Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of the Chinese version of Plants vs. Zombies 2, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.

List of zombies

Speed Rates:

  • Creeper - Takes 7.5 seconds to move one square.
  • Stiff - Takes 6.75 seconds to move one square.
  • Basic - Takes 5.0 seconds to move one square.
  • Hungry - Takes 3.75 seconds to move one square.
  • Speedy - Takes 2.5 seconds to move one square.
  • Flighty - Takes 0.5 seconds to move one square.

Toughness Rates:

  • Fragile - Absorbs 1-90 damage per shot.
  • Average - Absorbs 190-200 damage per shot.
  • Solid - Absorbs 240-320 damage per shot.
  • Protected - Absorbs 340-600 damage per shot.
  • Dense - Absorbs 680-1000 damage per shot.
  • Hardened - Absorbs 1240-1700 damage per shot.
  • Machined - Absorbs 1800-2500 damage per shot.
  • Great - Absorbs 3600-8000 damage per shot.
  • Undying - Absorbs 13000-29500 damage per shot.
  • Ultra-Undying - Absorbs 48000-80000 damage per shot.

Zombies

Name Image Toughness Health Speed Special First appears in*
Ancient Egypt
Mummy Zombie Mummy Zombie2.png Average 270 Basic Day 1
Conehead Mummy Conehead Mummy2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 1
Buckethead Mummy Buckethead Mummy2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 3
Flag Mummy Zombie Flag Mummy Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Day 1
Ra Zombie Ra Zombie2.png Average 270 Basic Tries to steal sun. Day 2
Camel Zombies Camel Zombies2.png Protected 490 (per zombie)
250 (sign)
240 (zombie)
Creeper (shared slowing) Arrives in a group of three zombies or more. Day 5
Explorer Zombie Explorer Zombie2.png Solid 350 Hungry Torch destroys plant on contact, only when lit. Day 3
Tomb Raiser Zombie Tomb Raiser Zombie2.png Protected 540 Basic Creates tombstones on random tiles of the lawn. Day 9
Pharaoh Zombie Pharaoh Zombie2.png Hardened 1605
1200 (sarcophagus)
405 (zombie)
Basic, Speedy after losing armor Speeds up after his sarcophagus is destroyed Day 7
Mummified Gargantuar Mummified Gargantuar2.png Great 3600 Hungry Crushes plants, launches Imp Mummy when lower than 50% health. Day 8
Zombot Sphinx-inator Zombot Sphinx-inator2.png Undying 18500 (4000/8000/6500) Hungry Missiles can create tombstones. Ultimate Challenge
Imp Mummy* Imp Mummy2.png Average 270 Hungry Day 8
Pirate Seas
Pirate Zombie Pirate Zombie2.png Average 270 Basic Day 1
Conehead Pirate Conehead Pirate2.png Protected

640
370 (cone)
270 (zombie)

