- For other uses, see zombies.
Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies 2, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
A total of 157 zombies appear in the game, with the grand total of 194 including the Chinese zombies.
List of zombies
Speed Rates:
- Creeper - Takes 7.5 seconds to move one square.
- Stiff - Takes 6.75 seconds to move one square.
- Basic - Takes 5.0 seconds to move one square.
- Hungry - Takes 3.75 seconds to move one square.
- Speedy - Takes 2.5 seconds to move one square.
- Flighty - Takes 0.5 seconds to move one square.
Toughness Rates:
- Fragile - Absorbs 5-90 damage per shot.
- Average - Absorbs 190-200 damage per shot.
- Solid - Absorbs 240-320 damage per shot.
- Protected - Absorbs 340-600 damage per shot.
- Dense - Absorbs 680-1000 damage per shot.
- Hardened - Absorbs 1240-1700 damage per shot.
- Machined - Absorbs 1800-2500 damage per shot.
- Great - Absorbs 3600-5400 damage per shot.
- Undying - Absorbs 13000-54000 damage per shot.
Zombies
Name | Image | Toughness | Health | Speed | Special | First appears in* |
---|---|---|---|---|---|---|
Player's House | ||||||
Basic Zombie | Average | 200 | Basic | Day 1 | ||
Conehead Zombie | File:ConeheadZombiePvZ2.png | Protected | 560
360 (roadcone) |
Basic | Day 3 | |
Buckethead Zombie | File:BucketheadPVZ2.png | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | Day 4 | |
Flag Zombie | Average | 200 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Vase Gargantuar | Great | 3600 | Stiff | Crushes plants, launches Imp when enough damage is taken. | Boss Vase | |
Ancient Egypt | ||||||
Mummy Zombie | Average | 200 | Basic | Day 1 | ||
Conehead Mummy | Protected | 560 360 (cone) 200 (zombie) |
Basic | Day 1 | ||
Buckethead Mummy | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | Day 2 | ||
Flag Mummy Zombie | Average | 200 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Egypt Rally Zombie | Protected (Solid in-game) | 240 | Speedy | Appears during larger waves of zombies. | Day 26 | |
Ra Zombie | Average | 200 | Basic | Tries to steal sun. | Day 1 | |
Camel Zombies | Protected | 420 (per zombie) 220 (sign) 200 (zombie) |
Creeper (shared slowing) | Arrives in a group of three zombies or more. | Day 6 | |
Explorer Zombie | Solid | 240 | Hungry | Torch destroys plant on contact, only when lit. | Day 9 | |
Tomb Raiser Zombie | Protected | 380 | Basic | Creates tombstones on random tiles of the lawn. | Day 10 | |
Pharaoh Zombie | Hardened | 1480 1200 (sarcophagus) 280 (zombie) |
Basic, Speedy after losing armor | Speeds up after his sarcophagus is destroyed | Day 12 | |
Mummified Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Imp Mummy when enough damage is taken. | Day 8 | |
Imp Mummy | Average | 200 | Hungry | Day 8 | ||
Zombot Sphinx-inator | Undying | 18500 | Hungry | Missiles can create tombstones. | Day 25 | |
Pyramid-Head Zombie | Machined | 18500 | Basic | Day 28 | ||
Torchlight Zombie | Protected | 440 | Flighty | Torch destroys plant on contact, only when lit. | Day 30 | |
Pirate Seas | ||||||
Pirate Zombie | Average | 200 | Basic | Day 1 | ||
Conehead Pirate | Protected | 560 360 (cone) 200 (zombie) |
Basic | Day 1 | ||
Buckethead Pirate | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | Day 4 | ||
Flag Pirate Zombie | Average | 200 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Jolly Roger Zombie | Protected (Solid in-game) | 240 | Speedy | Appears during larger waves of zombies. | Day 26 | |
Swashbuckler Zombie | Average | 200 | Basic | Lands four tiles into the player's lawn. In Pirate Seas, sometimes fails doing so and falls on the sea. | Day 1 | |
Seagull Zombie | Average (in-game Solid) | 280 | Speedy | Bypasses low defenses like Spikeweed and Iceberg Lettuce by flying over them. | Day 2 | |
Barrel Roller Zombie | Hardened | 1300 1100 (barrel) 200 (zombie) |
Hungry (in-game Basic) | Crushes plants with barrel that releases two Imp Pirates upon destruction. | Day 7 | |
Imp Pirate Zombie | Average | 200 | Hungry | Day 7 | ||
Imp Cannon | Protected | 600 | Basic (in-game: N/A) | Fires Imp Pirate Zombies to mid-lawn, explodes into a shower of Imps if not destroyed quickly enough. | Day 10 | |
Pirate Captain Zombie | Dense (in-game Protected) | 420 | Stiff | Can release a Zombie Parrot, which can steal a plant. | Day 9 | |
