Since I wasn't that satified with my previous idea for a new set, I decided to completely overhaul my previous blog and to make another one with notable changes. I'll talk about the those changes and go more in-depth about traits, abilities and mechanics that I forgot to do in my other blog.
Supernatural Garden[]
This set is all about the supernatural, magic and folklore. The Plants and Zombies are based on this theme and they have been giving unique abilities and traits. Every class has one of those abilities or traits:
- Each class has one main tribe synergy card.
- Each class has one secondary tribe synergy card.
- Each class has one card with the Fusion-ability.
- Each class has one card with the Evolution-ability.
- Each class has one Environment card.
- Each class has one Quest-card.
Some of these are upcoming traits of set 3/4 and might be unknown at the time of publishing so I'll give the decription for them here as well for the new ones.
- Fusion: You can play a Plant/Zombie onto this to activate the ability.
- Evolution: You can play this on a Plant/Zombie of this type to use its ability.
- Quest: Complete this quest to use this ability.
- Vitality: This attacks using its instead of its .
- Hypnotize: This Zombie hurts the Zombie Hero with its next attack. (Used by Plants)
- Hypnotize: This Plant hurts the Plant behind it or the Plant Hero with its next attack (Used by Zombies)
- Escape: This moves to a random lane when a Plant is played here.
- Untrickable: Completely unaffected by Plant/Zombie Tricks.
Guardian[]
( Oceanic Quest: Play four Plants on Water to use this ability. )
Tough Nuts
Nut Plant | 2 , 2
Vitality
Fusion: A Plant played on this gets Vitality and you draw a card.
These bandits steal from the Zombies and give to the Plants. Sounds reasonable.
Narcissus
Flower Plant | 3 , 2 , 3
Amphibious
Zombies can't be Deadly.
Narcissus can't help himself but to admire his reflection in the water, but he can't have those ugly Zombies ruining the beautiful sight.
Dolphinium
Flower Animal Plant | 4 , 3 , 3
Amphibious
When you play a Trick, do 4 damage to Zombies on water.
Amphibious Evolution: Conjure two Tricks.
She knows a couple tricks, like jumping through holly wreaths and juggling with beach bulbs. But she's always finding joy in splashing the Zombies while they watch her perform.
Pokey Province
Cactus Environment | 3
When a Plant here is hurt, do 4 damage to a Zombie here.
It's a harsh world out here, for the Zombies.
Ghost Pepper
Fruit Plant | 3 , 3 , 1
Amphibious
When destroyed: Do 2 damage to Zombies here and 1 damage to Zombies next door.
She's not actually a ghost, she just fell in love with her Lawn of Doom costume.
Breach-Nut
Nut Plant | 4 , 2 , 6
When your Nuts are destroyed, draw a card.
He babbles on how important it is to have a good defense. But you've to give him this, isn't it common sense to call for reinforcements when there's a crack in your wall?
Karate Carrot
Root Plant | 4 , 2 , 4
Whenever a Plant with 0 is hurt, that Plant gets +4 .
"Plants shouldn't have to stand being idle, taking punches without being able to counterstrike. In my class they'll learn everything of the ancient art of Karrote. "
Mystic Cattail
Animal Plant | 4 , 4 , 3
Amphibious
Oceanic Quest: Start of turn, make a random Amphibious Plant on Water.
Do Cattails really have nine lifes? And how do they always land on their pads? It's a mystery.
Gold Carrot
Root Plant | 5 , 2 , 5
Roots with 2 or less are Untrickable.
Roots with 5 or more can't be hurt.
The Plants appreciate he's protection the roots. But how couldn't he? He has a heart of gold, and everything of gold for that matter.
Foreseethia
Flower Plant | 6 , 4 , 3
When played: Remove all Traits and Abilities of each Zombie.
"I see the past, the present and the future. I know the Zombies' every move."
Kabloom[]
( Reshape Quest: Transform six Plants to use this ability. )
Provoke-Shroom
Mushroom Plant | 1 , 2 , 1
When you play another Mushroom, that Mushroom gets +2 .
