Better late than never...
Plants
Blover
Class: Smarty
Rarity: Super-Rare
Tribe: Leafy Plant
Cost: 5
Stats: 2/5
Ability: When a Zombie is bounced, destroy it.
Leafy Evolution: Bounce a Zombie
"Great in the Summer."
Appearance: Well, it's Blover. Basic like that
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Clockwork Citron
Class: Smarty
Rarity: Event
Tribe: Fruit Plant
Cost: 3
Stats: 0/4
Ability: When played: This gets +1 Strenght for each Fruit and for each Science Zombie.
Smarty Evolution: This gets Splash Damage 2
"He's not the Hero. They're two completely different entities. THEY'RE. NOT. THE. SAME!
Appearance: Citron from PvZ2 (Not the GW2 version).
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E.M.Peach
Class: Smarty
Rarity: Uncommon
Tribe: Fruit Trick
Cost: 3
Ability: Science zombies here and next door get -2 Strenght. Conjure a Fruit that costs 3 or less. If there are no Science zombies on the field, draw a card.
"Always keep it away from hospitals."
Appearance: An E.M.Peach (wearing the Mega-Man helmet) explodes and the zombies lose stats.
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Infi-Nut
Class: Guardian
Rarity: Event
Tribe: Nut Plant
Cost: 1
Stats: 0/5
Team-Up
Ability: When destroyed: Bounce this Plant. It costs 1 more
"Fun is Infinite with PopCap Enterprises. Not counting EA."
Appearance: It's Infi-Nut.
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Power Tiles
Class: Mega-Grow
Rarity: Legendary
Tribe: Root Environment
Cost: 5
Ability: When a plant in another lane receives stats or does a Bonus Attack, plants here also receive stats or do a Bonus Attack. Roots here get +1/+1. Science zombies here get-1/-1.
"Made by a Tile Turnip to help plants (with a slight favoritism towards roots) to stomp undead scientists once and for all."
Appearance: A Tile Turnip digs into the ground and the lane gets covered with all types of Power Tiles.
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Zombies
Future Zombie
Class: Hearty
Rarity: Super-Rare
Tribe: Science Professional Zombie
Cost: 1
Stats: 0/4
Armored 1
Ability: When a zombie would get hurt, this gets hurt instead.
"Why did he wear a red shirt? Why is it a magnet for damage? Those questions haunt all zombies..."
Appearance: It's the basic zombie from Far Future.
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Future Conehead
Class: Brainy
Rarity: Rare
Tribe: Science Professional Zombie
Cost: 4
Stats: 3/4
Bullseye
Ability: Start of the turn: Do one damage here for each Science Zombie.
"Always trying to calculate the volume of his cone, but always gets distracted thinking about brains."
Appearance: The Conehead Zombie from Far Future.
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The Future of Buckets
Class: Hearty
Rarity: Rare
Tribe: Science Professional Trick
Cost: 4
Ability: Give a Science Zombie Armored 2.
"This Bucket makes zombies feel nostalgic for the simpler times of 2008, when plants didn't attack them."
Appearance: The Bucket from Far Future falls down on the selected zombie's head and gives it the boost
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Holo-Head Zombie
Class: Brainy
Rarity: Super-Rare
Tribe: Science Zombie
Cost: 2
Stats: 2/2
Bullseye
Ability: This has a 50% chance to avoid damage
"Wait a second... how can he avoid damage like a hologram if only his helmet is holographic?"
Appearance: Holo-Head Zombie from Far Future
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Holographic Flag
Class: Brainy
Rarity: Event
Tribe: Science Professional Zombie
Cost: 2
Stats: 1/1
Ability: For the rest of the game: All Science cards cost 1 less.
"This is the future, my friends: holographic flags motivating all zombies."
Appearance: Flag Zombie from Far Future
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Future Exploration
Class: Brainy
Rarity: Legendary
Tribe: Science Dancing Environment
Cost: 5
Ability: Zombies here get +2/+1, Bullseye and Untrickable
End of the turn: Zombies here become Blastronauts
"Come join Dr. Zomboss and start your training to become a Blastronaut now! Entrance cost is five brains."
Appearance: Far Future's lawn with a few Jetpack Zombies flying in and out of power plants that are added under the Environment, there are also a few Disco Jetpack Zombies in those plants.
Blastronaut
Class: Brainy
Rarity: Token
Tribe: Science Professional Zombie
Cost: 4
Stats: 3/3
Amphibius
Ability: When played: Plants here get -1 Strenght for each Environment
"That whole turn of training was definetly worthed."
Appearance: Blastronaut from PvZ2.
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Shield Defender Zombie
Class: Hearty
Rarity: Event
Tribe: Science Professional Zombie
Cost: 4
Stats: 2/3
Armored 1
Ability: When played: Zombies here and next door can't be hurt this turn.
Science Evolution: All Science Zombies get +1 Armored.
"There's only one thing zombies like more then being invencible, and that's obviously eating brains."
Appearance: Shield Zombie from PvZ2
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Bug Bot Imp
Class: Brainy
Rarity: Rare
Tribe: Imp Science Zombie
Cost: 2
Stats: 0/3
Ability: Start of the turn: Imps here and next door get +1 Strenght.
"This machine's way too small, even for Imps..."
Appearance: Bug Bot Imp from PvZ2
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Robo-Cone Zombie
Class: Hearty
Rarity: Legendary
Tribe: Science Professional Zombie
Cost: 9
Stats: 5/4
Armored 4
Ability: Science Evolution: All Science Zombies get +1 Armored
"Zomboss fired all of his engineers when they wasted all of his budget making a Cone instead of a more advanced Bucket."
Appearance: Robo-Cone Zombie from PvZ2
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Mecha-Football Zombie
Class: Sneaky
Rarity: Event
Tribe: Science Sports Zombie
Cost: 6
Stats: 3/5
Untrickable
Ability: When this does damage to a plant: Bounce all plants here.
"And he pushes the Wall-Nut, Peashooter was also bounced back by the strenght of the tackle... And it's a Touchdown: The Zombies win the championship!!!!"
Appearance: Mecha-Football Zombie from Far Future
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Gargantuar Prime
Class: Brainy
Rarity: Legendary
Tribe: Science Gargantuar Zombie
Cost: 6
Stats: 3/5
Double-Strike
Ability: Gargantuar Evolution: Destroy three random Plants.
"Zomboss cried with joy when he saw this beautiful machine of destruction... Then he remembered Zombies are dead, so they can't cry."
Appearance: Gargantuar Prime from PvZ2
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