Basic Day 1
Buckethead Pirate Buckethead Pirate2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 3
Flag Pirate Zombie Flag Pirate Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Day 1
Swashbuckler Zombie Swashbuckler Zombie2.png Average 270 Basic Lands four tiles into the player's lawn. In Pirate Seas, sometimes fails doing so and falls on the sea. Day 1
Seagull Zombie Seagull Zombie2.png Average (in-game Solid) 270 Speedy Bypasses low defenses like Spikeweed and Iceberg Lettuce by flying over them. Day 2
Barrel Roller Zombie Barrel Roller Zombie2.png Hardened 1370
1100 (barrel)
270 (zombie)
Hungry (in-game Basic) Crushes plants with barrel that releases two Imp Pirates upon destruction. Day 7
Imp Pirate Zombie Imp Pirate Zombie2.png Average 270 Hungry Day 7
Imp Cannon Imp Cannon2.png Protected 600 Basic (in-game: N/A) Fires Imp Pirate Zombies to mid-lawn, explodes into a shower of Imps if not destroyed quickly enough. Day 10
Pirate Captain Zombie Pirate Captain Zombie2.png Dense (in-game Protected) 600 Stiff Can release a Zombie Parrot, which can steal a plant. Day 9
Zombie Parrot Zombie Parrot2.png Solid 300 Flighty Can fly to plants in other lanes to take them away. Day 9
Gargantuar Pirate Gargantuar Pirate2.png Great 3600 Hungry Crushes plants, launches Imp Pirate when lower than 50% health. Day 8
Zombot Plank Walker Zombot Plank Walker2.png Undying 27500 (5500/10000/11000) Hungry Cannon can rain down many Imps past your defenses. Ultimate Challenge
Wild West
Cowboy Zombie Cowboy Zombie2.png Average 270 Basic Day 1
Conehead Cowboy Conehead Cowboy2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 1
Buckethead Cowboy Buckethead Cowboy2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 4
Flag Cowboy Zombie Flag Cowboy Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Day 1
Prospector Zombie Prospector Zombie2.png Average 270 Stiff Appears on the left side of the player's lawn when its dynamite explodes, then walks backwards. Day 2
Pianist Zombie Pianist Zombie2.png Hardened (in-game: Dense) 1200 Creeper Crushes plants with piano, make cowboy zombies switch lanes. Day 3
Poncho Zombie Poncho Zombie2.png Solid/Hardened 330 or 1430
60 (poncho)
1100 (grate)
270 (zombie)
Basic Sometimes wears a protective metal grate under the poncho. Day 5
Chicken Wrangler Zombie Chicken Wrangler Zombie2.png Average 270 Basic Summons zombie chickens after taking enough damage. Day 10
Zombie Chicken Zombie Chicken2.png Fragile 1 Flighty Day 10
Zombie Bull Zombie Bull2.png Hardened 1300 Flighty (in-game: Speedy), Stiff after launching the rider Dashes at full speed, launches a low flying Zombie Bull Rider past your defenses after encountering a plant on its way. Day 13
Zombie Bull Rider Zombie Bull Rider2.png Average 270 Hungry Day 8
Wild West Gargantuar Wild West Gargantuar2.png Great 3600 Hungry Crushes plants, launches Zombie Bull Rider when lower than 50% health. Day 8
Zombot War Wagon Zombot War Wagon2.png Undying 25500 (6500/10000/9000) Hungry Missile attack can target mine carts. Ultimate Challenge
Kongfu World
Kongfu Zombie Kongfu Zombie2.png Average 270 Basic Day 1
Conehead Kongfu Zombie Conehead Kongfu Zombie2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 1
Buckethead Kongfu Zombie Buckethead Kongfu Zombie2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 1
Hammer Zombie Hammer Zombie2.png Protected 600 Stiff Returns straight-shooting physical projectiles that are shot at it. Day 2
Flag Kongfu Zombie Flag Kongfu Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Day 1
Torch Kongfu Zombie Torch Kongfu Zombie2.png Solid 350 Hungry Torch destroys plant on contact, only when lit. Day 1
Gong Zombie Gong Zombie2.png Average 300 Hungry Summons Exploding Zombies while banging its gong. Day 10
Exploding Zombie Exploding Zombie2.png Solid 500 Speedy Explodes when it encounters a plant; freezing plants can disarm the bomb. Day 9
Qigong Zombie Qigong Zombie2.png Protected 600 Stiff Pulls plants to the right. Day 5
Drinking Zombie Drinking Zombie2.png Average (In-game:Protected) 500 Hungry,
Speedy after drinking
Speeds up after drinking. Day 4
Conehead Monk Zombie Conehead Monk2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 12
Buckethead Monk Zombie Buckethead Monk2.png Hardened 1370
1170 (bucket)
200 (zombie)
Basic Day 12
Monk Zombie Monk Zombie2.png Average 270 Basic Day 12
Flag Monk Zombie Flag Monk Zombie2.png Average 270 Basic Appears during a huge wave of zombies. Day 15
Drinking Monk Zombie Drinking Monk Zombie2.png Average (In-game:Protected) 600 Hungry,
Speedy after drinking
After drinking, it speeds up and can instantly kill the player's plants. Day 15
Swordsman Zombie Swordsman Zombie2.png Protected 470 Basic Slices plants, instantly killing them. Day 15
Imp Monk Imp Monk2.png Average (In-game: Solid) 600 Hungry Flies over some plants, then lands down and continues walking. Day 15
Torch Monk Zombie Torch Monk Zombie2.png Solid 350 Hungry Spins its torch relentlessly to deal with the player's plants. Day 15
Nunchaku Zombie Nunchaku Zombie2.png Average (In-game:Protected) 600 Stiff Returns projectiles that are shot at it and strikes at the player's plants. Day 15
Han Bronze Han Bronze2.png Great 7000 Hungry (in-game: Stiff, Hungry when enough damage is taken) Crushes plants, speeds up when enough damage is taken. Day 24
Knight Bronze Knight Bronze2.png Great 7000 Hungry (in-game: Stiff, Hungry when enough damage is taken) Crushes plants, jumps to the least protected row, speeds up when enough damage is taken. Day 17
