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Since I wasn't that satified with my previous idea for a new set, I decided to completely overhaul my previous blog and to make another one with notable changes. I'll talk about the those changes and go more in-depth about traits, abilities and mechanics that I forgot to do in my other blog.

Supernatural Garden[]

This set is all about the supernatural, magic and folklore. The Plants and Zombies are based on this theme and they have been giving unique abilities and traits. Every class has one of those abilities or traits:

  • Each class has one main tribe synergy card.
  • Each class has one secondary tribe synergy card.
  • Each class has one card with the Fusion-ability.
  • Each class has one card with the Evolution-ability.
  • Each class has one Environment card.
  • Each class has one Quest-card.

  

Some of these are upcoming traits of set 3/4 and might be unknown at the time of publishing so I'll give the decription for them here as well for the new ones.

  • Fusion: You can play a Plant/Zombie onto this to activate the ability.
  • Evolution: You can play this on a Plant/Zombie of this type to use its ability.
  • Quest: Complete this quest to use this ability.
  • Vitality: This attacks using its HeartPvZH instead of its StrengthPvZH.
  • Hypnotize: This Zombie hurts the Zombie Hero with its next attack. (Used by Plants)
  • Hypnotize: This Plant hurts the Plant behind it or the Plant Hero with its next attack (Used by Zombies)
  • Escape: This moves to a random lane when a Plant is played here.
  • Untrickable: Completely unaffected by Plant/Zombie Tricks.

Guardian[]

( Oceanic Quest: Play four Plants on Water to use this ability. )

  

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Tough Nuts

Nut Plant | 2 SunPvZH , 2 HeartPvZH

25?cb=20170609174148 Vitality

Fusion: A Plant played on this gets 25?cb=20170609174148 Vitality and you draw a card.

These bandits steal from the Zombies and give to the Plants. Sounds reasonable.

  

Narcissus

Flower Plant | 3 SunPvZH , 2 StrengthPvZH , 3 HeartPvZH

Amphibious

Zombies can't be PvZH Deadly Icon Deadly.

Narcissus can't help himself but to admire his reflection in the water, but he can't have those ugly Zombies ruining the beautiful sight.

  

Dolphinium

Flower Animal Plant | 4 SunPvZH , 3 StrengthPvZH , 3 HeartPvZH

Amphibious

When you play a Trick, do 4 damage to Zombies on water.

Amphibious EvolutionConjure two Tricks.

She knows a couple tricks, like jumping through holly wreaths and juggling with beach bulbs. But she's always finding joy in splashing the Zombies while they watch her perform.

  

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Pokey Province

Cactus Environment | 3 SunPvZH

When a Plant here is hurt, do 4 damage to a Zombie here.

It's a harsh world out here, for the Zombies.

  

Ghost Pepper

Fruit Plant | 3 SunPvZH , 3 StrengthPvZH , 1 HeartPvZH

Amphibious

When destroyed: Do 2 damage to Zombies here and 1 damage to Zombies next door.

She's not actually a ghost, she just fell in love with her Lawn of Doom costume.

  

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Breach-Nut

Nut Plant | 4 SunPvZH , 2 StrengthPvZH , 6 HeartPvZH

When your Nuts are destroyed, draw a card.

He babbles on how important it is to have a good defense. But you've to give him this, isn't it common sense to call for reinforcements when there's a crack in your wall?

  

Karate Carrot

Root Plant | 4 SunPvZH , 2 StrengthPvZH , 4 HeartPvZH

Whenever a Plant with 0 StrengthPvZH is hurt, that Plant gets +4 StrengthPvZH.

"Plants shouldn't have to stand being idle, taking punches without being able to counterstrike. In my class they'll learn everything of the ancient art of Karrote. "

  

Mystic Cattail

Animal Plant | 4 SunPvZH , 4 StrengthPvZH , 3 HeartPvZH

Amphibious

Oceanic Quest: Start of turn, make a random Amphibious Plant on Water.

Do Cattails really have nine lifes? And how do they always land on their pads? It's a mystery.

  

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Gold Carrot

Root Plant | 5 SunPvZH , 2 StrengthPvZH , 5 HeartPvZH

Roots with 2 StrengthPvZH or less are UntrickableAltBig Untrickable.

Roots with 5 HeartPvZH or more can't be hurt.

The Plants appreciate he's protection the roots. But how couldn't he? He has a heart of gold, and everything of gold for that matter.

  

Foreseethia

Flower Plant | 6 SunPvZH , 4 StrengthPvZH , 3 HeartPvZH

When played: Remove all Traits and Abilities of each Zombie.

"I see the past, the present and the future. I know the Zombies' every move."

