Prior to the 7.4 update, Wild West - Day 29 was the 29th day of Wild West. It is a Save Our Seeds level, where the player must protect 5 endangered Magnifying Grass. Additionally, the player must produce at least 7500 sun. Upon completing the level, the player receives a money bag.
As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.
Difficulty[]
- The biggest challenge of this level is the given objectives provided throughout it - namely protecting the endangered Magnifying Grass and the requirement to produce at least 7500 sun.
- Speaking of the Magnifying Grass, it is important to protect them from various zombie attacks - especially when it comes to dealing with dangerous zombies that appear on the lawn. Defensive plants that do not attack zombies such as Wall-nuts and Tall-nuts can also help protect the Magnifying Grass; alternatively using Hurrikale (if bought) to push the zombies back and keep them away from destroying said plants on these tiles is a good way of protecting them. Another alternative way to protect the Magnifying Grass from the zombies is to use Escape Root (if bought) to move them on the left side of the minecart, as doing so can make it easier to deal with the zombies throughout the lawn. In addition, the biggest threat of this level is the Pianist Zombie, which can easily destroy any plant it comes into contact with, especially the Magnifying Grass and any Magnifying Grass destroyed by any zombie results in an instant loss.
- It is also important to not forget the objective that requires producing at least 7500 sun, as the level can easily be lost without meeting the objective when an insufficient amount of sun is produced upon defeating the last remaining zombie. Therefore, it is important to rely on many sun-producing plants by placing them next to the lawn mowers - regardless of how many amounts of sun they produce throughout the level. Additionally, using defensive plants to stall the zombie (especially with Wall-nut First Aid if unlocked) with sun-producing plants present on the lawn generating amounts of sun can also be a good tactic in helping complete the level. Alternatively, using boosted sun-producing plants or Plant Food on them is also a good tactic - especially with Power Lily.
Waves[]
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | |
2 | ![]() ![]() ![]() |
None | |
3 | ![]() ![]() ![]() ![]() ![]() |
None | First flag. Carries 1x Plant Food. |
4 | ![]() ![]() |
None | |
5 | ![]() ![]() |
None | Carries 1x Plant Food. |
6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Second flag. |
7 | ![]() ![]() ![]() ![]() |
None | |
8 | ![]() ![]() |
None | Carries 1x Plant Food. |
9 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final wave. |
Strategies[]
Strategy 1[]
- Created by: Anonymous230385
- Required plants:
- Primal Sunflower (boosted version highly recommended)
- Primal Wall-nut (boosted version optional, but helpful)
- Bonk Choy
- Hurrikale
- Lava Guava
- Shrinking Violet
- Gold Bloom
- This mission is extremely tricky, given you have 5 endangered Magnifying Grasses, and you must produce at least 7500 sun.
- The main gimmick of this level is the sun production. 7500 sun is required to be produced, which is a lot. I conveniently used a boosted Primal Sunflower from Zen Garden, but any other boosted sun producing plant (Sunflower, Twin Sunflower, Sun-shroom) could also work (I don't know, I didn't test these).
- By the end of the mission, it is possible you still may not have enough sun, so continually delay the zombies with whatever means possible. (This was the case for me, so I had to continually block a Carthead Zombie with boosted Primal Wall-nuts while it was still out of range of my Bonk Choy)
- Very few Plant Foods are given in this mission, so be wary what you use it/them on.
- So as long as you keep planting boosted Primal Sunflowers (or the boosted sun production plant of your choice) and Gold Bloom, the objective should be reached.
- Zombies in this level are extremely tough, but boosted Primal Wall-nuts offer a lot of resistance to them. (Level 6 Bonk Choys are also quite powerful)
- Be wary of Zombie Bulls, as their Imps can be launched past your defenses. However, the Imps land just short of the Magnifying Grasses, which can take them out with ease.

Strategy 2[]
- Created by: MartinUWH
- Required plants:
- Twin Sunflower
- Power Lily
- Spikeweed
- Tall-nut
- Tile Turnip
- Primal Wall-nut
- Gold Bloom (requires completion of the Epic Quest "Rescue the Gold Bloom")
- Imitater as Gold Bloom, if you have purchased the eighth seed slot
- The trick of this mission is to keep the zombies alive for as long as possible, while you build up your sun production, and *not* to kill them off quickly, as you would on a normal level.
