Zombie King is the tenth zombie encountered in Plants vs. Zombies 2’s Dark Ages. This zombie's main role is to provide a boost in toughness to Peasant Zombies, Conehead Peasants, and Buckethead Peasants by granting them knight helms and transforming them into Knight Zombies. The Zombie King does not move; an Announcer Imp will appear on a tile in the rightmost column, blow a horn, and the Zombie King will fall down and crush the Announcer Imp along with any plants on the Zombie King's respective tile. It has also been seen moving onto the rightmost tiles but never more than this. It will then remain on that tile until it dies.
It will fall down on the Announcer Imp on the rightmost column of any row, or simply move there on its own. It will remain there and convert all Peasant Zombies near it into Knight Zombies.
It has a brown beard and a golden crown on its head. It sits on a throne and holds a scepter. It has a red fur coat and a purple shirt, it also wears a red ring on its right hand. Zombie Kings wear lime green colored pants and a pair of brown shoes. The horn blown by the Announcer Imp can be seen under the throne of Zombie King, as well as one Imp hand and a leg, too.
Grants knight helms to nearby peasant zombies.
As Shakespeare once wrote, "Uneasy lies the head that wears a crown." And Zombie King couldn't agree more. It is incredibly difficult to get a good night's sleep with a crown on your head. That thing is all kinds of uncomfortable.
Epic Quests: "Inzanity" Epic Quest
Zombie King absorbs 1000 damage per shot and its appearance changes upon absorbing 500 damage per shot before dying at 1000 damage per shot.
When you see this zombie on the lawn, kill it quickly or destroy all the Peasant Zombies as fast as you can because it will slowly transform all those zombies nearby into Knight Zombies, who absorb a lot of damage. An easy way is to use Primal Potato Mine on nearby Peasant Zombies to kill it instantly as they have splash damage. Although it does not move, close-range plants like Snapdragon and Bonk Choy are useless (unless fed with Plant Food), as other zombies will quickly overwhelm them. Chompers and Toadstools are also useless as they cannot devour the zombie and can only damage it. In addition, avoid using Homing Thistles and Coconut Cannons as they can easily be distracted by other zombies or any nearby tombstones, unlike most offensive plants. The best strategy to deal with it is to put a column of Magnet-shroom, as they will attract Knight Helms, making the Peasant Zombies useless. However, Zombie Kings can immediately replace them back, meaning defeating the zombie afterwards must be done quickly. Because of that, avoid using Citrons as when they destroy the knight helm, the helms will be immediately granted back, thus wasting their previous attacks and causing them to have a hard time destroying the Peasant Zombies. Butter from Kernel-pult may help, especially when fed with Plant Food, ensuring no Peasant Zombies can be granted Knight Helms. Garlic are somewhat useful as there is a chance that a Peasant Zombie will be directed away from the Zombie King. Spikeweeds and Spikerocks cannot be placed on Zombie Kings, and will be crushed when a Zombie King appears. Brute force from your plants will also work if you have enough fire-power. It is also good to use the Hypno-shroom and hypnotize a strong armored zombie. By the time the hypnotized zombie gets to the Zombie King, the hypnotized zombie will start eating the Zombie King and the king will do nothing, since it does not eat plants. This is especially true if the hypnotized zombie is granted a knight helmet as it would allow the hypnotized zombies to survive longer. Shadow-shrooms are useful (especially with Plant Food) as they will ignore all helms and destroy the Peasant Zombies instantly. Banana Launchers and Missile Toes are also useful as they can send a powerful attack to any tile on the screen. Hypno-Shrooms and Caulipower can be used to Hypnotize zombies, and since Zombie King does not attack by himself, he becomes an easy target. It's recommended to use them on any pesant zombie (except for the flag zombie, as he can't have a knight helm), since due to a bug, the Zombie King will grant Knight Helm even to Hypnotized Zombies (Technically because they are still zombies).
When the first huge wave comes, three Zombie Kings will immediately appear at once. A Kernel-pult should stun them, so you can try planting as many as you can before they appear. Kill it quickly with Fume-shrooms and plant Pea-nuts to protect your plants from the Knight Zombies. However, save the Plant Foods, only use them when the zombies cannot be killed.
These, along with Jester Zombies, Knight Zombies, Wizard Zombies, and Dark Ages Gargantuars are very dangerous if all of them appear in one level, especially that this zombie does not move, which ensures that fast and stronger zombies such as Jester Zombie and Dark Ages Gargantuar absorb most of your attacks, similar to Wizard Zombie. If you see these five types of dangerous zombies in large numbers in one level, all of these zombies can cause massive havoc on your lawn, emptying everything and causing you to lose the game. To prevent massive havoc from happening, you must have a Cherry Bomb, and some very heavy hitting plants, like Winter Melons, as well as, area of effect plants such as Laser Bean. In later levels, boosts such as Iceberg Lettuce are highly recommended.
The Zombie King is one of the greatest threats in its appearances in Piñata Party. Fortunately, it will only grant knight helmets to Peasant Zombies, and commonly there will not be any Peasant Zombies with it, only making it a shield for zombies behind it.
- If there are no zombies left besides itself, the Zombie King will die instantly even if at full health as he cannot reach the Player's House in any way like Fisherman Zombie.
- In the Chinese version, his head did not fall by itself until the v1.8 update.
- This inability to reach the player's house is a partial reference to the fact that a king with nobody to rule over is powerless.