  

Kabloom[]

( Reshape Quest: Transform six Plants to use this ability. )

  

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Provoke-Shroom

Mushroom Plant | 1 SunPvZH , 2 StrengthPvZH , 1 HeartPvZH

When you play another Mushroom, that Mushroom gets +2 StrengthPvZH.

“Now go and wreak your rage upon the Zombies!”

  

Magic Mushroom

Mushroom Plant | 2 SunPvZH , 3 StrengthPvZH , 1 HeartPvZH

Fusion: Transform a Plant into a random Plant.

What Plant do you think he’ll pull out of his cap this time?

  

Storm Cloudberry

Berry Plant | 2 SunPvZH , 2 StrengthPvZH , 2 HeartPvZH

When played: Do 1 damage.

Berry Evolution: All Plants get +1 StrengthPvZH / +1 HeartPvZH.

When the Zombies see dark clouds on the horizon they know this berry is kicking up a storm.

  

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Poisonous Apple

Fruit Trick | 1 SunPvZH

A Plant gets PvZH Anti-Hero Icon Anti-Hero 4.

Conjure a Fruit.

Although it’s rotten to the core, it’s bound to bear fruits.

  

Resuscitation Plantation

Seed Environment | 3 SunPvZH

When a Plant here is destroyed, make a Seedling here.

When one life ends, another begins.

  

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Mystic Sprout

Seed Plant | 1 SunPvZH , 1 HeartPvZH

Reshape Quest: When a Plant does damage, transform that Plant into a random Plant that cost 1 SunPvZH more. It keeps this ability.

On a daily basis, she’s a Pineclone, a Snow Pea or any other Plant for that matter.

  

Golden Gooseberry

Berry Animal Plant | 4 SunPvZH , 3 StrengthPvZH , 4 HeartPvZH

When a Berry hurts the Zombie Hero, Conjure an Event card.

If those Zombies think they can get any of her golden eggs, they end up having eggs on their faces.

  

En-Garden Rose

Flower Plant | 4 SunPvZH , 3 StrengthPvZH , 4 HeartPvZH

This does double damage if this Plant is damaged.

Give him time and he’ll come up smelling like roses.

  

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Hydrangea

Flower Dragon Plant | 4 SunPvZH , 3 StrengthPvZH , 3 HeartPvZH

When hurt: Double this Plant’s StrengthPvZH and HeartPvZH.

Every time a Zombie picks one of her flowers, more of her buds bloom.

  

Grim Reapear

Fruit Plant | 5 SunPvZH , 4 StrengthPvZH , 4 HeartPvZH

When a Plant is destroyed, this does 2 damage to a random Zombie or Zombie Hero. Then do 2 damage for each copy of that Plant.

Zombies always feel a pear pressure when he’s around.

  

Mega-Grow[]

( Strategic Quest: Play four Tricks on Plants to use this ability. )

  

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Mattress Pea

Pea Plant | 3 SunPvZH , 3 StrengthPvZH , 4 HeartPvZH

Fusion: A Plant played on this becomes 3 StrengthPvZH / 4 HeartPvZH and does a Bonus Attack.

There’re no wrong sides here, no rude awakenings. Plants awake here as fresh as a daisy.

  

Wicked Willow

Tree Plant | 4 SunPvZH , 3 StrengthPvZH , 7 HeartPvZH

Plants can attack and hurt Zombies inside Gravestones.

She and Witch Hazel find joy into putting together wicked spells to annoy the Zombies. Occasionally, they turn out to really be useful while fighting them.

  

Mythical Mint

Leafy Plant | 6 SunPvZH , 3 StrengthPvZH , 6 HeartPvZH

Each Leafy Plant becomes 3 StrengthPvZH / 6 HeartPvZH and does a Bonus Attack when a Zombie Trick is played.

Leafy Evolution: Conjure two Leafy cards.

Mythical Mint knows how important it is to make a fresh start. 

  

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Magic Soil

Bean Leafy Environment | 3 SunPvZH

When you play a Plant here, draw two cards.

Ever wondered where Magic Beanstalks grow?

  

Magic Power Lily

Flower Leafy Plant | 4 SunPvZH , 2 StrengthPvZH , 3 HeartPvZH

End of turn: Another random Plant gets +1 StrengthPvZH / +1 HeartPvZH and does a Bonus Attack.

Her life-time experience as a magic-wielding flower has shown her the best way to empower and support Plants on the lawn.

  

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Hocus Crocus

Flower Plant | 4 SunPvZH , 2 StrengthPvZH , 4 HeartPvZH

When the Zombie Player draws a card, Conjure any card.

“If they make Zombies rise from the ground, why not make Plants out of thin air?”

