Its name and ability comes from [[Wall-nut Bowling]], a mini-game in ''[[Plants vs. Zombies]]''. However, after the Wall-Nuts do their first offensive damage, they “return” to the plants’ side for defense instead of deflects and continueadvances.
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Its name and ability comes from [[Wall-nut Bowling]], a mini-game in ''[[Plants vs. Zombies]]''. However, after the Wall-Nuts do their first offensive damage, they "return" to the plants' side for defense instead of bouncing off of zombies and continuing to advance.
Its favor text refers to the special shoes used to play bowling in real life, which are mandatory since bowling alley has slippery floors that normal shoes cannot walk on. In particular, it states that the shoes usually look less pleasing to the eye.
Its favor text refers to the special shoes used to play bowling in real life, which are mandatory since bowling alley has slippery floors that normal shoes cannot walk on. In particular, it states that the shoes usually look less pleasing to the eye.
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==Strategies==
==Strategies==
===With===
===With===
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This trick can easily turn the tide to your favor if you manage to survive long enough to 9{{PvZH Icon|sun}}, because it not only builds a Wall-Nut wall that, protects you and your plants from ground-lane zombies (those survive or bypass those 6-damages), but also does huge damage to each ground lane, severely injuring your opponent per empty lane, or a bulky zombie per occupied lane if it’s not destroyed by the heavy damage.
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This trick can easily turn the tide to your favor if you manage to survive long enough to 9{{PvZH Icon|sun}}, because it not only builds a Wall-Nut wall that protects you and your plants from zombies on ground lanes (that survive or bypass the 6 damage), but also does huge damage to each ground lane, severely injuring your opponent per empty lane, or a bulky zombie per occupied lane if it’s not destroyed by the heavy damage.
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Similar to [[Nut Signal]], the Wall-Nuts made can be used as regular Wall-Nuts synergy-wise,forexample with[[Loco Coco]] (nut), [[Pecanolith]] (high health) or [[Three-Nut]] (0{{PvZH Icon|strength}} → 3{{PvZH Icon|strength}}). Other classes also give exclusive synergies to each hero:
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Similar to [[Nut Signal]], the Wall-Nuts made can be used as regular Wall-Nuts synergy-wise and thus can be used with [[Loco Coco]], [[Pecanolith]], or [[Three-Nut]]. Other classes also give exclusive synergies to each hero:
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*[[Wall-Knight]] can heal himself so that he can survive longer, or generate more sun to play it earlier. Since the {{PvZH Class|Solar}} class have plenty of hard removal, he can also control the game against his opponents’ big guns to maximize the value of this overwhelming play.
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*[[Wall-Knight]] can heal himself so that he can survive longer, or generate more sun to play it earlier. And since the {{PvZH Class|Solar}} class have plenty of hard removal, he can also control the game against his opponents’ big guns to maximize the value of this overwhelming play.
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*{{PvZHLink|Citron}} and [[Beta-Carrotina]] can play this while [[Go-Nuts]] are on the field to boost the {{PvZHLink|Wall-Nut}}s +3{{PvZH Icon|strength}} for each Go-Nuts, discouraging their opponents from simply ignore the newly-built wall.
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*{{PvZHLink|Citron}} and [[Beta-Carrotina]] can play this while [[Go-Nuts]] are on the field to boost each {{PvZHLink|Wall-Nut}} for +3{{PvZH Icon|strength}} per Go-Nuts, discouraging their opponent from simply ignoring the newly-built wall.
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*[[Grass Knuckles]] can play this to boost [[Muscle Sprout]] for each Wall-Nut made, or before playing [[Super-Phat Beets]] to further increase its ability output. Since this card is similar to [[Power Pummel]] offense-wise, he can combine this with his signature superpower for a total 8 damage to each ground lane, giventhezombieheronotblockingeitherofthem.
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*[[Grass Knuckles]] can play this to boost [[Muscle Sprout]] for each Wall-Nut made, or before playing [[Super-Phat Beets]] to further increase its ability output. Since this card is similar to [[Power Pummel]] offensively, he can combine this with his signature superpower for a total 8 damage to each ground lane, which is enough to finish his opponent in one turn if all three ground lanes are unguarded or if they activate a Super-Block
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*[[Spudow]] can use [[Spineapple]], [[Berry Angry]] or just [[Storm Front]] to boost the Wall-Nuts afterwards for a similar effecttotheuseof [[Three-Nut]] or [[Go-Nuts]], making them too threats to his opponents.
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*[[Spudow]] can use [[Spineapple]], [[Berry Angry]], or just [[Storm Front]] to boost the Wall-Nuts afterwards, achieving a similar result as if they were used with [[Three-Nut]] or [[Go-Nuts]].
