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This is an incomplete listing of all Seed Packet IDs in PvZ1.

Edit 10/26/2019: Finally got back to this! Entries updated for most IDs 49 and up, and added the following tutorial on how to change the seeds in your seed slots.

To edit your seed bar, first enter a level. It's best if it is not a conveyor-belt level, and uses the default seed slot number. Pick which seed slot you want to edit, and find the ID of the plant in it. Enter it into the bar in Cheat Engine and press "First Scan". Then, restart the level or enter a different level, and pick a different plant in that seed slot. Enter in its ID, and press "Next Scan". If there is only one value in the box to the left, double-click on it to add it to the menu below. If there are multiple, continue to go back and forth between levels, picking different seeds in that slot, and pressing "Next Scan" with the ID of the seed you picked, until there is only one value in the box to the left. Double-click on it to add it to the menu below.

Once you've added the value to the menu below, double-click on the last number in it and change it to the ID of the seed you want in that slot. If the seed doesn't change, something went wrong.

To do it again, just press "New Scan" and go through the process again.

Note: ​Seed ID addresses appear to be consecutively 00000050 (hex) apart.

Note 2: This method is actually rather unreliable, it's often almost impossible to get the address of the seed slot. The reason for this is unknown and there is currently no known workaround for this. If you know a consistent way to obtain the correct address, please let me know!

Edit 10/27/2019: Added I, Zombie observations for seeds up to ID 50.

Edit 11/01/2019: Added I, Zombie observations for most of the rest of the seeds.

Edit 04/29/2020: Sorry for not editing this in a while! A few months ago I tested up to ID ~80 (they were stable, surprisingly enough), but my computer crashed before I was able to publish the edit and some things have been going on with my real life, so I've been a bit preoccupied. I've made some edits to the introduction above, and I'll edit this again soon once I solve a few problems with my game.

Any empty cells are pending descriptions. I will get to them eventually, and test the untested ones. The wording will be redone once all data has been recorded.

Important: This was tested on the Steam GotY Edition, using Cheat Engine 6.7 (64-bit).

Name ID Cost Effect Observations in normal gameplay Observations in I, Zombie
Peashooter 0 100 Plants a Peashooter

none

Creates a Zombie.
Sunflower 1 50 Plants a Sunflower none Creates a Zombatar Flag Zombie.
Cherry Bomb 2 150 Plants a Cherry Bomb none Creates a Conehead Zombie.
Wall-Nut 3 50 Standard seed packet none Creates a Pole Vaulting Zombie.
Potato Mine 4 25 Standard seed packet none Creates a Buckethead Zombie.
Snow Pea 5 175 Standard seed packet none Creates a Newspaper Zombie.
Chomper 6 150 Standard seed packet none Creates a Screen Door Zombie.
Repeater 7 200 Standard seed packet none Creates a Football Zombie.
Puff-Shroom 8 0 Standard seed packet

none

Creates a Dancing Zombie.
Sun-Shroom 9 25 Standard seed packet none

Creates a Backup Dancer.

Will synchronize its movements to that of other Backup Dancers spawned by Dancing Zombies, if any exist.

Fume-Shroom 10 75 Standard seed packet none

Creates a normal Ducky Tube Zombie.

Acts as a normal zombie.

Untested in water.

Grave Buster 11 75 Standard seed packet none

Creates a Snorkel Zombie.

Snorkel Zombies on land will not eat plants, and simply walk right through them.

Untested in water.

Hypno-Shroom 12 75 Standard seed packet none

Creates a Zomboni.

If placed in the middle of the lawn, an ice trail will be created behind it.

Scaredy-Shroom 13 25 Standard seed packet none

Creates a Zombie Bobsled Team.

The first one pulling the sled will be normal, but the three after will spawn significantly delayed. If placed on an ice trail, they wil display the animation of jumping in the bobsled, but will still be very far behind the sled itself.

Ice-Shroom 14 75 Standard seed packet none

Creates a Dolphin Rider Zombie.

Dolphin Rider Zombies on land will not eat plants, and simply walk right through them.

Untested in water.

Doom-Shroom 15 125 Standard seed packet none Creates a Jack-in-the-Box Zombie.
Lily Pad 16 25 Standard seed packet none

Creates a Balloon Zombie.

When spawned, it will visually float upwards briefly.

Squash 17 50 Standard seed packet none Creates an underground Digger Zombie.
Threepeater 18 325 Standard seed packet none Creates a Pogo Zombie.
Tangle Kelp 19 25 Standard seed packet none

Creates a Zombie Yeti.

The Zombie Yeti will retreat after a certain amount of time, as normal.