  

Fairy Podmother

Pea Plant | 4 SunPvZH , 2 StrengthPvZH , 3 HeartPvZH

Whenever another Pea becomes hurt, that Pea does a Bonus Attack.

She gives those unfortunate Peas just a little boost so they can get to their happy endings.

  

Mystic Moss

Moss Plant | 4 SunPvZH , 3 StrengthPvZH , 4 HeartPvZH

Strategic Quest: A random Plant does a Bonus Attack when you play a Trick.

x

  

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Tree of Wisdom

Tree Plant | 4 SunPvZH , 3 StrengthPvZH , 3 HeartPvZH

UntrickableAltBig Untrickable

When this gains StrengthPvZH or HeartPvZH, draw a card.

Start of turn: Gain a Fertilize.

A wise tree once said: If you put effort into growing as a plant, then you surely bear fruits.

  

Lucky Starbean

Bean Plant | 6 SunPvZH , 3 StrengthPvZH , 3 HeartPvZH

When played: This gets +1 StrengthPvZH / +1 HeartPvZH for each card in your hand.

She’s very lucky to have such amazing friends that support her through and through.

  

Smarty[]

( Arctic Quest: Freeze four Zombies to use this ability. )

  

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Hypno-Shroom

Mushroom Trick | 2 SunPvZH

Hypnotize a Zombie with 3 StrengthPvZH or less.

“Zombies are just misunderstood” asserts Hypno-Shroom. “I can bring them round to our way of thinking.”

  

E.S.Pear

Fruit Plant | 2 SunPvZH , 1 StrengthPvZH , 2 HeartPvZH

Amphibious

Zombies that are Bounced cost 2 BrainPvZH more.

Amphibious Evolution: Bounce a Zombie.

“The future tells me we will not see that Zombie for a while.”

  

Chilly Bean

Bean Plant | 3 SunPvZH , 2 StrengthPvZH , 4 HeartPvZH

FusionPvZH Frozen Icon Freeze Zombies here and next door.

Chilly Pepper and he are alike. Although Chilly Bean might not have the problem of being both hot *and* cold, his life isn't smelling like roses neither. It smells more like stinky gasses.

  

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Perfume-Shroom Kingdom

Mushroom Environment | 4 SunPvZH

Zombies here are Hypnotized.

Zombies that trespass on Her land are thrown off the scent.

  

Hurrikale

Leafy Trick | 2 SunPvZH

Bounce a random Zombie. That Zombie becomes PvZH Frozen Icon Frozen.

“Sometimes the Zombies just have to take a chill and I gladly provide that for them” says Hurrikale. ”It’s no biggie, really. I’d do it in a breeze.”

  

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Scoops-a-Daisy

Flower Trick | 1 SunPvZH

Bounce an Environments and all Plants on it. Then destroy a Zombie there.

Zombies never learn. That’s why they’ll be pushing up the daisies.

  

Mystic Lettuce

Leafy Plant | 3 SunPvZH , 2 StrengthPvZH , 6 HeartPvZH

Arctic Quest: Start of turn, gain an Iceberg Lettuce.

“Can Zombies survive under frigid and cold circumstances? I’d like to find out.”

  

Caulipower

Leafy Flower Plant | 4 SunPvZH , 6 HeartPvZH

Amphibious

Before Combat: Hypnotize a random Zombie.

“I can easily exercise power over Zombies. With psychic power that is.”

  

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Dragon Bean

Dragon Bean Plant | 6 SunPvZH , 4 StrengthPvZH , 7 HeartPvZH

Amphibious

When a Bean hurts the Zombie Hero, Bounce a random Zombie.

He’d like to visit his family from time to time but they all live so far apart. Like on the other side of the world. Or in another solar system.

  

Palm Reader

Tree Fruit Plant | 5 SunPvZH , 4 StrengthPvZH , 5 HeartPvZH

You can tap the Zombie Player’s cards to see what they are.

Don’t play poker with this guy.

  

Solar[]

( Health Quest: Heal for 10 to use this ability. )

  

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Aloe Fairy

Cactus Plant | 1 SunPvZH , 4 HeartPvZH

Team-Up

End of turn: Heal the Plant in front of this for 2.

It depressed her to see the Plants being in pain and agony, so she searched far and wide until at last, she found it; the elixir of life.

  

Moonflower

Flower Plant | 3 SunPvZH , 2 StrengthPvZH , 3 HeartPvZH

Team-Up

You get +3 SunPvZH this turn when an Evolution happens.

Flower Evolution: Plants here and next door get +1 HeartPvZH.

To see her fellow Plants collaborate so well with each other, it just makes her be over the moon.

