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Chinese Dave Bust
ๆญชๆฏ”ๅทดๅœ๏ผ
This article is about content available solely in the People's Republic of China.
For the international version of this level, see Wild West - Day 13.

Wild West - Day 13 is the thirteenth level of Wild West in the Chinese version of Plants vs. Zombies 2. Melon-pult is pre-selected in a seed slot. This level also introduces a new zombie called the Zombie Bull. When this level is finished for the first time, the player gets coins.

In the Normal Mode of this level, the player has to beat the zombies at Level 1.

Difficulty[]

  • The new Zombie Bull can cause some havoc if the player doesn't set up properly. The Zombie Bull will launch a Zombie Bull Rider 3 tiles ahead of it when it comes into contact with a plant. This zombie also has the health of a Buckethead, making it more difficult to deal with. Using cheap plants can help with this because they will activate the Zombie Bull's ability and launch the Zombie Bull Rider not too far. Using the pre-selected Melon-pult is great too, as it can dish out some heavy damage to it. The minecarts present in this level makes using Melon-pult an advantage.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2 Cowboy Zombie2 None
2 Cowboy Zombie2 Cowboy Zombie2 None
3 Cowboy Zombie2 Cowboy Zombie2 Prospector Zombie22 None Carries 1x Plant Food.
4 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 None
5 Cowboy Zombie2 Prospector Zombie22 Prospector Zombie24 None
6 Prospector Zombie21 Prospector Zombie21 Prospector Zombie22 Prospector Zombie23 Prospector Zombie23 Prospector Zombie24 Prospector Zombie25 Zombie Bull2 None Carries 1x Plant Food.
7 Prospector Zombie23 Prospector Zombie25 Poncho Zombie2-1 Poncho Zombie2+2 None
8 Cowboy Zombie21 Cowboy Zombie22 Cowboy Zombie23 Cowboy Zombie24 Cowboy Zombie25 Zombie Bull2 Zombie Bull2 None
9 Prospector Zombie21 Prospector Zombie22 Prospector Zombie23 Prospector Zombie24 Prospector Zombie25 None
10 Flag Cowboy Zombie2 Zombie Bull24 None First flag.
11 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Flag Cowboy Zombie2 Prospector Zombie21 Prospector Zombie22 Prospector Zombie23 Prospector Zombie24 Prospector Zombie25 Poncho Zombie2-1 Poncho Zombie2-2 Poncho Zombie2-4 Poncho Zombie2+3 Poncho Zombie2+5 None Final wave.
Carries 1x Plant Food.


Poncho Zombie2+ always carries the metal grate
Poncho Zombie2- never carries the metal grate

Strategies[]

  • Required plants:
  • Do what you need to be ready for the Zombie Bulls. Plant at least one column of Melon-pults, Wall-nuts and Split Peas. Repeaters may be planted for later.
  • When a Zombie Bull comes, immediately plant a Potato Mine under it. The Zombie Bull will be forced to throw its Zombie Bull Rider past your plants. You may use a Cherry Bomb to kill it instantly.
  • Now plant one column of Repeaters. But still, be careful of Zombie Bulls and Prospector Zombies.
  • Remember to use Plant Food when you are having troubles.
  • You can choose the Pea Pod instead of the Repeater, as two five-headed Pea Pods on minecarts are effective.
  • Chili Bean may be useful against Zombie Bulls. Try replacing Repeater to use it.

Gallery[]

Walkthroughs[]

In the Hard Mode of this level, the player has to beat the cowboy zombies at Level 2 or above, along with no lawn mowers.

Difficulty[]

  • Level 2 or above zombies can be very difficult to defeat without leveled-up plants, especially the Zombie Bull. Bring an E.M.Peach if you have to disable it, or use strong stalling plants, along with levelled up attack plants from the PvP shop.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2 Cowboy Zombie2 None
2 Cowboy Zombie2 Cowboy Zombie2 None
3 Cowboy Zombie2 Cowboy Zombie2 Prospector Zombie22 None Carries 1x Plant Food.
4 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 None
5 Cowboy Zombie2 Prospector Zombie22 Prospector Zombie24 None
6 Prospector Zombie21 Prospector Zombie21 Prospector Zombie22 Prospector Zombie23 Prospector Zombie23 Prospector Zombie24 Prospector Zombie25 Zombie Bull2 None Carries 1x Plant Food.
7 Prospector Zombie23 Prospector Zombie25 Poncho Zombie2-1 Poncho Zombie2+2 None
8 Cowboy Zombie21 Cowboy Zombie22 Cowboy Zombie23 Cowboy Zombie24 Cowboy Zombie25 Zombie Bull2 Zombie Bull2 None
9 Prospector Zombie21 Prospector Zombie22 Prospector Zombie23 Prospector Zombie24 Prospector Zombie25 None
10 Flag Cowboy Zombie2 Zombie Bull24 None First flag.
11 Cowboy Zombie2 Cowboy Zombie2 Cowboy Zombie2 Conehead Cowboy2 Flag Cowboy Zombie2 Prospector Zombie21 Prospector Zombie22 Prospector Zombie23 Prospector Zombie24 Prospector Zombie25 Poncho Zombie2-1 Poncho Zombie2-2 Poncho Zombie2-4 Poncho Zombie2+3 Poncho Zombie2+5 None Final wave.
Carries 1x Plant Food.


Poncho Zombie2+ always carries the metal grate
Poncho Zombie2- never carries the metal grate

Strategies[]

  • Required plants: Twin Sunflower2 Monkeyfruit2 Snow Pea2 Magic-shroom2 Lava Guava2 (All levelled up)
  • Do the things you need to get ready.
  • Plant Snow Peas and Monkeyfruit to attack, and Lava Guava to stall them, as well as doing huge damage. And especially, stall or damage the Zombie Bull as soon as you see it.
  • You can also plant some Magic-shrooms to attack backwards and use its Plant Food power to summon zombies to stall and deal damage.

Gallery[]

Walkthroughs[]


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