“Now go and wreak your rage upon the Zombies!”
Magic Mushroom
Mushroom Plant | 2 , 3 , 1
Fusion: Transform a Plant into a random Plant.
What Plant do you think he’ll pull out of his cap this time?
Storm Cloudberry
Berry Plant | 2 , 2 , 2
When played: Do 1 damage.
Berry Evolution: All Plants get +1 / +1 .
When the Zombies see dark clouds on the horizon they know this berry is kicking up a storm.
Poisonous Apple
Fruit Trick | 1
A Plant gets Anti-Hero 4.
Conjure a Fruit.
Although it’s rotten to the core, it’s bound to bear fruits.
Resuscitation Plantation
Seed Environment | 3
When a Plant here is destroyed, make a Seedling here.
When one life ends, another begins.
Mystic Sprout
Seed Plant | 1 , 1
Reshape Quest: When a Plant does damage, transform that Plant into a random Plant that cost 1 more. It keeps this ability.
On a daily basis, she’s a Pineclone, a Snow Pea or any other Plant for that matter.
Golden Gooseberry
Berry Animal Plant | 4 , 3 , 4
When a Berry hurts the Zombie Hero, Conjure an Event card.
If those Zombies think they can get any of her golden eggs, they end up having eggs on their faces.
En-Garden Rose
Flower Plant | 4 , 3 , 4
This does double damage if this Plant is damaged.
Give him time and he’ll come up smelling like roses.
Hydrangea
Flower Dragon Plant | 4 , 3 , 3
When hurt: Double this Plant’s and .
Every time a Zombie picks one of her flowers, more of her buds bloom.
Grim Reapear
Fruit Plant | 5 , 4 , 4
When a Plant is destroyed, this does 2 damage to a random Zombie or Zombie Hero. Then do 2 damage for each copy of that Plant.
Zombies always feel a pear pressure when he’s around.
Mega-Grow[]
( Strategic Quest: Play four Tricks on Plants to use this ability. )
Mattress Pea
Pea Plant | 3 , 3 , 4
Fusion: A Plant played on this becomes 3 / 4 and does a Bonus Attack.
There’re no wrong sides here, no rude awakenings. Plants awake here as fresh as a daisy.
Wicked Willow
Tree Plant | 4 , 3 , 7
Plants can attack and hurt Zombies inside Gravestones.
She and Witch Hazel find joy into putting together wicked spells to annoy the Zombies. Occasionally, they turn out to really be useful while fighting them.
Mythical Mint
Leafy Plant | 6 , 3 , 6
Each Leafy Plant becomes 3 / 6 and does a Bonus Attack when a Zombie Trick is played.
Leafy Evolution: Conjure two Leafy cards.
Mythical Mint knows how important it is to make a fresh start.
Magic Soil
Bean Leafy Environment | 3
When you play a Plant here, draw two cards.
Ever wondered where Magic Beanstalks grow?
Magic Power Lily
Flower Leafy Plant | 4 , 2 , 3
End of turn: Another random Plant gets +1 / +1 and does a Bonus Attack.
Her life-time experience as a magic-wielding flower has shown her the best way to empower and support Plants on the lawn.
Hocus Crocus
Flower Plant | 4 , 2 , 4
When the Zombie Player draws a card, Conjure any card.
“If they make Zombies rise from the ground, why not make Plants out of thin air?”
Fairy Podmother
Pea Plant | 4 , 2 , 3
Whenever another Pea becomes hurt, that Pea does a Bonus Attack.
She gives those unfortunate Peas just a little boost so they can get to their happy endings.
Mystic Moss
Moss Plant | 4 , 3 , 4
Strategic Quest: A random Plant does a Bonus Attack when you play a Trick.
x
Tree of Wisdom
Tree Plant | 4 , 3 , 3
Untrickable
When this gains or , draw a card.
Start of turn: Gain a Fertilize.
A wise tree once said: If you put effort into growing as a plant, then you surely bear fruits.
Lucky Starbean
Bean Plant | 6 , 3 , 3
When played: This gets +1 / +1 for each card in your hand.