The Zombie Yeti can eat the brains in I, Zombie.

Jalapeno 20 125 Standard seed packet none Creates a Bungee Zombie.
Spikeweed 21 100 Standard seed packet none Creates a Ladder Zombie.
Torchwood 22 175 Standard seed packet none

Creates a Catapult Zombie.

Sunflowers will not drop sun when damaged by basketballs.

Tall-Nut 23 125 Standard seed packet none Creates a Gargantuar.
Sea-Shroom 24 0 Standard seed packet none Creates an Imp.
Plantern 25 25 Standard seed packet none

Creates Dr. Zomboss.

The Zombot will glitch heavily, and may cause crashes.

Cactus 26 125 Standard seed packet none

Creates a Peashooter Zombie.

Sunflowers will not drop sun when damaged by peas.

Blover 27 100 Standard seed packet none Creates a Wall-Nut Zombie.
Split Pea 28 125 Standard seed packet none

Creates a Jalapeno Zombie.

Sunflowers will not drop sun when destroyed by the lane of fire.

Starfruit 29 125 Standard seed packet none

Creates a Gatling Pea Zombie.

Sunflowers will not drop sun when damaged by peas.

Pumpkin 30 125 Standard seed packet none

Creates a Squash Zombie.

Sunflowers will drop sun when destroyed by the squash.

Magnet-Shroom 31 100 Standard seed packet none Creates a Tall-Nut Zombie.
Cabbage-Pult 32 100 Standard seed packet none

Creates a Giga-Gargantuar.

Flower Pot 33 25 Standard seed packet none Creates a normal Flag Zombie, even if there is a Zombatar enabled.
Kernel-Pult 34 100 Standard seed packet none

Creates a glitched floating Peashooter image, which will repeatedly go through its blinking and attacking animations.

This zombie moves rather fast, and has the same health as a basic zombie.

This zombie can eat the brains in I, Zombie.

Coffee Bean 35 75 Standard seed packet none

Creates a glitched floating Puff-Shroom image, which will repeatedly go through its blinking and attacking animations.

This zombie moves, rather fast, and has the same health as a basic zombie.

This zombie can eat the brains in I, Zombie.

Garlic 36 50 Standard seed packet none

Creates a floating sprout animation.

This zombie moves, rather fast, and has the same health as a basic zombie.

This zombie can eat the brains in I, Zombie.

Umbrella Leaf 37 100 Standard seed packet none Crashes the game when placed.
Marigold 38 50 Standard seed packet none

Creates a floating splash animation.

This zombie appears to have the same health as a basic zombie.

Melon-Pult 39 300 Standard seed packet none See ID 36
Gatling Pea 40 250 Standard seed packet none

See ID 36.

Cannot be picked up if there is no Repeater on the level.

When picked up, any Repeaters on the level will glow.

Twin Sunflower 41 150 Standard seed packet none

Cannot be picked up if there is no Sunflower on the level.

Crashes game when placed, with what appears to be a missing compiled reanim file.​​

When picked up, any Sunflowers on the level will glow.

Gloom-Shroom 42 150 Standard seed packet none

See ID 36.

Cannot be picked up if there is no Fume-Shroom on the level.

When picked up, any Fume-Shrooms on the level will glow.

Cattail 43 225 Standard seed packet none Cannot be picked up if there is no Lily Pad on the level, and as such has not yet been tested.
Winter Melon 44 200 Standard seed packet none Cannot be picked up if there is no Melon-Pult on the level, and as such has not yet been tested.
Gold Magnet 45 50 Standard seed packet none

Creates a floating zombie head popping out of the dirt, as the one on the loading screen.

This zombie moves, rather fast, and has the same health as a basic zombie.

This zombie can eat the brains in I, Zombie.

Cannot be picked up if there is no Magnet-Shroom on the level.

When picked up, any Magnet-Shrooms on the level will glow.

Spikerock 46 125 Standard seed packet none

Creates a glitched floating Sun-Shroom image, which will repeatedly go through its growing and sleeping animations.

This zombie moves, rather fast, and has the same health as a basic zombie.

This zombie can eat the brains in I, Zombie.

Once this zombie has taken a bite of something, the image stays as the sleeping animation.

Cob Cannon 47 500 Standard seed packet none Cannot be picked up if there are no adjacent Kernel-Pults on the level, and as such has not yet been tested.
Imitater 48 0 See ID 38
Explode-o-Nut 49 0 Used in the Wall-Nut Bowling minigames

Acts like a Wall-Nut, but does not visually degrade and costs 0. Recharge appears to be the same as that of a Wall-Nut.

