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Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of the Chinese version of Plants vs. Zombies 2, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately. A total of 211 zombies have been listed.

List of zombies

Speed Rates:

  • Creeper - Takes 7.5 seconds to move one square.
  • Stiff - Takes 6.75 seconds to move one square.
  • Basic - Takes 5.0 seconds to move one square.
  • Hungry - Takes 3.75 seconds to move one square.
  • Speedy - Takes 2.5 seconds to move one square.
  • Flighty - Takes 0.5 seconds to move one square.

Toughness Rates:

  • Fragile - Absorbs 1-90 damage per shot.
  • Average - Absorbs 190-200 damage per shot.
  • Solid - Absorbs 240-320 damage per shot.
  • Protected - Absorbs 340-600 damage per shot.
  • Dense - Absorbs 680-1000 damage per shot.
  • Hardened - Absorbs 1240-1700 damage per shot.
  • Machined - Absorbs 1800-2500 damage per shot.
  • Great - Absorbs 3600-8000 damage per shot.
  • Undying - Absorbs 13000-29500 damage per shot.
  • Ultra-Undying - Absorbs 48000-80000 damage per shot.

Zombies

Name Image Toughness Health Speed Special First appears in*
Ancient Egypt
Mummy Zombie Mummy Zombie2 Average 200 Basic Day 1
Conehead Mummy Conehead Mummy2 Protected 560
360 (cone)
200 (zombie)
Basic Day 1
Buckethead Mummy Buckethead Mummy2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 3
Flag Mummy Zombie Flag Mummy Zombie2 Average 200 Hungry Appears during a huge wave of zombies. Day 1
Ra Zombie Ra Zombie2 Average 200 Basic Tries to steal sun. Day 2
Camel Zombies Camel Zombies2 Protected 420 (per zombie)
220 (sign)
200 (zombie)
Creeper (shared slowing) Arrives in a group of three zombies or more. Day 5
Explorer Zombie Explorer Zombie2 Solid 240 Hungry Torch destroys plant on contact, only when lit. Day 3
Tomb Raiser Zombie Tomb Raiser Zombie2 Protected 380 Basic Creates tombstones on random tiles of the lawn. Day 9
Pharaoh Zombie Pharaoh Zombie2 Hardened 1480
1200 (sarcophagus)
280 (zombie)
Basic, Speedy after losing armor Speeds up after his sarcophagus is destroyed Day 7
Mummified Gargantuar Mummified Gargantuar2 Great 3600 Hungry Crushes plants, launches Imp Mummy when lower 50% health. Day 8
Imp Mummy* Imp Mummy2 Average 200 Hungry Day 8
Zombot Sphinx-inator Zombot Sphinx-inator2 Undying 18500 Hungry Missiles can create tombstones. Ultimate Challenge
Pirate Seas
Pirate Zombie Pirate Zombie2 Average 200 Basic Day 1
Conehead Pirate Conehead Pirate2 Protected

560
360 (cone)
200 (zombie)

