For other uses, see zombies.

Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies 2, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.


List of zombies

Speed Rates:

  • Creeper - Takes 7.5 seconds to move one square.
  • Stiff - Takes 6.75 seconds to move one square.
  • Basic - Takes 5.0 seconds to move one square.
  • Hungry - Takes 3.75 seconds to move one square.
  • Speedy - Takes 2.5 seconds to move one square.
  • Flighty - Takes 0.5 seconds to move one square.

Toughness Rates:

  • Fragile - Absorbs 1-90 damage per shot.
  • Average - Absorbs 190-200 damage per shot.
  • Solid - Absorbs 240-320 damage per shot.
  • Protected - Absorbs 340-600 damage per shot.
  • Dense - Absorbs 680-1000 damage per shot.
  • Hardened - Absorbs 1240-1700 damage per shot.
  • Machined - Absorbs 1800-2500 damage per shot.
  • Great - Absorbs 3600-8000 damage per shot.
  • Undying - Absorbs 13000-29500 damage per shot.
  • Ultra-Undying - Absorbs 48000-1000000 damage per shot.

Zombies

Name Image Toughness Health Speed Special First appears in*
Player's House
Basic Zombie Basic Zombie2.png Average 190 Basic Day 1
Conehead Zombie Conehead Zombie2.png Protected 560

370 (roadcone)
190 (zombie)

Basic Day 3
Buckethead Zombie Buckethead Zombie2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Day 5
Flag Zombie Flag Zombie2.png Average 190 Basic Appears during a huge wave of zombies. Day 1
Ancient Egypt
Mummy Zombie Mummy Zombie2.png Average 190 Basic Day 1
Conehead Mummy Conehead Mummy2.png Protected 560
370 (cone)
190 (zombie)
Basic Day 1
Buckethead Mummy Buckethead Mummy2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Day 2
Pyramid-Head Zombie Pyramid-Head Zombie2.png Machined 2390
   2200 (pyramid)    190 (zombie)
Basic Day 28
Flag Mummy Zombie Flag Mummy Zombie2.png Average 190 Basic Appears during a huge wave of zombies. Day 1
Egypt Rally Zombie Egypt Rally Zombie2.png Protected (Solid in-game) 350 Speedy Appears during larger waves of zombies. Day 26
Ra Zombie Ra Zombie2.png Average 190 Basic Tries to steal sun. Day 1
Camel Zombies Camel Zombies2.png Protected 420 (per zombie)
250 (sign)
170 (zombie)
Creeper (shared slowing) Arrives in a group of three zombies or more. Day 6
Explorer Zombie Explorer Zombie2.png Solid 250 Hungry its Torch can destroy a plant on contact when lit. Day 9
Torchlight Zombie Torchlight Zombie2.png Protected 650 Flighty Torch destroys plant on contact when lit. Day 30
Tomb Raiser Zombie Tomb Raiser Zombie2.png Protected 380 Basic Creates tombstones on random tiles of the lawn. Day 10
Pharaoh Zombie Pharaoh Zombie2.png Hardened 1450
1200 (sarcophagus)
250 (zombie)
Basic, Speedy after losing armor Speeds up after his sarcophagus is destroyed Day 12
Mummified Gargantuar Mummified Gargantuar2.png Great 3600 Hungry Crushes plants, launches Imp Mummy when lower than 50% health. Day 8
Imp Mummy Imp Mummy2.png Average 190 Hungry Day 8
Zombot Sphinx-inator Zombot Sphinx-inator2.png Undying

18500 (4000/8000/6500)

Hungry Missiles can create a minimum of 2 tombstones. Day 25
Pirate Seas
Pirate Zombie Pirate Zombie2.png Average 190 Basic Day 1
Conehead Pirate Conehead Pirate2.png Protected

560
370 (cone)
190 (zombie)