See ID 36
Giant Wall-nut 50 0 Used in Wall-Nut Bowling 2, and possibly Big Time Recharge appears to be the same as that of a Wall-Nut. Crashes game when placed.
Sprout 51 0 Crashes game when placed.
Repeater 52 200 Used in Vasebreaker

A backwards Repeater.

Has the same recharge as a normal Repeater.

Gatling Peas cannot be planted on it.

This zombie appears as a shrinking sod roll going from left to right. It, and all dropped particles from it, appear several rows below where it actually is.

This zombie moves, rather fast, and has the same health as a basic zombie.

This zombie can eat the brains in I, Zombie.

- 53 - - If seed ID is set to this, game instantly crashes. Has not yet been tested
Shuffle plants 54 100 Used in the Beghouled Minigames If seed ID is set to this outside of a Beghouled minigame and the player unpauses the level, the game will crash.

If seed ID is set to this outside of a Beghouled minigame and the player unpauses the level, the game will crash.

This seed appears to cost 255 Sun in I, Zombie levels.

<Missing (null)> 55 250 Used in the Beghouled minigames. Despite having different properties, the value of this seed slot in the Beghouled minigames does display as 55, hinting that certain properties are dictated by the level ID.

This seed packet costs 250 sun, while the Refill crater seed in Beghouled and Beghouled Twist costs only 200. Crashes game when clicked in the seed bar, untested in Beghouled.

same as previous column
Sun 56 0 Unused Creates a Sprout when planted. See ID 34
Diamond 57 0 Unused, uses old diamond art

Appears as a Lawn Mower on the cursor when picked up.

Crashes game when placed.

Crashes game when picked up from seed bar.
Buy Snorkel Zombie 58 100 Used in Zombiquarium

Appears as a Pool Cleaner on the cursor when picked up.

When placed, simply spawns a Sprout, akin to the ones on the loading screen.

See ID 52
Buy Trophy 59 1000 Used in Zombiquarium

Does not appear on the cursor when picked up.

When placed, it spawns the zombie head at the end of the loading screen.

The plant acts as a normal plant when interacting with a zombie, it is simply eaten and the game moves on.

This seed does not recharge, so it's only usable once. 

Creates a floating zombie head popping out of the dirt, as the one on the loading screen.

This zombie moves, rather fast, and has the same health as a basic zombie.

This zombie can eat the brains in I, Zombie.

Zombie 60 50 Used in I, Zombie puzzles Creates a sprout when placed. none
Conehead Zombie 61 75 Used in I, Zombie puzzles Creates a sprout when placed. none
Pole Vaulting Zombie 62 75 Used in I, Zombie puzzles Crashes game when placed. none
Buckethead Zombie 63 125 Used in I, Zombie puzzles Creates a sprout when placed. none
Ladder Zombie 64 150 Used in I, Zombie puzzles Creates a sprout when placed. none
Digger Zombie 65 125 Used in I, Zombie puzzles Crashes game when placed, with what appears to be a missing compiled reanim file. none
Bungee Zombie 66 125 Used in I, Zombie puzzles Creates a sprout when placed. none
Football Zombie 67 175 Used in I, Zombie puzzles Creates a sprout when placed. none
Balloon Zombie 68 150 Used in I, Zombie puzzles Crashes game when placed. none
Screen Door Zombie 69 100 Used in I, Zombie puzzles Creates a sprout when placed. none
Zomboni 70 175 Unused I, Zombie seed

Creates a sprout when placed.

Zombonis will not crush the Brains in I, Zombie, making this seed less useful in play. They will, however, cause Sunflowers to drop Sun. 

Pogo Zombie 71 200 Unused I, Zombie seed

Creates a sprout when placed.

Pogo Zombies will not eat the Brains in I, Zombie, making this seed less useful in play.

Has not yet been tested with a Tall-Nut.

Dancing Zombie 72 350 Used in I, Zombie puzzles Creates a Cherry Bomb when placed. However, it will never explode, and just repeats its idle animation indefinitely, like one in the Almanac or Zen Garden. none
Gargantuar 73 300 Used in I, Zombie puzzles

Creates a sprout when placed.

none
Imp 74 50 Used in I, Zombie puzzles Crashes game when placed. none
<Missing> 75 7,533,164 has no image or name. unsure why it exists

Crashes game when placed.

The sun cost of 7533164 never changes. It is unknown why this number is used, however the number can be found in a scan with Cheat Engine, suggesting that it is used for a different piece of data.

See ID 59
- 76 - -

See ID 53.

Has not yet been tested.
77+ I've tested up to ~80, but lost the edit to this page. I'm currently unable to retest them, but I will soon
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