Basic Day 1
Buckethead Pirate Buckethead Pirate2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 3
Flag Pirate Zombie Flag Pirate Zombie2 Average 200 Hungry Appears during a huge wave of zombies. Day 1
Swashbuckler Zombie Swashbuckler Zombie2 Average 200 Basic Lands four tiles into the player's lawn. In Pirate Seas, sometimes fails doing so and falls on the sea. Day 1
Seagull Zombie Seagull Zombie2 Average (in-game Solid) 280 Speedy Bypasses low defenses like Spikeweed and Iceberg Lettuce by flying over them. Day 2
Barrel Roller Zombie Barrel Roller Zombie2 Hardened 1300
1100 (barrel)
200 (zombie)
Hungry (in-game Basic) Crushes plants with barrel that releases two Imp Pirates upon destruction. Day 7
Imp Pirate Zombie Imp Pirate Zombie2 Average 200 Hungry Day 7
Imp Cannon Imp Cannon2 Protected 600 Basic (in-game: N/A) Fires Imp Pirate Zombies to mid-lawn, explodes into a shower of Imps if not destroyed quickly enough. Day 10
Pirate Captain Zombie Pirate Captain Zombie2 Dense (in-game Protected) 420 Stiff Can release a Zombie Parrot, which can steal a plant. Day 9
Zombie Parrot Zombie Parrot2 Solid 300 Flighty Can fly to plants in other lanes to take them away. Day 9
Gargantuar Pirate Gargantuar Pirate2 Great 3600 Hungry Crushes plants, launches Imp Pirate when lower than 50% health. Day 8
Zombot Plank Walker Zombot Plank Walker2 Undying 27500 Hungry Cannon can rain down many Imps past your defenses. Ultimate Challenge
Wild West
Cowboy Zombie Cowboy Zombie2 Average 200
100 (hat)
100 (zombie)
Basic Day 1
Conehead Cowboy Conehead Cowboy2 Protected 560
360 (cone)
200 (zombie)
Basic Day 1
Buckethead Cowboy Buckethead Cowboy2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 4
Flag Cowboy Zombie Flag Cowboy Zombie2 Average 200
100 (hat)
100 (zombie)
Hungry Appears during a huge wave of zombies. Day 1
Prospector Zombie Prospector Zombie2 Average 200 Stiff Appears on the left side of the player's lawn when its dynamite explodes, then walks backwards. Day 2
Pianist Zombie Pianist Zombie2 Hardened (in-game: Dense) 820 Creeper Crushes plants with piano, make cowboy zombies switch lanes. Day 3
Poncho Zombie Poncho Zombie2 Solid/Hardened 260 or 1360
60 (poncho)
1100 (grate)
200 (zombie)
Basic Sometimes wears a protective metal grate under the poncho. Day 5
Chicken Wrangler Zombie Chicken Wrangler Zombie2 Average 200 Basic Summons zombie chickens after taking enough damage. Day 10
Zombie Chicken Zombie Chicken2 Fragile 1 Flighty Day 10
Zombie Bull Zombie Bull2 Hardened 1300 Flighty (in-game: Speedy), Stiff after launching the rider Dashes at full speed, launches a low flying Zombie Bull Rider past your defenses after encountering a plant on its way. Day 13
Zombie Bull Rider Zombie Bull Rider2 Average 200 Hungry Day 8
Wild West Gargantuar Wild West Gargantuar2 Great 3600 Hungry Crushes plants, launches Zombie Bull Rider when lower than 50% health. Day 8
Zombot War Wagon Zombot War Wagon2 Undying 25500 Hungry Missile attack can target mine carts. Ultimate Challenge
Kongfu World
Kongfu Zombie Kongfu Zombie2 Average 200 Basic Day 1
Conehead Kongfu Zombie Conehead Kongfu Zombie2 Protected 560
360 (cone)
200 (zombie)
Basic Day 1
Buckethead Kongfu Zombie Buckethead Kongfu Zombie2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 1
Hammer Zombie Hammer Zombie2 Protected 600 Stiff Returns straight-shooting physical projectiles that are shot at it. Day 2
Flag Kongfu Zombie Flag Kongfu Zombie2 Average 200 Hungry Day 1
Torch Kongfu Zombie Torch Kongfu Zombie2 Solid 350 Hungry Torch destroys plant on contact, only when lit. Day 1
Gong Zombie Gong Zombie2 Average 300 Hungry Summons Suicide Bomber Zombies while banging its gong. Day 10
Suicide Bomber Zombie Suicide Bomber Zombie2 Solid 500 Speedy Explodes when it encounters a plant; freezing plants can disarm the bomb. Day 9
Qigong Zombie Qigong Zombie2 Protected 600 Stiff Pulls plants to the right. Day 5
Drinking Zombie Drinking Zombie2 Average (In-game:Protected) 500 Hungry,
Speedy after drinking
