Plants vs. Zombies Wiki
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Plants

Blover

Class: Smarty

Rarity: Super-Rare

Tribe: Leafy Plant 

Cost: 5

Stats: 2/5

Ability: When a Zombie is bounced, destroy it.

Leafy Evolution: Bounce a Zombie 

"Great in the Summer."


Appearance: Well, it's Blover. Basic like that

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Clockwork Citron

Class: Smarty

Rarity: Event

Tribe: Fruit Plant

Cost: 3

Stats: 0/4

Ability: When played: This gets +1 Strenght for each Fruit and for each Science Zombie.

Smarty Evolution: This gets Splash Damage 2

"He's not the Hero. They're two completely different entities. THEY'RE. NOT. THE. SAME! 

Appearance: Citron from PvZ2 (Not the GW2 version).

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E.M.Peach

Class: Smarty 

Rarity: Uncommon

Tribe: Fruit Trick 

Cost: 3

Ability: Science zombies here and next door get -2 Strenght. Conjure a Fruit that costs 3 or less. If there are no Science zombies on the field, draw a card.

"Always keep it away from hospitals."

Appearance: An E.M.Peach (wearing the Mega-Man helmet) explodes and the zombies lose stats.

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Infi-Nut

Class: Guardian

Rarity: Event

Tribe: Nut Plant 

Cost: 1

Stats: 0/5

Team-Up

Ability: When destroyed: Bounce this Plant. It costs 1 more

"Fun is Infinite with PopCap Enterprises. Not counting EA."

Appearance: It's Infi-Nut.

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Power Tiles

Class: Mega-Grow

Rarity: Legendary

Tribe: Root Environment 

Cost: 5

Ability: When a plant in another lane receives stats or does a Bonus Attack, plants here also receive stats or do a Bonus Attack. Roots here get +1/+1. Science zombies here get-1/-1.

"Made by a Tile Turnip to help plants (with a slight favoritism towards roots) to stomp undead scientists once and for all."

Appearance: A Tile Turnip digs into the ground and the lane gets covered with all types of Power Tiles.

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Zombies

Future Zombie 

Class: Hearty

Rarity: Super-Rare

Tribe: Science Professional Zombie 

Cost: 1

Stats: 0/4

Armored 1

Ability: When a zombie would get hurt, this gets hurt instead.

"Why did he wear a red shirt? Why is it a magnet for damage? Those questions haunt all zombies..."

Appearance: It's the basic zombie from Far Future.

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Future Conehead 

Class: Brainy 

Rarity: Rare

Tribe: Science Professional Zombie 

Cost: 4

Stats: 3/4

Bullseye 

Ability: Start of the turn: Do one damage here for each Science Zombie.

"Always trying to calculate the volume of his cone, but always gets distracted thinking about brains."

Appearance: The Conehead Zombie from Far Future.

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The Future of Buckets

Class: Hearty

Rarity: Rare

Tribe: Science Professional Trick 

Cost: 4

Ability: Give a Science Zombie Armored 2.

"This Bucket makes zombies feel nostalgic for the simpler times of 2008, when plants didn't attack them."

Appearance: The Bucket from Far Future falls down on the selected zombie's head and gives it the boost

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Holo-Head Zombie 

Class: Brainy

Rarity: Super-Rare

Tribe: Science Zombie 

Cost: 2

Stats: 2/2

Bullseye 

Ability: This has a 50% chance to avoid damage

"Wait a second... how can he avoid damage like a hologram if only his helmet is holographic?"

Appearance: Holo-Head Zombie from Far Future 

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Holographic Flag

Class: Brainy

Rarity: Event

Tribe: Science Professional Zombie 

Cost: 2

Stats: 1/1

Ability:  For the rest of the game: All Science cards cost 1 less.

"This is the future, my friends: holographic flags motivating all zombies."

Appearance: Flag Zombie from Far Future

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Future Exploration

Class: Brainy

Rarity: Legendary

Tribe: Science Dancing Environment 

Cost: 5

Ability: Zombies here get +2/+1, Bullseye and Untrickable

End of the turn: Zombies here become Blastronauts

"Come join Dr. Zomboss and start your training to become a Blastronaut now! Entrance cost is five brains."

Appearance: Far Future's lawn with a few Jetpack Zombies flying in and out of power plants that are added under the Environment, there are also a few Disco Jetpack Zombies in those plants.



Blastronaut

Class: Brainy 

Rarity: Token

Tribe: Science Professional Zombie 

Cost: 4

Stats: 3/3

Amphibius 

Ability: When played: Plants here get -1 Strenght for each Environment 

"That whole turn of training was definetly worthed."

Appearance: Blastronaut from PvZ2.

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Shield Defender Zombie

Class: Hearty

Rarity: Event

Tribe: Science Professional Zombie 

Cost: 4

Stats: 2/3

Armored 1

Ability: When played: Zombies here and next door can't be hurt this turn.

Science Evolution: All Science Zombies get +1 Armored.

"There's only one thing zombies like more then being invencible, and that's obviously eating brains."

Appearance: Shield Zombie from PvZ2

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Bug Bot Imp

Class: Brainy

Rarity: Rare

Tribe: Imp Science Zombie 

Cost: 2

Stats: 0/3

Ability: Start of the turn: Imps here and next door get +1 Strenght.

"This machine's way too small, even for Imps..."

Appearance: Bug Bot Imp from PvZ2 

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Robo-Cone Zombie 

Class: Hearty 

Rarity: Legendary 

Tribe: Science Professional Zombie 

Cost: 9

Stats: 5/4

Armored 4

Ability: Science Evolution: All Science Zombies get +1 Armored 

"Zomboss fired all of his engineers when they wasted all of his budget making a Cone instead of a more advanced Bucket."

Appearance: Robo-Cone Zombie from PvZ2

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Mecha-Football Zombie 

Class: Sneaky 

Rarity: Event 

Tribe: Science Sports Zombie

Cost: 6

Stats: 3/5

Untrickable 

Ability: When this does damage to a plant: Bounce all plants here.

"And he pushes the Wall-Nut, Peashooter was also bounced back by the strenght of the tackle... And it's a Touchdown: The Zombies win the championship!!!!"

Appearance: Mecha-Football Zombie from Far Future 

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Gargantuar Prime

Class: Brainy 

Rarity: Legendary

Tribe: Science Gargantuar Zombie 

Cost: 6

Stats: 3/5

Double-Strike

Ability: Gargantuar Evolution: Destroy three random Plants.

"Zomboss cried with joy when he saw this beautiful machine of destruction... Then he remembered Zombies are dead, so they can't cry."

Appearance: Gargantuar Prime from PvZ2

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