Qigong Bronze Qigong Bronze2.png Great 6000 Hungry (in-game: Stiff, Hungry when enough damage is taken) Crushes plants, pulls plants forward, summons other zombies, speeds up when enough damage is taken. Day 13
Gunpowder Devil Gunpowder Devil2.png Undying 15000 (4000/6000/5000) Hungry Throws bombs that can kill multiple plants. Daily Challenge
Blade-Wielding Hero Blade-Wielding Hero2.png Undying (in-game, Ultra-Undying) 75000 (15000/25000/35000) Hungry Kills plants with his blade. Ultimate Challenge
Admiral Helmet Zombie* Admiral Helmet Zombie2.png Machined 1870
1600 (helmet)
270 (zombie)
Basic Endless Challenge
Tiger Imp* Tiger Imp2.png Average 270 Flighty Flies over some plants, then lands down and continues walking at a very fast speed. Daily Challenge
Far Future
Future Zombie Future Zombie2.png Average 270 Basic Day 1
Future Conehead Zombie Future Conehead Zombie2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 1
Future Buckethead Zombie Future Buckethead Zombie2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 1
Future Flag Zombie Future Flag Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Day 1
Jetpack Zombie Jetpack Zombie2.png Average (in-game: Solid) 450 Speedy Bypasses the defenses by flying over them, except for the tall ones, such as Tall-nut. Day 1
Disco Jetpack Zombie Disco Jetpack Zombie2.png Average (in-game: Solid) 450 Speedy Bypasses the defenses by flying over them, except for the tall one, such as Tall-nut. Day 9
Mecha-Football Zombie Mecha-Football Zombie2.png Machined 2200 Basic Pushes plants to the left instead of eating. Day 17
Disco-tron 3000 Disco-tron 30002.png Machined 2000 Basic Summons Disco Jetpack Zombies. Day 9
Robo-Cone Zombie Robo-Cone Zombie2.png Machined 2500 Stiff Day 5
Shield Zombie Shield Zombie2.png Protected/
Hardened (force field)
500 or 1700
1200 (force field)
500 (zombie)
Basic Creates a shield in front of him which can block forward attacks in 3 lanes. Day 3
Bug Bot Imp Bug Bot Imp2.png Average (Solid in-game) 270 Hungry Spawns from an ambush called "Bot Swarm!". Day 4
Gargantuar Prime Gargantuar Prime2.png Great 3600 Stiff Crushes plants, randomly burns tiles with laser eyes, launches Bug Bot Imp when lower than 50% health. Day 13
Zombot Tomorrow-tron Zombot Tomorrow-tron2.png Undying (in-game, Ultra-Undying) 54000 (13000/19000/22000) Hungry Missile attacks can destroy Power Tiles. Ultimate Challenge
Dark Ages
Peasant Zombie Peasant Zombie2.png Average 270 Basic Night 1
Conehead Peasant Conehead Peasant2.png Protected 640
370 (cone)
270 (zombie)
Basic Night 1
Buckethead Peasant Buckethead Peasant2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Night 2
Peasant Flag Zombie Peasant Flag Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Night 1
Knight Zombie Knight Zombie2.png Machined 1870
1600 (knight helm)
270 (zombie)
Basic Night 7
Jester Zombie Jester Zombie2.png Protected 600 Basic, Hungry when spinning Returns all physical projectiles that are shot at him. Night 5
Dark Ages Gargantuar Dark Ages Gargantuar2.png Great 3600 Hungry Crushes plants, launches Imp Monk when lower than 50% health. Night 10
Imp Monk Zombie Imp Monk Zombie2.png Average 270 Basic Can spawn from a tombstone during the "Necromancy!" Ambush. Night 3
Wizard Zombie Wizard Zombie2.png Protected 700 Creeper Transforms plants into sheep, which come back to normal when this zombie dies. Night 7
Zombie King Zombie King2.png Dense 1000 N/A Grants knight helms to nearby peasant zombies. Night 16
Imp Dragon Zombie Imp Dragon Zombie2.png Average 270 Hungry Immune to fire damage. Ultimate Challenge
Zombot Dark Dragon Zombot Dark Dragon2.png Undying 100000 (20000/30000/50000) Hungry Lobbed fireballs can hatch Imp Dragon Zombies. Ultimate Challenge
Archmage Zombie Archmage Zombie2.png Average 600 Stiff Can shoot projectiles at your plants that blast in a 3x3 radius, blast doesn't kill plants, but make them sleep. Night 13
Cavalry Zombie Cavalry Zombie2.png Hardened 1800 Speedy (in-game: Flighty), Stiff after launching rider Launches a low flying Knight Zombie over plants. Night 9
Bandit Zombie Bandit Zombie2.png Average 600 Basic Can turn invisible. Night 3
Big Wave Beach
Pompadour Zombie Pomadour Zombie3.png Average 270 Basic Day 1
Conehead Pompadour Pompadour Conehead2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 1
Buckethead Pompadour Pompadour Buckethead2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 1
Beach Flag Zombie Beach Flag Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Day 1
Bikini Zombie Bikini Zombie2.png Average 270 Basic Day 2
Bikini Conehead Bikini Conehead2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 2
Bikini Buckethead Bikini Buckethead2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 2
Snorkel Zombie Snorkel Zombie2.png Protected 490 Basic Submerges on the water to avoid straight attacks. Day 5
Surfer Zombie Surfer Zombie2.png Protected 500 (surfing)
490 (on land)
700 (surfboard)
Speedy (surfing)
Basic (on land)
When walking on land, the board block lobbed projectiles, crushes the first plant he encounters with it, the board will act as an obstacle for planting until destroyed. Day 7
Fisherman Zombie Fisherman Zombie2.png Dense 1000 N/A Pulls plants to the right. Plants next to him are tossed off the lawn. Day 16
Octo Zombie Octo Zombie2.png Hardened (in-game: Dense) 1300 Creeper Throws octopi at the plants, which neutralize their effects until destroyed. Day 7