Speeds up after drinking. Day 4
Conehead Monk Zombie Conehead Monk2 Protected 560
360 (cone)
200 (zombie)
Basic Day 12
Buckethead Monk Zombie Buckethead Monk2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 12
Monk Zombie Monk Zombie2 Average 200 Basic Day 12
Flag Monk Zombie Flag Monk Zombie2 Average 200 Basic Day 15
Drinking Monk Zombie Drinking Monk Zombie2 Average (In-game:Protected) 600 Hungry,
Speedy after drinking
After drinking, it speeds up and can instantly kill the player's plants. Day 15
Swordsman Zombie Swordsman Zombie2 Protected 470 Basic Slices plants, instantly killing them. Day 15
Imp Monk Imp Monk2 Average (In-game: Solid) 300 Hungry Flies over some plants, then lands down and continues walking. Day 15
Torch Monk Zombie Torch Monk Zombie2 Solid 160 Hungry Spins its torch relentlessly to deal with the player's plants. Day 15
Nunchaku Zombie Nunchaku Zombie2 Average (In-game:Protected) 600 Stiff Returns projectiles that are shot at it and strikes at the player's plants. Day 15
Han Bronze Han Bronze2 Great 7000 Hungry (in-game: Stiff, Hungry when enough damage is taken) Crushes plants, speeds up when enough damage is taken. Day 24
Knight Bronze Knight Bronze2 Great 7000 Hungry (in-game: Stiff, Hungry when enough damage is taken) Crushes plants, jumps to the least protected row, speeds up when enough damage is taken. Day 17
Qigong Bronze Qigong Bronze2 Great 6000 Hungry (in-game: Stiff, Hungry when enough damage is taken) Crushes plants, pulls plants forward, summons other zombies, speeds up when enough damage is taken. Day 13
Gunpowder Devil Gunpowder Devil2 Undying (in-game, Ultra-Undying) 15000 Hungry Previously the midpoint boss of Kongfu World, now serves as a Daily Challenge boss Daily Challenge
Blade-Wielding Hero Blade-Wielding Hero2 Undying (in-game, Ultra-Undying) 75000 Hungry The boss of Kongfu World. Ultimate Challenge
Admiral Helmet Zombie* Admiral Helmet Zombie2 Machined 1800
1600 (helmet)
200 (zombie)
Basic Endless Challenge
Tiger Imp* Tiger Imp2 Average 270 Flighty Flies over some plants, then lands down and continues walking at a very fast speed. Daily Challenge
Far Future
Future Zombie Future Zombie2 Average 200 Basic Day 1
Future Conehead Zombie Future Conehead Zombie2 Protected 560
360 (cone)
200 (zombie)
Basic Day 1
Future Buckethead Zombie Future Buckethead Zombie2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 1
Future Flag Zombie Future Flag Zombie2 Average 200 Hungry Appears during a huge wave of zombies. Day 1
Jetpack Zombie Jetpack Zombie2 Average (in-game: Solid) 320 Speedy Bypasses the defenses by flying over them, except for the tall ones, such as Tall-nut. Day 1
Disco Jetpack Zombie Disco Jetpack Zombie2 Average (in-game: Solid) 320 Speedy Bypasses the defenses by flying over them, except for the tall one, such as Tall-nut. Day 9
Mecha-Football Zombie Mecha-Football Zombie2 Machined 2000 Basic Pushes plants to the left instead of eating. Day 17
Disco-tron 3000 Disco-tron 30002 Machined 2000 Basic Summons Disco Jetpack Zombies. Day 9
Robo-Cone Zombie Robo-Cone Zombie2 Machined 2500 Stiff Day 5
Shield Zombie Shield Zombie2 Protected/
Hardened (force field)
500 or 1700
1200 (force field)
500 (zombie)
Basic Creates a shield in front of him which can block forward attacks in 3 lanes. Day 3
Bug Bot Imp Bug Bot Imp2 Average (Solid in-game) 280 Hungry Spawns from an ambush called "Bot Swarm!". Day 4
Gargantuar Prime Gargantuar Prime2 Great 3600 Stiff Crushes plants, randomly burns tiles with laser eyes, launches Bug Bot Imp when lower than 50% health. Day 13
Zombot Tomorrow-tron Zombot Tomorrow-tron2 Undying (in-game, Ultra-Undying) 54000 Hungry Missile attacks can destroy Power Tiles. Ultimate Challenge
Dark Ages
Peasant Zombie Peasant Zombie2 Average 200 Basic Night 1
Conehead Peasant Conehead Peasant2 Protected 560
360 (cone)
200 (zombie)
Basic Night 1
Buckethead Peasant Buckethead Peasant2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Night 2