Certain plant missions may have a different number of ground lanes. If there are little to no ground lanes in a level, packing this card is highly discouraged. On the other hand, bringing this card along if there are 4 or 5 ground lanes is highly recommended.
Certain plant missions may have a different number of ground lanes. If there are little to no ground lanes in a level, packing this card is highly discouraged. On the other hand, bringing this card along if there are 4 or 5 ground lanes is highly recommended.
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However, do note that Wall-Nut Bowling is countered hard by '''[[Card#Gravestone|Gravestone]]s''' , which nullifies the 6damage of its lane. While there are cards that can remove them off the field, they can cost heavily both sun and card-wise: Either 2{{PvZH Icon|sun}} for each {{PvZHLink|Grave Buster}} or [[Grave Mistake]] or 4{{PvZH Icon|sun}} plus sacrificing a plant with one [[Blockbuster]]. Thus, if your opponent builds a wall of gravestones on ground lanes in anticipation of this trick, it is more wise to conserve Wall-Nut Bowling for later and respond with another strategy.
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However, do note that Wall-Nut Bowling is countered hard by gravestones, which nullifies the damaging ability. While there are cards that can remove them off the field, they can cost heavily both sun and card wise: Either 2{{PvZH Icon|sun}} for each {{PvZHLink|Grave Buster}} or [[Grave Mistake]] or 4{{PvZH Icon|sun}} plus sacrificing a plant with one [[Blockbuster]]. Thus, if your opponent builds a wall of gravestones on ground lanes in anticipation of this trick, it is more wise to conserve Wall-Nut Bowling for later and respond with another strategy.
===Against===
===Against===
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Try to cover the ground lanes because normally you can take up to 18 damage (with all three lanes empty) from this single strike, which normallycanfinishyour90% of health off, enough to put you in limbo of defeat by another plant if this didn't defeat you on its own.
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Try to cover the ground lanes because normally you can take up to 18 damage (with all three lanes empty) from this single strike, which leaves you with only 2 health at most, enough to put you in limbo of defeat by another plant if this didn't defeat you on its own.
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Since this trick will also destroy or severely injure zombies played there, it is recommended to use '''Gravestone'''s or shielded zombies cards to make them or your hero invulnerable to the 6 damage, wasting the damaging ability to its lane while protecting themoryourhero. You can also delay this trick by using {{PvZHLink|Ra Zombie}}, {{PvZHLink|Turquoise Skull Zombie}}, or [[Defensive End]], or simply defeat your opponent with heavy pressure before they get the chance to show its shine.
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Since this trick will also destroy or severely injure zombies played there, it is recommended to use '''Gravestone''' zombies or shielded zombies cards to make them or you invulnerable to the 6 damage, wasting the damaging ability to its lane while protecting your side from harm. You can also delay this trick by using {{PvZHLink|Ra Zombie}}, {{PvZHLink|Turquoise Skull Zombie}}, or [[Defensive End]], or simply defeating your opponent with heavy pressure before they get the chance to show its shine.
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If required, the Wall-Nuts made are also a challenge to deal with. [[Weed Spray]], [[Extinction Event]] and [[Supernova Gargantuar]] are some of the best counters since they target all Wall-Nuts, some even before the ‘Fight!’ phase. If you don’t have one, prioritize the most significant lanes first and counter the Wall-Nut there quickly with tricks or strong (or {{PvZH Icon|deadly}}'''[[Card#Deadly|Deadly]]''') zombies.
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The Wall-Nuts made are also a challenge to deal with. [[Weed Spray]], [[Extinction Event]], and [[Supernova Gargantuar]] are some of the best counters since they target all Wall-Nuts, some even before the ‘Fight!’ phase. If you don’t have one, prioritize the most significant lanes first and counter the Wall-Nut there quickly with tricks or strong (or {{PvZH Icon|deadly}}'''[[Card#Deadly|Deadly]]''') zombies.
==Gallery==
==Gallery==
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==Trivia==
==Trivia==
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*Contrary to the trick description, this card deals damage '''before''' making the Wall-Nuts. This is most apparent if it deals the final blow to the zombie hero, with no Wall-Nuts made as the zombie hero Kablooms.
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*Contrary to the trick description, this card deals damage '''before''' making the Wall-Nuts. This is most apparent if it deals the final blow to the zombie hero, with no Wall-Nuts made as the zombie hero is defeated.
*Only one Wall-Nut will be displayed in the animation even if there are more than one ground lanes.
*Only one Wall-Nut will be displayed in the animation even if there are more than one ground lanes.
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*Unlike in original Wall-nut Bowling where Wall-nuts roll on their sides due to their disk-like shape, this cards depicts one rolling into a round sphere via a backflip.<!-- I forgot what it looks like from the Zombies’ point of view -->
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*Unlike in original Wall-nut Bowling where Wall-nuts roll on their sides, this cards depicts one rolling backwards.
