Yeti Chomper is the Super Rare ice variant of the Chomper in Plants vs. Zombies: Garden Warfare 2. This character was first revealed in a short clip on November 6, 2015, part of the Character Showcase series. It is shown that the Yeti Chomper is able to shoot snowballs which slow opponents, and eventually freeze them in place. However, these snowballs have limited range, as they curve downward the farther they are shot, similarly to the Engineer's projectiles. This variant is the only unlockable Chomper variant in the beta.


Stickerbook description

The Yeti Chomper hails from the frozen north. A frigid, barren tundra full of maple syrup, game developers, hockey pucks and bagged milk.

In-game description

His Arctic Belch can freeze Zombies from a distance, allowing him to close in for an icy snack!

AI Health

Easy: 105

Normal: 140

Hard: 175


Primary weapon

The Yeti Chomper's primary weapon is called the Arctic Belch. It is different from the other Chomper variants as instead of a chomp or a spray, he spits snowballs as a ranged attack. This creates different strategies to use this character correctly and effectively. The snowballs he spits out also arc, similar to the Engineer's weapon. If the player can hit a zombie enough times, it will freeze the zombie, temporarily preventing it from using its weapon or abilities.



Goop is one of Chomper's only ranged attack. Activating it shoots out a purple spitball in whatever direction the Chomper is facing. If it lands on a Zombie, it covers them in purple goop. While the Zombie is "gooped", it moves slower and cannot turn around as fast. This ability takes 7 seconds to recharge after being used.


The Chomper burrows underground and digs in any desired direction. The Chomper cannot be harmed while underground. If the Chomper manages to dig it's way under a Zombie, it can burst out of the ground and eat it. While burrowing, the time remaining in burrow mode is displayed in a meter at the bottom of the screen, called Dig Power. Moving slower will reduce the rate at which the Dig Power is consumed. If the Chomper doesn't move at all while underground, after approximately 15 seconds, it will be forced back to the surface.


This ability has 3 charges. Chomper deploys a Spikeweed in front of itself. Enemies that stand on it will take 50 damage (25x2) and get hung into the air for a few seconds. While the Spikeweed is holding the Zombie, the Zombie cannot attack. Swallowing Zombies caught in Spikeweeds gives the Chomper another Spikeweed charge. Once the Spikeweed drops the Zombie, the Spikeweed instantly dies. The Spikeweed can be damaged and destroyed by zombies. The spikeweed can also force zombies out of certain abilities such as Big Bolt Blaster, Barrel Blast etc.

Super Sticky Goop

An alternate ability of Goop, Super Sticky Goop completely immobilizes any zombies struck by it, with the same reduced turn speed as normal goop. The downside is that the cool down is almost twice as long as the normal goop (15 seconds), and it deals half the damage as the normal goop.

Sprint Burrow

An alternate ability of Burrow, Sprint Burrow is a faster, but shorter version of Burrow.

Spiky Spikeweed

An alternate ability of Spikeweed, Spiky Spikeweed does increased damage to zombies caught for a total of 70 damage (35x2 damage). The downside is that only two can be stockpiled at a time, versus the regular three.

Cheesy Goop (GW1 only)

An alternate ability of Goop, Cheesy Goop deals much more damage than its two other counterparts (5 with 10 damage over time) however the ability has a much higher cooldown (double that of Goop, like Super Sticky Goop).


An alternate ability of Spikeweed, Vampweed doesn't deal any damage, but it will heal you a total of 40 hp (10x4 hp) and still snaring zombies. Like the Spiky Spikeweed, only 2 can be stockpiled at a time.

Chomp Cannon

An alternate ability of Goop, the Chomp Cannon does not goop zombies, but rather launches a projectile from the Chomper's mouth after a second that deals a great amount of damage if it hits a zombie (100 direct hit, 50 max splash damage). This is useful for attacking Zombies on the rooftops.

Chesterweed (GW1 only)

The Chesterweed attacks at an extremely fast speed, dealing up to 70 damage in 5 seconds. Chompers eating zombies trapped by the Chesterweed will swallow significantly faster, but the Chomper can only have two of them at a time, instead of three. It takes 60 seconds to recharge one Chesterweed.


Playing as this Chomper well requires a somewhat different, but possibly better, play style. Combining his ranged attack with freezing capabilities will greatly benefit experienced players.

Firstly, know the range of your Arctic Belch. Although its range is clearly greater than that of a spray, it is not as good as that of some Scientists such as Marine Biologists or Zoologists. However, the range from which you shoot determines your role in battle. Shooting from maximum range means you will primarily be support, slowing and freezing enemies so your allies can vanquish them. But, however, this definitely makes him the worst Chomper variant out of them all, not including Chomp Thing and Toxic Chomper. At mid and short range, you will be primarily offensive, using your slowing capabilities to close in for the chomp, or simply trying to do damage to weaken the enemy. Never stop shooting at a target, as even the small splash damage counts towards freezing an enemy.

Second, target groups of enemies. Generally, doing this as most other chompers means instant death. However, if you approach correctly, you may be able to get multiple chomps/vanquishes before you go down. Stay at range and use your Arctic Belch to weaken and freeze the group. Close in quickly and set up as many Spikeweeds as possible among the members. This will hold any enemies who happen to unfreeze for a few seconds longer. Proceed to chomp, using your Goop and Burrow to pick up anyone who should get away from the initial feast.

Also, remember that you have no true close ranged attack other than your insta-killing chomp. Beware of Engineers and Super Brainz as well, as both can easily take you down both at range and up close.

Balancing changes

Graveyard Variety Pack DLC

  • Decreased the digestion time after a chomp escape (i.e. your victim got away using anti-chomp ability like jackhammer)
  • Brought Chompers regeneration delay to parity with all other playable characters

Trouble in Zombopolis: Part One DLC

  • Tuned Chomper camera to be closer to the camera in Garden Warfare
  • Improved all digestion time upgrade multipliers



  • He has fluffy white fur on his skin, like Yeti Imp, Zombie Yeti, and Treasure Yeti. This makes the Yeti Chomper, Chester Chomper, Law Pea, and Unicorn Chomper the only plants to have hair or fur.
    • He also has horns.
    • He is the only plant which is based on the Abominable Snowman, or the Yeti.
  • He uses one gesture in the trailer. It resembles the leg part of the Gangnam Style dance. The first one uses the audio of the gesture "Happy Puppy" from the first game, but the second one has new audio.
  • He is the last Chomper variant to be added who has an elemental effect, as the Chomper already has a fire variant (Fire Chomper), a power variant (Power Chomper) and a toxic variant (Toxic Chomper).
  • He closely resembles Cold Snapdragon from Plants vs. Zombies 2.
  • He is the first (and only) Chomper variant to have a means of mid-range combat besides Goop or Chomp Cannon.
  • Yeti Chomper's Stickerbook description implies that his nation of origin is Canada.
  • Tattoos barely show on him due to his fur, they just taint his fur.
  • If the player puts a hat on him, his horns will go away, even when the hat isn't covering the horns.
  • According to Frost Rose's Stickerbook entry, the Frost Rose once rode him into battle.
  • If the player looks closely, when he fires a snowball, the snowball appears a light lime green color for a few milliseconds before changing to its usual color.
Plants vs. Zombies: Garden Warfare 2 plants
Kernel Corn
    Kernel Corn