Basic Day 1
Buckethead Pirate Buckethead Pirate2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Day 4
Barrelhead Zombie Barrelhead Zombie2.png Machined 2390
    2200 (barrel)     190 (zombie)
Basic Day 29
Flag Pirate Zombie Flag Pirate Zombie2.png Average 190 Basic Appears during a huge wave of zombies. Day 1
Jolly Roger Zombie Jolly Roger Zombie2.png Protected (Solid in-game) 350 Speedy Appears during larger waves of zombies. Day 26
Swashbuckler Zombie Swashbuckler Zombie2.png Average 190 Basic Lands four tiles into the player's lawn. In Pirate Seas, it sometimes fails to do so and falls on the sea. Day 1
Seagull Zombie Seagull Zombie2.png Average (Solid in-game) 270 Speedy Bypasses low defenses like Spikeweed and Iceberg Lettuce by flying over them. Day 2
Pelican Zombie Pelican Zombie2.png Average (Solid in-game) 270 Flightly Bypasses low defenses like Spikeweed and Iceberg Lettuce by flying over them. Day 32
Barrel Roller Zombie Barrel Roller Zombie2.png Hardened 1290
1100 (barrel)
190 (zombie)
Hungry (Basic in-game) Crushes plants with a barrel that releases two Imp Pirate Zombies upon destruction. Day 7
Imp Pirate Zombie Imp Pirate Zombie2.png Average 190 Hungry Day 7
Imp Cannon Imp Cannon2.png Protected 600

Basic (N/A in-game)

Fires Imp Pirate Zombies to mid-lawn, and explodes into a shower of Imps if not destroyed quickly enough. Day 10
Pirate Captain Zombie Pirate Captain Zombie2.png Dense (Protected in-game) 420 Stiff Can release a Zombie Parrot, which can steal a plant. Day 9
Zombie Parrot Zombie Parrot2.png Solid 300 Flighty Can fly to plants in other lanes to take them away. Day 9
Gargantuar Pirate Gargantuar Pirate2.png Great 3600 Hungry Crushes plants, launches Imp Pirate Zombie when lower than 50% health. Day 8
Zombot Plank Walker Zombot Plank Walker2.png Undying 26500 (5500/10000/11000) Hungry Cannon can rain down many Imps past your defenses. Day 25
Wild West
Cowboy Zombie Cowboy Zombie2.png Average 190
100 (hat)
90 (zombie)
Basic Day 1
Conehead Cowboy Conehead Cowboy2.png Protected 560
370 (cone)
190 (zombie)
Basic Day 1
Buckethead Cowboy Buckethead Cowboy2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Day 4
Cart-Head Zombie Cart-Head Zombie2.png Machined 2390
    2200 (minecart)     190 (zombie)
Basic Day 29
Flag Cowboy Zombie Flag Cowboy Zombie2.png Average 190
100 (hat)
90 (zombie)
Basic Appears during a huge wave of zombies. Day 1
Cowboy Rally Zombie Cowboy Rally Zombie2.png Protected (Solid in-game) 350
100 (hat)
250 (zombie)
Speedy Appears during a larger wave of zombies. Day 26
Prospector Zombie Prospector Zombie2.png Average 190 Stiff Appears on the left side of the player's lawn when its dynamite explodes, then walks backwards. Day 2
Pianist Zombie Pianist Zombie2.png Hardened (Dense in-game) 840 Creeper Crushes plants with piano, make cowboy zombies switch lanes. Day 3
Poncho Zombie Poncho Zombie2.png Solid/Hardened 250 or 1350
60 (poncho)
1100 (grate)
190 (zombie)
Basic Sometimes wears a protective metal grate under the poncho. Day 5
Chicken Wrangler Zombie Chicken Wrangler Zombie2.png Average 190 Basic Summons zombie chickens after taking enough damage. Day 10
Zombie Chicken Zombie Chicken2.png Fragile 1 Flighty Day 10
Zombie Bull Zombie Bull2.png Hardened 1300 Flighty (Speedy in-game), Stiff after launching the rider Dashes at full speed, launches a low flying Zombie Bull Rider past your defenses after encountering a plant on its way. Day 13
Rodeo Legend Zombie Rodeo Legend Zombie2.png Hardened 1400 Flighty, Stiff after launching the rider Smashes a plant and launches his zombie rider past most of your defenses. Day 32
Zombie Bull Rider Zombie Bull Rider2.png Average 190 Hungry Day 8
Wild West Gargantuar Wild West Gargantuar2.png Great 3600 Hungry Crushes plants, launches Zombie Bull Rider when lower than 50% health. Day 8
Zombot War Wagon Zombot War Wagon2.png Undying 25500 (6500/10000/9000) Hungry Missile attack can target minecarts. Day 25
Frostbite Caves
Cave Zombie Cave Zombie2.png Average 190 Basic Day 1
Cave Conehead Zombie Cave Conehead Zombie2.png Protected 560
370 (cone)
190 (zombie)
Basic Day 1
Cave Buckethead Zombie Cave Buckethead Zombie2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Day 1
Blockhead Zombie Blockhead Zombie2.png Machined 1790
1600 (ice block)
190 (zombie)
Basic Day 8
Cave Flag Zombie Cave Flag Zombie2.png Average 190 Basic Appears during a huge wave of zombies. Day 1
Hunter Zombie Hunter Zombie2.png Hardened (Dense in-game) 700 Creeper Throws snowballs which freeze the player's plants. Day 4
Yeti Imp Yeti Imp2.png Average 190 Hungry Day 7
Dodo Rider Zombie Dodo Rider Zombie2.png Dense (Protected in-game) 490 Speedy Occasionally flies to go over slider tiles and plants. Day 9
Troglobite Troglobite2.png Dense (Protected in-game) 470 Basic Pushes three or more frozen Yeti Imps across the lawn, crushing plants. Day 17
Weasel Hoarder Weasel Hoarder2.png Average 190 Basic Ice Weasels are summoned when her log is shattered. Day 22
Ice Weasel Ice Weasel2.png Fragile 40 Flighty Unaffected by slider tiles. Day 22
Sloth Gargantuar Sloth Gargantuar2.png Great 3600 Hungry Crushes plants, launches 3 Yeti Imps one by one when lower than 50% health in each phase. Day 13
Zombot Tuskmaster 10,000 BC Zombot Tuskmaster 10,000 BC2.png Undying (Machined for breaking ice barrier)

