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Chinese Dave Bust
ๆญชๆฏ”ๅทดๅœ๏ผ
This article is about content available solely in the People's Republic of China.
For the international version of this level, see Wild West - Day 19.

Wild West - Day 19 is the 19th level of Wild West in the Chinese version of Plants vs. Zombies 2. The player must both not spend more than 2000 sun and not lose more than 2 plants in order to complete the level. When this level is finished for the first time, the player gets coins.

In the Normal Mode of this level, the player has to beat the zombies at Level 1.

Difficulty[]

The player needs to pay attention to both objectives. Instant-use plants like Potato Mine are not recommended to use, as they count as losing a plant. 2000 sun is pretty small to deal with this level as well. Also, with the presence of the Prospector Zombie with its ability and Poncho Zombie with its health, this level can be even more troubling. Backward attacking plants, like Bonk Choy, are very ideal in this level, to combat the Prospector Zombie. A powerful plant should be used on the minecarts, like Coconut Cannon. Defensive plants should be used, so the player has more time to attack. Area of Effect plants should also come in handy, like Snapdragon, so it can hit zombies efficiently. The constant deployment of zombies also supports using area-of-effect plants.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2 None
2 Cowboy Zombie2 None
3 Poncho Zombie2- None
4 Poncho Zombie2+ None
5 Conehead Cowboy2 Conehead Cowboy2 Prospector Zombie2 None
6 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Prospector Zombie2 None Carries 1x Plant Food.
7 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Conehead Cowboy2 Prospector Zombie2 None
8 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Conehead Cowboy2 Conehead Cowboy2 None
9 Flag Cowboy Zombie2 Prospector Zombie2 None First flag.
10 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy22 Conehead Cowboy24 Flag Cowboy Zombie2 Prospector Zombie2 Prospector Zombie2 Prospector Zombie2 Poncho Zombie2-3 Poncho Zombie2-5 Poncho Zombie2+1 None Final wave.
Carries 1x Plant Food.


Poncho Zombie2- never carries the metal grate
Poncho Zombie2+ always carries the metal grate

Strategies[]

(Sun-producing plants are not needed. This strategy can work without them)

  • First, look again at the first objective. No sun-producing plants are needed in this kind of level. You can do this without them.
  • Plant a Pea Pod to be ready. A very smart choice that when the zombie is a bit near your Pea Pod, move the minecart forward to that zombie. (More details: When a zombie is far from minecart track about three tiles)
    • This makes you collect more sun. If zombies are killed quickly, the zombies will keep coming very fast, and you will not have enough sun for planting.
  • Next, when that Pea Pod defeats two zombies, upgrade it. You may plant one column of Bonk Choy and Wall-nut, but upgrading Pea Pod into a five-headed Pea Pod is much better at first.
    • Remember to delay the time to collect sun. The more sun you have, the easier the level will be.
  • When your Pea Pod is three-headed, you can start planting Bonk Choy and Wall-nut for Prospector Zombies. This one is very dangerous without Bonk Choy. When it is on the left side, try to let Pea Pod avoid it, and let the Bonk Choy kill it.
  • Use Plant Food on Wall-nuts and Bonk Choys when you are in trouble.
  • Continue upgrading your Pea Pod if you complete planting Bonk Choys and Wall-nuts.
  • Remember to keep moving minecarts. Pea Pod is your reinforcement in each lane.

Gallery[]

Walkthroughs[]

In the Hard Mode of this level, the player has to beat the cowboy zombies at Level 2 or above, along with no lawn mowers.

Difficulty[]

Level 2 Poncho Zombie is definitely a threat with the 2000 sun objective. The Level 2 Prospector Zombies can be problematic too, due to the first objective. The player should level up their plants before playing the level.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2 None
2 Cowboy Zombie2 None
3 Poncho Zombie2- None
4 Poncho Zombie2+ None
5 Conehead Cowboy2 Conehead Cowboy2 Prospector Zombie2 None
6 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Prospector Zombie2 None Carries 1x Plant Food.
7 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Conehead Cowboy2 Prospector Zombie2 None
8 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Conehead Cowboy2 Conehead Cowboy2 None
9 Flag Cowboy Zombie2 Prospector Zombie2 None First flag.
10 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy22 Conehead Cowboy24 Flag Cowboy Zombie2 Prospector Zombie2 Prospector Zombie2 Prospector Zombie2 Poncho Zombie2-3 Poncho Zombie2-5 Poncho Zombie2+1 None Final wave.
Carries 1x Plant Food.


Poncho Zombie2- never carries the metal grate
Poncho Zombie2+ always carries the metal grate

Strategies[]

  • Using the same strategy as the Normal Mode would work, but the player should upgrade their plants first, or replace the plants used there with the powerful plants you have, such as the Kiwifruit.
  • Plant sun-producing plants if needed, as mostly powerful plants would be a little bit expensive.
  • Don't forget to plant some backward-attacking plants such as leveled-up Homing Thistles or Magic-shrooms.
  • At all times, pay attention to the objectives.

Gallery[]

Walkthroughs[]


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