Take note, my levels will also introduce a couple of my own zombie ideas. These will be denoted by letters instead of template:s.

If my idea is a new veteran zombie, it will be denoted with a bold and italicized row number (will also be larger for prominence of boldness and italic state)

Flags/huge waves/whatever you call it are denoted with an italic number.

For portals and graves, the bold number is the column they appear in.

Also flag zombie for the S template doesnt seem to work, but you can determine a huge wave with the notes thing on the right anyway

Epic Quest - Air Raid - Stage 1

Basically I'm bringing back the unused minigame Air Raid. Many people would think this would be easier since Blover is way cheaper and affects way more zombies, but they'll be blacklisted in these levels, along with Hurrikale.


Modern Day (nighttime)

Blacklisted plants

Blover2 Hurrikale2



Basic Zombie2 Conehead Zombie2 Buckethead Zombie2 Pyramid-Head Zombie2 Holo Head Zombie2 Balloon Zombie2 Ladder Zombie1 Seagull Zombie2 Swashbuckler Zombie2 Gargantuar2

New zombie(s)

  • Abduction Zombie
    • Denoted by the letter A here
    • Has machined toughness and can be E.M.P'd, just like most of Far Future's zombies. This zombie only has 100 HP compared to Robo-Cone, who has 125 HP.
    • Normally, it has Creeper speed, but upgrades to Flighty during abduction mode.
    • Cannot be hit by straight attacks.
    • When E.M.P'd, it falls down, and is attacked normally. However, the plant it falls on will be crushed unless it is a Spikeweed or a Spikerock.
    • As stated by the name, it abducts zombies and moves them closer to home. Kind of like a pterodactyl.
      • Zombies not applicable for abduction: Gargantuar2 (all variants) Pharaoh Zombie2 Swashbuckler Zombie2 Barrel Roller Zombie2 Pianist Zombie2 Zombie Bull2 Mecha-Football Zombie2 Zombie King2 Fisherman Zombie2 Surfer Zombie2 Troglobite2 Relic Hunter Zombie2 Turquoise Skull Zombie2 Arcade Zombie2 Jurassic Rockpuncher2 All-Star Zombie2


The ambush is Raiding Party

Swashbuckler Zombie2 Relic Hunter Zombie2


  • Dynamic density - moderate

Basic Zombie2 Conehead Zombie2


Imp2 (Bug Zombie2 Conehead Adventurer Zombie2 Buckethead Adventurer Zombie2 Parasol Zombie2 Zombie Chicken2 Chicken Wrangler Zombie2 Conehead Cowboy2 Buckethead Cowboy2 Pianist Zombie2 Prospector Zombie2 Dodo Rider Zombie2 Blockhead Zombie2 Weasel Hoarder2 Ice Weasel2)

Everything encased between the parentheses are summoned by portal.

Lawn layout


Grave1 Grave1
Grave1 Grave1


Grave1 Grave1





The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Basic Zombie2 Basic Zombie2 Basic Zombie23 Raiding Party! Swashbuckler Zombie21 Swashbuckler Zombie22 Swashbuckler Zombie22 Swashbuckler Zombie23 Swashbuckler Zombie23 Swashbuckler Zombie24 Swashbuckler Zombie25 Swashbuckler Zombie25
2 Basic Zombie2 Basic Zombie24 Conehead Zombie2 Conehead Zombie2 Conehead Zombie22 None
3 None
4 Cool None

Community content is available under CC-BY-SA unless otherwise noted.