PvZ 4 Ideas (Zombies)
Latest changes:
- January 23, 2020 - Started working on [[User blog:#Cake Floor #1 - Merimpgue|Cake]], added Special Foe
- January 22, 2020 - Added Special Foes , added
- January 20, 2020 - Created blog post, added
[PLACEHOLDER]
Name = Merimpgue
Type =
Info = Stays still until the meringue is destroyed, then rushes to your plants, eager to explode.
S1 = Armor|V1 = 75
S2 = Health|V2 = 50
S3 = Speed|V3 =
S4 = Damage|V4 = 100
S5 = AoE|V5 = 1x1
S6 = |V6 =
More =
Line =
Description =
}}
While they don't have tremendous amounts of health, these zombies have special abilities and are more complex than the rest.
|More = After he spent 100 ammo (10 seconds), the Imp stops spinning and throws his Imp Blasters away, then changes lane, grabs anotherā¦
PvZ 4 Ideas (Plants)
Latest changes:
- February 12, 2020 - Added [[User blog:#Wall-nut - Peashooter|Peashooter]]'s 3rd talent, tweaked [[User blog:#Red Stinger - Iceberg Lettuce|Red Stinger]]'s almanac, reworked [[User blog:#Mayflower - Missile Toe|Mayflower]].
- January 20, 2020 - Minor fixes, added [[User blog:#Cactus - Garlic|Garlic]]'s talents.
PvZ 4 Ideas
Latest updates:
- January 23, 2020 - Organized achievements, added achievements "Harry the Healer" and "Stomp the Yard", created Achievements template
- January 22, 2020 - Added achievement "Hot Off the Presses"
- January 20, 2020 - Added [[User blog:#Achievements|Achievements]] & [[User blog:#Abilities/Traits|Traits]]
The 25 first levels would be in the Player's House, as a callback to PvZ 1. Five levels on each "stage", the 5th being an Ultimate Battle (like the X-10 levels on PvZ 1).
- Day (Tutorial): 4 levels + Ultimate Battle.
- Night: 4 levels + Ultimate Battle.
- Pool: 4 levels + Ultimate Battle.
- Fog: 4 levels + Ultimate Battle.
- Roof: 4 levels + Dr. Zomboss Boss Battle.
After finishing the first 25 levels, the player would unlock most of the other featureā¦
Am I dreaming?
A week ago I was dreaming about having a lucky blover, and now...
Is this normal? D: