For other versions, see Z-Mech (disambiguation).
HD Imp Worker Wrench.png
They can be tough nuts to crack.
This article is under construction and requires more content. You can help our wiki by expanding it.
All-Star Zombie.png
The zombies ate your brains!
This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

Z-Mech is a playable zombie class in Plants vs. Zombies: Battle for Neighborville as as alternate form for the Imp. Just like the Imp, the Z-Mech is also an PvZ BfN Attack Class Icon.png Attack class.


In-game description

The Z-Mech is great at attacking enemies at all distances. They just need to be careful because they are a large target

Primary Weapon

Massive automatic overheat laser.

In-game description

The Z-Mech's primary weapon is the Robo Laser. It deals 5 damage (6 critical) and fires at a rate of 825 RPM (rounds per minute). The Robo Laser overheats if fired for too long. When it is overheated, the weapon cannot be fired for a few seconds. Once it has cooled down, it can be fired again.


Left ability
Missile MadnessBfN.png
Missile Madness
Launch a large volley of explosive missiles.
Center ability
Explosive EscapeBfN.png
Explosive Escape
Detonate Z-Mech to cause massive damage to nearby enemies.
Right ability
Bionic BashBfN.png
Bionic Bash
Punches the ground, damaging and knocking back enemies back.


2,147,483,647 feet
This is a long section. Click show or hide at the right of this template to display or hide the text.
Perk Cooldown.png
Perk RoleIcon Attack.png
Faster refresh time for all abilities by earning multiple vanquishes rapidly.

Reduces ability cooldown by 100% (10 seconds) for earning multiple vanquishes.
Perk Cooldown.png
Refreshing Revive
Faster refresh time for all abilities by reviving an ally.

Reduces ability cooldown by 100% (10 seconds) when a teammate is revived.
Perk Health.png
Rough Patch
Spawn with more health after suffering multiple vanquishes in a row.

After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived.
Perk Health.png
Low Life
Perk RoleIcon Attack.png
Gain health by earning a vanquish when at low health.

Grants 11 health over 3 seconds upon vanquishing an enemy at 20% HP or lower.
Butt Booster Booster
Second Jump hovers longer.

Extends the duration of the second jump by 2 seconds.
Bionic BashBfN.png
Enemies are knocked into the air by Bionic Bash.

Enemies are knocked 5m (16.4 ft) upward and 7m (22.97 ft) backward when hit by Bionic Bash.
Multiplying Madness
Missile MadnessBfN.png
Missile Madness duration extended by earning a vanquish.

Decreases Missile Madness refresh time by 9 seconds upon earning a vanquish.
Pod Powered
Explosive EscapeBfN.png
Move faster for a short time after ejecting from Explosive Escape.

Increases movement speed by 25% for 5 seconds after using Explosive Escape.
Perk Health.png
Perk RoleIcon Attack.png
Regenerate health when near multiple enemies.

When near one-four enemies within a 10m radius, regenerate 1-4 HP every 0.5 seconds.
Increased rate of fire while using Impkata.

Increases Impkata's rate of fire by 25% (to 1750 RPM).
Perk Cooldown.png
Critical Blow
Faster refresh time for all abilities by earning a critical vanquish.

Reduces ability cooldown by 5.5 seconds upon critically vanquishing an enemy.
Arm Day
Reduced recoil of Imp Blasters.

Reduces Imp Blasters' recoil by 25%.
Gravity GrenadeBfN.png
Increased size of Gravity Grenade.
Perk Mobility.png
Move faster, except when sprinting.

Increases walking speed by 12.9032%.
Perk Health.png
Perk RoleIcon Attack.png
Gain health by earning a vanquish.

Grants 14 health over 3 seconds upon vanquishing an enemy.
Perk Utility.png
Leveling Up
Earn XP faster.

Earn 10% more XP.
Perk Handling.png
Ready Up
Perk RoleIcon Attack.png
Use weapons and abilities faster just after sprinting.

Reduces sprint exit delay by 41.6875%
Bionic BashBfN.png
Gain Mech fuel by damaging enemies with Bionic Bash.

Gain 12.5 seconds of fuel, gain 25 health per-enemy.
Mech Hunter
Robo CallBfN.png
Faster refresh time of Robo Call when dealing damage.

Dealing damage decreases Robo Call's cooldown time by up to 5.5 seconds.
Centripetal Force
Move faster when enemies are near while using Impkata.

Increases movement speed by 100% and allows jumping during Impkata.



Missile Madness- Try not to waste this on one enemy as it can take down a large group easily and effectively. this can also be used as a psudo-Explosive Escape as it will keep firing even when in breaking animation. Explosive Escape- This can be useful in two ways. If you are out of abilities and run into a large group of plants, you can use this and trap all the plants near the explosion with your Gravity Grenade as it ensures the Plants don't escape. It's also useful when your mech is low on health and you want one last push, or to put up a wall of death so you can escape safely. Gravity Grenade and Explosive Escape is one of the most deadly combos in the game.

