Valkyrie is a premiumlegendaryzombiecard in Plants vs. Zombies Heroes and a member of the Crazy class. She costs 4 to play and has 6. She does not have any traits, and her ability gives her +2 every time a zombie (that isn't in a gravestone) on the field is destroyed while she is in the zombie hero's hand.
She is based on a valkyrie, one of a host of female figures in Norse mythology who chooses those who may die in battle and those who may live. Valkyrie's design may be a reference to the proverb "It ain't over till the fat lady sings", as her design is based on the stereotypical design of the "fat lady" mentioned in the proverb (the valkyrie Brunhild).
Statistics[]
Class: Crazy
Tribes: Dancing History Zombie
Traits: None
Ability: While in your hand: This gets +2 when a Zombie is destroyed.
Set - Rarity: Premium - Legendary
Card description[]
It's not easy hitting those high notes when all you can sing is, "Braaaaains."
Update history[]
Update ???[]
Ability rewrite : While you hold this: This gets +2 when a Zombie is destroyed. → While in your hand: This gets +2 when a Zombie is destroyed.
Update 1.16.10[]
Rarity change: Super-Rare → Legendary
Update 1.22.12[]
Animation change: Legendary shine added.
Update 1.24.6[]
▲ Tribe added: Dancing
Update 1.30.4[]
▼ Brain cost change: 3 → 4
Strategies[]
With[]
Valkyrie is a unique card, starting with no strength. However, while she is in your hand, she gains 2 strength for every zombie destroyed. With the right deck, Valkyrie's strength will skyrocket to the point where she can take down your opponent or pretty much any plant in a single attack.
A rush deck that consists of many low-health zombies is the best, as it lets Valkyrie gain strength faster. The Crazy class is suited for this, as it includes lots of frail zombies like Mystery Egg, Tennis Champ, and Barrel of Deadbeards, as well as zombies that make other zombies like Disco Zombie and Zombie's Best Friend. Also, it is advisable to hold onto Valkyrie as late as possible to maximize the strength boosts given to her. While you could send her out as soon as she gets a few strength boosts so that she can act as a powerful fighter, letting her finish off your opponent in a hit or two is a stronger strategy. Holding onto Valkyrie then unleashing the card at the correct moment is critical too.
Remember that Smarty Heroes can bounce her, removing all strength boosts. Therefore, it is often ill-advised for players to build decks entirely around the Valkyrie. Have something else just in case.
Every Crazy hero has their own synergies with Valkyrie:
Professor Brainstorm's Brainy cards have the best synergy with Valkyrie once she gains enough strength. The most infamous synergy is the Valkyrie + Mustache Monument/Lurch for Lunch combo, allowing Valkyrie to instantly finish his opponent (unless there are two plants in the lane or one that can't be damaged) with a bonus attack before they get to do anything, and since Valkyrie is best played later in the game, he will have enough brains to execute it in one turn. Teleport is also an option if he wishes to protect Valkyrie from tricks and bonus attacks, unless with Moustache Monument. For minor synergies, he can use Parasol Zombie to protect her from tricks if Valkyrie stays on the field for long, or draw cards easily if he hasn't obtained her during the mulligan phase.
Electric Boogaloo can use a pet deck, since many of them tend to rush with Zookeeper and Cat Lady, while having typically low health. To clear the way, instant-kill tricks like Locust Swarm and B-flat work, but Area 22 works better as it grants zombies in it the Frenzy trait. If Valkyrie ends up on the field for longer, he can play stat-boosting cards like Vitamin Z or Maniacal Laugh.
Impfinity's Sneaky cards help Impfinity rush even faster, examples being Imposter, Imp-Throwing Imp, and Toxic Waste Imp. Once Valkyrie gains enough strength, he can Bounce plants in Valkyrie's way, or have her in Laser Base Alpha to guarantee a hit. Unfortunately, gravestones destroyed do not count towards her strength boost, so beware if your deck contains a considerable number of Gravestone zombies and you are facing a Guardian/Smarty Hero.
Z-Mech's Hearty class generally doesn't go well with rushing, simply because their fundamentals clash with each other. However, he does have access to Flag Zombie, who lets Z-Mech play his zombies earlier. Since the Hearty class focuses on improving the survivability of zombies, Valkyrie is better off being used as a fighter instead of a finisher (although this does not mean that amassing strength is not a viable strategy). Cards like Rock Wall, Healthy Treat, Cone Zone, and Stompadon can boost her already-amazing health, while Escape through Time and Zombot Battlecruiser 5000 can shield her for a turn. If Valkyrie is damaged, she can be healed using Medic. Going Viral, a cheap way to give Valkyrie Frenzy, is also available.
Try to keep Valkyrie in your hand during the mulligan to maximize her ability.
If gained via Portal Technician or Zombot Dinotronic Mechasaur, which plays her directly on the field, this zombie is a useless wall since her ability cannot activate. It is advisable to allow the opponent to remove her, use Final Mission for extra damage, or play an Evolution Zombie on her. Alternatively, you can Bounce her with Secret Agent or Firefighter so that she can function normally, but these are only usable by Impfinity and Electric Boogaloo unless your opponent somehow bounces her as well.
Despite Valkyrie being a dancing card, she doesn't go well with Aerobics Instructor due to Valkyrie being a mid to late-game play, where Aerobics Instructor can be destroyed easily before her ability activates, especially as Valkyrie's ability is already consistent. However, she can synergize normally with Flamenco Zombie due to its ability taking effect instantly.
Against[]
Valkyrie can easily amass strength and finish you off in only a few attacks, so do not let her hit you. Due to her high health, instant-kill cards like Squash, Doom-Shroom and Cob Cannon would be the best strategy (unless professor Brainstorm plays the Parasol Zombie, which would leave non-tricks the only option), and since Valkyrie will most likely be played late in the game, you will not have to worry about not having enough sun to counter an early Valkyrie. Or, you could Bounce her to remove all her strength; since your opponent will have sacrificed many zombies to boost Valkyrie's strength, they may not have very much left to fight back once you remove her. If you have to use plants or tricks, use something that can do 6 damage at once, or stall her with Freezing her is also a good idea. But no matter what strategy you use, avoid the situation where you have spent all your cards and have nothing to counter, or at least block Valkyrie.
Professor Brainstorm can either teleport Valkyrie in or use Lurch for Lunch/Mustache Monument to end the game with a bonus attack. Smarty heroes can play Brainana to counter the teleport strategy, while Solar heroes have access to Wing-Nut to disable any bonus attacks. However, these counter cards are not perfect, as in the one turn it works, Brainana merely empties the brain counter and will be unable to prevent bonus attacks made in the zombies plays phase, while Wing-Nut cannot prevent Valkyrie from being teleported in. Only Rose has access to both cards, so any other hero leading one of these classes must pay extra care. Guardian Heroes can use Soul Patch and a Force Field to neutralize her high strength, although they must either protect Soul Patch with Umbrella Leaf (exclusive to Grass Knuckles) or simply stay alert. They could use Pecanolith to render the additional strength she got useless, but you should only do this if her strength is over 6, and even then, this isn't the most viable strategy against Valkyrie alone.
As Valkyrie is usually played very late in the game, however, the best strategy is to quickly finish the game before she can be played.