  

Wishing Well

Flower Root Plant | 3 SunPvZH , 2 StrengthPvZH , 2 HeartPvZH

Fusion: Heal your Hero and all Plants here and next door for 4.

Toss a coin and make a wish.

  

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Sesame Summoner

Seed Plant | 2 SunPvZH , 1 StrengthPvZH ,  1 HeartPvZH

Team-Up

When played: If you made atleast 6 SunPvZH this turn, make a random 3 SunPvZH-cost Plant in another random lane.

“I say my magic words and POOF, another Plant has sprouted.”

  

Spectral Flower Bed

Flower Environment | 3 SunPvZH

Plants here have +1 StrengthPvZH and PvZH Strikethrough Icon Strikethrough.

“Now every Plant can wield magic” - Rose’s Academy of Magic Moments.

  

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Sunny Heather

Flower Plant | 4 SunPvZH , 3 StrengthPvZH , 3 HeartPvZH

All Flowers get +1 StrengthPvZH / +1 HeartPvZH when you get extra sun each turn.

She rather appreciate an exceptional sun-drenched garden. The flowers can’t help to enjoy it as much as she does.

  

Mossquito

Moss Animal Plant | 1 SunPvZH , 1 StrengthPvZH , 3 HeartPvZH

When this hurts a Zombie, this steals 1 StrengthPvZH / 1 HeartPvZH from that Zombie.

Do Zombies even have blood?

  

Mystic Flytrap

Flytrap Plant | 3 SunPvZH , 3 StrengthPvZH , 3 HeartPvZH

Health Quest: Start of turn, Increase your Hero’s maximum HeartPvZH by 2 and heal your Hero for 2.

She stares at the night sky saddened and wonders: “Why am I not named after a planet?”

  

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Unicorn Chomper

Flytrap Animal Plant | 2 SunPvZH , 1 StrengthPvZH , 2 HeartPvZH

Strikethrough

When this hurts a Zombie, steal 1 StrengthPvZH / 1 HeartPvZH from that Zombie.

This gets +1 StrengthPvZH / +1 HeartPvZH when this destroys a Zombie.

Sweet Potato is her biggest fan and she is so obsessed that she won’t leave her alone. It seems the roles are reversed.

  

Phantomato

Fruit Plant | 9 SunPvZH , 6 StrengthPvZH , 1 HeartPvZH

Wherever this is: This gets +1 HeartPvZH when anything is destroyed.

When played: Your Hero’s HeartPvZH becomes equal to the HeartPvZH of this Plant.

Not much is known about this shadowy figure and let’s leave it like that.

  

Beastly[]

( Colossus Quest: Play four Zombies with 5 StrengthPvZH or more to use this ability. )

  

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Busy Beehive

Pet Zombie | 1 BrainPvZH , 1 StrengthPvZH , 3 HeartPvZH

Fusion: Gain a Honey Jar and you draw a card.

Just leave them bee, they’ve no time to talk.

  

Voodoo Doctor

Professional Zombie | 3 BrainPvZH , 2 StrengthPvZH , 3 HeartPvZH

All Plants get -1 StrengthPvZH / -1 HeartPvZH when this destroys a Plant.

When he puts a curse on you, your friends will suffer as well.

  

Sea Witch

Monster Zombie | 6 BrainPvZH , 5 StrengthPvZH , 5 HeartPvZH

Amphibious

Start of turn: Conjure an Amphibious Zombie.

Amphibious Evolution: Destroy all Plants on Water.

She plans to take over every one of the seven seas. While she completed to take over one, the other six are still murky waters.

  

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Frog Collector

Pet Professional Zombie | 2 BrainPvZH , 2 StrengthPvZH , 2 HeartPvZH

Amphibious

Whenever a Pet becomes hurt, Bounce that Pet and it gets +2 StrengthPvZH / +2 HeartPvZH.

Hush, be quiet! She located the rare brain-spotted frog again. She’s been tracking it for ages because of a certain legend tied to it.

  

Incarnation Haven

Environment | 4 BrainPvZH

Zombies here gain StrengthPvZH and HeartPvZH for the rest of the game.

When a Zombie here is destroyed, Bounce that Zombie.

When a Zombie’s time comes, they come back with their past-life experiences. 

  

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Sea-Goat

Pet Monster Zombie | 3 BrainPvZH , 1 StrengthPvZH , 3 HeartPvZH

Amphibious

When hurt: Bounce this Goat.

When played: A Plant gets -2 StrengthPvZH / -2 HeartPvZH.

The prolonged side effects of Rose’s spells caused a goatified Fishy Imp to mutate into this.

  

Honey Jar

Gourmet Barrel Trick | 3 BrainPvZH

Heal for 4.

