Plants vs. Zombies Wiki
(Blog post created or updated.)
Tag: rte-source
(Blog post created or updated.)
Tag: rte-source
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|zombie9 = {{S|Jester Zombie|2}}<sup>1</sup> {{S|Jester Zombie|2}}<sup>2</sup> {{S|Jester Zombie|2}}<sup>3</sup> {{S|Conehead Zombie|2}}<sup>4</sup> {{S|Jurassic Bully|2}}<sup>5</sup>
 
|zombie9 = {{S|Jester Zombie|2}}<sup>1</sup> {{S|Jester Zombie|2}}<sup>2</sup> {{S|Jester Zombie|2}}<sup>3</sup> {{S|Conehead Zombie|2}}<sup>4</sup> {{S|Jurassic Bully|2}}<sup>5</sup>
 
|note9 = {{S|Stunion|2}} is given
 
|note9 = {{S|Stunion|2}} is given
|zombie10 = {{S|Shield Zombie|2}}<sup>2</sup> {{S|Parasol Zombie|2}}<sup>4</sup> {{S|Parasol Zombie|2}}<sup>5</sup> {{S|Swashbuckler Zombie|2}}<sup>1</sup> {{S|Swashbuckler Zombie|2}}<sup>3<sup>
+
|zombie10 = {{S|Shield Zombie|2}}<sup>2</sup> {{S|Parasol Zombie|2}}<sup>4</sup> {{S|Parasol Zombie|2}}<sup>5</sup> {{S|Jetpack Zombie|2}}<sup>1</sup> {{S|Jetpack Zombie|2}}<sup>2</sup>
 
|note10 = {{S|Snapdragon|2}} is given
 
|note10 = {{S|Snapdragon|2}} is given
 
|zombie11 = {{S|Bug Zombie|2}}<sup>2</sup> {{S|Buckethead Zombie|2}}<sup>4</sup>{{S|Bug Conehead Zombie|2}}<sup>5</sup> {{S|Imp Dragon Zombie|2}}<sup>5</sup>
 
|zombie11 = {{S|Bug Zombie|2}}<sup>2</sup> {{S|Buckethead Zombie|2}}<sup>4</sup>{{S|Bug Conehead Zombie|2}}<sup>5</sup> {{S|Imp Dragon Zombie|2}}<sup>5</sup>
Line 50: Line 50:
 
|zombie15 = {{S|Imp Cannon|2}}<sup>1</sup> {{S|Imp Cannon|2}}<sup>2</sup> {{S|Imp Cannon|2}}<sup>3</sup> {{S|Barrel Roller Zombie|2}}<sup>3</sup> {{S|Excavator Zombie|2}}<sup>4</sup> {{S|Excavator Zombie|2}}<sup>5</sup> {{S|Parasol Zombie|2}}<sup>4</sup> {{S|Parasol Zombie|2}}<sup>5</sup>
 
|zombie15 = {{S|Imp Cannon|2}}<sup>1</sup> {{S|Imp Cannon|2}}<sup>2</sup> {{S|Imp Cannon|2}}<sup>3</sup> {{S|Barrel Roller Zombie|2}}<sup>3</sup> {{S|Excavator Zombie|2}}<sup>4</sup> {{S|Excavator Zombie|2}}<sup>5</sup> {{S|Parasol Zombie|2}}<sup>4</sup> {{S|Parasol Zombie|2}}<sup>5</sup>
 
|note15 = {{S|Banana Launcher|2}} is given
 
|note15 = {{S|Banana Launcher|2}} is given
|zombie16 = {{S|Zombie King|2}}<sup>2</sup> {{S|Zombie King|2}}<sup>3</sup> {{S|Conehead Peasant|2}}<sup>1</sup> {{S|Conehead Peasant|2}}<sup>2</sup> {{S|Conehead Peasant|2}}<sup>3</sup> {{S|Conehead Peasant|2}}<sup>4</sup> {{S|Knight Zombie|2}}<sup>5</sup> {{S|Brickhead Zombie|2}}<sup>1</sup>
+
|zombie16 = {{S|Conehead Peasant|2}}<sup>1</sup> {{S|Conehead Peasant|2}}<sup>2</sup> {{S|Knight Zombie|2}}<sup>3</sup> {{S|Knight Zombie|2}}<sup>4</sup> {{S|Knight Zombie|2}}<sup>5</sup> {{S|Brickhead Zombie|2}}<sup>1</sup>
 
|note16 = {{S|Magnet-shroom|2}} is given
 
|note16 = {{S|Magnet-shroom|2}} is given
 
|zombie17 = {{S|Mummified Gargantuar|2}}<sup>2</sup> {{S|Gargantuar|2}}<sup>5</sup>
 
|zombie17 = {{S|Mummified Gargantuar|2}}<sup>2</sup> {{S|Gargantuar|2}}<sup>5</sup>
 
