zombie | 2x2 area | 7 | Destroys himself to deal massive damage to all plants | Day 10 | |
Pianist Zombie | Pianist Zombie | Single-target | 7 | Plays a hurtful tune to deal damage to all plants | Day 15 | |
Zombie Bull | Pianist Zombie | Single-target | 7 | Rams towards plants, dealing damage to all plants in a lane | Day 20 | |
Sheriff Gargantuar | Pianist Zombie | Single-target | 7 | Shoots to deal damage to all plants | Day 25 | |
Shaman Zombie | Pianist Zombie | Single-target | 7 | Lures vultures to deal damage to all plants | Day 30 | |
Kongfu World | ||||||
Drinking Zombie | Qigong Zombie | Single-target | 7 | Beats up a single plant in the front column, dealing massive damage to it | Day 5 | |
Hammer Zombie | Qigong Zombie | Single-target | 7 | Spins with his hammer to deal damage to all plants in the lane | Day 10 | |
Qigong Zombie | Qigong Zombie | Single-target | 7 | Uses a quigong technique to deal damage to all plants | Day 15 | |
Sword Zombie | Qigong Zombie | Single-target | 7 | Momentarily summons copies of himself to deal damage to all plants | Day 20 | |
Kunai Zombie | Qigong Zombie | Single-target | 7 | Attacks with kunai, dealing massive damage to a single plant in the front column | Day 25 | |
Qigong Gargantuar | Qigong Zombie | Single-target | 7 | Sends an earthquake with his staff to deal damage to all plants in the lane | Day 30 | |
Journey to the West | ||||||
Tua Pek Kong | Rake Thrower Zombie | Single-target | 7 | Sends earthwaves to deal damage to all plants | Day 5 | |
Bear Mountain Lord Gargantuar | Rake Thrower Zombie | Single-target | 7 | Tosses his axe into the air to deal damage to the plant with the lowest health in the front column | Day 10 | |
Yellow Brows Gargantuar | Rake Thrower Zombie | Single-target | 8 | Deals massive damage to a single plant in front column and covers it with his hat, stunning it for 2 turns | Day 15 | |
Skeleton Demon Zombie | Spider Demon Imp | Single-target | 8 | Summons a bat swarm to deal damage to all plants | Day 20 | |
Spider Demon Imp | Rake Thrower Zombie | Single-target | 8 | Shoots cobwebs to deal damage to all plants | Day 25 | |
Ox-Demon King Zombot | Rake Thrower Zombie | Single-target | 8 | Summons fire tornadoes with its Iron Fan to deal damage to all plants | Day 30 | |
Viking World | ||||||
Dragon Zombie | Horn Zombie | Single-target | 8 | Summons a dragon horde to deal damage to all plants in the front column | Day 5, Day 15 | |
Horn Zombie | Horn Zombie | Single-target | 8 | Blows the horn to summon 3 Horn Zombies | Day 10, Day 20 | |
Dragon Rider Imp | Horn Zombie | Single-target | 8 | Punches its dragon, so it releases a jet of flame that deals damage to all plants | Day 25, Day 30 |
Returning zombies
Plants vs. Zombies 2 (Chinese version) zombies:
- American Suburbs
- Zombie (and its time-based variants)
- Conehead Zombie (and its time-based variants)
- Buckethead Zombie (and its time-based variants)
- Flag Zombie (and its time-based variants)
- Treasure Yeti (replacing Gargantuar since v1.0.8, also appears in other worlds in previous versions)
- Ancient Egypt
- Pirate Seas
- Wild West
- Kung-Fu World
- Far Future
- Dark Ages
Plants vs. Zombies, Plants vs. Zombies: Great Wall Edition, Plants vs. Zombies: Journey to the West zombies:
- Football Zombie
- Pole Vaulting Zombie
- Great Wall Catapult Zombie
- Emperor Zombot
- Broadsword Zombie
- Spear Thrower Zombie
- Talisman Zombie
- Round Hammer Gargantuar
New zombies
Removed zombies
These zombies were in the game at one point but were removed either before the game was released or in a subsequent update.
Pre-released zombies
TBA
Removed in later updates
- Buckethead Zombie
- Ladder Zombie
- Gargantuar
- Jam Hsiao
- Great Wall Soldier Zombie
- Pharaoh Zombie
- Buckethead Pirate Zombie
- Buckethead Cowboy Zombie
- Buckethead Kung-Fu Zombie
- Imp Pirate Zombie
- Imp Cannon
- Zombie Bull Rider
V · E | Zombies (Plants vs. Zombies: All Stars) |
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A zombie marked with † has been removed from the game prior to its shutdown.