She’s very lucky to have such amazing friends that support her through and through.
Smarty[]
( Arctic Quest: Freeze four Zombies to use this ability. )
Hypno-Shroom
Mushroom Trick | 2
Hypnotize a Zombie with 3 or less.
“Zombies are just misunderstood” asserts Hypno-Shroom. “I can bring them round to our way of thinking.”
E.S.Pear
Fruit Plant | 2 , 1 , 2
Amphibious
Zombies that are Bounced cost 2 more.
Amphibious Evolution: Bounce a Zombie.
“The future tells me we will not see that Zombie for a while.”
Chilly Bean
Bean Plant | 3 , 2 , 4
Fusion: Freeze Zombies here and next door.
Chilly Pepper and he are alike. Although Chilly Bean might not have the problem of being both hot *and* cold, his life isn't smelling like roses neither. It smells more like stinky gasses.
Perfume-Shroom Kingdom
Mushroom Environment | 4
Zombies here are Hypnotized.
Zombies that trespass on Her land are thrown off the scent.
Hurrikale
Leafy Trick | 2
Bounce a random Zombie. That Zombie becomes Frozen.
“Sometimes the Zombies just have to take a chill and I gladly provide that for them” says Hurrikale. ”It’s no biggie, really. I’d do it in a breeze.”
Scoops-a-Daisy
Flower Trick | 1
Bounce an Environments and all Plants on it. Then destroy a Zombie there.
Zombies never learn. That’s why they’ll be pushing up the daisies.
Mystic Lettuce
Leafy Plant | 3 , 2 , 6
Arctic Quest: Start of turn, gain an Iceberg Lettuce.
“Can Zombies survive under frigid and cold circumstances? I’d like to find out.”
Caulipower
Leafy Flower Plant | 4 , 6
Amphibious
Before Combat: Hypnotize a random Zombie.
“I can easily exercise power over Zombies. With psychic power that is.”
Dragon Bean
Dragon Bean Plant | 6 , 4 , 7
Amphibious
When a Bean hurts the Zombie Hero, Bounce a random Zombie.
He’d like to visit his family from time to time but they all live so far apart. Like on the other side of the world. Or in another solar system.
Palm Reader
Tree Fruit Plant | 5 , 4 , 5
You can tap the Zombie Player’s cards to see what they are.
Don’t play poker with this guy.
Solar[]
( Health Quest: Heal for 10 to use this ability. )
Aloe Fairy
Cactus Plant | 1 , 4
Team-Up
End of turn: Heal the Plant in front of this for 2.
It depressed her to see the Plants being in pain and agony, so she searched far and wide until at last, she found it; the elixir of life.
Moonflower
Flower Plant | 3 , 2 , 3
Team-Up
You get +3 this turn when an Evolution happens.
Flower Evolution: Plants here and next door get +1 .
To see her fellow Plants collaborate so well with each other, it just makes her be over the moon.
Wishing Well
Flower Root Plant | 3 , 2 , 2
Fusion: Heal your Hero and all Plants here and next door for 4.
Toss a coin and make a wish.
Sesame Summoner
Seed Plant | 2 , 1 , 1
Team-Up
When played: If you made atleast 6 this turn, make a random 3 -cost Plant in another random lane.
“I say my magic words and POOF, another Plant has sprouted.”
Spectral Flower Bed
Flower Environment | 3
Plants here have +1 and Strikethrough.
“Now every Plant can wield magic” - Rose’s Academy of Magic Moments.
Sunny Heather
Flower Plant | 4 , 3 , 3
All Flowers get +1 / +1 when you get extra sun each turn.
She rather appreciate an exceptional sun-drenched garden. The flowers can’t help to enjoy it as much as she does.
Mossquito
Moss Animal Plant | 1 , 1 , 3
When this hurts a Zombie, this steals 1 / 1 from that Zombie.
Do Zombies even have blood?
Mystic Flytrap
Flytrap Plant | 3 , 3 , 3
Health Quest: Start of turn, Increase your Hero’s maximum by 2 and heal your Hero for 2.