Draw a card.

Zombies like this as much as they like Brains.

  

Mystic Yeti

Pet Monster Zombie | 4 BrainPvZH , 5 StrengthPvZH , 3 HeartPvZH

Colossus Quest: When completed, Zombies in your hand get +3 StrengthPvZH / +3 HeartPvZH and PvZH Frenzy Icon Frenzy.

These yetis were almost hunted to extinction for their magical lunchboxes. No wonder they evolved to never stick around at one place for too long.

  

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Mummified Gargantuar

Monster Gargantuar Zombie | 6 BrainPvZH , 6 StrengthPvZH , 6 HeartPvZH

When a Gargantuar is destroyed, Gain a The Gargantuar Returns.

Fun fact: The pyramids were built to make Mummified Gargantuar look small. It didn’t work.

  

The Gargantuar Returns

Monster Gargantuar Zombie | 6 BrainPvZH , 6 StrengthPvZH , 6 HeartPvZH

When played: A Plant gets -6 StrengthPvZH / -6 HeartPvZH.

The Plants will suffer the wrath of the Gargantuar.

  

Third Quarter Werewolf

Pet Monster Zombie | 5 BrainPvZH , 6 StrengthPvZH , 6 HeartPvZH

HuntPvZH Frenzy Icon Frenzy

When destroyed: Gain a New Moon Werewolf.

Watch out Plants, because this unstoppable beast has uncontrollable rage in his eyes headed for your Brains.

  

Brainy[]

( Exotic Quest: Play four Tricks you conjured to use this ability. )

  

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Zombie Puppet

Monster Imp Zombie | 1 BrainPvZH , 2 StrengthPvZH , 1 HeartPvZH

PvZH Truestrike Icon Bullseye

This gets +2 StrengthPvZH / +2 HeartPvZH when you Conjure a Trick.

Bullseye Evolution: Conjure two Tricks.

He wishes he was a real Zombie but that’s never going to happen if he keeps telling lies.

  

The Great Zomtar

Professional Zombie | 2 BrainPvZH , 1 StrengthPvZH , 5 HeartPvZH

PvZH Truestrike Icon Bullseye

Fusion: From your deck, put five cards with the lowest BrainPvZH-cost on top of your deck.

Deposit a brain and he’ll reveal the future to you with his cards.

  

Physicist

Science Mustache Zombie | 5 BrainPvZH , 3 StrengthPvZH , 4 HeartPvZH

When played on an Environment: Destroy all Plants with 5 StrengthPvZH or more.

“What sprouts up, must wither down.”

  

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Graves of Wonders

Environment | 3 BrainPvZH

When a Zombie here is revealed from a Gravestone, draw two cards.

x

  

Mustache Club Leader

Mustache Zombie | 3 BrainPvZH , 2 StrengthPvZH , 3 HeartPvZH

When you play a Mustache, that Mustache gets +1 StrengthPvZH / +1 HeartPvZH.

Zombies without mustaches are not allowed.

  

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Fortuneteller

Pet Professional Zombie | 2 BrainPvZH , 2 StrengthPvZH , 3 HeartPvZH

When revealed: This turn, you can tap the Plant Player’s cards to see what they are.

Who knew you could reveal the deepest secrets of your enemy in a fish bowl?

  

Mystic Tourist

Party Zombie | 3 BrainPvZH , 2 StrengthPvZH , 4 HeartPvZH

Exotic Quest: When completed, all cards in your hand cost 1 BrainPvZH less.

Zombies wonder if he’s really an enthusiastic tourist or a professional spy in disguised.

  

Gargantuar of the Lamp

Gargantuar Zombie | 8 BrainPvZH , 8 StrengthPvZH , 6 HeartPvZH

You get +1 BrainPvZH for the rest of the game when you play a Zombie.

Zombies only wish for brains. it’s all they ask for, it’s all they say.

  

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New Moon Werewolf

Professional Monster Zombie | 4 BrainPvZH , 2 StrengthPvZH , 3 HeartPvZH

When you play a Trick, transform this Zombie into a Third Quarter Werewolf and it does a Bonus Attack.

Don’t let his appearance fool you. Once the moon nears the right position, the Plants are in for an unpleasant surprise.

  

Gold Forging Alchemist

Science Zombie | 5 BrainPvZH , 5 HeartPvZH

When played: For each Science Zombie, draw a card and this gets +2 StrengthPvZH.

While trying to force a brain, he accidently turned a stone to gold. Now he’s trying to teach his equally witted colleagues his, somewhat disappointed, discovery.