- Plant Primal Wall-nut in column 8, Twin Sunflower in column 4 (and subsequently also in column 3) and Spikeweed in column 1 (subsequently also in column 2), to catch the jumping Prospector Zombies.
- Keep planting Gold Bloom, and its clone, if available, whenever they become available.
- Plant Tall-nuts in column 7 to prevent the Zombie Bulls from launching Zombie Bull Riders past your defenses.
- Whenever a Pianist Zombie appears, use a Spikeweed in column 9 of its row to instant-kill it.
- Whenever you get to the point of having plenty of sun, place a Tile Turnip on a Twin Sunflower. However, make sure that you keep enough sun in reserve to be able to take out any high concentrations of zombies with your Magnifying Grasses before they break through your Primal Wall-nuts and Tall-nuts.
- As soon as a Primal Wall-nut is eaten, replace it. Try to protect the Tall-nuts.
- Try to make as many Tile Turnip-boosted Twin Sunflowers as you can, then when you are almost at the end of the level (final wave), drop your Power Lilys on your Tile Turnip-boosted Twin Sunflowers (and keep boosting further Twin Sunflowers with Tile Turnips as the opportunity presents itself). You should be able to complete the sun production objective quite easily. However, keep a close eye on your Primal Wall-nuts and Tall-nuts!
Strategy 3[]
Created by: 8mega 42
- Required Plants:
- To begin, spamming Primal Sunflowers will be your main focus for the first half of level. Any moment spent not stalling zombies should be spent filling the 4 leftmost columns with these guys ASAP. Boosting them with Plant Food to speed up sun collection is also a good idea.
- The main danger in this level comes from the Prospector Zombies, as any who jump to the back of the lawn will ravage your defenses without fail. If spotted, take them out using either a Magnifying Grass or a Iceberg Lettuce and Primal Potato Mine/Primal Peashooter combo.
- Speaking of which, Iceberg Lettuce and Stunion should be used against the Prospector Zombies, Zombie Bulls, and Pianist Zombies whenever possible, while Stallia can be used against large clusters of regular zombies.
- Against approaching zombies, a row of Chard Guards on the 7th column and a Primal Peashooter on a minecart can stall them for as long as necessary.
- Lastly, the Magnifying Grasses present in the level as well as Primal Potato Mine can be used as the main artillery.
- As for the sun requirement, stalling a high health zombie (I personally suggest a Cart-Head or a Zombie Bull) using Chard Guards, Iceberg Lettuce, Stunion, and Stallia towards the end of the level should buy your Primal Sunflowers the time they need.
Strategy 4[]
Plants required: Moonflower, Dusk Lobber, Squash (preferable level 3+), Iceberg Lettuce, Stallia, Primal Wall-nut, Blover
Plant Moonflowers in the second and third column. When the first two zombies come, Squash the Buckethead and use Blover to deal with the Prospector Zombie when it goes airborne. Next, freeze the prospector zombie in the second wave and plant Primal Wall-nuts to block the other zombies. You should have at least 4 Moonflowers and a Dusk Lobber in the first column, second row.
Keep building up your Moonflowers, Dusk Lobbers and Primal Wall-nuts but don't plant Dusk Lobbers in the first row. The zombie you will delay in the final wave will be here.
Keep using Stallias throughout the match, as well as blowing away Zombie Bull Imps with Blover as they jump.
During the wave before the final flag, there should be a Pianist Zombie in the top column. Squash it, then dig up the Squash if you can. When the final wave starts, dig up the Dusk Lobbers in the second column. You can also use a squash there if you like. There should just be a Cart-Head Zombie in the top column. This is the zombie you will stall. When there are no zombies left except it, dig up your Dusk Lobbers and keep planting Moonflowers until you have the sun limit. Primal Wall-nut and spamming Iceberg Lettuces on it should stall it enough. Once you have reached your sun target, kill it with the Squash, or any instant kill of your choice. (e.g. lawnmower)
Gallery[]
Walkthrough[]
Trivia[]
- Excluding Penny's Pursuit levels, this level has the highest requirement for the "produce at least x sun" objective in Plants vs. Zombies 2.
- The position of the Magnifying Grasses are exactly the same as in Far Future - Day 20's Starfruits.
- *: Removed ~: Epic Quest