Peasant Flag Zombie Peasant Flag Zombie2 Average 200 Hungry Appears during a huge wave of zombies. Night 1
Knight Zombie Knight Zombie2 Machined 1800
1600 (knight helm)
200 (zombie)
Basic Night 7
Jester Zombie Jester Zombie2 Protected 420 Basic, Hungry when spinning Returns all physical projectiles that are shot at him. Night 5
Dark Ages Gargantuar Dark Ages Gargantuar2 Great 3600 Hungry Crushes plants, launches Imp Monk when lower than 50% health. Night 10
Imp Monk Zombie Imp Monk Zombie2 Average 200 Basic Can spawn from a tombstone during the "Necromancy!" Ambush. Night 3
Wizard Zombie Wizard Zombie2 Protected 480 Creeper Transforms plants into sheep, which come back to normal when this zombie dies. Night 7
Zombie King Zombie King2 Dense 1000 N/A Grants knight helms to nearby peasant zombies. Night 16
Imp Dragon Zombie Imp Dragon Zombie2 Average 200 Hungry Immune to fire damage. Ultimate Challenge
Zombot Dark Dragon Zombot Dark Dragon2 Undying 21000 Hungry Lobbed fireballs can hatch Imp Dragon Zombies. Ultimate Challenge
Archmage Zombie Archmage Zombie2 Average 600 Stiff Can shoot projectiles at your plants that blast in a 3x3 radius, blast doesn't kill plants, but make them sleep. Night 13
Cavalry Zombie Cavalry Zombie2 Hardened 1800 Speedy (in-game: Flighty), Stiff after launching rider Launches a low flying Knight Zombie over plants. Night 9
Bandit Zombie Bandit Zombie2 Average 600 Basic Can turn invisible. Night 3
Big Wave Beach
Pompadour Zombie Pomadour Zombie3 Average 200 Basic Day 1
Conehead Pompadour Pompadour Conehead2 Protected 560
360 (cone)
200 (zombie)
Basic Day 1
Buckethead Pompadour Pompadour Buckethead2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 1
Beach Flag Zombie Beach Flag Zombie2 Average 200 Hungry Appears during a huge wave of zombies. Day 1
Bikini Zombie Bikini Zombie2 Average 200 Basic Day 2
Bikini Conehead Bikini Conehead2 Protected 560
360 (cone)
200 (zombie)
Basic Day 2
Bikini Buckethead Bikini Buckethead2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 2
Snorkel Zombie Snorkel Zombie2 Protected 340 Basic Submerges on the water to avoid straight attacks. Day 5
Surfer Zombie Surfer Zombie2 Protected 500 (surfing)
340 (on land)
700 (surfboard)
Speedy (surfing)
Basic (on land)
When walking on land, the board block lobbed projectiles, crushes the first plant he encounters with it, the board will act as an obstacle for planting until destroyed. Day 7
Fisherman Zombie Fisherman Zombie2 Dense 1000 N/A Pulls plants to the right. Plants next to him are tossed off the lawn. Day 16
Octo Zombie Octo Zombie2 Hardened (in-game: Dense) 880 Creeper Throws octopi at the plants, which neutralize their effects until destroyed. Day 7
Shell Zombie Shell Zombie2 Machined 2000 (clamshell)
270 (zombie)
Basic Instantly kills normal-health plants in his way. Day 19
Imp Mermaid Zombie Imp Mermaid Zombie2 Average 200 Hungry Can spawn from an ambush called "Low Tide!" Day 3
Deep Sea Gargantuar Deep Sea Gargantuar2 Great 3600 Hungry Crushes plants, launches Imp Mermaid when lower than 50% health. Day 7
Zombot Sharktronic Sub Zombot Sharktronic Sub2 Undying 29500 Hungry Mouth turbine can pull plants to it.
Summoned zombie sharks can consume plants.
Ultimate Challenge
Frostbite Caves
Cave Zombie Cave Zombie2 Average 200 Basic Day 1
Cave Conehead Zombie Cave Conehead Zombie2 Protected 560
360 (cone)
200 (zombie)
Basic Day 1
Cave Buckethead Zombie Cave Buckethead Zombie2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 1
Blockhead Zombie Blockhead Zombie2 Machined 1800
1600 (ice block)
200 (zombie)
Basic Day 10
Cave Flag Zombie Cave Flag Zombie2 Average 200 Hungry Appears during a huge wave of zombies. Day 1
Hunter Zombie Hunter Zombie2 Hardened (in-game: Dense) 680 Creeper Throws snowballs which freeze the player's plants. Day 5
Yeti Imp Yeti Imp2 Average 200 Hungry (in-game Stiff) Immune to freezing effects, however, he still can be slowed down. Day 10
Dodo Rider Zombie Dodo Rider Zombie2 Dense (in-game: Protected) 500 Speedy Occasionally flies to go over slider tiles and plants. Day 7
