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This article is about content available solely in the People's Republic of China.
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They can be tough nuts to crack.
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Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies: All Stars, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.


NOTE: Zombies with "Action" type always use their active skill. Zombies without this type can only use their active special skill if they appear as boss in the level. Cooldown of all active special skills is 4 turns.

~ - This skill isn't confirmed to appear in the latest verison of the game.

Name Image Attack Type Special skill First appears in
American Suburbs
Basic Zombie2 Melee Basic None Day 1
Pole Vaulting ZombieAS Ranged Basic Active: Throws 3 poles to damage frontmost plant on the lawn Day 1
Flag Zombie Flag Zombie2 Melee Basic Active: Summons 2 Basic Zombies in 2 random tiles nearby him Day 2
Conehead Zombie Conehead Zombie2 Melee Armored Active: Hides behind his cone to ignore all incoming damage for 1 turn Day 2
Football ZombieAS Ranged Armored Active: Throws a rugby ball to damage frontmost plant in his lane Day 4
Prehistoric Ages
Primitive ZombieAS Melee Basic None Day 1
Slingshot Zombie Slingshot ZombieAS Ranged Basic Active: Throws a rock to deal massive damage at closest plant in its lane~ Day 1
Club Zombie Club ZombieAS Melee Basic Passive: Deals more damage with his club Day 1
Primitive Conehead Zombie Primitive Conehead ZombieAS Melee Armored None Day 1
Mask Zombie Mask ZombieAS Melee Armored Active: Dances to restore health to all zombies on screen~ Day 2
Beehive Thrower ZombieAS Ranged Basic Passive: Beehive also deals damage to all plants nearby his initial target Day 3
Primitive Buckethead Zombie Primitive Buckethead ZombieAS Melee Armored Passive: Bucket grants him extra health Day 6


NOTE: All special skill of bosses have a cooldown of 4 turns, with the only exception being Prospector Zombie with his special skill taking 8 turns to fully charge.

Name Image Supporters Attack Health
Special skill Appears in
American Suburbs
Treasure Yeti Treasure Yeti2 None Single-target 4 Summons blizzard that deals damage to all plants Day 5
Trucker Gargantuar Trucker GargantuarAS None Single-target 4 Rolls a car wheel to deal damage to all plants Day 10
Prehistoric Ages
Bird Rider Zombie Bird Rider ZombieAS 1 Slingshot Zombie Single-target 4 Rushes forward on his bird to deal damage to all plants Day 5
Primitive Snail Zombie Primitive Snail ZombieAS 1 Slingshot Zombie Single-target 5 Spews green liquid that damages all plants Day 10
Stone Carrier Gargantuar Stone Carrier GargantuarAS 1 Slingshot Zombie Single-target 5 Throws 2 rocks that deal damage to all plants in one lane Day 15
Mammoth Rider Zombie Mammoth Rider ZombieAS 1 Slingshot Zombie Single-target 5 Lures his mammoth with a carrot to trample and damage all plants Day 20

Returning zombies

Plants vs. Zombies 2 (Chinese version) zombies:

Plants vs. Zombies, Plants vs. Zombies: Great Wall Edition, Plants vs. Zombies: Journey to the West zombies:

New zombies

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Removed zombies

These zombies were in the game at one point but were removed either before the game was released or in a subsequent update.

Pre-released zombies


Removed in later updates

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