13000 (5000/4000/4000) 600 (Ice block)

Hungry (N/A in-game) Can freeze columns and plants(except fire-based plants in that level) Day 30
Lost City
Adventurer Zombie Adventurer Zombie2.png Average 190 Basic Day 1
Conehead Adventurer Zombie Conehead Adventurer Zombie2.png Protected 560
370 (cone)
190 (zombie)
Basic Day 1
Buckethead Adventurer Zombie Buckethead Adventurer Zombie2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Day 1
Flag Adventurer Zombie Flag Adventurer Zombie2.png Average 190 Basic Appears during a huge wave of zombies. Day 1
Lost Pilot Zombie Lost Pilot Zombie2.png Solid 350 Basic Drops in past defenses, stays midair, eats what's below him, and eventually will start walking forward. Day 2
Lost City Imp Zombie Lost City Imp Zombie2.png Average 190 Hungry Day 8
Excavator Zombie Excavator Zombie2.png Protected 350 Speedy Digs plants up and tosses them behind him. His shovel makes him invulnerable to straight projectiles. Day 4
Parasol Zombie Parasol Zombie2.png Protected (Solid in-game) 350 Hungry Protects herself and zombies behind her from lobbed shots by deflecting them with her parasol. Day 7
Bug Zombie Bug Zombie2.png Protected

350 (Bug)

540 (Bug + Zombie)

910 (Bug + Conehead)

1640 (Bug + Buckethead)

Speedy Carries a Basic, Conehead, or Buckethead Adventurer Zombie quickly over defenses and into the lawn. Drops the zombie upon death. Day 11
Porter Gargantuar Porter Gargantuar2.png Great 3600 Hungry Crushes plants, launches Lost City Imp Zombie when lower than 50% health. Day 12
Imp Porter Imp Porter2.png Protected

(Solid in-game)