Troglobite Troglobite2 Dense (in-game: Protected) 600 Basic Pushes three or more frozen Yeti Imps across the lawn, crushing plants. Day 7
Weasel Hoarder Weasel Hoarder2 Average 200 Basic Weasels are summoned when her log is shattered. Day 17
Ice Weasel Ice Weasel2 Fragile 40 Flighty Unaffected by sliders. Day 17
Sloth Gargantuar Sloth Gargantuar2 Great 3600 Hungry Crushes plants, launches 3 Yeti Imps one by one when lower than 50% health in each phase. Day 12
Zombot Tuskmaster 10,000 BC Zombot Tuskmaster 10,000 BC2 Undying (in-game, Undying, Machined for breaking ice barrier) 13000 (1800 for breaking ice barrier) Hungry (in-game: N/A) Can freeze columns and plants(except fire-based plants in that level) Ultimate Challenge
Walrus Zombie Walrus Zombie2 Dense 300 Speedy Becomes a slope for Skiing Zombie and creates ice paths that speed zombies up. Day 18
Ski Zombie Ski Zombie2 Dense 490 Speedy Skis over defenses using the Walrus Zombie. Day 18
Chief Ice Wind Zombie Chief Ice Wind Zombie2 Dense 900 Speedy Slowly freezes all plants in its lane. Day 22
Sky City
Pilot Zombie Pilot Zombie2 Average 200 Basic Day 1
Conehead Pilot Zombie Conehead Pilot Zombie2 Protected 560 (360 helmet, 200 zombie) Basic Day 1
Buckethead Pilot Zombie Buckethead Pilot Zombie2 Hardened 1300 (1100 helmet, 200 zombie) Basic Day 1
Flag Pilot Zombie Flag Pilot Zombie2 Average 200 Hungry Appears during a huge wave of zombies. Day 1
Flying Imp Zombie Flying Imp Zombie2 Fragile 200 Hungry Thrown by Flying Gargantuars and Transport Boats in your defenses. When thrown by Flying Gargantuars, it will walk backwards.
Zombie Fighter Zombie Fighter2 Average 750 Stiff Uses machine gun to attack plants and the home ship. Day 2
Double-Cabin Aircraft Zombies Double-Cabin Aircraft Zombie2 Hardened 1200 Speedy Can only fall after both cabins are destroyed. Day 6
Lightning Gun Zombie Lightning Gun Zombie2 Hardened 700 Creeper Uses a lightning gun to attack plants with plasma. Day 6
Missile Zombie Missile Zombie2 N/A N/A Stiff If you don't slide Missile Zombie with your fingers, it will cause great damage to your ship. Day 9
Transport Boat Transport Boat2 N/A N/A N/A Releases three Flying Imps which land on random spaces of the ship. Day 5
Arbiter-X Arbiter-X2 Hardened 3000 Hungry Creates an invisible light that makes Zombies behind him invisible. Day 6 (Hard Mode)
Flying Gargantuar Flying Gargantuar2 Great 3600 Hungry Crushes plants, fires Flying Imps to the ship when enough damage is taken. Day 6 (Hard Mode)
Zombot Vulture Fighter
Zombot Vulture Fighter2
Undying 230000 Hungry The boss of Sky City. Ultimate Challenge
Lost City
Adventurer Zombie Adventurer Zombie2 Average 200 Basic Day 1
Conehead Adventurer Zombie Conehead Adventurer Zombie2 Protected 560
360 (cone)
200 (zombie)
Basic Day 1
Buckethead Adventurer Zombie Buckethead Adventurer Zombie2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 1
Flag Adventurer Zombie Flag Adventurer Zombie2 Average 200 Hungry Appears during a huge wave of zombies. Day 1
Lost Pilot Zombie Lost Pilot Zombie2 Solid 320 Basic Drops in past defenses, stays midair, eats what's below him, and eventually will start walking forward. Day 2
Excavator Zombie Excavator Zombie2 Protected 360 Speedy Digs plants up and tosses them behind him. His shovel makes him invulnerable to straight projectiles. Day 4
Parasol Zombie Parasol Zombie2 Protected (in-game: Solid) 320 Hungry Protects herself and zombies behind her from lobbed shots by deflecting them with her parasol. Day 7
Lost City Imp Zombie Lost City Imp Zombie2 Average 200 Hungry Day 8
Bug Zombie Bug Zombie2 Protected 360 Speedy Carries a Basic, Conehead, or Buckethead Adventurer Zombie quickly over defenses and into the lawn. Drops the zombie upon death. Day 11
Porter Gargantuar Porter Gargantuar2 Great 3600 Hungry Crushes plants, launches Lost City Imp when it's lower than 50% of it's original health. Day 12
Imp Porter Imp Porter2 Protected