Zombie Parrot | Solid | 300 | Flighty | Can fly to plants in other lanes to take them away. | Day 9 | |
Gargantuar Pirate | Great | 3600 | Hungry | Crushes plants, launches Imp Pirate when enough damage is taken. | Day 8 | |
Zombot Plank Walker | Undying | 27500 | Hungry | Cannon can rain down many Imps past your defenses. | Day 25 | |
Barrelhead Zombie | Machined | 2400 | Basic | Day 29 | ||
Pelican Zombie | Average (in-game Solid) | 280 | Flightly | Bypasses low defenses like Spikeweed and Iceberg Lettuce by flying over them. | Day 32 | |
Wild West | ||||||
Cowboy Zombie | Average | 200 100 (hat) 100 (zombie) |
Basic | Day 1 | ||
Conehead Cowboy | Protected | 560 360 (cone) 200 (zombie) |
Basic | Day 1 | ||
Buckethead Cowboy | Hardened | 1300 1100 (bucket) 20 (zombie) |
Basic | Day 4 | ||
Flag Cowboy Zombie | Average | 200 100 (hat) 100 (zombie) |
Hungry | Appears during a huge wave of zombies. | Day 1 | |
Cowboy Rally Zombie | Protected (Solid in-game) | 240 120 (hat) 120 (zombie) |
Speedy | Appears during a larger wave of zombies. | Wild West - Day 26 | |
Prospector Zombie | Average | 200 | Stiff | Appears on the left side of the player's lawn when its dynamite explodes, then walks backwards. | Day 2 | |
Pianist Zombie | Hardened (in-game: Dense) | 820 | Creeper | Crushes plants with piano, cowboy zombies switch lanes. | Day 3 | |
Poncho Zombie | Solid/Hardened | 260 or 1360 60 (poncho) 1100 (grate) 200 (zombie) |
Basic | Sometimes wears a protective metal grate under the poncho. | Day 5 | |
Chicken Wrangler Zombie | Average | 200 | Basic | Summons zombie chickens after taking enough damage. | Day 10 | |
Zombie Chicken | Fragile | 5 | Flighty | Day 10 | ||
Zombie Bull | Hardened | 1300 | Flighty (in-game: Speedy), Stiff after launching the rider | Dashes at full speed, launches a low flying Zombie Bull Rider past your defenses after encountering a plant on its way. | Day 13 | |
Zombie Bull Rider | Average | 200 | Hungry | Day 8 | ||
Wild West Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Zombie Bull Rider when enough damage is taken. | Day 8 | |
Zombot War Wagon | Undying | 25500 | Hungry | Missile attack can target mine carts. | Day 25 | |
Rodeo Legend Zombie | Hardened | 1400 | Speedy | Smashes a plant and launches his zombie rider past most of your defenses. | Day 32 | |
Cart-Head Zombie | Machined | 2400 2200 (cart) 200 (zombie) |
Basic | Day 29 | ||
Frostbite Caves | ||||||
Cave Zombie | Average | 200 | Basic | Day 1 | ||
Cave Conehead Zombie | Protected | 560 360 (cone) 200 (zombie) |
Basic | Day 1 | ||
Cave Buckethead Zombie | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | Day 1 | ||
Blockhead Zombie | Machined | 1800 1600 (ice block) 200 (zombie) |
Basic | Day 8 | ||
Cave Flag Zombie | Average | 200 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Hunter Zombie | Hardened (in-game: Dense) | 680 | Creeper | Throws snowballs which freeze the player's plants. | Day 4 | |
Yeti Imp | Average | 200 | Hungry (in-game Stiff) | Immune to freezing effects, however, he still can be slowed down. | Day 7 | |
Dodo Rider Zombie | Dense (in-game: Protected) | 500 | Speedy | Occasionally flies to go over slider tiles and plants. | Day 9 | |
Troglobite | Dense (in-game: Protected) | 600 | Basic | Pushes three or more frozen Yeti Imps across the lawn, crushing plants. | Day 17 | |
Weasel Hoarder | Average | 200 | Basic | Weasels are summoned when her log is shattered. | Day 22 | |
Ice Weasel | Fragile | 40 | Flighty | Unaffected by sliders. | Day 22 | |
Sloth Gargantuar | Great | 3600 | Hungry | Crushes plants, launches 3 Yeti Imps one by one when enough damage is taken in each phase. | Day 13 | |
Zombot Tuskmaster 10,000 BC | Undying (in-game, Undying, Machined for breaking ice barrier) | 13000 (1800 for breaking ice barrier) | Hungry (in-game: N/A) | Can freeze columns and plants(except fire-based plants in that level) | Day 30 | |
Lost City | ||||||
Adventurer Zombie | Average | 200 | Basic | Day 1 | ||
Conehead Adventurer Zombie | Protected | 560 360 (cone) 200 (zombie) |
Basic | Day 1 | ||
Buckethead Adventurer Zombie | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | Day 1 | ||
Flag Adventurer Zombie | Average | 200 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Lost Pilot Zombie | Solid | 320 | Basic | Drops in past defenses, stays midair, eats what's below him, and eventually will start walking forward. | Day 2 | |
