This is an incomplete listing of all Seed Packet IDs in PvZ1.
Edit 10/26/2019: Finally got back to this! Entries updated for most IDs 49 and up, and added the following tutorial on how to change the seeds in your seed slots.
To edit your seed bar, first enter a level. It's best if it is not a conveyor-belt level, and uses the default seed slot number. Pick which seed slot you want to edit, and find the ID of the plant in it. Enter it into the bar in Cheat Engine and press "First Scan". Then, restart the level or enter a different level, and pick a different plant in that seed slot. Enter in its ID, and press "Next Scan". If there is only one value in the box to the left, double-click on it to add it to the menu below. If there are multiple, continue to go back and forth between levels, picking different seeds in that slot, and pressing "Next Scan" with the ID of the seed you picked, until there is only one value in the box to the left. Double-click on it to add it to the menu below.
Once you've added the value to the menu below, double-click on the last number in it and change it to the ID of the seed you want in that slot. If the seed doesn't change, something went wrong.
To do it again, just press "New Scan" and go through the process again.
Note: Seed ID addresses appear to be consecutively 00000050 (hex) apart.
Note 2: This method is actually rather unreliable, it's often almost impossible to get the address of the seed slot. The reason for this is unknown and there is currently no known workaround for this. If you know a consistent way to obtain the correct address, please let me know!
Edit 10/27/2019: Added I, Zombie observations for seeds up to ID 50.
Edit 11/01/2019: Added I, Zombie observations for most of the rest of the seeds.
Edit 04/29/2020: Sorry for not editing this in a while! A few months ago I tested up to ID ~80 (they were stable, surprisingly enough), but my computer crashed before I was able to publish the edit and some things have been going on with my real life, so I've been a bit preoccupied. I've made some edits to the introduction above, and I'll edit this again soon once I solve a few problems with my game.
Any empty cells are pending descriptions. I will get to them eventually, and test the untested ones. The wording will be redone once all data has been recorded.
Important: This was tested on the Steam GotY Edition, using Cheat Engine 6.7 (64-bit).
Name | ID | Cost | Effect | Observations in normal gameplay | Observations in I, Zombie | |
---|---|---|---|---|---|---|
Peashooter | 0 | 100 | Plants a Peashooter |
none |
Creates a Zombie. | |
Sunflower | 1 | 50 | Plants a Sunflower | none | Creates a Zombatar Flag Zombie. | |
Cherry Bomb | 2 | 150 | Plants a Cherry Bomb | none | Creates a Conehead Zombie. | |
Wall-Nut | 3 | 50 | Standard seed packet | none | Creates a Pole Vaulting Zombie. | |
Potato Mine | 4 | 25 | Standard seed packet | none | Creates a Buckethead Zombie. | |
Snow Pea | 5 | 175 | Standard seed packet | none | Creates a Newspaper Zombie. | |
Chomper | 6 | 150 | Standard seed packet | none | Creates a Screen Door Zombie. | |
Repeater | 7 | 200 | Standard seed packet | none | Creates a Football Zombie. | |
Puff-Shroom | 8 | 0 | Standard seed packet |
none |
Creates a Dancing Zombie. | |
Sun-Shroom | 9 | 25 | Standard seed packet | none |
Creates a Backup Dancer. Will synchronize its movements to that of other Backup Dancers spawned by Dancing Zombies, if any exist. | |
Fume-Shroom | 10 | 75 | Standard seed packet | none |
Creates a normal Ducky Tube Zombie. Acts as a normal zombie. Untested in water. | |
Grave Buster | 11 | 75 | Standard seed packet | none |
Creates a Snorkel Zombie. Snorkel Zombies on land will not eat plants, and simply walk right through them. Untested in water. | |
Hypno-Shroom | 12 | 75 | Standard seed packet | none |
Creates a Zomboni. If placed in the middle of the lawn, an ice trail will be created behind it. | |
Scaredy-Shroom | 13 | 25 | Standard seed packet | none |
Creates a Zombie Bobsled Team. The first one pulling the sled will be normal, but the three after will spawn significantly delayed. If placed on an ice trail, they wil display the animation of jumping in the bobsled, but will still be very far behind the sled itself. | |
Ice-Shroom | 14 | 75 | Standard seed packet | none |
Creates a Dolphin Rider Zombie. Dolphin Rider Zombies on land will not eat plants, and simply walk right through them. Untested in water. | |
Doom-Shroom | 15 | 125 | Standard seed packet | none | Creates a Jack-in-the-Box Zombie. | |
Lily Pad | 16 | 25 | Standard seed packet | none |
Creates a Balloon Zombie. When spawned, it will visually float upwards briefly. | |
Squash | 17 | 50 | Standard seed packet | none | Creates an underground Digger Zombie. | |
Threepeater | 18 | 325 | Standard seed packet | none | Creates a Pogo Zombie. | |