(Solid in-game)

320 Basic

Sets up a campsite/tent on the first Gold Tile he encounters. The campsite spawns basic variants of zombies.

Day 13
Relic Hunter Zombie Relic Hunter Zombie2 Dense 760 Stiff Can land four, five or six tiles into the player's lawn. Day 15
Turquoise Skull Zombie Turquoise Skull Zombie2 Solid 240 Basic Tries to steal sun and burns plants four tiles in front of him with his skull. Day 23
Zombot Aerostatic Gondola Zombot Aerostatic Gondola2 Undying 27800 Hungry Drops bags of sand to active Fire Trap Tiles. Ultimate Challenge
Lost Doctor Zombie Lost Doctor Zombie2 Average 1000 Creeper Use syringes to boost zombies' speeds or to damage plants. Day 15
Lost Guide Zombie Lost Guide Zombie2 Average 1000 Creeper Opens a secret door for both him and other zombies to travel underground and evade certain attacks. The underground path lasts 5 tiles. Day 16
Neon Mixtape Tour
Neon Zombie Neon Zombie2 Average 200 Basic Day 1
Neon Conehead Neon Conehead2 Protected 560
360 (cone)
200 (zombie)
Basic Day 1
Neon Buckethead Neon Buckethead2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 1
Impunk Impunk2 Average 200 Hungry Punk jam gives him a speed boost. Day 9
Punk Zombie Punk Zombie2 Solid 240 Hungry Moshes plants back a space when the Punk jam is playing. Day 5
MC Zom-B MC Zom-B2 Solid 240 Hungry Spins microphone to damage nearby plants when Rap jam is playing. Day 8
Breakdancer Zombie Breakdancer Zombie2 Solid 240 Hungry Kicks zombies forward when Rap jam is playing. Day 15
Glitter Zombie Glitter Zombie2 Protected 480 Basic Trails glamorous rainbows that protect zombies behind her when Pop jam is playing. Day 3
Boombox Zombie Boombox Zombie2 Solid 240 Basic Neutralizes the plant effects when playing the boombox except Phat Beet. The music of the boombox makes the current playing jam stop immediately. Day 21
Arcade Zombie Arcade Zombie2 Dense

(Protected in-game)