She stares at the night sky saddened and wonders: “Why am I not named after a planet?”
Unicorn Chomper
Flytrap Animal Plant | 2 , 1 , 2
Strikethrough
When this hurts a Zombie, steal 1 / 1 from that Zombie.
This gets +1 / +1 when this destroys a Zombie.
Sweet Potato is her biggest fan and she is so obsessed that she won’t leave her alone. It seems the roles are reversed.
Phantomato
Fruit Plant | 9 , 6 , 1
Wherever this is: This gets +1 when anything is destroyed.
When played: Your Hero’s becomes equal to the of this Plant.
Not much is known about this shadowy figure and let’s leave it like that.
Beastly[]
( Colossus Quest: Play four Zombies with 5 or more to use this ability. )
Busy Beehive
Pet Zombie | 1 , 1 , 3
Fusion: Gain a Honey Jar and you draw a card.
Just leave them bee, they’ve no time to talk.
Voodoo Doctor
Professional Zombie | 3 , 2 , 3
All Plants get -1 / -1 when this destroys a Plant.
When he puts a curse on you, your friends will suffer as well.
Sea Witch
Monster Zombie | 6 , 5 , 5
Amphibious
Start of turn: Conjure an Amphibious Zombie.
Amphibious Evolution: Destroy all Plants on Water.
She plans to take over every one of the seven seas. While she completed to take over one, the other six are still murky waters.
Frog Collector
Pet Professional Zombie | 2 , 2 , 2
Amphibious
Whenever a Pet becomes hurt, Bounce that Pet and it gets +2 / +2 .
Hush, be quiet! She located the rare brain-spotted frog again. She’s been tracking it for ages because of a certain legend tied to it.
Incarnation Haven
Environment | 4
Zombies here gain and for the rest of the game.
When a Zombie here is destroyed, Bounce that Zombie.
When a Zombie’s time comes, they come back with their past-life experiences.
Sea-Goat
Pet Monster Zombie | 3 , 1 , 3
Amphibious
When hurt: Bounce this Goat.
When played: A Plant gets -2 / -2 .
The prolonged side effects of Rose’s spells caused a goatified Fishy Imp to mutate into this.
Honey Jar
Gourmet Barrel Trick | 3
Heal for 4.
Draw a card.
Zombies like this as much as they like Brains.
Mystic Yeti
Pet Monster Zombie | 4 , 5 , 3
Colossus Quest: When completed, Zombies in your hand get +3 / +3 and Frenzy.
These yetis were almost hunted to extinction for their magical lunchboxes. No wonder they evolved to never stick around at one place for too long.
Mummified Gargantuar
Monster Gargantuar Zombie | 6 , 6 , 6
When a Gargantuar is destroyed, Gain a The Gargantuar Returns.
Fun fact: The pyramids were built to make Mummified Gargantuar look small. It didn’t work.
The Gargantuar Returns
Monster Gargantuar Zombie | 6 , 6 , 6
When played: A Plant gets -6 / -6 .
The Plants will suffer the wrath of the Gargantuar.
Third Quarter Werewolf
Pet Monster Zombie | 5 , 6 , 6
Hunt, Frenzy
When destroyed: Gain a New Moon Werewolf.
Watch out Plants, because this unstoppable beast has uncontrollable rage in his eyes headed for your Brains.
Brainy[]
( Exotic Quest: Play four Tricks you conjured to use this ability. )
Zombie Puppet
Monster Imp Zombie | 1 , 2 , 1
Bullseye
This gets +2 / +2 when you Conjure a Trick.
Bullseye Evolution: Conjure two Tricks.
He wishes he was a real Zombie but that’s never going to happen if he keeps telling lies.
The Great Zomtar
Professional Zombie | 2 , 1 , 5
Bullseye
Fusion: From your deck, put five cards with the lowest -cost on top of your deck.
Deposit a brain and he’ll reveal the future to you with his cards.
Physicist
Science Mustache Zombie | 5 , 3 , 4
When played on an Environment: Destroy all Plants with 5 or more.