  

Crazy[]

( Havoc Quest: Do 10 damage with Tricks or Abilities to use this ability. )

  

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Noisy Gong

Dancing Zombie | 1 BrainPvZH , 4 HeartPvZH

End of turn: Do 1 damage to everything.

Fusion: Make an Exploding Imp.

“Bing-Bing-Bong” said the Noisy Gong.

  

Imp Dragon Zombie

Monster Imp Zombie | 1 BrainPvZH , 2 StrengthPvZH , 2 HeartPvZH

While on an Environment: This gets Weird unused PvZH icon Overshoot 2.

When played on the Ground: Make Hot Lava here.

The other Zombies tell him to stop wearing his Lawn of Doom outfit, but he likes dressing up as mythical creatures and want it to drag on.

  

Mentalist

Professional Zombie | 3 BrainPvZH , 2 StrengthPvZH , 2 HeartPvZH

This gets +2 StrengthPvZH / +2 HeartPvZH when a Plant hurts another Plant or Plant Hero.

Zombie Evolution: Hypnotize a Plant.

She’s not called that because of her mental powers but because of her crazy intentions.

  

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Forbidden Ritual

Environment | 1 BrainPvZH

When a Zombie here is destroyed, a random Zombie in your hand gets +2 StrengthPvZH.

“You shall not use!” It says it here in the universal spell book of wizardry. But the Zombies did it anyway.

  

Zombie Bard

Mustache Dancing Zombie | 3 BrainPvZH , 2 StrengthPvZH , 2 HeartPvZH

When you play a Dancing Zombie, this attacks for 2 damage in that lane.

He persist to sing a little chant despite the constant complaining. But if his awful tunes supports them in battle, then it’s music to the Zombies’ ears.

  

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Mystic Barrel

Pirate Barrel Zombie | 2 BrainPvZH , 6 HeartPvZH

PvZH Truestrike Icon Bullseye

End of turn: This does 1 damage to itself.

Havoc Quest: When destroyed, do 6 damage to the Plant Hero.

Barrel along, there’s nothing to see in here. I mean, really. The Zombie inside must be invisible or something.

  

Hypnotist

Mustache Clock Zombie | 3 BrainPvZH , 3 StrengthPvZH , 3 HeartPvZH

Gravestone

The StrengthPvZH of Hypnotized Plants is 5 StrengthPvZH.

“You feel brainz, very brainz.”

  

Snake Charmer

Pet Dancing Zombie | 4 BrainPvZH , 2 StrengthPvZH , 2 HeartPvZH

Gravestone

When revealed: Hypnotize all Plants here.

Piped Piper and Snake Charmer had the same profession once, until he discovered a snake in the grass so he’d to change his tunes.

  

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Mortician Magician

Mustache Zombie | 4 BrainPvZH , 2 StrengthPvZH , 5 HeartPvZH

When a Zombie is destroyed, split its StrengthPvZH with any random Zombie.

His magical methods really make the Zombies look better undead than they did alive.

  

Archmage Zombie

Pet Mustache Zombie | 6 BrainPvZH , 4 StrengthPvZH , 4 HeartPvZH

Gravestone

When revealed: Hypnotize all Plants.

He comes up with the most ridiculous plans to capture those darn blueberries but as usually they never work. It’s also not easy that his cat always criticizes him.

  

Hearty[]

( Defensive Quest: Reduce any damage by 10 to use this ability. )

  

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Frightful Scarecrow

Pet Imp Zombie | 2 BrainPvZH , 2 StrengthPvZH , 3 HeartPvZH

Fusion: Move a Plant and you draw a card.

The plants aren’t that afraid of the Imp, it’s more the hungry murder of crows that scare them.

  

Zombie Kinetic Magic

Professional Mustache Zombie | 4 BrainPvZH , 3 StrengthPvZH , 3 HeartPvZH

When damage is reduced, damage the Plant Hero for that much.

Professional Evolution: This gets PvZH Armored Icon Armored 2.

They told him Kinetic Energy has no potential. Just look at him now.

  

Plaque Doctor

Professional Zombie | 5 BrainPvZH , 4 StrengthPvZH , 3 HeartPvZH

When played: All Professionals get +3 HeartPvZH.

His uncaring yet effective methods turn out to really work well for the Zombies.

  

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Fountain of Unlife

Environment | 2 BrainPvZH

End of turn: Heal Zombies here to full.

These magical properties of this water really makes the Zombies feel unalive.

  

Ancient Doomsayer

History Zombie | 2 BrainPvZH , 2 StrengthPvZH , 1 HeartPvZH

When a Plant enters a lane with a Zombie, that Zombie there can’t be hurt this turn.

“The Plants are coming, the Plants are coming” she said. But did the Zombies listen? No! Although she considered helping them, she’d like a little bit more appreciation.