Tangle Kelp | 19 | 25 | Standard seed packet | none |
Creates a Zombie Yeti. The Zombie Yeti will retreat after a certain amount of time, as normal. The Zombie Yeti can eat the brains in I, Zombie. | |
Jalapeno | 20 | 125 | Standard seed packet | none | Creates a Bungee Zombie. | |
Spikeweed | 21 | 100 | Standard seed packet | none | Creates a Ladder Zombie. | |
Torchwood | 22 | 175 | Standard seed packet | none |
Creates a Catapult Zombie. Sunflowers will not drop sun when damaged by basketballs. | |
Tall-Nut | 23 | 125 | Standard seed packet | none | Creates a Gargantuar. | |
Sea-Shroom | 24 | 0 | Standard seed packet | none | Creates an Imp. | |
Plantern | 25 | 25 | Standard seed packet | none |
Creates Dr. Zomboss. The Zombot will glitch heavily, and may cause crashes. | |
Cactus | 26 | 125 | Standard seed packet | none |
Creates a Peashooter Zombie. Sunflowers will not drop sun when damaged by peas. | |
Blover | 27 | 100 | Standard seed packet | none | Creates a Wall-Nut Zombie. | |
Split Pea | 28 | 125 | Standard seed packet | none |
Creates a Jalapeno Zombie. Sunflowers will not drop sun when destroyed by the lane of fire. | |
Starfruit | 29 | 125 | Standard seed packet | none |
Creates a Gatling Pea Zombie. Sunflowers will not drop sun when damaged by peas. | |
Pumpkin | 30 | 125 | Standard seed packet | none |
Creates a Squash Zombie. Sunflowers will drop sun when destroyed by the squash. | |
Magnet-Shroom | 31 | 100 | Standard seed packet | none | Creates a Tall-Nut Zombie. | |
Cabbage-Pult | 32 | 100 | Standard seed packet | none |
Creates a Giga-Gargantuar. | |
Flower Pot | 33 | 25 | Standard seed packet | none | Creates a normal Flag Zombie, even if there is a Zombatar enabled. | |
Kernel-Pult | 34 | 100 | Standard seed packet | none |
Creates a glitched floating Peashooter image, which will repeatedly go through its blinking and attacking animations. This zombie moves rather fast, and has the same health as a basic zombie. This zombie can eat the brains in I, Zombie. | |
Coffee Bean | 35 | 75 | Standard seed packet | none |
Creates a glitched floating Puff-Shroom image, which will repeatedly go through its blinking and attacking animations. This zombie moves, rather fast, and has the same health as a basic zombie. This zombie can eat the brains in I, Zombie. | |
Garlic | 36 | 50 | Standard seed packet | none |
Creates a floating sprout animation. This zombie moves, rather fast, and has the same health as a basic zombie. This zombie can eat the brains in I, Zombie. | |
Umbrella Leaf | 37 | 100 | Standard seed packet | none | Crashes the game when placed. | |
Marigold | 38 | 50 | Standard seed packet | none |
Creates a floating splash animation. This zombie appears to have the same health as a basic zombie. | |
Melon-Pult | 39 | 300 | Standard seed packet | none | See ID 36 | |
Gatling Pea | 40 | 250 | Standard seed packet | none |
See ID 36. Cannot be picked up if there is no Repeater on the level. When picked up, any Repeaters on the level will glow. | |
Twin Sunflower | 41 | 150 | Standard seed packet | none |
Cannot be picked up if there is no Sunflower on the level. Crashes game when placed, with what appears to be a missing compiled reanim file. When picked up, any Sunflowers on the level will glow. | |
Gloom-Shroom | 42 | 150 | Standard seed packet | none |
See ID 36. Cannot be picked up if there is no Fume-Shroom on the level. When picked up, any Fume-Shrooms on the level will glow. | |
Cattail | 43 | 225 | Standard seed packet | none | Cannot be picked up if there is no Lily Pad on the level, and as such has not yet been tested. | |
Winter Melon | 44 | 200 | Standard seed packet | none | Cannot be picked up if there is no Melon-Pult on the level, and as such has not yet been tested. | |
Gold Magnet | 45 | 50 | Standard seed packet | none |
Creates a floating zombie head popping out of the dirt, as the one on the loading screen. This zombie moves, rather fast, and has the same health as a basic zombie. This zombie can eat the brains in I, Zombie. Cannot be picked up if there is no Magnet-Shroom on the level. When picked up, any Magnet-Shrooms on the level will glow. | |
Spikerock | 46 | 125 | Standard seed packet | none |
Creates a glitched floating Sun-Shroom image, which will repeatedly go through its growing and sleeping animations. This zombie moves, rather fast, and has the same health as a basic zombie. This zombie can eat the brains in I, Zombie. Once this zombie has taken a bite of something, the image stays as the sleeping animation. | |
Cob Cannon | 47 | 500 | Standard seed packet | none | Cannot be picked up if there are no adjacent Kernel-Pults on the level, and as such has not yet been tested. | |
Imitater | 48 | 0 | See ID 38 | |||
Explode-o-Nut | 49 | 0 | Used in the Wall-Nut Bowling minigames |
Acts like a Wall-Nut, but does not visually degrade and costs 0. Recharge appears to be the same as that of a Wall-Nut. |