“What sprouts up, must wither down.”
Graves of Wonders
Environment | 3
When a Zombie here is revealed from a Gravestone, draw two cards.
x
Mustache Club Leader
Mustache Zombie | 3 , 2 , 3
When you play a Mustache, that Mustache gets +1 / +1 .
Zombies without mustaches are not allowed.
Fortuneteller
Pet Professional Zombie | 2 , 2 , 3
When revealed: This turn, you can tap the Plant Player’s cards to see what they are.
Who knew you could reveal the deepest secrets of your enemy in a fish bowl?
Mystic Tourist
Party Zombie | 3 , 2 , 4
Exotic Quest: When completed, all cards in your hand cost 1 less.
Zombies wonder if he’s really an enthusiastic tourist or a professional spy in disguised.
Gargantuar of the Lamp
Gargantuar Zombie | 8 , 8 , 6
You get +1 for the rest of the game when you play a Zombie.
Zombies only wish for brains. it’s all they ask for, it’s all they say.
New Moon Werewolf
Professional Monster Zombie | 4 , 2 , 3
When you play a Trick, transform this Zombie into a Third Quarter Werewolf and it does a Bonus Attack.
Don’t let his appearance fool you. Once the moon nears the right position, the Plants are in for an unpleasant surprise.
Gold Forging Alchemist
Science Zombie | 5 , 5
When played: For each Science Zombie, draw a card and this gets +2 .
While trying to force a brain, he accidently turned a stone to gold. Now he’s trying to teach his equally witted colleagues his, somewhat disappointed, discovery.
Crazy[]
( Havoc Quest: Do 10 damage with Tricks or Abilities to use this ability. )
Noisy Gong
Dancing Zombie | 1 , 4
End of turn: Do 1 damage to everything.
Fusion: Make an Exploding Imp.
“Bing-Bing-Bong” said the Noisy Gong.
Imp Dragon Zombie
Monster Imp Zombie | 1 , 2 , 2
While on an Environment: This gets Overshoot 2.
When played on the Ground: Make Hot Lava here.
The other Zombies tell him to stop wearing his Lawn of Doom outfit, but he likes dressing up as mythical creatures and want it to drag on.
Mentalist
Professional Zombie | 3 , 2 , 2
This gets +2 / +2 when a Plant hurts another Plant or Plant Hero.
Zombie Evolution: Hypnotize a Plant.
She’s not called that because of her mental powers but because of her crazy intentions.
Forbidden Ritual
Environment | 1
When a Zombie here is destroyed, a random Zombie in your hand gets +2 .
“You shall not use!” It says it here in the universal spell book of wizardry. But the Zombies did it anyway.
Zombie Bard
Mustache Dancing Zombie | 3 , 2 , 2
When you play a Dancing Zombie, this attacks for 2 damage in that lane.
He persist to sing a little chant despite the constant complaining. But if his awful tunes supports them in battle, then it’s music to the Zombies’ ears.
Mystic Barrel
Pirate Barrel Zombie | 2 , 6
Bullseye
End of turn: This does 1 damage to itself.
Havoc Quest: When destroyed, do 6 damage to the Plant Hero.
Barrel along, there’s nothing to see in here. I mean, really. The Zombie inside must be invisible or something.
Hypnotist
Mustache Clock Zombie | 3 , 3 , 3
Gravestone
The of Hypnotized Plants is 5 .
“You feel brainz, very brainz.”
Snake Charmer
Pet Dancing Zombie | 4 , 2 , 2
Gravestone
When revealed: Hypnotize all Plants here.
Piped Piper and Snake Charmer had the same profession once, until he discovered a snake in the grass so he’d to change his tunes.
Mortician Magician
Mustache Zombie | 4 , 2 , 5
When a Zombie is destroyed, split its with any random Zombie.
His magical methods really make the Zombies look better undead than they did alive.
Archmage Zombie
Pet Mustache Zombie | 6 , 4 , 4
Gravestone
When revealed: Hypnotize all Plants.