Shell Zombie Shell Zombie2.png Machined 2000 (clamshell)
270 (zombie)
Basic Instantly kills normal-health plants in his way. Day 19
Imp Mermaid Zombie Imp Mermaid Zombie2.png Average 270 Hungry Can spawn from an ambush called "Low Tide!" Day 3
Deep Sea Gargantuar Deep Sea Gargantuar2.png Great 3600 Hungry Crushes plants, launches Imp Mermaid when lower than 50% health. Day 7
Zombot Sharktronic Sub Zombot Sharktronic Sub2.png Undying 90000 (20000/30000/40000) Hungry Mouth turbine can pull plants to it.
Summoned zombie sharks can consume plants.
Ultimate Challenge
Frostbite Caves
Cave Zombie Cave Zombie2.png Average 270 Basic Day 1
Cave Conehead Zombie Cave Conehead Zombie2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 1
Cave Buckethead Zombie Cave Buckethead Zombie2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 1
Blockhead Zombie Blockhead Zombie2.png Machined 1870
1600 (ice block)
270 (zombie)
Basic Day 10
Cave Flag Zombie Cave Flag Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Day 1
Hunter Zombie Hunter Zombie2.png Hardened (in-game: Dense) 1000 Creeper Throws snowballs which freeze the player's plants. Day 5
Yeti Imp Yeti Imp2.png Average 270 Hungry (in-game Stiff) Immune to freezing effects, however, he still can be slowed down. Day 10
Dodo Rider Zombie Dodo Rider Zombie2.png Dense (in-game: Protected) 490 Speedy Occasionally flies to go over slider tiles and plants. Day 7
Troglobite Troglobite2.png Dense (in-game: Protected) 670 Basic Pushes three or more frozen Yeti Imps across the lawn, crushing plants. Day 7
Weasel Hoarder Weasel Hoarder2.png Average 270 Basic Weasels are summoned when her log is shattered. Day 17
Ice Weasel Ice Weasel2.png Fragile 40 Flighty Unaffected by sliders. Day 17
Sloth Gargantuar Sloth Gargantuar2.png Great 3600 Hungry Crushes plants, launches 3 Yeti Imps one by one when lower than 50% health in each phase. Day 12
Zombot Tuskmaster 10,000 BC Zombot Tuskmaster 10,000 BC2.png Undying (in-game, Undying, Machined for breaking ice barrier) 180000 (50000/50000/80000) 600 (Ice block) Hungry (in-game: N/A) Can freeze columns and plants (except fire-based plants in that level). Ultimate Challenge
Walrus Zombie Walrus Zombie2.png Dense 1000 Speedy Becomes a slope for Ski Zombie and creates ice paths that speed zombies up. Day 18
Ski Zombie Ski Zombie2.png Dense 490 Speedy Skis over defenses using the Walrus Zombie. Day 18
Chief Ice Wind Zombie Chief Ice Wind Zombie2.png Dense 900 Speedy Slowly freezes all plants in its lane. Day 22
Sky City
Pilot Zombie Pilot Zombie2.png Average 270 Basic Day 1
Conehead Pilot Zombie Conehead Pilot Zombie2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 1
Buckethead Pilot Zombie Buckethead Pilot Zombie2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 1
Flag Pilot Zombie Flag Pilot Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Day 1
Flying Imp Zombie Flying Imp Zombie2.png Fragile 270 Hungry Thrown by Flying Gargantuars and Transport Boats in your defenses. When thrown by Flying Gargantuars, it will walk backwards.
Zombie Fighter Zombie Fighter2.png Average 750 Stiff Uses machine gun to attack plants and the home ship. Day 2
Double-Cabin Aircraft Zombie Double-Cabin Aircraft Zombie2.png Hardened 1200 Speedy Can only fall after both cabins are destroyed. Day 6
Lightning Gun Zombie Lightning Gun Zombie2.png Hardened 700 Creeper Uses a lightning gun to attack plants with plasma. Day 6
Missile Zombie Missile Zombie2.png N/A N/A Stiff If you don't slide Missile Zombie with your fingers, it will cause great damage to your ship. Day 9
Transport Boat Transport Boat2.png N/A N/A N/A Releases three Flying Imps which land on random tiles of the ship. Day 5
Arbiter-X Arbiter-X2.png Hardened 3000 Hungry Creates an invisible light that makes Zombies behind him invisible. Day 6 (Hard Mode)
Flying Gargantuar Flying Gargantuar2.png Great 3600 Hungry Crushes plants, fires Flying Imps to the ship when enough damage is taken. Day 6 (Hard Mode)
Zombot Vulture Fighter Zombot Vulture Fighter2.png Undying 230000 (50000/50000/130000) Hungry Attacks plants with its wings and legs. Ultimate Challenge
Lost City
Adventurer Zombie Adventurer Zombie2.png Average 270 Basic Day 1
Conehead Adventurer Zombie Conehead Adventurer Zombie2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 1
Buckethead Adventurer Zombie Buckethead Adventurer Zombie2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 1
Flag Adventurer Zombie Flag Adventurer Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Day 1
Lost Pilot Zombie Lost Pilot Zombie2.png Solid 490 Basic Drops in past defenses, stays midair, eats what's below him, and eventually will start walking forward. Day 2
Excavator Zombie Excavator Zombie2.png Protected 490 Speedy Digs plants up and tosses them behind him. His shovel makes him invulnerable to straight projectiles. Day 4
Parasol Zombie Parasol Zombie2.png Protected (in-game: Solid) 490 Hungry Protects herself and zombies behind her from lobbed shots by deflecting them with her parasol. Day 7
Lost City Imp Zombie Lost City Imp Zombie2.png Average 270 Hungry Day 8
Bug Zombie Bug Zombie2.png Protected 350 Speedy Carries a Basic, Conehead, or Buckethead Adventurer Zombie quickly over defenses and into the lawn. Drops the zombie upon death. Day 11
Porter Gargantuar Porter Gargantuar2.png Great 3600 Hungry Crushes plants, launches Lost City Imp when it's lower than 50% of it's original health. Day 12
Imp Porter Imp Porter2.png Protected