Lost City Imp Zombie | Average | 200 | Hungry | Day 8 | ||
Excavator Zombie | Protected | 360 | Speedy | Digs plants up and tosses them behind him. His shovel makes him invulnerable to straight projectiles. | Day 4 | |
Parasol Zombie | Protected (in-game: Solid) | 320 | Hungry | Protects herself and zombies behind her from lobbed shots by deflecting them with her parasol. | Day 7 | |
Bug Zombie | Protected | 360 | Speedy | Carries a Basic, Conehead, or Buckethead Adventurer Zombie quickly over defenses and into the lawn. Drops the zombie upon death. | Day 11 | |
Porter Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Lost City Imp when enough damage is taken. | Day 12 | |
Imp Porter | Protected
(Solid in-game) |
320 | Basic | Sets up a campsite/tent on the first Gold Tile he encounters. The campsite spawns basic variants of zombies. | Day 17 | |
Relic Hunter Zombie | Dense | 760 | Stiff | Can land four, five or six tiles into the player's lawn. | Day 23 | |
Turquoise Skull Zombie | Solid | 240 | Basic | Tries to steal sun and burns plants four tiles in front of him with his skull. | Day 27 | |
Zombot Aerostatic Gondola | Undying | 27800 | Hungry | Drops bags of sand to active Fire Trap Tiles. | Day 32 | |
Far Future | ||||||
Future Zombie | Average | 200 | Basic | Day 1 | ||
Future Conehead Zombie | Protected | 560 360 (cone) 200 (zombie) |
Basic | Day 1 | ||
Future Buckethead Zombie | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | Day 1 | ||
Future Flag Zombie | Average | 200 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Robo-Rally Zombie | Protected (Solid in-game) | 240 | Speedy | Appears during larger waves of zombies. | Day 26 | |
Jetpack Zombie | Average (in-game: Solid) | 320 | Speedy | Bypasses the defenses by flying over them, except for the tall ones, such as Tall-nut. | Day 1 | |
Shield Zombie | Protected/ Hardened (force field) |
500 or 1700 1200 (force field) 500 (zombie) |
Basic | Creates a shield in front of him which can block forward attacks in 3 lanes. | Day 2 | |
Bug Bot Imp | Average (Solid in-game) | 280 | Hungry | Spawns from an ambush called "Bot Swarm!". | Day 3 | |
Robo-Cone Zombie | Machined | 2500 | Stiff | Day 5 | ||
Disco-tron 3000 | Machined | 2000 | Basic | Summons Disco Jetpack Zombies. | Day 10 | |
Disco Jetpack Zombie | Average (in-game: Solid) | 320 | Speedy | Bypasses the defenses by flying over them, except for the tall one, such as Tall-nut. | Day 10 | |
Mecha-Football Zombie | Machined | 2000 | Basic | Pushes plants to the left instead of eating. | Day 13 | |
Gargantuar Prime | Great | 3600 | Stiff | Crushes plants, randomly burns tiles with laser eyes, launches Bug Bot Imp when enough damage is taken. | Day 8 | |
Zombot Tomorrow-tron | Undying (in-game, Ultra-Undying) | 5400 | Hungry | Missile attacks can destroy Power Tiles. | Day 25 | |
Holo Head Zombie | Machined | 2400 | Basic | Day 28 | ||
Blastronaut Zombie | Protected | 560 | Flighty | Bypasses the defenses by flying over them, except for the tall ones. | Day 30 | |
Dark Ages | ||||||
Peasant Zombie | Average | 200 | Basic | Night 1 | ||
Conehead Peasant | Protected | 560 360 (cone) 200 (zombie) |
Basic | Night 1 | ||
Buckethead Peasant | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | Night 2 | ||
Knight Zombie | Machined | 1800 1600 (knight helm) 200 (zombie) |
Basic | Night 7 | ||
Peasant Flag Zombie | Average | 200 | Hungry | Appears during a huge wave of zombies. | Night 1 | |
Imp Monk Zombie | Average | 200 | Basic | Can spawn from a tombstone during the "Necromancy!" Ambush. | Night 3 | |
Jester Zombie | Protected | 420 | Basic, Hungry when spinning | Returns all physical projectiles that are shot at him. | Night 5 | |
Dark Ages Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Imp Monk when enough damage is taken. | Night 10 | |
Wizard Zombie | Protected | 480 | Creeper | Transforms plants into sheep, which come back to normal when this zombie dies. | Night 11 | |
Zombie King | Dense | 1000 | N/A | Grants knight helms to nearby peasant zombies. | Night 16 | |
Imp Dragon Zombie | Average | 200 | Hungry | Immune to fire damage. | Night 20 | |
Zombot Dark Dragon | Undying | 21000 | Hungry | Lobbed fireballs can hatch Imp Dragon Zombies. | Night 20 | |
