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Template:ProfilePic2 ZomBoogie is the seventh level of I, Zombie in Plants vs. Zombies, Plants vs. Zombies: Journey to the West, and Plants vs. Zombies: Great Wall Edition. It the first one to include the Dancing Zombie.

Strategies

Use Zombie to clear rows and retrieve as much sun as possible. Pole Vaulting Zombies can be used to clear a troublesome Chomper or the last Potato Mine in the row. When faced with dangerous, tedious, or sun-consuming lanes, deploy a Dancing Zombie on a cleared adjacent row. Never send out the Buckethead Zombie in this level, as they are virtually identical to the Zombie in this mission. But if you see two Chompers in a row in columns closest to the red line, do not place a Dancing Zombie in that lane, because the one behind will eat Backup Dancer, while the first one will eat the Dancing Zombie.

Gallery

Trivia

  • The name of this level is a portmanteau of zombie and boogie.
  • I, Zombie Endless displays a similar layout to ZomBoogie with some of the Puff-shrooms substituting for the Sunflowers.
  • There is a glitch in ZomBoogie, when Dancing Zombie summons their Backup Dancers in front of a plant and the second plant is a Potato Mine, the Potato Mine explodes without killing the Backup Dancers.
  • ZomBoogie is the only I, Zombie level without Peashooters.
  • ZomBoogie is the last I, Zombie level where the normal Zombie can be used. It is replaced by the Imp in Three Hit Wonder and onwards.
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