Zom-Blob is a colossal rare zombie card in Plants vs. Zombies Heroes, and a member of the Brainy class. It costs 3 to play, and has 1/5. It has the Bullseye trait, and its Zombie Evolution ability gives it +1 for each brain the zombie hero has made on the turn it is played. Its closest plant counterpart is Template:PvZHLink.
Its name is a portmanteau of "zombie" and "blob," referring to its appearance and its animation when it is played.
- Class: Brainy
- Tribe: Monster Zombie
- Trait: Bullseye
- Ability: Zombie Evolution: This gets +1 for each Brain you got this turn.
- Set - Rarity: Colossal - Rare
This is why you shouldn't drink primordial soup.
- Added to the game.
By itself, Zom-Blob is a rather lackluster zombie with a very minimal 1 but a fair amount of health, having the same stats and Bullseye trait as Teleportation Zombie for +1 and with no active abilities. Still, its Bullseye trait proves it a bit useful if you can boost its strength.
However, Zom-Blob's primary catch is its Evolution ability, which functions similarly to Magnifying Grass. This makes Zom-Blob an extremely powerful fighter which can have both high strength and health. On top of it now having high stats, its Bullseye trait guarantees damage on any direct hit to the plant hero. If this gets Frenzy, it can turn deadly, smashing through plants to land a heavy blow on your opponent. Because of this, it is a good idea to pair this with Going Viral or Area 22, although only Rustbolt and Immorticia can pull this off under usual circumstances.
Due to the amount of strength it gains being tied to the number of brains produced in a turn, Zom-Blob's Evolution ability becomes deadlier the later you go in a match. However, since your opponent will be able to get stronger cards that will be able to take down Zom-Blob easily by that point, having ways to make extra brains is highly recommended. Cryo-Brain is an reliable example, as it increases your brain supply permanently by 1 per play. However, a more rewarding strategy is to rack as many brains as you can via abilities such as Brain Vendor, Medulla Nebula, and Gentleman Zombie's, as they also count towards its ability. For example, if you play Brain Vendor (+3) in Medulla Nebula (+3), then play Zom-Blob on Brain Vendor on turn 4 (+4), you will end up with a Zom-Blob with 11 strength (1+3+3+4=11), which can be extremely devastating by then. Additionally, if you have access to Teleport or Teleportation Zombie, the brains Gentleman Zombie gives you can also be taken advantage of.
The only downside to this zombie, in comparison to its similar plant counterpart Magnifying Grass, is that zombie fighters are played before plants, which gives your opponent ample opportunity to block Zom-Blob with another fighter. You can get around this by carrying cards that can deal with potential interferences, such as moving, damaging, instant-kill, or bonus attack cards. If you have either Teleport or Teleportation Zombie, you can play Zom-Blob on a zombie on a lane with no plants, guaranteeing a safe hit on your opponent.
If played by itself, Zom-Blob should be a minimal threat due to its 1 unless the opposing hero decides to boost its stats. Its Bullseye trait isn't much, but prevents you from charging your Super-Block Meter, which is only a slight annoyance. The only real problem would be its steep health stat of 5, making it a tanky zombie to fight in the early rounds.
If Evolved, however, Zom-Blob can become a much more major, potentially lethal threat, especially in the later rounds of a match or if your opponent makes extra brains through other means. In that case, it is your top priority to either destroy Zom-Blob, or prevent it from getting a clean hit on you by any means. Shamrocket is a good choice, as it costs 3, meaning it can be played on the turn this zombie is played. However, be aware that Zom-Blob can be teleported via Teleport or Teleportation Zombie instead. If you want to deal with it with plants, it can have bonus attacks done by Lurch for Lunch or Template:PvZHLink to clear them in its way. Fortunately, you can play Brainana to prevent your opponent from playing any tricks, and Wing-Nut to prevent any bonus attacks.
- During development, it was a 4-cost 4/4 that said "Zombie Evolution: You get +5 brains this turn.", before becoming a 5-cost that said "Zombie Evolution: You get +6 brains this turn."
- It is the only monster card in the Brainy class.