Neon Mixtape Tour | ||||||
Neon Zombie | Average | 200 | Basic | Day 1 | ||
Neon Conehead | Protected | 560 360 (cone) 200 (zombie) |
Basic | Day 1 | ||
Neon Buckethead | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | Day 1 | ||
Neon Flag Zombie | Average | 200 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Impunk | Average | 200 | Hungry | Punk jam gives him a speed boost. | Day 11 | |
Hair Metal Gargantuar | Great | 3600 | Hungry | Crushes plants, additionally releasing a shockwave that instantly kills the first non-defensive plant on the lane only when the Metal jam is playing. Launches Impunk when enough damage is taken. | Day 12 | |
Punk Zombie | Solid | 240 | Hungry | Moshes plants back a space when the Punk jam is playing. | Day 2 | |
Glitter Zombie | Protected | 480 | Basic | Trails glamorous rainbows that protect zombies behind her when Pop jam is playing. | Day 6 | |
MC Zom-B | Solid | 240 | Hungry | Spins microphone to damage nearby plants when Rap jam is playing. | Day 10 | |
Breakdancer Zombie | Solid | 240 | Hungry | Kicks zombies forward when Rap jam is playing. | Day 17 | |
Arcade Zombie | Dense
(Protected in-game) |
480 | Basic | Pushes an arcade cabinet that spits out 8-Bit Zombies when Arcade jam is playing. | Day 22 | |
8-Bit Zombie | Average (Basic), Protected (Conehead), or Hardened (Buckethead) | Respectively 200, 560, and 1300 | Basic | Day 22 | ||
Boombox Zombie | Solid | 240 | Basic | Neutralizes the plant effects when playing the boombox. The music of the boombox makes the current playing jam stop immediately. | Day 27 | |
Zombot Multi-stage Masher | Undying | 18500 | Hungry (in-game: N/A) | Summons zombies depending of the jam playing and drops speakers into the player's lawn. | Day 32 | |
Jurassic Marsh | ||||||
Jurassic Zombie | Average | 200 | Hungry | Day 1 | ||
Jurassic Conehead | Protected | 560 360 (cone) 200 (zombie) |
Hungry | Day 1 | ||
Jurassic Buckethead | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | Day 1 | ||
Jurassic Fossilhead | Machined | 2000 1800 (fossil) 200 (zombie) |
Stiff | Speeds up when losing headwear.
Eating speed is increased by 50%. |
Day 1 | |
Amberhead Zombie | Machined | 2400 2200 (amber) 200 (zombie) |
Basic | Day 36 | ||
Jurassic Flag Zombie | Average | 200 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Jurassic Rally Zombie | Dense (In-game:Solid) | 240 | Speedy | Appears during larger waves of zombies. | Day 33 | |
Jurassic Imp | Fragile | 90 | Speedy | Eating speed is doubled. | Day 5 | |
Jurassic Gargantuar | Great | 5400 | Stiff | Crushes plants. Launches Jurassic Imp when enough damage is taken. | Day 12 | |
Jurassic Bully | Machined (In-game: Dense) | 1060 | Basic | Immune to Primal Peashooter's knockback. | Day 21 | |
Jurassic Rockpuncher | Machined (In-game:Dense) | 2470 | Stiff | Immune to Primal Peashooter's knockback. Can crush plants with its rock, defeating them instantly. | Day 38 | |
Zombot Dinotronic Mechasaur | Undying | 19500 | Hungry | Uses lasers, missiles and dinosaurs to attack plants. | Day 32 | |
Big Wave Beach | ||||||
Pompadour Zombie | Average | 200 | Basic | Day 1 | ||
Conehead Pompadour | Protected | 560 360 (cone) 200 (zombie) |
Basic | Day 1 | ||
Buckethead Pompadour | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | Day 1 | ||
Beach Flag Zombie | Average | 200 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Bikini Zombie | Average | 200 | Basic | Day 2 | ||
Bikini Conehead | Protected | 560 360 (cone) 200 (zombie) |
Basic | Day 2 | ||
Bikini Buckethead | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | Day 2 | ||
Snorkel Zombie | File:SnorkelZombie2.png | Protected | 340 | Basic | Submerges on the water to avoid straight attacks. | Day 6 |
Imp Mermaid Zombie | Average | 200 | Hungry | Can spawn from an ambush called "Low Tide!" | Day 4 | |
Surfer Zombie | Protected | 500 (surfing) 340 (on land) 700 (surfboard) |
Speedy (surfing) Basic (on land) |
When walking on land, crushes the first plant he encounters with his board, then, the board will act as an obstacle for planting until destroyed. | Day 11 | |
Deep Sea Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Imp Mermaid when enough damage is taken. | Day 8 | |
Fisherman Zombie | Dense | 1000 | N/A | Pulls plants to the right.