  

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Psychic Healer

Mustache Zombie | 4 BrainPvZH , 2 StrengthPvZH , 3 HeartPvZH

Whenever a Zombie is hurt, heal that Zombie for 2.

x

  

Mystic Knight

Sports Zombie | 4 BrainPvZH , 2 StrengthPvZH , 2 HeartPvZH

PvZH Armored Icon Armored 2

Defensive Quest: Zombies cost 2 BrainPvZH less.

He’s still not been able to pull out the brain in the stone.

  

Black Belt Zombie

Sports Zombie | 5 BrainPvZH , 4 StrengthPvZH , 4 HeartPvZH

Whenever a Sports Zombie becomes hurt, that Zombie gets +1 StrengthPvZH / +1 HeartPvZH.

Earning the black belt requires time and patience. And 9 brains at your local sports store.

  

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Transmuting Wizard

Mustache Zombie | 6 BrainPvZH , 4 StrengthPvZH , 4 HeartPvZH

When played: Transform all Plants into Bleating Cotton.

The Zombies wonder why he’s not turning Plants into more helpful stuff, say, more Zombies. But they not going to tell that to his face.

  

Bleating Cotton

Animal Plant | 1 SunPvZH , 3 HeartPvZH

Untrickable (Completely unaffected by Zombie AND Plant Tricks.)

“Baa!”

  

Blacksmith Gargantuar

Professional Gargantuar Zombie | 8 BrainPvZH , 6 StrengthPvZH , 9 HeartPvZH

Whenever a Zombie becomes hurt, that Zombie gets PvZH Armored Icon Armored for that much.

He became a blacksmith not because he likes forging chest plates to help the other Zombies in battle but because he just likes to smash things with a hammer.

  

Sneaky[]

( Swarm Quest: Play 6 Imps to use this ability. )

  

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Explorer Zombie

Professional Mustache Zombie | 1 BrainPvZH , 2 StrengthPvZH , 1 HeartPvZH

PvZH Deadly Icon Deadly

When destroyed: Conjure a Supernatural Gardens card.

He’s found them all but refuses to give them away.

  

Animated Statue

Monster Zombie | 1 BrainPvZH , 1 StrengthPvZH , 3 HeartPvZH

Gravestones are UntrickableAltBig Untrickable.

Zombie Evolution: Conjure a Gravestone Zombie.

He didn’t want to be an statue but he was already carved in stone.

  

Still Unlife

Gourmet Zombie | 3 BrainPvZH , 3 StrengthPvZH , 3 HeartPvZH

Fusion: A Zombie hides in a Gravestone and becomes a random Gravestone.

Little fun fact: Zombies like to paint, especially fruit bowls with brains. So they advertised art classes at University of Z to, you know, bring more Zombies into the picture.

  

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Storm Cellar

Environment | 2 BrainPvZH

Zombies here have Escape.

When a Zombie here is revealed from a Gravestone, Bounce a random Plant.

Zombies learned to seek shelter during heavy storms. You never know to what strange world tornadoes can transport you to.

  

Magic Carpet Ride

Trick | 2 BrainPvZH

Move a Zombie and it gets Escape.

Draw a card.

It can show you a whole new world.

  

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Mystic Imp

Imp Zombie | 1 BrainPvZH , 1 StrengthPvZH , 2 HeartPvZH

Amphibious

Swarm Quest: When you play an Imp, all Imps get +1 StrengthPvZH / +1 HeartPvZH.

He was a Gargantuar before it’s magic potion backfired. Now he tries to compensate its lost size with numbers.

  

Lil’ Devil

Monster Imp Zombie | 5 BrainPvZH , 4 StrengthPvZH , 2 HeartPvZH

When an Imp enters a lane, this does 1 damage to all Plants there.

You shouldn’t make fun of his silly appearance. He sharpened his pitchfork just this morning.

  

Snow Golem

Monster Gargantuar Zombie | 6 BrainPvZH , 6 StrengthPvZH , 7 HeartPvZH

When a Gargantuar hurts a Plant, PvZH Frozen Icon Freeze that Plant.

He was carefully build by stacking balls of snow and brought to life with an ancient spell. Now he fights against the plants in search of his stolen nose.

  

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Zombie Rogue

Professional Pirate Zombie | 2 BrainPvZH , 1 StrengthPvZH , 3 HeartPvZH

GravestonePvZH Anti-Hero Icon Anti-Hero 3

When revealed: Gain a Smoke Bomb.

When hurt: This hides in a Gravestone.

Professional thieves usually have a back-up plan. Peculiarly, this Zombie always executes plan B first.