|note17 = {{S|Iceberg Lettuce|2}} is given
 
|note17 = {{S|Iceberg Lettuce|2}} is given
|zombie18 = {{S|MC Zom-B|2}}<sup>4</sup> {{S|Breakdancer Zombie|2}}<sup>4</sup> {{S|Relic Hunter Zombie|2}}<sup>1</sup> {{S|Swashbuckler Zombie|2}}<sup>3</sup> {{S|Weasel Hoarder|2}}<sup>2</sup> {{S|MC Zom-B|2}}<sup>5</sup> {{S|Breakdancer Zombie|2}}<sup>5</sup> {{S|Jester Zombie|2}}<sup>5</sup> {{S|Brickhead Zombie|2}}<sup>5</sup> {{S|Chicken Wrangler Zombie|2}}<sup>4</sup> {{S|Knight Zombie|2}}<sup>4</sup> {{S|Rally Zombie|2}}
+
|zombie18 = {{S|MC Zom-B|2}}<sup>4</sup> {{S|Breakdancer Zombie|2}}<sup>4</sup> {{S|Weasel Hoarder|2}}<sup>2</sup> {{S|MC Zom-B|2}}<sup>5</sup> {{S|Breakdancer Zombie|2}}<sup>5</sup> {{S|Jester Zombie|2}}<sup>5</sup> {{S|Brickhead Zombie|2}}<sup>5</sup> {{S|Chicken Wrangler Zombie|2}}<sup>4</sup> {{S|Knight Zombie|2}}<sup>4</sup> {{S|Rally Zombie|2}} {{S|Bug Conehead Zombie|2}}<sup>1</sup> {{S|Imp Dragon Zombie|2}}<sup>3</sup>
 
|note18 = Final flag<br>{{S|Cactus|2}} is given
 
|note18 = Final flag<br>{{S|Cactus|2}} is given
 
}}
 
}}
 
{{S|Camel Zombies|2}} consists of 3 zombies
 
{{S|Camel Zombies|2}} consists of 3 zombies
 
{{S|Camel Zombies|2}}= consists of 5 zombies
 
{{S|Camel Zombies|2}}= consists of 5 zombies
 
 
'''Solution''' (spoiler):
 
 
{{LongSection|text=
 
1. Put a peashooter on row 4. Zombie will be redirected down here by slider tiles.
 
 
2. Put an iceberg lettuce right in front of the peashooter. If peashooter was placed in a minecart - you're dead.
 
 
3. Put a fire peashooter on row 5. Iceberg lettuce will freeze the conehead giving peashooter enough time to destroy him.
 
 
4. Put a repeater in a minecart and take out the dodo. Fire peashooter will defeat hunter easily.
 
 
5. Put a lightning reed on row 4. Defeat all the seagulls with repeater, but you better not unleash the chickens just yet. Although sliders will redirect them anyway.
 
 
6. Put a kernel-pult on row 5. Fire peashooter will prevent your plants from being frozen, but don't get your repeater frozen, cause he's not in fire peashooter's warming range. You also have to take out seagull and a dodo with repeater, shouldn't be a problem at all.
 
 
7. Put an akee on row 4. You'll take out the camels easily. Dodos might be problematic, but you should be able to take them out with repeater just in time.
 
 
8. Put a chili bean on row 2 and make sure buckethead eats it. Kernel-pult will take out excavator on its own easily, while akee will deal with 2 excavators too, but one from top may get too close. In this case he'll get removed from this level.
 
 
9. Put a stunion on row 4, but be precise. It has to stun all the jesters while your plants should have enough time to take them out. 1 of jesters may need to get removed, or stunion may be given leveled up so the stun effect is long enough. About that conehead, he shouldn't trigger the stunion because jesters are faster and you can speed them up by shooting at them with repeater. Also you'll need to avoid reflected peas by moving repeater around anyway.
 
 
10. Put a snapdragon on row 2, a bit at back.
 
 
11. Put an infi-nut on row 5. Butter will destroy the bug, and conehead with imp dragon won't be a problem too, but infi-nut will definitely help. Buckethead on row 4 may seem block worthy, but he should be taken care of just in time, while row 4 is not a good place for this infi-nut.
 
 
12. Put a potato mine under whichever cannon you want, preferably row 2, because it endangers the snapdragon. Take out the imps with repeater and get rid of the other cannon too. Explorer on row 4 is dangerous but he'll get defeated quickly. He'd most likely burn the infi-nut if you put him here. That'd render you dead on wave 14. 3 camels aren't dangerous even with breakdancer's help.
 
 
13. Plant food the infi-nut. Take care of octo with repeater. Moving him around should prevent him from being covered by octopi. If snapdragon gets covered accidentally, you'll have to destroy the octopi later. Breakdancer may possibly kick hunter over slider tile so you'll have to deal with him similarly too, with snapdragon's help.
 
