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About me

It is by my hand you will rise from the ashes of this world!


OBB Patcher (current version: v0.05)

Please read the instructions before asking me questions!

For instructions on how to edit the file itself, read this guide: User:Ballistic Planet/CTG Hacking Guide

Garbage in, garbage out

Enlarging pictures that had terrible picture quality to begin with does nothing to improve their quality. It just makes them look worse. This is known in computer science as "garbage in, garbage out" and can also be described by the colloquial expression "putting lipstick on a pig."

The better way to handle this is to take decent pictures to begin with, so there's no need to do this kind of stuff. I mean, how hard is this?

This problem is especially pervasive in the Chinese pages. I leave for a while, come back and every picture of Chinese content has potato quality. How is this possible?

/endrant

Basic Grammar

its vs it's

"it's" is a contraction of "it is" or "it has," eg:

  • It's raining outside (= It is raining outside)
  • It's been a pleasure (= It has been a pleasure)

"its" is a possessive pronoun, indicating possession of/relationship to something:

  • My pet parakeet is green. Its favorite food is corn. (= the parakeet's favorite food is corn)
  • The new world hasn't been released yet, but its internal name is "Lost City" (= the new world's internal name is "Lost City")

Internal stuff

PvZ uses Cafeteria Black for most of their in-game stuff, and Burbank Big Regular Bold for ads

Internal plant names

Internal zombie names

Inner workings of PvZ2

OBB versions

main.VERSION.com.ea.game.pvz2_REGION.obb

Version ID Size MD5 Comment
1.4 6 177 MB f2d7f2e6e5991eb4de6c11a386cd8b1a First Android release
1.5 - 1.6 7 162 MB 1b12d35334731a750f46cf87946d6a67
1.7 - 1.8 9 207 MB 1841656d7ea673bc759fcd5db1f3dded Major changes
1.9 11 230 MB e51089ece6466fb702b8ecfc33da17bd
2.0.1 12 273 MB 5f26467fdb5ebb6fb1cd215056eab1a7
2.1.1 13 354 MB 21f0a83455607985cda7bac30aee77a5 Far Future release
2.2.2 15 352 MB c4ba28c8585d25f2d9ba741c06a69dea
2.3.1 24 366 MB e33ebeb087578316b475ecc48feef6a8
2.4.1 31 428 MB 1eba0811d64c68226a3a893397b64a80 Dark Ages Part 1
2.5.1 32 395 MB cbbe23e9098c10497acdd425513e76c1 Dark Ages Part 2
2.6.1 33 395 MB b1f9c791bbd754c79701a9235acdcbb3
2.7.1 38 407 MB 409444e22250972556be1fe35380c3d7 Vasebreaker added
2.9.1 45 469 MB 68d980400e4385001032ed840991eab9 Big Wave Beach Part 1
3.0.1 50 484 MB d711749101c9533e016862fc122985cc Big Wave Beach Part 2
3.1.1 57 489 MB 9330a62d74a8e9ae8f3cec12d7ef51ba
3.2.1 66 540 MB ac9806ac4be539764ab6a09859091af0 Frostbite Caves Part 1
3.3.2 75 543 MB 0c577531c0bfacf9fa677632baff0f10 Frostbite Caves Part 2
3.4.4 82 429 MB a30e7c45dea3229a3e960f8702fbd117 First compressed version
3.5.1 85 458 MB 3b2b8636d560c8fe8342a4e74696151f
3.6.1 91 479 MB dcd4e3f573c66a7b57e6def7a38a1442 Lost City Part 1
3.7.1 96 484 MB 35a236adc40c5b764c2557c7cc3cb1af Lost City Part 2
3.8.1 100 495 MB d64a81b522873f0299e915bed25556f8 Summer Nights update
3.9.1 104 532 MB 4c856da6294beecc5d7411acd1c94d48 NMT Part 1
4.0.1 107 544 MB e5e35770a2bc566447fa197b3554e6ac NMT Part 2
4.1.1 117 546 MB 16c1740df274a85b6efadc5962d74654 Lawn of Doom
4.2.1 124 582 MB 3af1e7136db9873f8d36c6a004a27dcd Jurassic Marsh 1

PvZ2's Health System

Regular zombies have 10 HP, right? WRONG! Regular zombies have 13.5 HP (assuming 1 HP = 1 pea's worth of damage)

However, they have a "critical point" at 9 HP. What is this critical point business? Well, it's a point after which the next shot will cause the zombie's HP drops rapidly to zero (at a rate of 3 HP/sec), but it is still alive to the game. This means a zombie who's taken 10 shots is still alive for a couple of seconds. Even though it can no longer damage your plants, it will still absorb shots.

This is why zombies who appear dead (lost their head) are still attacked by plants. Plants don't attack dead zombies. Internally, a zombie without its head is not dead yet.

Discussion Threads

LC: #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20

NMT: #0 #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26

MM: #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14

Timetables

Date Event Delta
2014-04-30 FF completed -
2014-06-24 DA Part 1 released 55 days
2014-07-29 DA Part 2 released 35 days
2014-10-14 BWB Part 1 released 77 days
2014-11-11 BWB Part 2 released 28 days
2015-01-13 FC Part 1 released 63 days
2015-02-24 FC Part 2 released 42 days
2015-06-02 LC Part 1 released 98 days
2015-06-30 LC Part 2 released 28 days
2015-08-25 NMT Pt 1 released 56 days
2015-09-22 NMT Pt 2 released 28 days
2015-11-17 JM Pt 1 release 56 days
2015-12-15 JM Pt 2 release 28 days

*Projected

  • Average between worlds: 70 days
  • Average between parts: 33 days
World Trailer Dev Diary First Teaser Party Official Release
Far Future - - 2014-03-20 2014-03-27
Dark Ages Pt 1 2014-06-17 2014-06-10 2014-06-19 2014-06-24
Dark Ages Pt 2 2014-07-22 2014-07-23 2014-07-14 2014-07-29
Big Wave Beach Pt 1 2014-10-04 2014-10-13 2014-10-08 2014-10-14
Big Wave Beach Pt 2 2014-11-02 2014-11-18 2014-11-06 2014-11-11
Frostbite Caves Pt 1 2015-01-06 2015-01-05 2015-01-06 2015-01-13
Frostbite Caves Pt 2 2015-02-18 2015-02-19 2015-02-19 2015-02-24
Lost City Pt 1 2015-05-22 2015-05-27 2015-05-26 2015-06-02
Lost City Pt 2 2015-06-21 2015-06-23 2015-06-25 2015-06-30
Neon Mixtape Tour Pt 1 2015-08-22 2015-08-24 2015-08-19 2015-08-25
Neon Mixtape Tour Pt 2 2015-09-22 2015-09-15 2015-09-17 2015-09-22
Jurassic Marsh Pt 1 2015-11-17 2015-11-16 2015-11-12 2015-11-17
Jurassic Marsh Pt 2 2015-12-15 2015-12-08 2015-12-09 2015-12-15

*Projected date

Note: Official releases used to be on Thursdays (2.0 until 2.4.1); but every major update since DA has been released on a Tuesday.

Community content is available under CC-BY-SA unless otherwise noted.