350 Basic Sets up a tent on the first Gold Tile he encounters. The tent then spawns basic, conehead and buckethead zombies. If defeated before setting up a tent, he creates a backpack that blocks straight-shot projectiles, similarly to a tombstone. Day 17
Relic Hunter Zombie Relic Hunter Zombie2.png Dense 760 Stiff Can land four, five or six tiles into the player's lawn. Day 23
Turquoise Skull Zombie Turquoise Skull Zombie2.png Solid 250 Basic Tries to steal sun and burns plants four tiles in front of him with his skull. Laser range increases the more sun it takes Day 27
Zombot Aerostatic Gondola Zombot Aerostatic Gondola2.png Undying 26000 (6000/10000/10000) Hungry Drops bags of sand to active fire trap tiles. Day 32
Far Future
Future Zombie Future Zombie2.png Average 190 Basic Day 1
Future Conehead Zombie Future Conehead Zombie2.png Protected 560
370 (cone)
190 (zombie)
Basic Day 1
Future Buckethead Zombie Future Buckethead Zombie2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Day 1
Holo Head Zombie Holo Head Zombie2.png Machined 2390
             2200 (force field)            190 (zombie)
Basic Day 28
Future Flag Zombie Future Flag Zombie2.png Average 190 Basic Appears during a huge wave of zombies. Day 1
Robo-Rally Zombie Robo-Rally Zombie2.png Protected (Solid in-game) 350 Speedy Appears during larger waves of zombies. Day 26
Jetpack Zombie Jetpack Zombie2.png Average (in-game: Solid) 320 Speedy Bypasses the defenses by flying over them, except for the tall ones, such as Tall-nut. Day 1
Blastronaut Zombie Blastronaut Zombie2.png Protected 390 Flighty Bypasses the defenses by flying over them, except for the tall ones. Day 30
Shield Zombie Shield Zombie2.png Protected/
Hardened (force field)
500 or 1700
1200 (force field)
500 (zombie)
Basic Creates a shield in front of him which can block forward attacks in 3 lanes. Day 2
Bug Bot Imp Bug Bot Imp2.png Average (Solid in-game) 270 Hungry Spawns from an ambush called "Bot Swarm!". Day 3
Robo-Cone Zombie Robo-Cone Zombie2.png Machined 2500 Stiff Day 5
Disco-tron 3000 Disco-tron 30002.png Machined 2000 Basic Summons Disco Jetpack Zombies. Day 10
Disco Jetpack Zombie Disco Jetpack Zombie2.png Average (Solid in-game) 320 Speedy Bypasses the defenses by flying over them, except for the tall ones, such as Tall-nut. Day 10
Mecha-Football Zombie Mecha-Football Zombie2.png Machined 2000 Basic Pushes plants to the left instead of eating. Day 13
Gargantuar Prime Gargantuar Prime2.png Great 3600 Stiff Crushes plants, randomly burns tiles with laser eyes, launches Bug Bot Imp when lower than 50% health. Day 8
Zombot Tomorrow-tron Zombot Tomorrow-tron2.png Undying (Ultra-Undying in-game) 54000 Hungry Missile attacks can destroy Power Tiles. Day 25
Dark Ages
Peasant Zombie Peasant Zombie2.png Average 190 Basic Night 1
Conehead Peasant Conehead Peasant2.png Protected 560
370 (cone)
190 (zombie)
Basic Night 1
Buckethead Peasant Buckethead Peasant2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Night 2
Knight Zombie Knight Zombie2.png Machined 1790
1600 (knight helm)
190 (zombie)
Basic Night 7
Peasant Flag Zombie Peasant Flag Zombie2.png Average 190 Basic Appears during a huge wave of zombies. Night 1
Imp Monk Zombie Imp Monk Zombie2.png Average 190 Basic Can spawn from a tombstone during the "Necromancy!" Ambush. Night 3
Jester Zombie Jester Zombie2.png Protected 420 Basic, Hungry when spinning Returns all physical projectiles that are shot at him. Night 5
Dark Ages Gargantuar Dark Ages Gargantuar2.png Great 3600 Hungry Crushes plants, launches Imp Monk Zombie when lower than 50% health. Night 10
Wizard Zombie Wizard Zombie2.png Protected 490 Creeper Transforms plants into sheep, which come back to normal when this zombie dies. Night 11
Zombie King Zombie King2.png Dense 1000 N/A Grants knight helms to nearby peasant zombies. Night 16
Imp Dragon Zombie Imp Dragon Zombie2.png Average 190 Hungry Immune to fire damage. Night 20
Zombot Dark Dragon Zombot Dark Dragon2.png Undying 27000 (7000/9000/11000) Hungry Lobbed fireballs can hatch Imp Dragon Zombies. Night 20
Neon Mixtape Tour
Neon Zombie Neon Zombie2.png Average 190 Basic Day 1
Neon Conehead Neon Conehead2.png Protected 560
370 (cone)
190 (zombie)
Basic Day 1
Neon Buckethead Neon Buckethead2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Day 1
Neon Flag Zombie Neon Flag Zombie2.png Average 190 Basic Appears during a huge wave of zombies. Day 1
Punk Zombie Punk Zombie2.png Solid 250 Hungry Moshes plants back a space when the Punk jam is playing. Day 2
Glitter Zombie Glitter Zombie2.png Protected 490 Basic Trails rainbows that protect zombies behind her when the Pop jam is playing. Day 6
MC Zom-B MC Zom-B2.png Solid 250 Hungry Spins microphone to damage nearby plants when the Rap jam is playing. Day 10
Impunk Impunk2.png Average 190 Hungry Day 11
Hair Metal Gargantuar Hair Metal Gargantuar2.png Great 3600 Hungry Crushes plants, additionally releasing a shockwave that instantly kills the first non Wall-nut plant on the lane only when the Metal jam is playing. Launches Impunk when lower than 50% health. Day 12
Breakdancer Zombie Breakdancer Zombie2.png Solid 250 Hungry Kicks zombies forward when Rap jam is playing. Day 17
Arcade Zombie Arcade Zombie2.png Dense

