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|Type = Regular |
|Type = Regular |
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|Flag = Two |
|Flag = Two |
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− | |Diff = Hard |
+ | |Diff = Extremely Hard |
|Zombie = {{S|Cowboy Zombie|2}} {{S|Conehead Cowboy|2}} {{S|Buckethead Cowboy|2}} {{S|Flag Cowboy Zombie|2}} {{S|Pianist Zombie|2}} {{S|Chicken Wrangler Zombie|2}}<br>Summoned: {{S|Zombie Chicken|2}} |
|Zombie = {{S|Cowboy Zombie|2}} {{S|Conehead Cowboy|2}} {{S|Buckethead Cowboy|2}} {{S|Flag Cowboy Zombie|2}} {{S|Pianist Zombie|2}} {{S|Chicken Wrangler Zombie|2}}<br>Summoned: {{S|Zombie Chicken|2}} |
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|FR = A [[money bag]] |
|FR = A [[money bag]] |
Revision as of 05:23, 31 December 2015
Wild West - Day 23 is the twenty-third level of Wild West. In this level, the player must not lose more than one plant, and must prevent any zombie from trampling on the flowers located in the middle of the fourth and fifth columns to win.
Difficulty
- This level allows for a limited number of plants only, which makes it a little harder for the player to handle the waves that come in.
- Tall-nut will be useful in this level; not only does it have high toughness, but it is also an excellent choice to prevent the zombies from trampling the flowers.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | ||
4 | None | 600%/7 Plant Food | |
5 | None | ||
6 | 3 | None | |
7 | None | 100% Plant Food | |
8 | 2 | None | |
9 | None | First flag; 500%/7 Plant Food | |
10 | None | 100% Plant Food | |
11 | 2 4 | None | |
12 | 1 5 | None | |
13 | 3 5 | None | |
14 | 1 2 3 4 5 | None | 100% Plant Food |
15 | None | ||
16 | 4 | None | 100% Plant Food |
17 | None | ||
18 | 1 2 3 4 5 | None | Final flag; 400%/7 Plant Food |
Strategies
Strategy 1
- Suggested plants
- Plant one column of Twin Sunflowers in the first column. If any early zombie comes, plant a Bonk Choy right next to the column with the flowers on the lane the zombie is in. It should be able to defeat the zombie. Plant another Bonk Choy on the next lane that the cowboy is crossing.
- If a Conehead Cowboy appears, plant a Wall-nut next to the Bonk Choy to hold it off then plant a Bonk Choy to deal with the Conehead Cowboys.
- Continue to do so until the entire column is armed with one Bonk Choy protected by one Wall-nut next to it. Start filling the front of the lawn with Spikerocks starting with the column next to the Wall-nut.
- If any of the Wall-nuts looks broken, it is about to die. Plant another Wall-nut or give it plant food to make it last longer.
- If a Spikerock has only has one spike left, it is about to die. Plant another Spikerock next to it to protect.
- Coconut Cannon could be placed in the minecarts and the tiles not covered by rails. The same applies to lightning reed.
- The strategy should look like this with Coconut Cannon, taking into consideration the fact that Pianist Zombie could storm the same lane.
TS | [CC] | CC | | | BC | WN | SP | (SP) | (SP) |
TS | | | CC | | | BC | WN | SP | (SP) | (SP) |
TS | | | [CC] | [CC] | BC | WN | SP | (SP) | (SP) |
TS | | | | | CC | BC | WN | SP | (SP) | (SP) |
TS | | | | | CC | BC | WN | SP | (SP) | (SP) |
With Lightning Reed under the same situation:
TS | [LR] | LR | | | BC | WN | SP | (SP) | (SP) |
TS | | | LR | | | BC | WN | SP | (SP) | (SP) |
TS | | | [LR] | [LR] | BC | WN | SP | (SP) | (SP) |
TS | | | | | LR | BC | WN | SP | (SP) | (SP) |
TS | | | | | LR | BC | WN | SP | (SP) | (SP) |
Legend:
- TS = Twin Sunflower
- BC = Bonk Choy
- WN = Wall-nut
- SP = Spikerock
- () = Depends on situation
- | = mine track
- [] = minecart
- LR = Lightning Reed
Strategy 2
- Created by Bismabrj
- Suggested plants:
- Sunflower
- Wall-nut
- Snapdragon (or Cold Snapdragon, although the steps below assume you picked Snapdragon)
- Spikeweed
- Spikerock
- Melon-pult (or Winter Melon, if you have beaten Wild West - Day 24, although the steps below assume you picked Melon-pult)
- Before the first flag:
- Plant Sunflowers on the tiles to the left of the flowers that are not minecarts. It is recommended to have at least four sunflowers, preferably on the third and fourth column, excluding the minecarts.
- Until the fifth column is full of Snapdragons and the sixth column is full of Wall-nuts, whenever a zombie comes, be sure to have a Snapdragon and a Wall-nut on the 5th and 6th column of the same row, respectively.
- Plant Spikeweeds on the seventh column.
- After the first flag (also applies to the final flag):
- Whenever a Pianist Zombie comes, be sure to have a Spikerock on the ninth column of the same row.
- Plant a Wall-nut over a severely damaged one to restore its health, whenever possible.
- Try to afford for Melon-pults to be planted on the minecarts. It is recommended to have at least one Melon-pult on one of the minecarts, preferably the minecart on the second row. Move the Melon-pults accordingly.
- During the final flag:
- Have fun using Plant Food on the Melon-pults.
At the end of the level, the lawn should look like this:
(SF) | [MP] | SF | | | SD | W | SW | (SW) | (SR) |
(SF) | | | SF | [(MP)] | SD | W | SW | (SW) | (SR) |
(SF) | | | | | | | SD | W | SW | (SW) | (SR) |
(SF) | | | [(MP)] | SF | SD | W | SW | (SW) | SR |
(SF) | | | | | SF | SD | W | SW | (SW) | (SR) |
Legend:
- () - May or may not be there
- [] - Minecart
- | - Rails
- SF - Sunflower
- MP - Melon-pult (or Winter Melon, depending on what you picked)
- SD - Snapdragon (or Cold Snapdragon, depending on what you picked)
- W - Wall-nut
- SW - Spikeweed
- SR - Spikerock
Gallery
Walkthrough
- *: Removed ~: Epic Quest