(Solid in-game)

490 Basic

Sets up a campsite/tent on the first Gold Tile he encounters. The campsite spawns basic variants of zombies.

Day 13
Relic Hunter Zombie Relic Hunter Zombie2.png Dense 1080 Stiff Can land four, five or six tiles into the player's lawn. Day 15
Turquoise Skull Zombie Turquoise Skull Zombie2.png Solid 350 Basic Tries to steal sun and burns plants four tiles in front of him with his skull. Day 23
Zombot Aerostatic Gondola Zombot Aerostatic Gondola2.png Undying 200000 (40000/60000/100000) Hungry Drops bags of sand to active Fire Trap Tiles. Ultimate Challenge
Lost Doctor Zombie Lost Doctor Zombie2.png Average 1000 Creeper Uses syringes to boost zombies' speeds or to damage plants. Day 15
Lost Guide Zombie Lost Guide Zombie2.png Average 1000 Creeper Opens a secret door for both him and other zombies to travel underground and evade certain attacks. The underground path lasts 5 tiles. Day 16
Neon Mixtape Tour
Neon Zombie Neon Zombie2.png Average 270 Basic Day 1
Neon Conehead Neon Conehead2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 1
Neon Buckethead Neon Buckethead2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 1
Impunk Impunk2.png Average 270 Hungry Punk jam gives him a speed boost. Day 9
Punk Zombie Punk Zombie2.png Solid 350 Hungry Moshes plants back a space when the Punk jam is playing. Day 5
MC Zom-B MC Zom-B2.png Solid 350 Hungry Spins microphone to damage nearby plants when Rap jam is playing. Day 8
Breakdancer Zombie Breakdancer Zombie2.png Solid 350 Hungry Kicks zombies forward when Rap jam is playing. Day 15
Glitter Zombie Glitter Zombie2.png Protected 700 Basic Trails glamorous rainbows that protect zombies behind her when Pop jam is playing. Day 3
Boombox Zombie Boombox Zombie2.png Solid 350 Basic Neutralizes the plant effects when playing the boombox except Phat Beet. The music of the boombox makes the current playing jam stop immediately. Day 21
Arcade Zombie Arcade Zombie2.png Dense