Plants next to him are tossed off the lawn. |
Day 22 | |
Octo Zombie | Hardened (in-game: Dense) | 880 | Creeper | Throws octopi at the plants, which neutralize their effects until destroyed. | Day 17 | |
Zombot Sharktronic Sub | Undying | 29500 | Hungry | Mouth turbine can pull plants to it. Summoned zombie sharks can consume plants. |
Day 32 | |
Modern Day | ||||||
Rally Zombie | Protected (Solid in-game) | 240 | Speedy | Appears during larger waves of zombies. | Day 35 | |
Imp | Average | 200 | Hungry | Day 4 | ||
Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Imp when enough damage is taken. | Day 4 | |
Newspaper Zombie | Hardened | 1240 800 (newspaper) 4400 (zombie) |
Basic, Flighty when losing newspaper | Gains a speed boost in walking and eating when newspaper is destroyed. | Day 3 | |
Balloon Zombie | Solid (In-game: Dense) | 800 | Speedy | Bypasses the defenses by flying over them, until its balloon is popped. | Day 9 | |
All-Star Zombie | Hardened | 1060 | Flighty, Stiff after tackling | Tackles the first plant he encounters, killing it instantly, then walks normally. | Day 21 | |
Super-Fan Imp | Average (In-game: Solid) | 280 | Hungry | Explodes when reaching a plant in the leftmost columns, instantly killing it. | Day 24 | |
Brickhead Zombie | Machined | 2400 | Basic | Day 37 | ||
Sunday Edition Zombie | Machined | 1880 1440 (newspaper) 400 (zombie) |
Hungry | Gains a speed boost in walking and eating when newspaper is destroyed. | Day 39 | |
Other | ||||||
Treasure Yeti | Dense (In-game:Protected) | 500 | Basic | Appears randomly (the player will get a notification if the game is not opened) and always gives 1000 coins. | Any level |
*Excluding Piñata Parties or Vasebreaker.
Chinese zombies
Name | Image | Toughness | Health | Speed | Special |
---|---|---|---|---|---|
Kongfu World | |||||
Kongfu Zombie | Average | 185 | Basic | ||
Conehead Kongfu Zombie | Protected | 545 360 (cone) 185 (zombie) |
Basic | ||
Buckethead Kongfu Zombie | Hardened | 1285 1100 (bucket) 185 (zombie) |
Basic | ||
Flag Kongfu Zombie | Average | 185 | Hungry | ||
Torch Kongfu Zombie | Solid | 240 | Hungry | Torch destroys plant on contact, only when lit. | |
Hammer Zombie | Protected | 440 | Stiff | Returns straight-shooting physical projectiles that are shot at it. | |
Drinking Zombie | Average (In-game:Protected) | 560 | Hungry, Speedy after drinking |
Speeds up after drinking. | |
Qigong Zombie | Protected | 420 | Stiff | Pulls plants to the right. | |
Suicide Bomber Zombie | File:Suicide Bomber Zombie2.png | Solid | 300 | Speedy | Explodes when it encounters a plant; freezing plants can disarm the bomb. |
Gong Zombie | Average | 185 | Hungry | Summons Suicide Bomber Zombies while banging its gong. | |
Monk Zombie | Average | 185 | Basic | ||
Conehead Monk | File:Conehead Monk2.png | Protected | 545 360 (cone) 185 (zombie) |
Basic | |
Buckethead Monk | File:Buckethead Monk2.png | Hardened | 1285 1100 (bucket) 185 (zombie) |
Basic | |
Admiral Helmet Zombie | Machined | 1785 1600 (helmet) 185 (zombie) |
Basic | ||
Flag Monk Zombie | Average | 185 | Basic | ||
Torch Monk Zombie | Solid | 240 | Hungry | Spins it torch relentlessly to deal with the player's plants. | |
Swordsman Zombie | Protected | 340 | Basic | Slices plants, instantly killing them. | |
Nunchaku Zombie | Average (In-game:Protected) | 420 | Stiff | Returns projectiles that are shot at it and strikes at the player's plants. | |
Drinking Monk Zombie | Average (In-game:Protected) | 560 | Hungry, Speedy after drinking |
After drinking, it speeds up and can instantly kill the player's plants. | |
Tiger Imp* | File:Tiger Imp2.png | Average | 185 | Flighty | Flies over some plants, then lands down and continues walking at a very fast speed. |
Imp Monk | Average (In-game: Solid) | 240 | Hungry | Flies over some plants, then lands down and continues walking. | |
Han Bronze | Great | 7000 | Hungry (in-game: Stiff, Hungry when enough damage is taken) | Crushes plants, speeds up when enough damage is taken. | |
Knight Bronze | Great | 7000 | Hungry (in-game: Stiff, Hungry when enough damage is taken) | Crushes plants, jumps to the least protected row, speeds up when enough damage is taken. | |
Qigong Bronze | Great | 7000 | Hungry (in-game: Stiff, Hungry when enough damage is taken) | Crushes plants, pulls plants forward, summons other zombies, speeds up when enough damage is taken. | |
Gunpowder Devil | Undying (in-game, Ultra-Undying) | 48000 | Hungry | Previously the midpoint boss of Kung-Fu World, now serves as a Daily Challenge boss | |
Blade-Wielding Hero | Undying (in-game, Ultra-Undying) | 80000 | Hungry | The boss of Kung-Fu World. | |
Dark Ages | |||||