(Protected in-game)

490 Basic Pushes an arcade machine that summons 8-Bit Zombies when Arcade jam is playing. Day 22
8-Bit Zombie 8-Bit Zombie2.png Average (Basic), Protected (Conehead), or Hardened (Buckethead) 190/560/1290 Basic Day 22
Boombox Zombie Boombox Zombie2.png Solid 250 Basic Plays his boombox upon reaching the sixth column, disabling plants except Phat Beet and underground plants. The music of the boombox makes the current playing jam stop immediately. Day 27
Zombot Multi-stage Masher Zombot Multi-stage Masher2.png Undying 18500 (2500/3000/3500/4000/5500) Hungry (N/A in-game) Summons zombies depending on the jam playing and drops speakers into the player's lawn. Day 32
Jurassic Marsh
Jurassic Zombie Jurassic Zombie2.png Average 190 Hungry Day 1
Jurassic Conehead Jurassic Conehead2.png Protected 560
370 (cone)
190 (zombie)
Hungry Day 1
Jurassic Buckethead Jurassic Buckethead2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Day 1
Jurassic Fossilhead Jurassic Fossilhead2.png Machined 1990
1800 (fossil)
190 (zombie)
Stiff Day 1
Amberhead Zombie Amberhead Zombie2.png Machined 2390
2200 (amber)
190 (zombie)
Basic Day 36
Jurassic Flag Zombie Jurassic Flag Zombie2.png Average 190 Basic Appears during a huge wave of zombies. Day 1
Jurassic Rally Zombie Jurassic Rally Zombie2.png Dense (Solid in-game) 350 Speedy Appears during larger waves of zombies. Day 33
Jurassic Imp Jurassic Imp2.png Fragile 100 Speedy Eating speed is doubled. Day 5
Jurassic Gargantuar Jurassic Gargantuar2.png Great 5400 Stiff Crushes plants. Launches Jurassic Imp when lower than 50% health. Day 12
Jurassic Bully Jurassic Bully2.png Hardened  1100 Stiff Immune to Primal Peashooter's knockback. Day 21
Jurassic Rockpuncher Jurassic Rockpuncher2.png Machined  2470 Stiff Immune to Primal Peashooter's knockback. Can crush plants with its rock, defeating them instantly and creating a scorched tile for 7 seconds, which cannot be planted on. Day 38
Zombot Dinotronic Mechasaur Zombot Dinotronic Mechasaur2.png Undying 19500 (5000/7500/7000) Hungry Uses lasers, missiles and dinosaurs to attack plants. Day 32
Big Wave Beach
Pompadour Zombie Pomadour Zombie3.png Average 190 Basic Day 1
Conehead Pompadour Pompadour Conehead2.png Protected 560
370 (cone)
190 (zombie)
Basic Day 1
Buckethead Pompadour Pompadour Buckethead2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Day 1
Beach Flag Zombie Beach Flag Zombie2.png Average 190 Basic Appears during a huge wave of zombies. Day 1
Bikini Zombie Bikini Zombie2.png Average 190 Basic Day 2
Bikini Conehead Bikini Conehead2.png Protected 560
370 (cone)
190 (zombie)
Basic Day 2
Bikini Buckethead Bikini Buckethead2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Day 2
Snorkel Zombie Snorkel Zombie2.png Protected 350 Basic Submerges on the water to avoid straight attacks. Day 6
Imp Mermaid Zombie Imp Mermaid Zombie2.png Average 190 Hungry Can spawn from an ambush called "Low Tide!" Day 4
Surfer Zombie Surfer Zombie2.png Protected 700 (surfing)
350 (on land)
700 (surfboard)
Speedy (surfing)
Basic (on land)
When walking on land, the board block lobbed projectiles, crushes the first plant he encounters with it, the board will act as an obstacle for planting until destroyed. Day 11
Deep Sea Gargantuar Deep Sea Gargantuar2.png Great 3600 Hungry Crushes plants, launches Imp Mermaid Zombie when lower than 50% health. Day 8
Fisherman Zombie Fisherman Zombie2.png Dense 1000 N/A Pulls plants to the right. Plants next to him are tossed off the lawn. Day 22
Octo Zombie Octo Zombie2.png Hardened (Dense in-game) 910 Creeper Throws octopi at the plants, which neutralize their effects until destroyed. Day 17
Zombot Sharktronic Sub Zombot Sharktronic Sub2.png Undying 42000 (10000/14000/18000) Hungry Mouth turbine can pull plants to it.
Summoned zombie sharks can consume plants.
Day 32
Modern Day
Brickhead Zombie Brickhead Zombie2.png Machined 2390
2200 (brick)
190 (zombie)
Basic Day 37
Rally Zombie Rally Zombie2.png Protected (Solid in-game) 350 Speedy Appears during larger waves of zombies. Day 35
Imp Imp2.png Average 190 Hungry Day 4
Gargantuar Gargantuar2.png Great 3600 Hungry Crushes plants, launches Imp when lower than 50% health. Day 4
Newspaper Zombie Newspaper Zombie2.png Hardened 1260
800 (newspaper)
460 (zombie)
Hungry, Flighty after losing newspaper Gains a speed boost in walking and eating when newspaper is destroyed. Day 3
Sunday Edition Zombie Sunday Edition Zombie2.png Machined 2290
1800 (newspaper)
490 (zombie)
Hungry, Flighty after losing newspaper Gains a speed boost in walking and eating when newspaper is destroyed. Day 39
Balloon Zombie Balloon Zombie2.png Solid (Dense in-game)