(Protected in-game)

700 Basic Pushes an arcade cabinet that spits out 8-Bit Zombies when Arcade jam is playing. Day 19
Bass Zombie Bass Zombie2.png Solid 1000 N/A (before speaker destruction) Stiff (after speaker destruction) Appears in a random tile along with a speaker. When the speaker is destroyed, the zombie walks forward. Day 10
Hair Metal Gargantuar Hair Metal Gargantuar2.png Great 3600 Hungry Crushes plants, additionally releasing a shockwave that instantly kills the first non Wall-nut plant on the lane only when the Metal jam is playing. Launches Impunk when lower than 50% health. Day 13
Neon Flag Zombie Neon Flag Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Day 1
8-Bit Zombie 8-Bit Zombie2.png Average (Basic), Protected (Conehead), or Hardened (Buckethead) Respectively 270, 640, and 1370 Basic Day 19
Zombot Multi-stage Masher Zombot Multi-stage Masher2.png Undying 185000 (25000/30000/35000/40000/55000) Hungry (in-game: N/A) Summons zombies depending on the jam playing and drops speakers into the player's lawn. Ultimate Challenge
Jurassic Marsh
Jurassic Zombie Jurassic Zombie2.png Average 270 Hungry Day 1
Jurassic Conehead Jurassic Conehead2.png Protected 640
370 (cone)
270 (zombie)
Hungry

Eating speed is increased by 25%.

Day 1
Jurassic Buckethead Jurassic Buckethead2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 1
Jurassic Fossilhead Jurassic Fossilhead2.png Machined 2070
1800 (fossil)
270 (zombie)
Stiff Day 1
Jurassic Bully Jurassic Bully2.png Hardened  1570 Stiff Immune to Primal Peashooter's knockback. Day 10
Jurassic Flag Zombie Jurassic Flag Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Day 1
Jurassic Imp Jurassic Imp2.png Fragile 135 Speedy Eating speed is doubled. Day 4
Jurassic Gargantuar Jurassic Gargantuar2.png Great 5400 Stiff Crushes plants. Launches Jurassic Imp when lower than 50% health. Day 11
Egg Pusher Imp Egg Pusher Imp2.png Hardened 1100 Basic Pushes eggs that can crush plants on their way. The eggs release a baby dinosaur or an Eggshell Imp upon destruction. Day 7
Eggshell Imp Eggshell Imp2.png Protected 1370
1100 (eggshell)
270 (egg)
Hungry Day 17
Egg Stealer Imp Egg Stealer Imp2.png Protected 1100 Creeper Carries an egg, sometimes drops that egg on the tile it is on, destroying any plant on said tile. The egg releases a baby dinosaur or an Eggshell Imp upon destruction. Day 20
Zombot Dinotronic Mechasaur Zombot Dinotronic Mechasaur2.png Undying 90000 (20000/30000/50000) Hungry Uses lasers, missiles and dinosaurs to attack plants. Ultimate Challenge
Modern Day
Basic Zombie Basic Zombie2.png Average 270 Basic Day 1
Conehead Zombie Conehead Zombie2.png Protected 640

370 (roadcone)
270 (zombie)