Bandit Zombie | Average | 185 | Basic | Can turn invisible. | |
Archmage Zombie | Average | 185 | Stiff | Can shoot projectiles at your plants that blast in a 3x3 radius, blast doesn't kill plants, but make them sleep. | |
Cavalry Zombie | Hardened | 1300 | Speedy (in-game: Flighty), Stiff after launching rider | Launches a low flying Knight Zombie over plants. | |
Big Wave Beach | |||||
Shell Zombie | Machined | 1785 1600 (clamshell) 185 (zombie) |
Basic | Instantly kills normal-health plants on his way. | |
Frostbite Caves | |||||
Chief Ice Wind Zombie | Dense | 680 | Speedy | Slowly freezes all plants in its lane. | |
Skiing Zombie | Dense | 680 | Speedy | Skis over defenses using the Walrus Zombie. | |
Walrus Zombie | Dense | 680 | Speedy | Becomes a slope for Skiing Zombie and creates ice paths that speed zombies up. | |
Sky City | |||||
Pilot Zombie | Average | 185 | Basic | ||
Conehead Pilot Zombie | Protected | 555 (370 helmet, 185 zombie) | Basic | ||
Buckethead Pilot Zombie | Hardened | 1285 (1100 helmet, 185 zombie) | Basic | ||
Flag Pilot Zombie | Average | 185 | Hungry | Appears during a huge wave of zombies. | |
Flying Imp Zombie | Fragile | 100 | Hungry | Thrown by Flying Gargantuars and Transport Boats in your defenses. When thrown by Flying Gargantuars, it will walk backwards. | |
Zombie Fighter | Average | 190 | Stiff | Uses machine gun to attack plants and the home ship. | |
Double-Cabin Aircraft Zombies | Hardened | 1240 | Speedy | Can only fall after both cabins are destroyed. | |
Lightning Gun Zombie | Hardened | 1240 | Creeper | Uses a lightning gun to attack plants with plasma. | |
Arbiter-X | Hardened | 1240 | Hungry | Creates an invisible light that makes Zombies behind him invisible. | |
Flying Gargantuar | Great | 3600 | Hungry | Crushes plants, fires Flying Imps to the ship when enough damage is taken. | |
Zombot Battle Eagle-tron | Undying | TBA | Hungry | The boss of Sky City. | |
Lost City | |||||
Lost Guide Zombie | Average | 200 | Creeper | Opens a secret door for both him and other zombies to travel underground and evade certain attacks. The underground path lasts 5 tiles. | |
Lost Doctor Zombie | Average | 200 | Creeper | Use syringes to boost zombies' speeds or to damage plants. | |
Neon Mixtape Tour | |||||
Bass Zombie | Basic | 240 | N/A (before speaker destruction) Stiff (after speaker destruction) | Appears in a random tile along with a speaker. When the speaker is destroyed, the zombie walks forward. | |
Jurassic Marsh | |||||
Egg Pusher Imp | Hardened | 1285 | Average | Pushes eggs that can crush plants on their way. The eggs release a baby dinosaur or an Eggshell Imp upon destruction. | |
Egg Stealer Imp | Protected | 560 | Stiff | Carries an egg, sometimes drops that egg on the tile it is on, destroying any plant on said tile. The egg releases a baby dinosaur or an Eggshell Imp upon destruction. | |
Eggshell Imp | Protected | 400 | Hungry | ||
Modern Day | |||||
Digger Zombie | Machined | ?? | Basic | Can dig past the plants and appear directly in the last row. | |
Explosion-Proof Police Zombie | File:Explosion-Proof Police Zombie2.png | Hardened | ?? | Basic | Throws smoke bombs that disables plants (Does not work on powered Shadow Plants) |
Solar Car Zombie | Machined | ?? | Basic | When the energy is full it will charge into plants, when there is no energy it will absorb the energy of plants. | |
Other | |||||
Chinese Treasure Yeti | Dense | 680 | Basic | Runs away after a short while Carries puzzle pieces | |
Lion Dancer Zombie* | Hardened (in-game: Protected) | 400 | Basic | Can breathe fire on plants Drops money bag or costume Puzzle Piece of chosen plant. | |
God of Wealth* | Great | 8000 | Basic | Fires gold pieces at a random plant Drops 6 Gold Coins and a red packet | |
Ingot Thief Zombie* | Average | 185 | Basic | Steals ingots and lands four tiles into the player's lawn |
- A * means that this zombie is not in the Almanac.
Trivia
- None of these international zombies has the first letter U and Y.
- All of the Jurassic Marsh zombies start with letter J except Zombot Dinotronic Mechasaur.
- Besides the Chinese zombies:
- Knight Zombie is the only zombie that has the first letter K.
- Vase Gargantuar is the only zombie that has the first letter V.
- Octo Zombie is the only zombie that has the first letter O.
- Camel Zombies are the only zombies that have the last letter S.
- Disco-tron 3000 is the only zombie that has the last character as a number.
- Zombie King is the only zombie that has last letter G.
- Before the 2.4.1 update, Pharaoh Zombie had Dense toughness and it absorbed 1475 damage per shot.
- Before the 1.7 update, Zombie Bull Rider's speed was Basic.