- Any zombie moving away from the player's house that aren't hypnotized (hypnotized zombies simply vanish), such as Prospector Zombie or zombies carried by the pterodactyl share this trait.
- He is the first zombie that does not have speed listed in its Almanac entry because he cannot move. The same applies to the Fisherman Zombie.
- William Shakespeare's passage "Uneasy lies the head that wears a crown" is a reference to the first scene of the third act of Henry IV.
- If the player looks closely, they can see him crushing another zombie, which is the Announcer Imp.
- The Announcer Imp is present in the Dark Ages trailers. It holds two parts of a coconut and makes a galloping horse sound to pretend that the Knight Zombie was riding a horse. Then they would stop by and visit the Jester Zombie and the Imp Monk Zombies. This is likely a reference to the British comedy Monty Python and the Holy Grail.
- Zombie King in his Almanac picture is seen with his scepter.
- A bite mark can be seen on the back of the throne.
- If the player looks closely, they can see part of his belly sticking out from its clothes, meaning he is too fat to fit in his clothes.
- He can restore helmets to Peasant Zombies if they lose their helmets, even if said helmets were already granted by the Zombie King himself or another Zombie King.
- If the player uses a Cherry Bomb or any other instant-kill plant at the time where the Announcer Imp arrives, the player will see that the Announcer Imp can't be killed by plants, and only dies to the King.
- In the older version, Zombie King does not disintegrate when a Cherry Bomb is used; instead, the head falls off as normal. This trait is shared with the Zombie Bull, Fisherman Zombie, and all of the mechanical Far Future zombies.
- However, in the newer updates, this has changed, and now when he disintegrates, the charred animation is a simple zombie's animation.
- The death animation of this zombie is different from the others; his head breaks away from his body and rolls down his belly, and then the zombie and his head disappear.
- Zombie King, Fisherman Zombie, Imp Cannon, Zombot Tuskmaster 10,000 BC, and Zombot Multi-stage Masher are the only zombies that cannot move.
- He occasionally coughs on himself and then slurps up the saliva.
- Zombie King cannot be blown away by Blover when falling. However, this zombie is not too heavy to be tossed away by Citron's Plant Food ability.
- There can only be one Zombie King per lane, unlike Imp Cannons which can have many per lane. This trait is shared with the Fisherman Zombie.
- He cannot be moved by Spikeweeds or Spikerocks, or by the Power Toss.
- However, in the piñata party of October the 1st in 2019, it was possible to move the appearing Zombie Kings forward (and backward again) by using Spike Weed's plant food ability. This glitch was probably a result of the fact that Thyme Warp could be used on him, which is impossible in adventure mode.
- The same level appeared in level 2 of Witch Hazel’s epic quest in 2019 from the 19th of November until the 26th of November.
- If the Zombie King has Plant Food, then the Announcer Imp will visually have Plant Food too.
- However, since the Announcer Imp is not a zombie itself, there's, in reality, a single plant food only.
- If the player listens closely, it's possible to hear a low pitched voice when he coughs.
- This zombie also does this in his almanac entry. He is the first zombie to make vocal noises in its almanac entry. Formerly, Zombot Multi-stage Masher had vocal voices in its almanac entry, but this was patched in the 4.2.1 update.
- Zombie King, Gargantuar Prime, hypnotized zombies and Dr. Zomboss are the only zombies that can kill other zombies. This is because the King will crush the Announcer Imp, Dr. Zomboss has his two-lane destroying attack, hypnotized zombies eat other zombies, and Gargantuar Prime's laser attacks also burns zombies caught in the area.
- Announcer Imp is not generally counted as a zombie, as it does not have any effect on the game's flow or outcome (It does not move further than one tile and does not eat plants or brains, nor does it summon or boost zombies).
- Tombstones will be crushed by the Zombie King if he falls on one.
- Even though his crown and throne are metallic, they cannot be taken by Magnet-shroom. This makes sense because they are not iron. Instead, they are gold just like Excavator Zombie's shovel and gold is not magnetic.
- His wand also can' be taken by Magnet-Shroom for balancing reasons.
- Only instant-usage plants such as Cherry Bomb can be planted on him.
- Hypnotized zombies can kill the Announcer Imp before the Zombie King falls.
- Except for Peasant Flag Zombie and Announcer Imp, Zombie King is the only Dark Ages zombie that does not appear in Dark Ages - Night 20.
- The player cannot plant on an Announcer Imp, but if there already is a plant on the tile when the Announcer Imp arrives, it will remain there until the Zombie King falls.
- If the player looks closely, they can see there is a ring on one of Zombie King's fingers. This might indicate that he was engaged when he was alive. However, it could just be there for decoration.
- In the Dark Ages' preview and the icon in the almanac, there is no dirt around his throne.
- In the soft release of Dark Ages Part 2, he had the Protected toughness according to his almanac entry. This was later changed to Dense after the update.
- Zombie King and Imp Porter are the only zombies that can crush a Spikerock immediately.
- Zombie King does not heal the Peasant Zombie while granting a helm. Therefore, the player can see a Knight Zombie with an intact helmet but without one of his arms.
- A similar effect can be observed with Goo Peashooter/Shadow-Shroom.
- The helmet will still be granted to the Peasant with both shoulder pads even if the Peasant Zombie is missing one arm.
- A similar effect can be observed with Goo Peashooter/Shadow-Shroom.
- The Zombie King is voiced by Mark Barrett and Chris Sampson according to the credits.
- In the credits and in the Travel Log, this zombie is called "King Zombie."