480 Basic Pushes an arcade cabinet that spits out 8-Bit Zombies when Arcade jam is playing. Day 19
Bass Zombie Bass Zombie2 Solid 1000 N/A (before speaker destruction) Stiff (after speaker destruction) Appears in a random tile along with a speaker. When the speaker is destroyed, the zombie walks forward. Day 10
Hair Metal Gargantuar Hair Metal Gargantuar2 Great 3600 Hungry Crushes plants, additionally releasing a shockwave that instantly kills the first non Wall-nut plant on the lane only when the Metal jam is playing. Launches Impunk when lower than 50% health. Day 13
Neon Flag Zombie Neon Flag Zombie2 Average 200 Hungry Appears during a huge wave of zombies. Day 1
8-Bit Zombie 8-Bit Zombie2 Average (Basic), Protected (Conehead), or Hardened (Buckethead) Respectively 200, 560, and 1300 Basic Day 19
Zombot Multi-stage Masher Zombot Multi-stage Masher2 Undying 18500 Hungry (in-game: N/A) Summons zombies depending on the jam playing and drops speakers into the player's lawn. Ultimate Challenge
Jurassic Marsh
Jurassic Zombie Jurassic Zombie2 Average 200 Hungry Day 1
Jurassic Conehead Jurassic Conehead2 Protected 560
360 (cone)
200 (zombie)
Hungry Day 1
Jurassic Buckethead Jurassic Buckethead2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 1
Jurassic Fossilhead Jurassic Fossilhead2 Machined 2000
1800 (fossil)
200 (zombie)
Stiff Speeds up when losing headwear.

Eating speed is increased by 50%.

Day 1
Jurassic Bully Jurassic Bully2 Hardened  1060 Stiff Immune to Primal Peashooter's knockback. Day 10
Jurassic Flag Zombie Jurassic Flag Zombie2 Average 200 Hungry Appears during a huge wave of zombies. Day 1
Jurassic Imp Jurassic Imp2 Fragile 90 Speedy Eating speed is doubled. Day 4
Jurassic Gargantuar Jurassic Gargantuar2 Great 5400 Stiff Crushes plants. Launches Jurassic Imp when lower than 50% health. Day 11
Egg Pusher Imp Egg Pusher Imp2 Hardened 1100 Basic Pushes eggs that can crush plants on their way. The eggs release a baby dinosaur or an Eggshell Imp upon destruction. Day 7
Eggshell Imp Eggshell Imp2 Protected 1370 Hungry Day 17
Egg Stealer Imp Egg Stealer Imp2 Protected 1100 Creeper Carries an egg, sometimes drops that egg on the tile it is on, destroying any plant on said tile. The egg releases a baby dinosaur or an Eggshell Imp upon destruction. Day 20
Zombot Dinotronic Mechasaur Zombot Dinotronic Mechasaur2 Undying 19500 Hungry Uses lasers, missiles and dinosaurs to attack plants. Ultimate Challenge
Modern Day
Basic Zombie Basic Zombie2 Average 200 Basic Day 1
Conehead Zombie ConeheadZombiePvZ2 Protected 560

360 (roadcone)
200 (zombie)