See ID 36 | |
Giant Wall-nut | 50 | 0 | Used in Wall-Nut Bowling 2, and possibly Big Time | Recharge appears to be the same as that of a Wall-Nut. | Crashes game when placed. | |
Sprout | 51 | 0 | Crashes game when placed. | |||
Repeater | 52 | 200 | Used in Vasebreaker |
A backwards Repeater. Has the same recharge as a normal Repeater. Gatling Peas cannot be planted on it. |
This zombie appears as a shrinking sod roll going from left to right. It, and all dropped particles from it, appear several rows below where it actually is. This zombie moves, rather fast, and has the same health as a basic zombie. This zombie can eat the brains in I, Zombie. | |
- | 53 | - | - | If seed ID is set to this, game instantly crashes. | Has not yet been tested | |
Shuffle plants | 54 | 100 | Used in the Beghouled Minigames | If seed ID is set to this outside of a Beghouled minigame and the player unpauses the level, the game will crash. |
If seed ID is set to this outside of a Beghouled minigame and the player unpauses the level, the game will crash. This seed appears to cost 255 Sun in I, Zombie levels. | |
<Missing (null)> | 55 | 250 | Used in the Beghouled minigames. Despite having different properties, the value of this seed slot in the Beghouled minigames does display as 55, hinting that certain properties are dictated by the level ID. |
This seed packet costs 250 sun, while the Refill crater seed in Beghouled and Beghouled Twist costs only 200. Crashes game when clicked in the seed bar, untested in Beghouled. |
same as previous column | |
Sun | 56 | 0 | Unused | Creates a Sprout when planted. | See ID 34 | |
Diamond | 57 | 0 | Unused, uses old diamond art |
Appears as a Lawn Mower on the cursor when picked up. Crashes game when placed. |
Crashes game when picked up from seed bar. | |
Buy Snorkel Zombie | 58 | 100 | Used in Zombiquarium |
Appears as a Pool Cleaner on the cursor when picked up. When placed, simply spawns a Sprout, akin to the ones on the loading screen. |
See ID 52 | |
Buy Trophy | 59 | 1000 | Used in Zombiquarium |
Does not appear on the cursor when picked up. When placed, it spawns the zombie head at the end of the loading screen. The plant acts as a normal plant when interacting with a zombie, it is simply eaten and the game moves on. This seed does not recharge, so it's only usable once. |
Creates a floating zombie head popping out of the dirt, as the one on the loading screen. This zombie moves, rather fast, and has the same health as a basic zombie. This zombie can eat the brains in I, Zombie. | |
Zombie | 60 | 50 | Used in I, Zombie puzzles | Creates a sprout when placed. | none | |
Conehead Zombie | 61 | 75 | Used in I, Zombie puzzles | Creates a sprout when placed. | none | |
Pole Vaulting Zombie | 62 | 75 | Used in I, Zombie puzzles | Crashes game when placed. | none | |
Buckethead Zombie | 63 | 125 | Used in I, Zombie puzzles | Creates a sprout when placed. | none | |
Ladder Zombie | 64 | 150 | Used in I, Zombie puzzles | Creates a sprout when placed. | none | |
Digger Zombie | 65 | 125 | Used in I, Zombie puzzles | Crashes game when placed, with what appears to be a missing compiled reanim file. | none | |
Bungee Zombie | 66 | 125 | Used in I, Zombie puzzles | Creates a sprout when placed. | none | |
Football Zombie | 67 | 175 | Used in I, Zombie puzzles | Creates a sprout when placed. | none | |
Balloon Zombie | 68 | 150 | Used in I, Zombie puzzles | Crashes game when placed. | none | |
Screen Door Zombie | 69 | 100 | Used in I, Zombie puzzles | Creates a sprout when placed. | none | |
Zomboni | 70 | 175 | Unused I, Zombie seed |
Creates a sprout when placed. |
Zombonis will not crush the Brains in I, Zombie, making this seed less useful in play. They will, however, cause Sunflowers to drop Sun. | |
Pogo Zombie | 71 | 200 | Unused I, Zombie seed |
Creates a sprout when placed. |
Pogo Zombies will not eat the Brains in I, Zombie, making this seed less useful in play. Has not yet been tested with a Tall-Nut. | |
Dancing Zombie | 72 | 350 | Used in I, Zombie puzzles | Creates a Cherry Bomb when placed. However, it will never explode, and just repeats its idle animation indefinitely, like one in the Almanac or Zen Garden. | none | |
Gargantuar | 73 | 300 | Used in I, Zombie puzzles |
Creates a sprout when placed. |
none | |
Imp | 74 | 50 | Used in I, Zombie puzzles | Crashes game when placed. | none | |
<Missing> | 75 | 7,533,164 | has no image or name. unsure why it exists |
Crashes game when placed. The sun cost of 7533164 never changes. It is unknown why this number is used, however the number can be found in a scan with Cheat Engine, suggesting that it is used for a different piece of data. |
See ID 59 | |
- | 76 | - | - |
See ID 53. |
Has not yet been tested. | |
77+ | I've tested up to ~80, but lost the edit to this page. I'm currently unable to retest them, but I will soon |