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|Objective 1 = Survive and protect the endangered plants
 
|Objective 1 = Survive and protect the endangered plants
 
|before = Wild West - Day 15
 
|before = Wild West - Day 15
|after = Wild West - Day 17}}'''Wild West - Day 16''' is the sixteenth [[:Category:Plants vs. Zombies 2 levels|level]] of [[Wild West]] in ''[[Plants vs. Zombies 2]]''. It is the first [[Save Our Seeds]] level in this world. To complete this level, the player must protect a [[Wall-nut]] in a minecart.
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|after = Wild West - Day 17}}'''Wild West - Day 16''' is the sixteenth [[:Category:Plants vs. Zombies 2 levels|level]] of [[Wild West]] in ''[[Plants vs. Zombies 2]]''. It is the first [[Save Our Seeds]] level in this world. To complete this level, the player must protect a [[Wall-nut]] in a minecart, located at the third column from the right side of the lawn.
   
 
==Difficulty==
 
==Difficulty==

Revision as of 13:43, 28 May 2016

These levels can be tough nuts to crack.

Penny

Wild West - Day 16 is the sixteenth level of Wild West in Plants vs. Zombies 2. It is the first Save Our Seeds level in this world. To complete this level, the player must protect a Wall-nut in a minecart, located at the third column from the right side of the lawn.

Difficulty

The player must protect a Wall-nut on a minecart that is very close to the zombies. In addition the zombies come quickly into the lawn and includes the Poncho Zombie. This zombie is detrimental and should be dealt with fast. In addition a close set up should be used to protect the Wall-nut. This will be useful combatting the Prospector Zombie, if the player doesn't want to use a backwards attacking plant. Using multi-lane attacks will help trying to set up a proper defense during the course of the level.

Remember, keep watch of the position of the endangered Wall-nut. The player can easily ignore this and lose the level because of it.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2 None
2 Cowboy Zombie2 Cowboy Zombie2 None
3 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 None
4 Conehead Cowboy2 Poncho Zombie2- None 100% Plant Food
5 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 None
6 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Prospector Zombie2 None
7 Conehead Cowboy2 Conehead Cowboy2 Prospector Zombie2 None 400%/7 Plant Food
8 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Conehead Cowboy2 Flag Cowboy Zombie2 Prospector Zombie2 Prospector Zombie2 Poncho Zombie2+ None First flag
9 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Prospector Zombie2 None
10 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Prospector Zombie2 Poncho Zombie2- None
11 Cowboy Zombie2 Conehead Cowboy2 Prospector Zombie2 Poncho Zombie2- Poncho Zombie2- Poncho Zombie2+ None 500%/7 Plant Food
12 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Conehead Cowboy2 Conehead Cowboy2 None
13 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Conehead Cowboy2 Conehead Cowboy2 Prospector Zombie2 None
14 Cowboy Zombie2 Cowboy Zombie2 Prospector Zombie2 Poncho Zombie2-4 Poncho Zombie2+2 None
15 Cowboy Zombie2 Conehead Cowboy2 Conehead Cowboy2 Prospector Zombie2 Prospector Zombie2 None 600%/7 Plant Food
16 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy22 Conehead Cowboy24 Conehead Cowboy2 Flag Cowboy Zombie2 Prospector Zombie2 Prospector Zombie2 Prospector Zombie2 Poncho Zombie2-1 Poncho Zombie2-5 Poncho Zombie2+3 None Final flag


Poncho Zombie2- never carries metal grate
Poncho Zombie2+ always carries metal grate

Strategies

Strategy 1

Note: This strategy is for all versions.

  • Suggested plants
  • Do what you need to do first.
  • Plant one column Pea Pods with three or more heads. Then plant one column of Split Peas.
  • You may need one column of Lightning Reeds because it is a bit helpful in this level.
  • Keep moving the Wall-nut to where there are no zombies. If all five lines have zombies, then you need to plant another Wall-nut in front of it.
  • Repair Wall-nuts when it reaches its third degrade.

Strategy 2

Created by Flying-casual
  • Suggested plants
  • Start out by planting as many sun plants as possible, using a Potato Mine to take out the first zombie.
  • When the next two zombies arrive, plant a Snapdragon, and get a whole column of those in (preferably in column 5).
  • Keep building up sun plants and Snapdragons, then add in two columns of Split Peas and add Wall-nuts as necessary in column 6.
  • Repair the endangered Wall-nut with Plant Food.

Trivia

  • Before the 1.9 update, the player could not lose any lawn mowers.

Gallery

Walkthrough

Wild_West_Day_16_-_Plants_vs_Zombies_2

Wild West Day 16 - Plants vs Zombies 2