900
650 (balloon)
250 (zombie)

Speedy Bypasses the defenses by flying over them, until its balloon is popped. Day 9
All-Star Zombie All-Star Zombie2.png Hardened 1100 Flighty, Stiff after tackling Tackles the first plant he encounters, then walks normally. Can kick Super-Fan Imps forward past the fourth column. Day 21
Super-Fan Imp Super-Fan Imp2.png Average (Solid in-game) 270 Hungry Explodes upon reaching a plant, destroying it instantly. If kicked by an All-star Zombie, it will explode on the tile it lands on and deals damage to plants near where it explodes. Day 24
Vasebreaker
Vase Gargantuar Vase Gargantuar2.png Great 3600 Stiff Crushes plants, launches Imp when lower than 50% health. Boss Vase
Arena
Cardio Zombie Cardio Zombie2.png Hardened

(Undying in-game)

33000 (8000/10000/15000) Stiff (Speedy in-game), then N/A Boosts zombies with brains in Arena. Arena: Electric Peashooter's Tournament
Z-Mech Z-Mech2.png Undying 36500 (10000/12500/14000) Creeper (Speedy in-game), then N/A Summons Bug Bot Imps, Jetpack Zombies, and Blastronaut Zombies. Arena: Strawburst's Tournament
#caketank Cake Tank2.png Hardened (Great in-game) 3300 Creeper (Speedy in-game), then N/A Emits shocking birthday surprises as its layers take damage. Arena: Apple Mortar's Tournament
Penny's Pursuit
Roman Zombie Roman Zombie2.png Average 190 Basic Rome Invades! - Level 1
Roman Conehead Roman Conehead2.png Protected 560
370 (cone)
190 (zombie)
Basic Rome Invades! - Level 1
Roman Buckethead Roman Buckethead2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Rome Invades! - Level 1
Centurion Zombie Centurion Zombie2.png Machined 2140
1950 (galea)
190 (zombie)
Basic Imperial Entanglements - Level 1
Bust Head Zombie Bust Head Zombie2.png Machined 2390
2200 (bust)
190 (helmet)
Basic Vidi, Vici, BRAINZ! - Level 1
Roman Flag Zombie Roman Flag Zombie2.png Average 190 Basic Appears during a huge wave of zombies. Rome Invades! - Level 1
Healer Zombie Healer Zombie2.png Dense 555 Creeper Heals zombies and undoes certain effects. Drops a staff upon defeat, which heals zombies until destroyed. Iron Age Antics - Level 1
Roman Shield Zombie Roman Shield Zombie2.png Protected