 
14. Spikeweed is here to make sure cannon doesn't explode and will help in next wave too. Put it under the cannon. Here's octo action once again, but you have to worry about imps and the cannon too. Infi-nut's froce field will block super-fan imps so they don't burn all your plants. It will also block the tackles and tank all these zombies. You can even use it to block imps fired from the cannon.
 
 
15. Put a banana launcher in safe place behind the sliders, preferably behind snapdragon too. Use it to take out all the cannons and some other dangers. Repeater will once again fight the imps. Spikeweed will break the barrel and make stuff easier. Excavator-parasol combos are dangerous, but should be taken care of.
 
 
16. Put a magnet-shroom behind slider tile on row 3. It will make stuff easier but you have to work hard with bananas and repeater anyway. Destroy the kings ASAP. Brickhead will be a tough nut to crack as well.
 
 
17. Put an iceberg lettuce where it can freeze a gargantuar. Bananas are your main offense here, but don't forget about your other plant fellows.
 
 
18. Put a cactus on row 5 because there's less offense there. Decide which rap combo you want to destroy with banana launcher first. Preferably on row 4, because MCs can destroy more plants there. Don't get discouraged by the fact that knight's helmet will be stolen by the magnet-shroom. Row 5 also has a jester which may encourage you to banana it first but you can block it for a while.
 
}}
 
 
[[Category:Blog posts]]
 
[[Category:Blog posts]]

Revision as of 14:32, 30 August 2017

Not OK Corral Rebirth

Type: Not OK Corral (obviously)

Minecarts: 1 covering tiles C1R1, C1R2, and C1R3

Modern Slider Tiles: C8R1 (DOWN), C7R2 (DOWN), C6R3 (DOWN)

Jam: Rap

Lawn: Modern Day

Flags: 1

There are no lawn mowers of course.

Portals:

Jurassic Marsh Portal2 - Jurassic Bully2 Jurassic Imp2x2

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Basic Zombie21 None Peashooter2 is given
2 Basic Zombie24 Basic Zombie24 None Iceberg Lettuce2 is given
3 Conehead Zombie21 None Fire Peashooter2 is given
4 Hunter Zombie25 Dodo Rider Zombie21 Seagull Zombie24 None Repeater2 is given
5 Chicken Wrangler Zombie22 Seagull Zombie21 Seagull Zombie22 Seagull Zombie23 Imp24 Hunter Zombie25 None Lightning Reed2 is given
6 Seagull Zombie21 Dodo Rider Zombie22 Hunter Zombie23 Chicken Wrangler Zombie24 Imp Dragon Zombie25 None Kernel-pult2 is given
7 Dodo Rider Zombie22 Dodo Rider Zombie23 Camel Zombies2=4 Parasol Zombie25 None A.K.E.E.2 is given
8 Bug Buckethead Zombie22 Excavator Zombie24 Excavator Zombie25 None Chili Bean2 is given
9 Jester Zombie21 Jester Zombie22 Jester Zombie23 Conehead Zombie24 Jurassic Bully25 None Stunion2 is given
10 Shield Zombie22 Parasol Zombie24 Parasol Zombie25 Jetpack Zombie21 Jetpack Zombie22 None Snapdragon2 is given
11 Bug Zombie22 Buckethead Zombie24Bug Conehead Zombie25 Imp Dragon Zombie25 None Infi-nut2 is given
Jurassic Marsh Portal2 spawns on C7R1
12 Imp Cannon21 Imp Cannon22 Explorer Zombie24 Breakdancer Zombie24 Camel Zombies24 None Potato Mine2 is given
13 Octo Zombie21 Hunter Zombie23 Breakdancer Zombie23 None Power Lily2 is given
Jurassic Marsh Portal2 spawns on C7R5
14 Octo Zombie21 Imp Cannon23 All-Star Zombie24 All-Star Zombie25 Super-Fan Imp24 Super-Fan Imp24 Super-Fan Imp24 Super-Fan Imp25 Super-Fan Imp25 Super-Fan Imp25 None Spikeweed2 is given
15 Imp Cannon21 Imp Cannon22 Imp Cannon23 Barrel Roller Zombie23 Excavator Zombie24 Excavator Zombie25 Parasol Zombie24 Parasol Zombie25 None Banana Launcher2 is given
16 Conehead Peasant21 Conehead Peasant22 Knight Zombie23 Knight Zombie24 Knight Zombie25 Brickhead Zombie21 None Magnet-shroom2 is given
17 Mummified Gargantuar22 Gargantuar25 None Iceberg Lettuce2 is given
18 MC Zom-B24 Breakdancer Zombie24 Weasel Hoarder22 MC Zom-B25 Breakdancer Zombie25 Jester Zombie25 Brickhead Zombie25 Chicken Wrangler Zombie24 Knight Zombie24 Rally Zombie2 Bug Conehead Zombie21 Imp Dragon Zombie23 None Final flag
Cactus2 is given


Camel Zombies2 consists of 3 zombies Camel Zombies2= consists of 5 zombies