- For other versions, see Z-Mech (disambiguation).
The Z-Mech is great at attacking enemies at all distances. They just need to be careful because they are a large target
|Launch a large volley of explosive missiles.|
|Detonate Z-Mech to cause massive damage to nearby enemies.|
|Punches the ground, damaging and knocking back enemies back.|
Faster refresh time for all abilities by earning multiple vanquishes rapidly.
Reduces ability cooldown by 50% for earning multiple vanquishes.
Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 30% when a teammate is revived.
Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived.
Gain health by earning a vanquish when at low health.
Grants 30 health upon vanquishing an enemy at low HP.
Butt Booster Booster
Second Jump hovers longer.
Extends the duration of the second jump by 2 seconds.
Enemies are knocked into the air by Bionic Bash.
Enemies are knocked 5m (16.4 ft) upward and 7m (22.97 ft) backward when hit by Bionic Bash.
Missile Madness duration extended by earning a vanquish.
Extends Missile Madness duration by 2 seconds upon earning a vanquish.
Move faster for a short time after ejecting from Explosive Escape.
Increases movement speed by 25% for 5 seconds after using Explosive Escape.
Regenerate health when near multiple enemies.
When near two enemies within a 10m radius, regenerate 4 HP every 0.5 seconds.
Increased rate of fire while using Impkata.
Increases Impkata's rate of fire by 25% (to 1750 RPM).
Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 3 seconds upon critically vanquishing an enemy.
Reduced recoil of Imp Blasters.
Reduces Imp Blasters' recoil by 25%.
Increased size of Gravity Grenade.
Move faster, except when sprinting.
Increases walking speed by 12.9032%
Gain health by earning a vanquish.
Grants 10 health upon vanquishing an enemy.
Earn XP faster.
Earn 10% more XP.
Use weapons and abilities faster just after sprinting.
Reduces sprint exit delay by 25%
Gain Mech fuel by damaging enemies with Bionic Bash.
Faster refresh time of Robo Call when dealing damage.
Dealing damage decreases Robo Call's cooldown time by up to 5.5 seconds.
Move faster when enemies are near while using Impkata.
Increases movement speed by 100% when using Impkata within a 10m (32.81 ft) radius of an enemy.
Missile Madness- Try not to waste this on one enemy as it can take down a large group easily and effectively. this can also be used as a psudo-Explosive Escape as it will keep firing even when in breaking animation. Explosive Escape- This can be useful in two ways. If you are out of abilities and run into a large group of plants, you can use this and trap all the plants near the explosion with your Gravity Grenade as it ensures the Plants don't escape. It's also useful when your mech is low on health and you want one last push, or to put up a wall of death so you can escape safely. Gravity Grenade and Explosive Escape is one of the most deadly combos in the game.
Bionic Bash- This is good for taking down smaller plants instantly like Night Cap or Acorn as it's normally hard to aim at them, or doing finishing damage to groups of plants. This is also useful for unburrowing chompers, sunflowers and peashooters.
Tips & Tricks
If you can tell your Z-Mech is about to be destroyed, and for some reason, don't use the explosive escape to gravity grenade combo, then you can simply use missile madness, because it will continue firing even after the mech has reached 0 HP.
- ▲ Fix issue with Mech Robo Laser projectile not maintaining damage at distance
- ▲ Fix issue with Explosive Escape projectile being visible for a few frames
- ▲ Initial refresh of Robo Call reduced to 60 seconds
- ▲ Subsequent refresh of Robo Call reduced to 90 seconds
- ▼ Decrease Robo Laser damage 6->5
- ▲ Decrease Robo Laser overheat penalty 2.0->1.0
- ▲ Decrease Robo Laser camera shake
- Missile Madness
- ▼ Decrease blast radius 6->2.8
- ▼ Decrease shockwave radius 6.02->3.05
- Fix the issue that Mech death was not stopping Missile Madness
- Explosive Escape
- ▼ Decrease inner blast radius 14.9->7.5 m
- ▼ Decrease outer blast radius 14.9->14.75 m
- ▼ Decrease shockwave damage 40->15 m
- Bionic Bash
- ▲ Decrease refresh time 15->10 sec
- ▼ Decrease shockwave 6->5.75 m
- In the Plants vs. Zombies Battle for Neighborville trailer the Z-Mech can be seen using Robo Stomp instead of Bionic Bash.