300 (shield above head)
850 (shield)
190 (zombie)

Creeper (shared slowing) Arrives in a group of three zombies or less. Certain zombies carry their shields above their heads, protecting them from lobbed-shot plants. Rome Invades! - Level 2
Gladiator Gargantuar Gladiator Gargantuar2.png Great 5400
1800 (knight helm)
3600 (zombie)
Stiff Crushes plants, launches Roman Imp and a net that stuns plants when lower than 50% health. Rome, Rome on the Range - Level 1
Roman Imp Roman Imp2.png Average (Solid in-game) 270 Hungry Rome Invades! - Level 2
Zcorpion Zombie Zcorpion Zombie2.png Machined 2500 Basic (N/A in-game) Launches vases that destroy plants and release zombies. Plants vs. Romans - Level 2
Zombie Medusa Zombie Medusa2.png Dense 750 Basic Pushes stone mounds that release Bust Head Zombies when destroyed and turns opposing zombies and zomboids into stone slabs that block straight-shot projectiles similarly to a tombstone. Bad Hair Day - Level 1
Roman Caesar Zombie Roman Caesar Zombie2.png Hardened (Undying in-game) 49500 (15000/16500/18000) Creeper (Speedy in-game), then N/A Throws salad dressing towards plants, disabling them and making zombies eat them faster. Promotes Roman Zombies with durable helmets. Caesar vs Salad - Level 1
Gargimp Legal Gargimp Legal2.png Average (Hardened in-game) 1100 Hungry Crushes plants with baseball bat. Penny's Pursuit
Head Office Impgantuar Head Office Impgantuar2.png Great (Machined in-game) 1800 Hungry Crushes plants, launches Gargimp Legal when lower than 50% health. Penny's Pursuit
ZCorp New Hire ZCorp New Hire2.png Average 190 Basic Penny's Pursuit
ZCorp Contractor ZCorp Contractor2.png Average 190 Basic Penny's Pursuit
ZCorp Conehead ZCorp Conehead2.png Protected 560
370 (cone)
190 (zombie)
Basic Penny's Pursuit
ZCorp Buckethead ZCorp Buckethead2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Penny's Pursuit
ZCorp Contractor Conehead ZCorp Contractor Conehead2.png Protected 560
370 (cone)
190 (zombie)
Basic Penny's Pursuit
ZCorp Contractor Buckethead ZCorp Contractor Buckethead2.png Hardened 1290
1100 (bucket)
190 (zombie)
Basic Penny's Pursuit
ZCorp Flag Zombie ZCorp Flag Zombie2.png Average 190 Basic Appears during a huge wave of zombies. Penny's Pursuit
ZCorp Consultant ZCorp Consultant2.png Hardened 460 Hungry Shoves most zombies to other lanes. Penny's Pursuit
Miscellanous
Treasure Yeti Treasure Yeti2.png Dense (Protected in-game) 700 Basic Appears randomly (the player will get a notification if the game is not opened) and always gives 1000 coins. Any level
Imp Pear Imp Imp Pear Imp2.png Average 190 Hungry Summoned through a zombie eating an Imp Pear. Any zombies which have eaten the Imp Pear

*Excluding Piñata Parties or Vasebreaker.

Trivia

  • Before the 5.7.1 update, most zombies could actually absorb some damage immediately after dying. The health of a headless zombie was always 70.
  • Some zombies have unique starting and ending letters:
    • Knight Zombie is the only zombie that has the first letter K.
    • Vase Gargantuar is the only zombie that has the first letter V.
    • Octo Zombie is the only zombie that has the first letter O.
    • Camel Zombies are the only zombies that have the last letter S.
    • Disco-tron 3000 is the only zombie that has the last character as a number.
    • Zombie King is the only zombie that has last letter G.
    • 8-Bit Zombie is the only zombie that has first character as a number.
  • Before the 2.4.1 update, Pharaoh Zombie had Dense toughness and it absorbed 1475 damage per shot.
  • Before the 1.7 update, Zombie Bull Rider's speed was Basic.
  • Zombie King and Fisherman Zombie are the only zombies that do not have their speed rates listed, simply because they don't move at all.
  • Before the 3.3.2 update, Dodo Rider Zombie had Hardened toughness and Creeper speed.
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Zombies (Tower defense)
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