- All of the Zombots' health are different from each other. It seems like some Zombots are stronger than the others while all of them are bosses of each world they appear. This may be because each boss battle has offensive plants that do a certain amount of damage; as some do greater or lower damage in each world, possibly to balance the duration of each boss battle.
- Zombie King and Fisherman Zombie are the only zombies that do not have its speed listed, simply because they don't move at all.
- Before the 1.2 update in the Chinese version, Gargantuar Bronze's had Average toughness and it absorbed 350 normal damage shots.
- Before the 1.2 update in the Chinese version, Qigong Bronze’s speed was listed as Stiff.
- Before the 3.3.2 update, Dodo Rider Zombie had Hardened toughness and Creeper speed and absorbed 24.5 normal damage shots with no degrades.
V · E | Zombies (Tower defense) | L · G |
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Plants vs. Zombies 2 (Chinese version) | |||||||||||
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Ancient Egypt | Mummy Zombie · Conehead Mummy · Buckethead Mummy · Flag Mummy Zombie · Ra Zombie · Camel Zombies · Explorer Zombie · Tomb Raiser Zombie · Pharaoh Zombie · Mummified Gargantuar · Zombot Sphinx-inator · Imp Mummy | ||||||||||
Pirate Seas | Pirate Zombie · Conehead Pirate · Buckethead Pirate · Flag Pirate Zombie · Swashbuckler Zombie · Seagull Zombie · Barrel Roller Zombie · Imp Pirate Zombie · Imp Cannon · Pirate Captain Zombie · Zombie Parrot · Gargantuar Pirate · Zombot Plank Walker | ||||||||||
Wild West | Cowboy Zombie · Conehead Cowboy · Buckethead Cowboy · Flag Cowboy Zombie · Prospector Zombie · Pianist Zombie · Poncho Zombie · Chicken Wrangler Zombie · Zombie Chicken · Zombie Bull · Zombie Bull Rider · Wild West Gargantuar · Zombot War Wagon | ||||||||||
Kongfu World | Kongfu Zombie · Conehead Kongfu Zombie · Buckethead Kongfu Zombie · Hammer Zombie · Flag Kongfu Zombie · Torch Kongfu Zombie · Gong Zombie · Exploding Zombie · Qigong Zombie · Drinking Zombie · Conehead Monk Zombie · Buckethead Monk Zombie · Monk Zombie · Flag Monk Zombie · Drinking Monk Zombie · Swordsman Zombie · Imp Monk · Torch Monk Zombie · Nunchaku Zombie · Han Bronze · Knight Bronze · Qigong Bronze · Gunpowder Devil · Blade-Wielding Hero · Admiral Helmet Zombie · Admiral Helmet Monk Zombie · Rocket Imp | ||||||||||
Far Future | Future Zombie · Future Conehead Zombie · Future Buckethead Zombie · Future Flag Zombie · Jetpack Zombie · Disco Jetpack Zombie · Mecha-Football Zombie · Disco-tron 3000 · Robo-Cone Zombie · Shield Zombie · Bug Bot Imp · Gargantuar Prime · Zombot Tomorrow-tron | ||||||||||
Dark Ages | Peasant Zombie · Conehead Peasant · Buckethead Peasant · Peasant Flag Zombie · Knight Zombie · Jester Zombie · Dark Ages Gargantuar · Imp Monk Zombie · Wizard Zombie · Zombie King · Announcer Imp · Imp Dragon Zombie · Zombot Dark Dragon · Archmage Zombie · Cavalry Zombie · Bandit Zombie · Wolf Zombie | ||||||||||
Big Wave Beach | Pompadour Zombie · Pompadour Conehead · Pompadour Buckethead · Beach Flag Zombie · Bikini Zombie · Bikini Conehead · Bikini Buckethead · Snorkel Zombie · Surfer Zombie · Fisherman Zombie · Octo Zombie · Shell Zombie · Imp Mermaid Zombie · Deep Sea Gargantuar · Zombot Sharktronic Sub | ||||||||||
Frostbite Caves | Cave Zombie · Cave Conehead Zombie · Cave Buckethead Zombie · Blockhead Zombie · Cave Flag Zombie · Hunter Zombie · Yeti Imp · Dodo Rider Zombie · Troglobite · Weasel Hoarder · Ice Weasel · Sloth Gargantuar · Zombot Tuskmaster 10,000 BC · Walrus Zombie · Ski Zombie · Chief Ice Wind Zombie | ||||||||||
Sky City | Pilot Zombie · Conehead Pilot Zombie · Buckethead Pilot Zombie · Flag Pilot Zombie · Flying Imp Zombie · Zombie Fighter · Double-Cabin Aircraft Zombie · Lightning Gun Zombie · Missile Zombie · Transport Boat · Arbiter-X · Flying Gargantuar · Zombot Vulture Fighter | ||||||||||
