Vimpire is based on the Vampire Imp promotional zombie. His name is a portmanteau of "Imp," referring to the type of zombie he is, and "vampire," the mythical creature he is dressed up as.
His description saying "want" as "vant" is a reference to the stereotypical vampire accent, where the letter W is pronounced as a V. In addition, chlorophyll is the green pigment in the chloroplasts of plants, which is what gives plants their green color, making it similar to blood in a way.
Statistics[]
Class: Beastly
Tribes: Monster Imp Zombie
Trait: Frenzy
Ability: This gets +2/+2 when it destroys a Plant.
Set - Rarity: Premium - Rare
Card description[]
He vants to suck your chlorophyll.
Update history[]
Update 1.4.14[]
Tribe order change: Imp Monster → Monster Imp
Strategies[]
With[]
Vimpire's self-boosting ability upon destroying a plant complements his Frenzy trait, as it makes him hit harder and essentially heal a little as well. If used correctly, Vimpire can become a very strong zombie, making him difficult to be destroyed.
His cost of 3 brains allows him to be played in the earlier turns, where less powerful plants may still be played. Since Vimpire is part of the Beastly class, which has many efficient boosting cards like Yeti Lunchbox and Vitamin Z, it is easy to boost his stats to protect him.
If possible, try to play Vimpire in front of plants with low stats like Poison Mushroom to make it easier for him to destroy that plant, while not getting destroyed himself. Shroom for Two is one of the best candidates, as he can destroy both Puff-Shroom and Shroom for Two with default stats and get two boosts on the same turn.
Pairing this with Biodome Botanist can give this card a boost for 1 damage, or even no damage if the plant made is frozen or Vimpire does a bonus attack, while pairing him with Ancient Vimpire will give him +4/+4 after he destroys the plant.
If need be, using Extinction Event, Nibble, or Alien Ooze to weaken the plant Vimpire will get a boost from can also work, making it easier to do so. Putting him on Hunting Grounds is also a good idea, as it would start him off as a 3/4 on turn 3, making it hard for your opponent to deal with. He can then also Hunt to the lane the weak plant is play and get an easy boost out of it.
Each Beastly hero also have their own ways of boosting Vimpire:
Immorticia has access to Teleport and Teleportation Zombie to let her decide when to play Vimpire. If she sees a weak plant Vimpire can benefit from, she can easily take advantage of it with her opponent being unable to do anything about. She can also protect him with Parasol Zombie, giving him the Untrickable trait and protecting him from his biggest weakness, tricks.
Electric Boogaloo however doesn't benefit much with Vimpire, aside from using damaging tricks like Bungee Plumber to damage the plant enough that Vimpire can then finish it off. He does have Stupid Cupid but it won't work if the opponent has boosting cards to restore said plant's strength.
However, Vimpire is completely inferior to Ancient Vimpire in every aspect aside from his cost, so his role is basically limited to being another Frenzy zombie that can benefit from Ancient Vimpire's ability.
As for counters, there are plenty for Vimpire. If it is unboosted, Whack-a-Zombie or Berry Blast can be played. If it has been boosted too much, Shamrocket can instantly dispose of him. However, the biggest counter for him is Garlic, as it will instantly destroy Vimpire if he hurts it, so be wary if you are facing a Guardian hero.
Against[]
Do not play weak plants in front of him, since he will boost a fair amount when he destroys them to the extent that it will be very difficult to take him down. Examples of poor choices include Shroom for Two and Pear Cub (as Vimpire gains enough strength after destroying Pear Cub, and due to his Frenzy trait, he is able to destroy Grizzly Pear and do damage to you too, all in a single turn of combat.)
If he has been played recently, try to counter him with strong plants, but if they are not available, then play a removal card like Cherry Bomb, Squash, Berry Blast, Meteor Strike, or Whack-a-Zombie. Shamrocket can also be played if he gets boosted too much.
Bouncing him by playing Spring Bean or Jumping Bean can also allow you to get rid of Vimpire, as well as reset his stats to normal, making your opponent's effort to make him powerful a big waste.
Using Garlic against this will instantly destroy him, but be careful as your opponent may have cards to either destroy, Bounce, move Garlic, or move Vimpire.
As a last-ditch effort, use Freezing plants or tricks to stop him from attacking, such as Chilly Pepper and Big Chill, giving you a chance to destroy him while he is vulnerable to damage.