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*It is currently and has always been the only LegendaryPlant-Trickof the whole game.
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*It is currently the only legendary plant trick in the whole game.
Wall-Nut Bowling is a premiumlegendaryplanttrickcard in Plants vs. Zombies Heroes and a member of the Guardian class. It costs 9 to play, and its ability does 6 damage on each ground lane and makes a Template:PvZHLink in front of every ground lane. For every ground lane not occupied by a zombie, the zombie hero takes the 6 damage of the lane, which stacks for a single charge for their super-block meter.
Its name and ability comes from Wall-nut Bowling, a mini-game in Plants vs. Zombies. However, after the Wall-Nuts do their first offensive damage, they "return" to the plants' side for defense instead of bouncing off of zombies and continuing to advance.
Its favor text refers to the special shoes used to play bowling in real life, which are mandatory since bowling alley has slippery floors that normal shoes cannot walk on. In particular, it states that the shoes usually look less pleasing to the eye.
Statistics
Class: Guardian
Tribe: Nut Trick
Abilities: Make a in each Ground lane. Attack for 6 damage in those lanes.
Set - Rarity: Premium - Legendary
Card description
Ugly shoes not required!
Update history
Update 1.16.10
▲ Sun cost change: 10 → 9
Strategies
With
This trick can easily turn the tide to your favor if you manage to survive long enough to 9, because it not only builds a Wall-Nut wall that protects you and your plants from zombies on ground lanes (that survive or bypass the 6 damage), but also does huge damage to each ground lane, severely injuring your opponent per empty lane, or a bulky zombie per occupied lane if it’s not destroyed by the heavy damage.
Similar to Nut Signal, the Wall-Nuts made can be used as regular Wall-Nuts synergy-wise and thus can be used with Loco Coco, Pecanolith, or Three-Nut. Other classes also give exclusive synergies to each hero:
Wall-Knight can heal himself so that he can survive longer, or generate more sun to play it earlier. And since the Solar class have plenty of hard removal, he can also control the game against his opponents’ big guns to maximize the value of this overwhelming play.
Template:PvZHLink and Beta-Carrotina can play this while Go-Nuts are on the field to boost each Template:PvZHLink for +3 per Go-Nuts, discouraging their opponent from simply ignoring the newly-built wall.
Grass Knuckles can play this to boost Muscle Sprout for each Wall-Nut made, or before playing Super-Phat Beets to further increase its ability output. Since this card is similar to Power Pummel offensively, he can combine this with his signature superpower for a total 8 damage to each ground lane, which is enough to finish his opponent in one turn if all three ground lanes are unguarded or if they activate a Super-Block
Certain plant missions may have a different number of ground lanes. If there are little to no ground lanes in a level, packing this card is highly discouraged. On the other hand, bringing this card along if there are 4 or 5 ground lanes is highly recommended.
However, do note that Wall-Nut Bowling is countered hard by gravestones, which nullifies the damaging ability. While there are cards that can remove them off the field, they can cost heavily both sun and card wise: Either 2 for each Template:PvZHLink or Grave Mistake or 4 plus sacrificing a plant with one Blockbuster. Thus, if your opponent builds a wall of gravestones on ground lanes in anticipation of this trick, it is more wise to conserve Wall-Nut Bowling for later and respond with another strategy.
Against
Try to cover the ground lanes because normally you can take up to 18 damage (with all three lanes empty) from this single strike, which leaves you with only 2 health at most, enough to put you in limbo of defeat by another plant if this didn't defeat you on its own.
Since this trick will also destroy or severely injure zombies played there, it is recommended to use Gravestone zombies or shielded zombies cards to make them or you invulnerable to the 6 damage, wasting the damaging ability to its lane while protecting your side from harm. You can also delay this trick by using Template:PvZHLink, Template:PvZHLink, or Defensive End, or simply defeating your opponent with heavy pressure before they get the chance to show its shine.
The Wall-Nuts made are also a challenge to deal with. Weed Spray, Extinction Event, and Supernova Gargantuar are some of the best counters since they target all Wall-Nuts, some even before the ‘Fight!’ phase. If you don’t have one, prioritize the most significant lanes first and counter the Wall-Nut there quickly with tricks or strong (or Deadly) zombies.
Gallery
Plants vs. Zombies Wiki has a gallery for Wall-Nut Bowling (PvZH).
Visit this page to see it.
Trivia
Contrary to the trick description, this card deals damage before making the Wall-Nuts. This is most apparent if it deals the final blow to the zombie hero, with no Wall-Nuts made as the zombie hero is defeated.
Only one Wall-Nut will be displayed in the animation even if there are more than one ground lanes.
Unlike in original Wall-nut Bowling where Wall-nuts roll on their sides, this cards depicts one rolling backwards.
It is currently the only legendary plant trick in the whole game.