Basic Day 1
Buckethead Zombie Buckethead ZombiePVZ2 Hardened 1300
1100 (bucket)
200 (zombie)
Basic Day 1
Flag Zombie Flag ZombiePVZ2 Average 200 Hungry Appears during a huge wave of zombies. Day 1
Balloon Zombie Balloon Zombie2 Solid (In-game: Dense) 800 Speedy Bypasses the defenses by flying over them, until its balloon is popped. Day 9
All-Star Zombie All-Star Zombie2 Hardened 1060 Flighty, Stiff after tackling Tackles the first plant he encounters, instantly kill non Wall-nut plant, then walks normally. Day 14
Super-Fan Imp Super-Fan Imp2 Average (In-game: Solid) 280 Hungry Explodes when reaching a plant, if thrown by All-star zombie it will explode at the leftmost column and deal damage to plant where it explodes. Day 6
Newspaper Zombie Newspaper Zombie2 Hardened 1240
800 (newspaper)
400 (zombie)
Basic, Flighty when losing newspaper Gains a speed boost in walking and eating when newspaper is destroyed. Day 3
Sunday Edition Zombie Sunday Edition Zombie2 Machined 1880
1440 (newspaper)
400 (zombie)
Hungry Gains a speed boost in walking and eating when newspaper is destroyed. Day 10
Digger Zombie Digger Zombie2C Machined 490 Basic Can dig past the plants and appear directly in the last row and move backward. Day 19
Riot Police Zombie Riot Police Zombie2 Hardened 270 Basic Throws smoke bombs that disables plants (Does not work on powered Shadow Plants) Day 19
Solar Car Zombie Solar Car Zombie2 Machined 1500 Basic When the energy is full it will charge into plants, when there is no energy it will absorb the energy of plants. Day 20
Steam Ages
Labor Zombie Labor Zombie2 Average 200 Basic Day 1
Conehead Labor Zombie Conehead Labor Zombie2 Protected 560 (360 cone, 200 zombie) Basic Day 1
Buckethead Labor Zombie Buckethead Labor Zombie2 Hardened 1300 (1100 bucket, 200 zombie) Basic Day 1
Flag Labor Zombie Flag Labor Zombie2 Average 200 Basic Day 1
Coal Miner Zombie Coal Miner Zombie2 Protected 2490 (2000 wheelbarrow, 490 zombie) Hungry Crushes the first plant with a wheelbarrow, then leaves wheelbarrow as an obstacle and walks normally. Day 21
Gentleman Zombie Gentleman Zombie2 Hardened 490 Speedy Flies past through the first plant he encounters. Day 3
Furnace Zombie Furnace Zombie2 Machined (In-game:Hardened) 1600 Basic Explodes when trying to eat a plant, then both the plant and him may be defeated upon explosion. Day 16
Industrial Imp Zombie Industrial Imp Zombie2 Average 200 Hungry Day 9
Foreman Gargantuar Foreman Gargantuar2 Great 3600 Hungry Crushes plant, then throws Industrial Imp Zombie when damaged. Day 9
Renaissance Age
Sculptor Imp Zombie Sculptor Imp Zombie2 Average 200 Hungry Chisels Marble Mounds into Statues that immediately release zombies. Day 7
Aristocrat Gargantuar Aristocrat Gargantuar2 Great 3600 Hungry Crushes plant, then throws Sculptor Imp Zombie when damaged. Day 8
Aristocrat Zombie Aristocrat Zombie2 Average 200 Basic Day 1
Conehead Aristocrat Zombie Conehead Aristocrat Zombie2 Protected 560 (360 cone, 200 zombie) Basic Day 1
Buckethead Aristocrat Zombie Buckethead Aristocrat Zombie2 Hardened 1300 (1100 bucket, 200 zombie) Basic Day 2
Flag Aristocrat Zombie Flag Aristocrat Zombie2 Average 200 Basic Day 1
Perfume Zombie Perfume Zombie2 Average 200 Basic Throws perfume bottles at plants that release poisonous perfume that stuns and damages them. Releases a perfume cloud in a 1x3 area upon defeat. Day 3
Other
Chinese Treasure Yeti Chinese Treasure Yeti2 Dense 680 Basic Runs away after a short while
Carries puzzle pieces.
Lion Dancer Zombie* Lion Dancer Zombie2 Hardened (in-game: Protected) 1800 Basic Can breathe fire on plants
Drops money bag or costume Puzzle Piece of chosen plant.
God of Wealth* God of Wealth2 Great 7000 Basic Fires gold pieces at a random plant
Drops 6 Gold coins and a red packet upon defeated.
Ingot Thief Zombie*
Ingot Thief Zombie2
Average 200 Basic Steals ingots and lands four tiles into the player's lawn.
School Bag Imp Child* School Bag Imp Child2C Average 200 Basic
Balloon Imp Child* Balloon Imp Child2C Protected 520 (350 balloon, 270 zombie) Speedy Floats through low plants and flies through medium plants, then walks normally after balloon was destroyed.
Toy Car Imp Child* Toy Car Imp Child2C Machined 2200 Basic Pushes plants to the left instead of eating them.
Toy Gun Imp Child* Toy Gun Imp Child2C Average 600 Hungry Shoots bubble that can steal plants.
Lollipop Zombie Child* Lollipop Zombie Child2C Protected 540 Basic Summons lollipop which cannot be planted.
Vase Gargantuar*
Vase Gargantuar2
Great 3600 Stiff Crushes plants, launches Imp when lower than 50% health.
Imp*
Imp2
Great 200 Stiff
  • * means that this zombie is not in the Almanac.

Trivia

Zombies (Tower defense)
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