  

Sailor’s Legend

Monster Pirate Zombie | 8 BrainPvZH , 5 StrengthPvZH , 6 HeartPvZH

AmphibiousPvZH Anti-Hero Icon Anti-hero 4

When another Pirate is destroyed, that Pirate hides in a Gravestone.

A stubborn captain went to his watery grave during a heavy storm at sea. Now he’s back with sheer spite and a lust for brains.

  

Heroes[]

Coming soon

Change Log

  

Narcissus

  • Health Change: 5 HeartPvZH → 3 HeartPvZH

  

Pokey Province

  • Cost Change: 2 SunPvZH → 3 SunPvZH

  

Ghost Pepper

  • Ability Change: When destroyed: Do 2 damage to Zombies here and next door.  When destroyed: Do 2 damage to Zombies here and 1 damage to Zombies next door.

  

Resuscitation Plantation

  • Cost Change: 2 SunPvZH → 3 SunPvZH

  

En-Garden Rose

  • Health Change: 5 HeartPvZH → 4 HeartPvZH

  

Hocus Crocus

  • Strength Change: 3 StrengthPvZH → 2 StrengthPvZH
  • Health Change: 7 HeartPvZH → 4 HeartPvZH

  

Cosmic Moss

  • Ability Change: Strategic Quest: All Plants get +3 StrengthPvZH / +3 HeartPvZH  when you play a Trick. → A random Plant does a Bonus Attack when you play a Trick.

  

Chilly Bean

  • Trait Removed: Team-Up

  

Perfume-Shroom Kingdom

  • Cost Change: 3 SunPvZH → 4 SunPvZH

  

Scoops-a-Daisy

  • Ability Change: Bounce all Plants and Environments here. Then destroy a Zombie here.  Bounce an Environment and all Plants on it. Then destroy a Zombie there. (Can only be used on Environments.)

  

Mystic Lettuce

  • Trait Removed: Team-Up
  • Cost ChangeSunPvZH → 3 SunPvZH
  • Health Change: 2 HeartPvZH → 6 HeartPvZH

  

Wishing Well

  • Health Change: 5 HeartPvZH → 2 HeartPvZH
  • Ability Change: Fusion: Heal your Hero and all Plants for 4. → Heal your Hero and Plants here and next door for 4.

  

Moonflower


  • Cost ChangeSunPvZH → 3 SunPvZH
  • Health Change: 2 HeartPvZH → 3 HeartPvZH
  • Ability Change: Flower Evolution: Plants here and next door get +2 HeartPvZH → Flower Evolution: Plants here and next door get +1 HeartPvZH.

  

Sesame Summoner

  • Ability Change: When played: Make a random 3 SunPvZH-cost Plant in another random lane.  When played: If you made atleast 6 SunPvZH sun this turn, make a random 3 SunPvZH-cost Plant in another random lane.
  • Strength Change: 0 StrengthPvZH  1 StrengthPvZH

  

Unicorn Chomper

  • Ability Change: When this destroys a Zombie, this gets +2 StrengthPvZH / +2 HeartPvZH and heals to full. → When this hurts a Zombie, steal 1 StrengthPvZH / 1 HeartPvZH from that Zombie. This gets +1 StrengthPvZH / +1 HeartPvZH and heals to full when this destroys a Zombie.

  

Voodoo Doctor

  • Cost Change: 4 BrainPvZH → 3 BrainPvZH
  • Ability Change: When a Plant is destroyed, all Plants get -2 StrengthPvZH / -2 HeartPvZH All Plants get -1 StrengthPvZH / -1 HeartPvZH when this destroys a Plant.

  

Third Quarter Werewolf

  • Cost Change: 6 BrainPvZH → 5 BrainPvZH

  

Mummified Gargantuar

  • Cost Change: 5 BrainPvZH → 6 BrainPvZH

  

The Gargantuar Returns

  • Cost Change: 5 BrainPvZH → 6 BrainPvZH

  

Phycisist

  • Strength Change: 4 StrengthPvZH → 3 StrengthPvZH
  • Health Change: 5 HeartPvZH → 4 HeartPvZH
  • Trait Removed: Gravestone
  • Ability Change: When revealed on an Environment: Destroy all Plants with 5 StrengthPvZH or more.  When played on an Environment: Destroy all Plants with 5 StrengthPvZH or more.

  

Mystic Barrel

  • Ability Change: After Combat here: This does 1 damage to all Plants and Zombies. → End of turn: This does 1 damage to itself.

  

Sailor's Legend

  • Ability Change: When a Pirate is destroyed, that Pirate hides in a Gravestone. → When another Pirate is destroyed, that Pirate hides in a Gravestone.

  

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