Zombie High Diver is an eventzombiecard in Plants vs. Zombies Heroes and a member of the Sneaky class. He costs 3 to play and has 3/2. He has the Gravestone trait, and his ability gives him +1/+1, then moves him to an empty aquatic lane when he is revealed on the heights lane. This ability doesn't activate if there are no empty aquatic lanes.
He is based on a high diver, a person who participates in high diving.
His description is purposefully ironic, because a high diver is a person who jumps off of a board high in the air and lands in a pool full of water.
Statistics[]
Class: Sneaky
Tribes: Mustache Sports Zombie
Traits: Gravestone
Ability: When revealed on Heights: This moves to the Water and gets +1/+1.
Set: Event
Card description[]
He used to be afraid of heights... and water. True story.
Update history[]
Update 1.14.13[]
Added to the game.
Update 1.16.10[]
Became craftable.
Update 1.60.79[]
▲ Strength change: 2 → 3
▼ Health change: 3 → 2
Strategies[]
With[]
Zombie High Diver has mediocre stats for his cost. But if you play him on the heights, he will move to the aquatic lane, and in turn, be able to help take out almost any Amphibious plant there and survive (not taking plants with Team-Up into account). Since he is in the sports tribe, Neptuna can use this in a sports deck with Team Mascot, who can constantly boost him, or Zombie Coach, who can protect him for a turn. And being a Gravestone zombie, you can use this zombie while Headstone Carver is on the field to boost him even more when he moves to the aquatic lane.
However, the problem for Zombie High Diver is that not only is he viable when played on only one lane, you need to keep two lanes, the heights lane and the aquatic lane, empty just to increase his stats to above-average, not to mention that one lane will be left unguarded after that. Barring tribe synergization and the Gravestone trait, Space Cowboy played directly on the aquatic lane would be a superior alternative to him, as even without his ability, he still boasts higher health and the Strikethrough trait.
Against[]
If you see a gravestone being played on the heights on turn 3 and you are certain that it contains Zombie High Diver, try moving an Amphibious zombie onto the aquatic lane with Whipvine or Banana Peel so that he can't activate his ability. Or you can play Grave Buster to end him once and for all. As a preemptive measure, you can move another zombie onto the heights lane so that Zombie High Diver can't activate his ability, thus discouraging your opponent from playing him.
If Zombie High Diver manages to activate his ability, you can play a powerful plant on the heights lane, as the heights lane will be unprotected after he moves onto the aquatic lane.
To remove him, Whack-a-Zombie can do the job, regardless of whether he has activated his ability. If his strength reaches 4, you can play Shamrocket instead. As the last resort, play a powerful Amphibious plant like Marine Bean or Guacodile, although the latter is too valuable to waste on a Zombie High Diver.
Please note that only official translations are used.
Language
Name
Description
English
Zombie high driver
Simplified Chinese
高台跳水僵尸
Traditional Chinese
高空跳水殭屍
French
Zombie plongeur
German
Zombie-Turmspringer
Italian
Zombi tuffatore
Japanese
ゾンビハイダイバー
Korean
좀비 하이 다이버
Brazilian Portuguese
Zumbi Saltador Aquático
Russian
Зомби-дайвер
Spanish
Zombi saltador
Trivia[]
He is the only zombie to not have the Amphibious trait, but is still able to be on the water normally.
In the Galactic Gardens update, the animation for him moving to the aquatic lane was changed.
Before the update, he jumped into the air, dived into the ground and moved to the aquatic lane. Now, he moves to the aquatic lane while he is in the air.
When he is destroyed, his mustache falls off. The same also happens to Backup Dancer.
If there are 2 water lanes (for example the Grass Knuckles Strikes Back mission) and he activates his ability, the player can select what lane to move him to.