She does not have any traits, and her ability reduces the cost of Conjured cards by 1/ for both the Plant and Zombie Heroes, respectively. At the start of every turn, she Conjures a card for both Heroes. The intended way for it to work is that this ability stacks with each Wormhole Gatekeeper, each Captain Cucumber and Dr. Spacetime on the field, and any types of conjure, although due to a bug, it will only reduce the price of the card it draws.
She is based on a gatekeeper, a person who controls access to something.
Her name is a combination of "wormhole" and "gatekeeper," referring to her appearance.
Her description is a play on the popular quote, "Stay here and guard this with your life."
Statistics[]
Class: Brainy
Tribes: Science Zombie
Trait: None
Ability: Cards either player Conjures cost 1 less. Start of turn: Each player Conjures a card.
Set - Rarity: Galactic - Super-Rare
Card description[]
"Stand here and guard this gate with your unlife," she was told. And that's what she's been doing ever since.
Update history[]
Update 1.16.10[]
Added to the game.
Update 1.60.79[]
▼ Tribe removed: History
▼ Trait removed: Bullseye
Ability change: Each player draws an extra card each turn. → Cards either player Conjures cost 1 less. Start of turn: Each player Conjures a card.
Strategies[]
With[]
This zombie can be risky to play as both you and your opponent will conjure an extra card each turn if she manages to stay alive. While this helps you when you are short of cards or to keep up with the cards in your hand, your opponent will also potentially have more choices on their strategy.
However, you can get two cards each turn or more with multiple Wormhole Gatekeepers on the field, adding more choices to your strategy.
Super Brainz has some great strategies with her, since he can use her in tandem with support cards like Pogo Bouncer and Regifting Zombie. Zombies like these have the ability to give cards to the plant hero, which can form a mill deck.
However, if you see any Dino-Roar plants in general, avoid playing this zombie as they will activate their abilities an extra time each turn. Unless, of course, you also have Dino-Roar Zombies on the field, since they will benefit too.
Against[]
This zombie can be situational as you can get an extra card each turn in exchange for unblockable damage. But if you are very low on cards and/or have very high health for your hero, it is alright to keep her alive, as long as the zombie hero does not bother boosting her strength.
But if you want to avoid unblockable damage and keep her alive to draw more cards for your hero, play plants with very high health like Wall-Nut to stall her. Alternatively, lower her strength with tricks like Scorched Earth or Water Balloons to make her less of a threat.
However, don't forget that the zombie hero will also draw additional cards, so if you want to stop the zombie hero from drawing more cards, aim at destroying her with Whack-a-Zombie or using Banana Bomb and Berry Blast to destroy her.
Destroy any Quickdraw Con Men, as they will whittle down your health until you are defeated.
Having a Dino-Roar plant on the field can actually help greatly if this zombie is on the board as it can get a bigger boost at the end of every turn.
Trivia[]
There is currently a bug stated above that it will only reduce the cost of cards it conjures.
Gallery[]
Statistics (1.60.79)
Card (1.60.79)
Wormhole Gatekeeper's card image
Wormhole Gatekeeper's textures
HD Wormhole Gatekeeper
Activating its ability (animated, 1.60.79)
Being played (animated)
Idle (animated)
Attacking (animated)
Activating ability (animated)
Destroyed (animated)
Old[]
Wormhole Gatekeeper's statistics (pre 1.60.79)
Wormhole Gatekeeper's card (pre 1.60.79)
Wormhole Gatekeeper's grayed out card
Wormhole Gatekeeper with a star icon on her strength