Basic Day 1
Buckethead Zombie Buckethead Zombie2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 1
Flag Zombie Flag Zombie2.png Average 270 Hungry Appears during a huge wave of zombies. Day 1
Balloon Zombie Balloon Zombie2.png Solid (In-game: Dense) 900
650 (balloon)
250 (zombie)
Speedy Bypasses the defenses by flying over them, until its balloon is popped. Day 9
All-Star Zombie All-Star Zombie2.png Hardened 1570 Flighty, Stiff after tackling Tackles the first plant he encounters, instantly kill non Wall-nut plant, then walks normally. Day 14
Super-Fan Imp Super-Fan Imp2.png Average (In-game: Solid) 270 Hungry Explodes when reaching a plant, if thrown by All-star zombie it will explode at the leftmost column and deal damage to plant where it explodes. Day 6
Newspaper Zombie Newspaper Zombie2.png Hardened 1450
800 (newspaper)
650 (zombie)
Basic, Flighty when losing newspaper Gains a speed boost in walking and eating when newspaper is destroyed. Day 3
Sunday Edition Zombie Sunday Edition Zombie2.png Machined 2500
1800 (newspaper)
700 (zombie)
Hungry Gains a speed boost in walking and eating when newspaper is destroyed. Day 10
Digger Zombie Digger Zombie2C.png Machined 490 Basic Can dig past the plants and appear directly in the last row and move backward. Day 19
Riot Police Zombie Riot Police Zombie2.png Hardened 270 Basic Throws smoke bombs that disables plants (does not work on powered Shadow Plants). Day 19
Solar Car Zombie Solar Car Zombie2.png Machined 1500 Basic When the energy is full it will charge into plants, when there is no energy it will absorb the energy of plants. Day 20
Imp* Imp2.png Average 270 Basic Endless Challenge
Gargantuar* Gargantuar2.png Great 3600 Stiff Crushes plants, launches Imp when lower than 50% health. Endless Challenge
Steam Ages
Labor Zombie Labor Zombie2.png Average 270 Basic Day 1
Conehead Labor Zombie Conehead Labor Zombie2.png Protected 640,
370 (cone)
270 (zombie)
Basic Day 1
Buckethead Labor Zombie Buckethead Labor Zombie2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 1
Flag Labor Zombie Flag Labor Zombie2.png Average 270 Basic Appears during a huge wave of zombies. Day 1
Coal Miner Zombie Coal Miner Zombie2.png Protected 2490
2000 (wheelbarrow)
490 (zombie)
Hungry Crushes the first plant with a wheelbarrow, then leaves wheelbarrow as an obstacle and walks normally. Day 21
Gentleman Zombie Gentleman Zombie2.png Hardened 490 Speedy Flies past through the first plant he encounters. Day 3
Furnace Zombie Furnace Zombie2.png Machined (In-game:Hardened) 1600 Basic Explodes when trying to eat a plant, then both the plant and him may be defeated upon explosion. Day 16
Industrial Imp Zombie Industrial Imp Zombie2.png Average 270 Hungry Day 9
Foreman Gargantuar Foreman Gargantuar2.png Great 3600 Hungry Crushes plant, launches Industrial Imp Zombie when lower than 50% health. Day 9
Renaissance Age
Sculptor Imp Zombie Sculptor Imp Zombie2.png Average 270 Hungry Chisels Marble Mounds into Statues that immediately release zombies. Day 7
Aristocrat Gargantuar Aristocrat Gargantuar2.png Great 3600 Hungry Crushes plant, then launches Sculptor Imp Zombie when lower than 50% health. Day 8
Aristocrat Zombie Aristocrat Zombie2.png Average 270 Basic Day 1
Conehead Aristocrat Zombie Conehead Aristocrat Zombie2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 1
Buckethead Aristocrat Zombie Buckethead Aristocrat Zombie2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 2
Flag Aristocrat Zombie Flag Aristocrat Zombie2.png Average 270 Basic Appears during a huge wave of zombies. Day 1
Perfume Zombie Perfume Zombie2.png Average 500 Basic Throws perfume bottles at plants that release poisonous perfume that stuns and damages them. Releases a perfume cloud in a 1x3 area upon defeat. Day 3
Ballerina Zombie Ballerina Zombie2.png Average 600 Speedy Appears in groups of four. Can move to other lanes. Day 14
Leaper Zombie Leaper Zombie2.png Dense 1190 Hungry Glides over plants until reaching the sixth column. Drops flying rig, which then acts as an obstacle. Day 17
Heian Age
Shogun Gargantuar Shogun Gargantuar2.png Great 3600 Hungry Crushes plant, then launches Ninjimp when lower than 50% health. Day 12
Samurai Zombie Samurai Zombie2.png Average 270 Basic Day 1
Conehead Samurai Zombie Conehead Samurai Zombie2.png Protected 640
370 (cone)
270 (zombie)
Basic Day 1
Buckethead Samurai Zombie Buckethead Samurai Zombie2.png Hardened 1370
1100 (bucket)
270 (zombie)
Basic Day 3
Flag Samurai Zombie Flag Samurai Zombie2.png Average 270 Basic Appears during a huge wave of zombies. Day 1
Firework Zombie Firework Zombie2.png Solid 500 Hungry Launches fireworks at random tiles that create fire trails on it. Day 2
Ninjimp Ninjimp2.png Protected 270 Basic Throws a pufferfish that damages plants. Can also appear from smokebombs. Day 5
Onmyoji Zombie Onmyoji Zombie2.png Protected 500 Hungry Summons Small Winds. Day 17
Sushi Chef Zombie Sushi Chef Zombie2.png Average 490 Basic Throws sushi that boosts the speed of zombies within two tiles. Day 7
Mino Zombie Mino Zombie2.png Solid 490 Hungry Steals the player's Plant Food. Conical hat protects him and zombies behind him from lobbed shots. Day 13
Penny's Pursuit
Roman Zombie Roman Zombie2C.png Average 190 Basic
Roman Conehead Roman Conehead2C.png Protected 560
370 (cone)
190 (zombie)
Basic
Roman Buckethead Roman Buckethead2C.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic
Centurion Zombie Centurion Zombie2C.png Machined 2140
1950 (galea)
190 (zombie)
Basic
Bust Head Zombie Bust Head Zombie2C.png Machined 2390
2200 (bust)
190 (helmet)
Basic
Roman Flag Zombie Roman Flag Zombie2C.png Average 190 Hungry Appears during a huge wave of zombies.
Healer Zombie Healer Zombie2C.png Dense 555 Creeper Heals zombies and undoes certain effects. Drops a staff upon defeat, which heals zombies until destroyed.
Roman Imp Roman Imp2C.png Average (Solid in-game) 270 Hungry
Gladiator Gargantuar Gladiator Gargantuar2C.png Great 5400 Stiff Crushes plants, launches Roman Imp and a net that stuns plants when lower than 50% health.
Roman Shield Zombie Roman Shield Zombie2C.png Protected 850 (for each shield)

