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*If you put a hat on him, his horns will go away, even when the hat isn't covering the horns.
 
*If you put a hat on him, his horns will go away, even when the hat isn't covering the horns.
 
*According to [[Frost Rose]]'s Stickerbook entry, the Frost Rose once rode him into battle.
 
*According to [[Frost Rose]]'s Stickerbook entry, the Frost Rose once rode him into battle.
*If the player looks closely, when he fires a snowball, the snowball appears green for a few milliseconds then changes to the usual look.
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*If the player looks closely, when he fires a snowball, the snowball appears green for a few milliseconds before appearing with its usual color.
 
{{GardenWarfare2 Plants}}
 
{{GardenWarfare2 Plants}}
 
[[Category:Chomper variants]]
 
[[Category:Chomper variants]]

Revision as of 00:08, 11 September 2017

Yeti Chomper is the Super Rare ice variant of the Chomper in Plants vs. Zombies: Garden Warfare 2. This character was first revealed in a short clip on November 6, 2015, part of the Character Showcase series. It is shown that the Yeti Chomper is able to shoot snowballs which slow opponents, and eventually freeze them in place. However, these snowballs have limited range, as they curve downward the farther they are shot, similarly to the Engineer's projectiles. This variant is the only unlockable Chomper variant in the beta.

Descriptions

Stickerbook description

The Yeti Chomper hails from the frozen north. A frigid, barren tundra full of maple syrup, game developers, hockey pucks and bagged milk.

In-game description

His Arctic Belch can freeze Zombies from a distance, allowing him to close in for an icy snack!

Primary weapon

The Yeti Chomper's primary weapon is called the Arctic Belch. It is different from the other Chomper variants as instead of a chomp or a spray, he spits snowballs as a ranged attack. This creates different strategies to use this character correctly and effectively. The snowballs he spits out also arc, similar to the Engineer's weapon. If the player can hit a zombie enough times, it will freeze the zombie, temporarily preventing it from using its weapon or abilities.

Abilities

Template:Chompabilities

Strategies

Playing as this Chomper well requires a somewhat different, but possibly better, play style. Combining his ranged attack with freezing capabilities will greatly benefit experienced players.

Firstly, know the range of your Arctic Belch. Although its range is clearly greater than that of a spray, it is not as good as that of some Scientists such as the Marine Biologists. However, the range from which you shoot determines your role in battle. Shooting from maximum range means you will primarily be support, slowing and freezing enemies so your allies can vanquish them. At mid and short range, you will be primarily offensive, using your slowing capabilities to close in for the chomp, or simply trying to do damage to weaken the enemy. Never stop shooting at a target, as even the small splash damage counts towards freezing an enemy.

Second, target groups of enemies. Generally, doing this as most other chompers means instant death. However, if you approach correctly, you may be able to get multiple chomps/vanquishes before you go down. Stay at range and use your Arctic Belch to weaken and freeze the group. Close in quickly and set up as many Spikeweeds as possible among the members. This will hold any enemies who happen to unfreeze for a few seconds longer. Proceed to chomp, using your Goop and Burrow to pick up anyone who should get away from the initial feast.

Also, remember that you have no true close ranged attack other than your insta-killing chomp. Beware of Engineers and Super Brainz as well, as both can easily take you down both at range and up close.

Balancing changes

Graveyard Variety Pack DLC

  • Decreased the digestion time after a chomp escape (i.e. your victim got away using anti-chomp ability like jackhammer)
  • Brought Chompers regeneration delay to parity with all other playable characters

Trouble in Zombopolis: Part One DLC

  • Tuned Chomper camera to be closer to the camera in Garden Warfare
  • Improved all digestion time upgrade multipliers

Gallery

Trivia

  • He has fluffy white fur on his skin, like Yeti Imp, Zombie Yeti, and Treasure Yeti. This makes the Yeti Chomper, Chester Chomper, Law Pea, and Unicorn Chomper are the only plants to have hair or fur.
    • He also has horns.
    • He is the only plant which is based on the Abominable Snowman, or the Yeti.
  • He uses one gesture in the trailer. It resembles the leg part of the Gangnam Style dance. The first one uses the audio of the gesture "Happy Puppy" from the first game, but the second one has new audio.
  • He is the last Chomper variant to be added who has an elemental effect, as the Chomper already has a fire variant (Fire Chomper), a power variant (Power Chomper) and a toxic variant (Toxic Chomper).
  • He closely resembles Cold Snapdragon from Plants vs. Zombies 2.
  • He is the first (and only) Chomper variant to have a means of mid-range combat besides Goop or Chomp Cannon.
  • Yeti Chomper's Stickerbook description implies that his nation of origin is Canada.
  • Tattoos barely show on him due to his fur, they just taint his fur.
  • If you put a hat on him, his horns will go away, even when the hat isn't covering the horns.
  • According to Frost Rose's Stickerbook entry, the Frost Rose once rode him into battle.
  • If the player looks closely, when he fires a snowball, the snowball appears green for a few milliseconds before appearing with its usual color.

Template:GardenWarfare2 Plants