Z-mech ahead! And that means missiles incoming! This zombie hero also likes to put out sports zombies into play. The bigger they get, the bigger he'll score!
Z-Mech is a zombie hero in Plants vs. Zombies Heroes and the leader of the Hearty and Crazy classes. His signature superpower is Missile Madness, which does 3 damage to a selected plant and 1 damage to all other plants on the field. His closest plant counterpart is Spudow.
Z-Mech can build a team of Sports Zombies that’s as hard to take down as he is. Moving Plants out of the way helps keep his growing Zombies alive…or at least undead.
With[]
Z-Mech's Hearty and Crazy classes synergize really well with each other. For example, Armored or protected zombies can nullify the abilities of Fireworks Zombie, Barrel of Deadbeards, and Gas Giant, allowing the former three to damage plants without a single hit on the zombies. While Crazy zombies tend to have lots of strength but lack in health, Hearty tricks like Rock Wall and Camel Crossing allow them to survive longer while hitting equally hard. Similarly, Z-Mech can use strength-boosting cards to boost Armored zombies, turning them into ironclad tanks.
A dancing deck with health-boosting tricks, or a sports deck with strength-boosting tricks is ideal, although the latter depends less on boosting tricks due to Team Mascot. Using Bonus Track Buckethead, a zombie only Z-Mech can synergize in dancing decks is great, as he can give it more strength and stop most plant deck metas that revolve around using bonus attacks. Z-Mech's Missile Madness also allows him to destroy a plant with 3 health at most as well as splash damage of 1 to all other plants, allowing board control against some rushes.
He is also one of the best zombie heroes for swarm decks, as he not only has zombies that make other zombies like Disco Zombie or Disco-Tron 3000, he also has Flag Zombie to make zombies cost less, various health-boosting tricks like Camel Crossing, and Going Viral to ensure the zombies’ survival.
However, Z-Mech has a few drawbacks, most notably his hard way of dealing with tough plants. Z-Mech does not have easy access to removal cards such as Rocket Science, Cut Down to Size, Evaporate, or Locust Swarm. In addition, he does not have any Deadly or Amphibious zombies. This makes it really hard for Z-Mech to deal with heavy-hitting plants, and the aquatic lanes are nearly untouchable by Z-Mech's zombies. The only methods are to fight fire with fire and beat them with tough zombies, using Cakesplosion or Exploding Fruitcake as a substitute for instant-kill cards, or playing Stupid Cupid, then Weed Spray or Rolling Stone, which can destroy any plant unless it is Untrickable, and even that is covered due to Celestial Custodian along with a cheap environment like Trapper Territory. Using cards like Sumo Wrestler or Terrify can also move Amphibious plants to other lanes, allowing your zombies to destroy them. Z-Mech may also use Quasar Wizard to gain superpowers that can deal with or gain Amphibious cards, however this is luck-based. Z-Mech also lacks easy ways to draw cards in general, with Terrify and Going Viral being the only cards he can play that draw another card. To make up for this, he can use Conjuring cards to keep his hand up, preferably with Cosmic Sports Star or Cosmic Dancer in decks that make use of their respective tribes.
Against[]
Z-Mech shouldn't be too much of a problem if the player has the appropriate strategy to deal with him. He has no Amphibious zombies and not many methods of dealing with powerful plants. If possible, use Mayflower to gain some extra cards, or even a legendary. However, Z-Mech is excellent at disposing of weak plants, so be careful in the early game. While you can sneak around his defenses with Amphibious plants in order to damage him directly, focusing on his zombies on land is crucial, as he can cause trouble if he plays zombies like Coffee Zombie or Valkyrie. He also has access to Armored zombies, so avoid playing weak plants, or the zombies will go nearly unaffected.
Mega-Grow heroes may struggle to build a defense against Z-Mech during the first few turns due to many early removal cards, but if you manage to set up something like Doubled Mint or Potted Powerhouse and it survives, Z-Mech can do almost nothing but block that plant to avoid defeat. Mega-Grow heroes can also use bonus attacks to their advantage, unless Bonus Track Buckethead is on the field.
Team Mascot and Zombie Coach combine to make your Sports Zombies nearly impossible to destroy. Meanwhile, Sumo Wrestler helps move Plants into fights they're sure to lose, against Arm Wrestler and All-Star Zombie!
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Dancing Machine
It's a dance-off at the Cone Zone! Disco-Nauts and Cosmic Dancers show their moves in this interstellar rave, while Bonus Track Buckethead slams the breaks on your enemy's Bonus Attacks.
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A Feast for Beasts
Gargologist makes your Gargantuars cheaper, so you can play big monsters early! The trick is that Gargologist also cheapens your Gargantuar Tricks. Play Zombot's Wraths, stay alive, and unleash a devastating, early Gargantuars' Feast!
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Stop Hitting Yourself
Fireworks Zombie and Barrel of Deadbeards hit not only Plants, but your own team as well! This means free hits on Newspaper Zombies, Gargantuar-throwing Imps, and Hippity Hop Gargantuars. For extra fun, see what happens when two Gas Giants collide!
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Get Down to Business
Think outside the box with these Professional Zombies'client-focused, scaling, best of breed core competency: eating brains. Then maximize leverage with the synergy of a paradigm shift: a win-win situation.
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Old[]
A Feast For Beast
Gargologist makes your Gargantuars cheaper, so you can play big monsters early! The trick is that Gargologist also cheapens your Gargantuar Tricks. Play Zombot's Wraths, stay alive, and unleash a devastating, early Gargantuars' Feast!
Please note that only official translations are used.
Language
Name
Description
English
Z-Mech
Simplified Chinese
Z机甲
Traditional Chinese
Z機甲
French
Méca-Z
German
Z-Mech
Italian
Z-Mech
Japanese
Zメカ
Korean
Z-메카
Brazilian Portuguese
Robô-Z
Russian
Z-Mech
Spanish
Z-Mech
Trivia[]
The small sad face
Z-Mech's comic illustrates him using Rocket Science missiles to attack the plants. However, this isn't possible in-game, as Rocket Science is in the Brainy class, which he doesn't lead. However, it is possible that its a re-used sprite.
Z-Mech is also illustrated to be an in-game Imp, but when he comes out in his Mech, he appears as a completely different looking Imp, which is another inconsistency in the comic.
During the Z-Mech's idle animation, its Imp sometimes breathes into the Z-Mech's window and the player can see an "evil" face on it.
This face was originally a small, sad face.
When Z-Mech is damaged or defeated, the Imp inside face-plants into the glass.
Before update 1.16.10, he was the only zombie hero to be able to hit the opposing hero via his signature superpower.
Coincidentally, they are all technology-related heroes (have ScienceSignature Superpowers) and all lack Amphibious zombies in their classes.
Out of the three, Z-Mech is the only one that doesn't lead the Brainy class and the only one that is an imp.
Crazy Dave's description of Z-Mech is false after update 1.16.10 as when he uses Missile Madness, he shoots only one missile at a selected plant.
He has access to the most professional cards out of all zombie heroes.
He is the hero that has had the most superpower changes in the game, with two.
Despite being based on the Imp from Garden Warfare, the Imp looks much more harmless without his mech in this game, lacking any defensive or offensive gadgets.
In fact, in his presentation comic he is presented as, instead of fighting the plants, he runs towards a closed room which guarded the Z-Mech.
Also, for some reason you can see how the Z-Mech Imp has a great incongruity in its design, since unlike his design in the game's advertising trailer and the design of the game, you can see that it still loads the cartridges for the imp blasters, said blasters that he lacks.
His strategy deck "Get Down to Business" is the only strategy deck whose description doesn't name a specific card.