He comes up with the most ridiculous plans to capture those darn blueberries but as usually they never work. It’s also not easy that his cat always criticizes him.
Hearty[]
( Defensive Quest: Reduce any damage by 10 to use this ability. )
Frightful Scarecrow
Pet Imp Zombie | 2 , 2 , 3
Fusion: Move a Plant and you draw a card.
The plants aren’t that afraid of the Imp, it’s more the hungry murder of crows that scare them.
Zombie Kinetic Magic
Professional Mustache Zombie | 4 , 3 , 3
When damage is reduced, damage the Plant Hero for that much.
Professional Evolution: This gets Armored 2.
They told him Kinetic Energy has no potential. Just look at him now.
Plaque Doctor
Professional Zombie | 5 , 4 , 3
When played: All Professionals get +3 .
His uncaring yet effective methods turn out to really work well for the Zombies.
Fountain of Unlife
Environment | 2
End of turn: Heal Zombies here to full.
These magical properties of this water really makes the Zombies feel unalive.
Ancient Doomsayer
History Zombie | 2 , 2 , 1
When a Plant enters a lane with a Zombie, that Zombie there can’t be hurt this turn.
“The Plants are coming, the Plants are coming” she said. But did the Zombies listen? No! Although she considered helping them, she’d like a little bit more appreciation.
Psychic Healer
Mustache Zombie | 4 , 2 , 3
Whenever a Zombie is hurt, heal that Zombie for 2.
x
Mystic Knight
Sports Zombie | 4 , 2 , 2
Armored 2
Defensive Quest: Zombies cost 2 less.
He’s still not been able to pull out the brain in the stone.
Black Belt Zombie
Sports Zombie | 5 , 4 , 4
Whenever a Sports Zombie becomes hurt, that Zombie gets +1 / +1 .
Earning the black belt requires time and patience. And 9 brains at your local sports store.
Transmuting Wizard
Mustache Zombie | 6 , 4 , 4
When played: Transform all Plants into Bleating Cotton.
The Zombies wonder why he’s not turning Plants into more helpful stuff, say, more Zombies. But they not going to tell that to his face.
Bleating Cotton
Animal Plant | 1 , 3
Untrickable (Completely unaffected by Zombie AND Plant Tricks.)
“Baa!”
Blacksmith Gargantuar
Professional Gargantuar Zombie | 8 , 6 , 9
Whenever a Zombie becomes hurt, that Zombie gets Armored for that much.
He became a blacksmith not because he likes forging chest plates to help the other Zombies in battle but because he just likes to smash things with a hammer.
Sneaky[]
( Swarm Quest: Play 6 Imps to use this ability. )
Explorer Zombie
Professional Mustache Zombie | 1 , 2 , 1
Deadly
When destroyed: Conjure a Supernatural Gardens card.
He’s found them all but refuses to give them away.
Animated Statue
Monster Zombie | 1 , 1 , 3
Gravestones are Untrickable.
Zombie Evolution: Conjure a Gravestone Zombie.
He didn’t want to be an statue but he was already carved in stone.
Still Unlife
Gourmet Zombie | 3 , 3 , 3
Fusion: A Zombie hides in a Gravestone and becomes a random Gravestone.
Little fun fact: Zombies like to paint, especially fruit bowls with brains. So they advertised art classes at University of Z to, you know, bring more Zombies into the picture.
Storm Cellar
Environment | 2
Zombies here have Escape.
When a Zombie here is revealed from a Gravestone, Bounce a random Plant.
Zombies learned to seek shelter during heavy storms. You never know to what strange world tornadoes can transport you to.
Magic Carpet Ride
Trick | 2
Move a Zombie and it gets Escape.
Draw a card.
It can show you a whole new world.
Mystic Imp
Imp Zombie | 1 , 1 , 2
Amphibious
Swarm Quest: When you play an Imp, all Imps get +1 / +1 .
He was a Gargantuar before it’s magic potion backfired. Now he tries to compensate its lost size with numbers.
Lil’ Devil
Monster Imp Zombie | 5 , 4 , 2
When an Imp enters a lane, this does 1 damage to all Plants there.