Lost City | Adventurer Zombie · Conehead Adventurer Zombie · Buckethead Adventurer Zombie · Flag Adventurer Zombie · Lost Pilot Zombie · Excavator Zombie · Parasol Zombie · Lost City Imp Zombie · Bug Zombie · Porter Gargantuar · Imp Porter · Relic Hunter Zombie · Turquoise Skull Zombie · Zombot Aerostatic Gondola · Lost Doctor Zombie · Lost Guide Zombie | ||||||||||
Neon Mixtape Tour | Neon Zombie · Neon Conehead · Neon Buckethead · Impunk · Punk Zombie · MC Zom-B · Breakdancer Zombie · Glitter Zombie · Boombox Zombie · Arcade Zombie · Bass Zombie · Hair Metal Gargantuar · Neon Flag Zombie · 8-Bit Zombie · Zombot Multi-stage Masher | ||||||||||
Jurassic Marsh | Jurassic Zombie · Jurassic Conehead · Jurassic Buckethead · Jurassic Fossilhead · Jurassic Flag Zombie · Jurassic Imp · Jurassic Gargantuar · Jurassic Bully · Egg Pusher Imp · Egg Stealer Imp · Eggshell Imp · Zombot Dinotronic Mechasaur | ||||||||||
Modern Day | Basic Zombie · Conehead Zombie · Buckethead Zombie · Flag Zombie · Gargantuar · Imp · Balloon Zombie · All-Star Zombie · Super-Fan Imp · Newspaper Zombie · Sunday Edition Zombie · Digger Zombie · Riot Police Zombie · Solar Car Zombie | ||||||||||
Steam Age | Labor Zombie · Conehead Labor Zombie · Buckethead Labor Zombie · Flag Labor Zombie · Coal Miner Zombie · Gentleman Zombie · Furnace Zombie · Industrial Imp Zombie · Foreman Gargantuar · Steam Zombot | ||||||||||
Renaissance Age | Sculptor Imp Zombie · Aristocrat Gargantuar · Aristocrat Zombie · Conehead Aristocrat Zombie · Buckethead Aristocrat Zombie · Flag Aristocrat Zombie · Perfume Zombie · Ballerina Zombie · Glider Zombie | ||||||||||
Heian Age | Shogun Gargantuar · Samurai Zombie · Conehead Samurai Zombie · Buckethead Samurai Zombie · Flag Samurai Zombie · Firework Zombie · Ninjimp · Sushi Chef Zombie · Mino Zombie · Onmyoji Zombie | ||||||||||
Secret Realms |
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Penny's Pursuit |
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Memory Lane |
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Others | Dr. Zomboss · Lion Dancer Zombie · God of Wealth · Zombie Commander · Ingot Thief Zombie · Vase Gargantuar · Imp Pear Imp |
Plants vs. Zombies Online | |
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Player's House | Basic Zombie · Conehead Zombie · Buckethead Zombie · Flag Zombie |
Ancient Egypt | Mummy Zombie · Conehead Mummy · Buckethead Mummy · Flag Mummy Zombie · Ra Zombie · Explorer Zombie · Tomb Raiser Zombie · Pharaoh Zombie · Desert Death Zombie · Sphinx |
Qin Shi Huang Mausoleum |
Sergeant Zombie · Bowl Sergeant · Iron Helmet Sergeant · Token Sergeant Zombie · Cavalry Zombie · Archer Zombie · Shield Guardian Zombie · Hawker Cart · Zombie Piggy · Drunk Zombie · Emperor Qin Shi Huang |
Pirate Seas | Pirate Zombie · Conehead Pirate · Buckethead Pirate · Flag Pirate Zombie · Swashbuckler Zombie · Pirate Captain Zombie · Zombie Parrot · Imp Pirate Zombie · Gargantuar Pirate · Pistol Zombie · Torch Juggler Zombie · Peddler Zombie · Zombot Plank Walker |
Far Future | Future Zombie · Future Conehead Zombie · Future Buckethead Zombie · Future Flag Zombie · Jetpack Zombie · Shield Zombie · Bug Bot Imp · Robo-Cone Zombie · Disco-tron 3000 · Disco Jetpack Zombie · Mecha-Football Zombie · Gargantuar Prime · Zombot Tomorrow-tron · Astro-Goop Zombie · Mechanical Wolf Zombie · Harvester Zombie |
East Sea Dragon Palace | Underwater Soldier Zombie · Shrimp Soldier Zombie · Shell Soldier Zombie · Seahorse Zombie · Jellyfish Zombie · Clamshell God Zombie |
Event exclusive | Zombot Sphinx-inator · Qin Shi Huang Mausoleum Zombot · Rabbit Zombie · Money Bag Zombie |
Plants vs. Zombies 3 | |||||||||||||||||||||||||||||||||
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Neighborville | Browncoat Zombie · Conehead Zombie · Buckethead Zombie · Flag Zombie · Imp | ||||||||||||||||||||||||||||||||
Lost Keys Lake | Ducky Tube Zombie | ||||||||||||||||||||||||||||||||
Mt. Quesogrande | Rock-N-Rollin' Imp · Bowling Zombie · Gargantuar | ||||||||||||||||||||||||||||||||
Pre-2021 |
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