Bionic Bash- This is good for taking down smaller plants instantly like Night Cap or Acorn as it's normally hard to aim at them, or doing finishing damage to groups of plants. This is also useful for unburrowing chompers, sunflowers and peashooters.


Tips & Tricks

If you can tell your Z-Mech is about to be destroyed, and for some reason, don't use the explosive escape to gravity grenade combo, then you can simply use missile madness, because it will continue firing even after the mech has reached 0 HP.

Balancing changes

October 2019 patch

  • Fix issue with Mech Robo Laser projectile not maintaining damage at distance
  • Fix issue with Explosive Escape projectile being visible for a few frames

November 2019 patch

  • Initial refresh of Robo Call reduced to 60 seconds
  • Subsequent refresh of Robo Call reduced to 90 seconds

December 2019 patch

  • Decrease Robo Laser damage 6->5
  • Decrease Robo Laser overheat penalty 2.0->1.0
  • Decrease Robo Laser camera shake

May 2020 patch

  • Missile Madness
    •  Decrease blast radius 6->2.8
    •  Decrease shockwave radius 6.02->3.05
    • Fix the issue that Mech death was not stopping Missile Madness
  • Explosive Escape
    • Decrease inner blast radius 14.9->7.5 m
    • Decrease outer blast radius 14.9->14.75 m
    • Decrease shockwave damage 40->15 m
  • Bionic Bash
    • Decrease refresh time 15->10 sec
    • Decrease shockwave 6->5.75 m

September 2020 patch

  • Z-Mech
    •  Mech has 15% armor
    •  Mech has sprint
    • Adjusted base camera location to fix issue with target preservation
  • Robo Laser
    • Adjusted zoom camera to fix issue with target preservation
  • Missile Madness
    •  Increased direct damage 8.5->14
    •  Increased splash damage 8.5->14
    •  Increased rate of fire 275->350
    •  Decreased active time 5.2->3.5 seconds
    •  Increased deploy time 1->1.25 seconds
    •  Decreased dispersion per shot from 1.5->1.25 degrees to make it more accurate
  • Explosive Escape
    • Fixed issue where explosion was knocking enemies in the wrong direction
  • Bionic Bash
    •  Decreased refresh time 10->8.5 seconds
    • Camera rework



  • In the Plants vs. Zombies Battle for Neighborville trailer the Z-Mech can be seen using Robo Stomp instead of Bionic Bash.

See also

V · T · E
Zombies (Shooter games)
Plants vs. Zombies: Battle for Neighborville zombies
Playable Classes
PvZ BfN Attack Class Icon.png Attack Foot Soldier · Imp (Z-Mech) · Super Brainz · 80s Action Hero · Electric Slide
PvZ BfN Defend Class Icon.png Defend Captain Deadbeard · All-Star · Space Cadet (Space Station)
PvZ BfN Support Class Icon.png Support Scientist · Engineer · Wizard
Swarm TV Head
Foot Soldier Super Stink Cloud · Rocket Jump · ZPG
Imp Gravity Grenade · Robo Call · Impkata
Z-Mech Missile Madness · Explosive Escape · Bionic Bash
Super Brainz Turbo Twister · Hyper Jump Thump · Super Ultra Ball
80s Action Hero Dynamite Dodge · Rocket Ride · Can't-Miss-ile
Electric Slide Funky Bouncer · Outta Fight! · Disco Tornado
Captain Deadbeard Barrel Blast · Parrot Pal · Anchor's Away
All-Star Imp Punt · Sprint Tackle · Dummy Shield
Space Cadet
Space Station
Space Cadet
Solo Gravity Smash · Station Inflation · Big Bang Beam
Passenger Asteroid Shield · Escape Pod · Hands-On Torpedo
Space Station Space Force · Escape Pod · Crater Maker
Scientist Sticky Healy Thingy · Warp · Healing Hose
Engineer Bullhorn Swarm · Heavy Helper · Double Time
Wizard Zee-lixir · Spell Disaster · Co-Star
TV Head Commercial Break · Yeti, Set, GO! · Overheated Dinner
Spawnable Zombies
Range Rocket Bot · Gatling Bot · Hide-n-Shoot Bot · Mr. Electro
Support Dr. Heals · Loudmouth Bot
Melee Boxer Bot · Explody Bot · Breaker Bot
Melee Buckethead Zombie · Outhouse Zombie · Screen Door Zombie
Range TV Head · TV Buckethead
Support Heal Zombie · Yeti Imp
Battle Leaders Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy
Bounty Hunt
Town Center Byte Knight · Captain Featherbrainz · Shock Wheelz Crew
Mount Steep Bomby Dearest · Ninjimp · Tiny
Elusive Foes
Town Center Fantastico · Pack Rat · Squiddy Shaw
Mount Steep Dig Wig · Mag Pete-O · Safety Stan
Bosses Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb
Quest NPCs Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston
Others Browncoat Zombie · Conehead Zombie · Goat · Miner Problem · Robo-Zombie · TV Conehead · Exploding Imp
Community content is available under CC-BY-SA unless otherwise noted.