300 (for each top shield) 190 (for each zombie)

Creeper (shared slowing) Arrives in a group of three zombies or less. Certain zombies carry their shields above their heads, protecting them from lobbed-shot plants.
Zcorpion Zombie Zcorpion Zombie2C.png Machined 2500 Basic (N/A in-game) Launches vases that destroy plants and release zombies.
Jalapeno Zombie Jalapeno Zombie2.png Average 640 Basic Explodes when in contact with a plant, destroying all plants in a row.
Explode-O-Nut Zombie Explode-O-Nut Zombie2.png Hardened 500 Basic Explodes in a 3x3 area when defeated.
Snow Pea Zombie Snow Pea Zombie2.png Average 270 Basic Shoots frozen peas that slows down plants.
Gatling Pea Zombie Gatling Pea Zombie2.png Average 640 Basic Shoots four peas at once.
Other
Chinese Treasure Yeti Treasure Yeti2C.png Dense 680 Basic Runs away after a short while. Carries puzzle pieces.
Lion Dancer Zombie* Lion Dancer Zombie2.png Hardened (in-game: Protected) 1800 Basic Can breathe fire on plants. Drops money bag or costume Puzzle Piece of chosen plant.
God of Wealth* God of Wealth2.png Great 7000 Basic Fires gold pieces at a random plant. Drops 6 Gold coins and a red packet upon defeated.
Ingot Thief Zombie*
Ingot Thief Zombie2.png
Average 270 Basic Steals ingots and lands four tiles into the player's lawn.
Balloon Imp Child* Balloon Imp Child2C.png Protected 520
350 (balloon)
270 (zombie)
Speedy Floats through low plants and flies through medium plants, then walks normally after balloon was destroyed.
Toy Car Imp Child* Toy Car Imp Child2C.png Machined 2200 Basic Pushes plants to the left instead of eating them.
Toy Gun Imp Child* Toy Gun Imp Child2C.png Average 600 Hungry Shoots bubble that can steal plants.
Lollipop Zombie Child* Lollipop Zombie Child2C.png Protected 540 Basic Summons lollipop which cannot be planted on.
Vase Gargantuar* Vase Gargantuar2.png Great 3600 Stiff Crushes plants, launches Imp when lower than 50% health.
Imp Pear Imp* Imp Pear Imp2.png Average 270 Hungry Summoned through a zombie eating an Imp Pear.
  • * means that this zombie is not in the Almanac.

Trivia

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