You shouldn’t make fun of his silly appearance. He sharpened his pitchfork just this morning.
Snow Golem
Monster Gargantuar Zombie | 6 , 6 , 7
When a Gargantuar hurts a Plant, Freeze that Plant.
He was carefully build by stacking balls of snow and brought to life with an ancient spell. Now he fights against the plants in search of his stolen nose.
Zombie Rogue
Professional Pirate Zombie | 2 , 1 , 3
Gravestone, Anti-Hero 3
When revealed: Gain a Smoke Bomb.
When hurt: This hides in a Gravestone.
Professional thieves usually have a back-up plan. Peculiarly, this Zombie always executes plan B first.
Sailor’s Legend
Monster Pirate Zombie | 8 , 5 , 6
Amphibious, Anti-hero 4
When another Pirate is destroyed, that Pirate hides in a Gravestone.
A stubborn captain went to his watery grave during a heavy storm at sea. Now he’s back with sheer spite and a lust for brains.
Heroes[]
Coming soon
Change Log
Narcissus
- Health Change: 5 → 3
Pokey Province
- Cost Change: 2 → 3
Ghost Pepper
- Ability Change: When destroyed: Do 2 damage to Zombies here and next door. → When destroyed: Do 2 damage to Zombies here and 1 damage to Zombies next door.
Resuscitation Plantation
- Cost Change: 2 → 3
En-Garden Rose
- Health Change: 5 → 4
Hocus Crocus
- Strength Change: 3 → 2
- Health Change: 7 → 4
Cosmic Moss
- Ability Change: Strategic Quest: All Plants get +3 / +3 when you play a Trick. → A random Plant does a Bonus Attack when you play a Trick.
Chilly Bean
- Trait Removed: Team-Up
Perfume-Shroom Kingdom
- Cost Change: 3 → 4
Scoops-a-Daisy
- Ability Change: Bounce all Plants and Environments here. Then destroy a Zombie here. → Bounce an Environment and all Plants on it. Then destroy a Zombie there. (Can only be used on Environments.)
Mystic Lettuce
- Trait Removed: Team-Up
- Cost Change: 2 → 3
- Health Change: 2 → 6
Wishing Well
- Health Change: 5 → 2
- Ability Change: Fusion: Heal your Hero and all Plants for 4. → Heal your Hero and Plants here and next door for 4.
Moonflower
- Cost Change: 2 → 3
- Health Change: 2 → 3
- Ability Change: Flower Evolution: Plants here and next door get +2 → Flower Evolution: Plants here and next door get +1 .
Sesame Summoner
- Ability Change: When played: Make a random 3 -cost Plant in another random lane. → When played: If you made atleast 6 sun this turn, make a random 3 -cost Plant in another random lane.
- Strength Change: 0 → 1
Unicorn Chomper
- Ability Change: When this destroys a Zombie, this gets +2 / +2 and heals to full. → When this hurts a Zombie, steal 1 / 1 from that Zombie. This gets +1 / +1 and heals to full when this destroys a Zombie.
Voodoo Doctor
- Cost Change: 4 → 3
- Ability Change: When a Plant is destroyed, all Plants get -2 / -2 . → All Plants get -1 / -1 when this destroys a Plant.
Third Quarter Werewolf
- Cost Change: 6 → 5
Mummified Gargantuar
- Cost Change: 5 → 6
The Gargantuar Returns
- Cost Change: 5 → 6
Phycisist
- Strength Change: 4 → 3
- Health Change: 5 → 4
- Trait Removed: Gravestone
- Ability Change: When revealed on an Environment: Destroy all Plants with 5 or more. → When played on an Environment: Destroy all Plants with 5 or more.
Mystic Barrel
- Ability Change: After Combat here: This does 1 damage to all Plants and Zombies. → End of turn: This does 1 damage to itself.
Sailor's Legend
- Ability Change: When a Pirate is destroyed, that Pirate hides in a Gravestone. → When another Pirate is destroyed, that Pirate hides in a Gravestone.