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Zom-Blob is a colossalrarezombiecard in Plants vs. Zombies Heroes, and a member of the Brainy class. It costs 3 to play and has 1/5. It has the Bullseye trait, and its Zombie Evolution ability gives it +1 for each the zombie hero made on the turn it is played. Its closest plant counterpart is Template:PvZHLink.
Abilities: Zombie Evolution: This gets +1 for each Brain you got this turn.
Set - Rarity: Colossal - Rare
Card description
This is why you shouldn't drink primordial soup.
Update history
Update 1.22.12
Added to the game.
Strategies
With
By itself, Zom-Blob is a rather lackluster zombie with a very minimal 1 but a fair amount of , having the same stats and Bullseye trait as Teleportation Zombie for +1 and with no active abilities. Despite this, its Bullseye can be useful if you can boosts its .
The fighter's primary function is its Evolution ability which functions similarly to Magnifying Grass. This makes Zom-Blob an extremely powerful fighter which can have both high and . On top of it now having high stats, the Bullseye trait guarantees damage on any direct hit to the plant hero. If this gets Frenzy, it can turn deadly, smashing through plants to land a heavy blow on your enemy. Because of this, it is a good idea to pair this with Going Viral, although only Rustbolt can pull this off under usual circumstances.
Due to its ability being tied to the amount of produced in a turn, this makes Zom-Blob's evolution more deadly later in a match, taking Cryo-Brains hasten the process of getting this zombie to higher potential faster. Alternatively brains produced in the turn before Zom-Blob is played also count towards its ability, this means if Brain Vendor or a zombie is played on Medulla Nebula, it will give +3 on top of what it would already have gained from evolving. So, on turn 4, if you played Brain Vendor in Medulla Nebula, then play this card as Evolution in Brain Vendor this card will have 11 and you still have 10 left. Additionally if you have access to Teleport or a Teleportation Zombie, Gentleman Zombie's brains gained during the trick phase can also be taken advantage of.
The only downside to this zombie in comparison to its similar plant counterpart Magnifying Grass, is that zombie fighters are played before plants, which gives the opponent ample opportunity to block Zom-Blob with another fighter. This can be gotten around by carrying cards to deal with potential fighters, either destroying interfering plants or allowing Zom-Blob to perform a Bonus Attack. Having Teleport in your hand or a Teleportation Zombie on the lawn can also allow you to evolve Zom-Blob on an open lane, giving a guaranteed strike to the plant hero.
Against
If played by itself, Zom-Blob should be a minimal threat due to its 1 unless the opposing hero decides boost its stats, however despite this, its Bullseye trait prevents it from giving you the benefit of your Super-Block meter charging.
If Evolved however, Zom-Blob can becomes a major, potentially lethal threat, especially in the later parts of a game or if the opposing hero has taken advantage of producing effects like Medulla Nebula. In the even of this, it is your top priority to either destroy Zom-Blob or prevent it from getting a clean hit on the plant hero by any means. Shamrocket is a good choice, as it has a cost of 3, meaning it can be used on the turn this zombie is played. However, be aware that this can also be teleported via Teleport or Teleportation Zombie, and can have bonus attacks done by Lurch for Lunch or Template:PvZHLink. In this event it might be best to use Brainana to prevent this from being teleported or given a bonus attack in the tricks phase. You can also use Wing-Nut to prevent bonus attacks.
Unlike the zombie hero dealing with a Magnifying Grass, Zom-Blob possesses a steep 5 making it fairly hearty as well as strong when Evolved.
During development, it was a 4 cost 4/4 that said "Zombie Evolution: You get +5 brains this turn.", before becoming a 5 cost that said "Zombie Evolution: You get +6 brains this turn."