|
|
(5 intermediate revisions by one other user not shown) |
Line 10: |
Line 10: |
|
|tribe = Pirate Zombie |
|
|tribe = Pirate Zombie |
|
|trait = '''Amphibious''' |
|
|trait = '''Amphibious''' |
− |
|ability = '''When played: {{PvZH Icon|frozen}}Freeze''' all Plants in the Water.<br>'''Pirate Evolution''': Instead, {{PvZH Icon|frozen}}'''Freeze''' all Plants. |
+ |
|ability = '''When played: {{PvZH Icon|frozen}}Freeze''' all Plants in the Water.<br>'''Pirate Evolution:''' Instead, {{PvZH Icon|frozen}}'''Freeze''' all Plants. |
|
|flavor text = What's the best way to cross the ocean? Freeze it first. How hard could it be? |
|
|flavor text = What's the best way to cross the ocean? Freeze it first. How hard could it be? |
|
}} |
|
}} |
Line 37: |
Line 37: |
|
*{{Buff|Health|3{{PvZH Icon|health}}|4{{PvZH Icon|health}}}} |
|
*{{Buff|Health|3{{PvZH Icon|health}}|4{{PvZH Icon|health}}}} |
|
===Update 1.32.11=== |
|
===Update 1.32.11=== |
− |
*Text fix: '''Pirate Evolution''': Instead → '''Pirate Evolution''': Instead, {{PvZH Icon|frozen}}'''Freeze''' all Plants. |
+ |
*Text fix: '''Pirate Evolution:''' Instead → '''Pirate Evolution:''' Instead, {{PvZH Icon|frozen}}'''Freeze''' all Plants. |
|
|
|
|
|
==Strategies== |
|
==Strategies== |
Line 43: |
Line 43: |
|
This zombie has pretty average stats for its cost, so it won't shine as a fighter itself, but its abilities are the interesting part. |
|
This zombie has pretty average stats for its cost, so it won't shine as a fighter itself, but its abilities are the interesting part. |
|
|
|
|
− |
Its normal ability {{PvZH Icon|frozen}}'''Freezes''' only the plants on aquatic lanes, which isn't very useful because there is only one aquatic lane in a competitive match, allowing only one or two plants to be frozen. This ability is also useless against [[Captain Combustible]], [[Solar Flare]], and [[Chompzilla]] as they don't have access to '''Amphibious''' plants, and the heroes that do might not even have any '''Amphibious''' plants in their deck. Even if you do face an opponent with them, very few are threatening enough to be frozen, and even then, most have abilities that activate even if they are. The only exception is if your opponent starts playing {{PvZHLink|Lily Pad}}s, which allows the threats in the other classes to be played on the aquatic lane. |
+ |
Its normal ability {{PvZH Icon|frozen}}'''Freezes''' only the plants on aquatic lanes, which isn't very useful because there is only one aquatic lane in a competitive match, allowing only one or two plants to be frozen. This ability is also useless against [[Captain Combustible]], [[Solar Flare]], and [[Chompzilla]] as they don't have access to '''Amphibious''' plants, and the heroes that do might not even have any '''Amphibious''' plants in their deck. Even if you do face an opponent with them, very few are threatening enough to be frozen, and even then, most have abilities that activate even if they are. The only exception is if your opponent starts playing [[Lily Pad (PvZH)|Lily Pad]]s, which allows the threats in the other classes to be played on the aquatic lane. |
|
|
|
|
|
On the other hand, its '''Pirate Evolution''' ability is very useful as it {{PvZH Icon|frozen}}'''Freezes''' every plant on the field when played this way. Combined with its normal ability, they make a better version of [[Frozen Tundra]]. As [[Neptuna]], you can use this in conjunction with [[Bonus Track Buckethead]] to lock down your opponent, as {{PvZH Class|Mega-Grow}} heroes cannot thaw their plants when that zombie is present. |
|
On the other hand, its '''Pirate Evolution''' ability is very useful as it {{PvZH Icon|frozen}}'''Freezes''' every plant on the field when played this way. Combined with its normal ability, they make a better version of [[Frozen Tundra]]. As [[Neptuna]], you can use this in conjunction with [[Bonus Track Buckethead]] to lock down your opponent, as {{PvZH Class|Mega-Grow}} heroes cannot thaw their plants when that zombie is present. |
|
|
|
|
− |
There are several good pirates to choose, like [[Monkey Smuggler]], [[Imp Commander]], [[Swabbie]], and [[Space Pirate]]. But the only downside of this ability is that unless you use Swabbie, Unthawed Viking cannot be used as a fighter on the aquatic lane as all pirates but Swabbie, {{PvZHLink|Zombot Plank Walker}}, {{PvZHLink|Zombot Aerostatic Gondola}}, and Unthawed Viking don't have the '''Amphibious''' trait, and the latter three are much too expensive for '''Evolution'''. Swabbie also does not have any brain cost so if the zombie hero has 4 brains, they can activate Unthawed Viking's ability. |
+ |
There are several good pirates to choose, like [[Monkey Smuggler]], [[Imp Commander]], [[Swabbie]], [[Buried Treasure]], and [[Space Pirate]]. Swabbie and Buried Treasure are especially good since the former doesn't require any brains to activate Unthawed Viking's '''Evolution''' ability, while the latter activates its '''Fusion''' ability too. But the only downside of this ability is that unless you use Swabbie, Unthawed Viking cannot be used as a fighter on the aquatic lane as all pirates but Swabbie, [[Zombot Plank Walker (PvZH)|Zombot Plank Walker]], [[Zombot Aerostatic Gondola (PvZH)|Zombot Aerostatic Gondola]], and Unthawed Viking don't have the '''Amphibious''' trait, and the latter three are much too expensive for '''Evolution'''. |
|
|
|
|
− |
As of synergies, Unthawed Viking is a fantastic addition to a {{PvZH Icon|frozen}}'''Freeze''' deck, being able to massively boost [[Cryo-Yeti]], possibly making him a game ender, but Cryo-Yeti must be put in a pirate deck, or a deck with at least a few pirates in it in this case. Speaking of pirates, Unthawed Viking can synergize with {{PvZHLink|Swashbuckler Zombie}} and {{PvZHLink|Captain Flameface}}, but remember that you can't play him on the aquatic lane and activate his '''Evolution''' ability at the same time unless you have some Swabbies. |
+ |
As of synergies, Unthawed Viking is a fantastic addition to a {{PvZH Icon|frozen}}'''Freeze''' deck, being able to massively boost [[Cryo-Yeti]], possibly making him a game ender, but Cryo-Yeti must be put in a pirate deck, or a deck with at least a few pirates in it in this case. Speaking of pirates, Unthawed Viking can synergize with [[Swashbuckler Zombie (PvZH)|Swashbuckler Zombie]] and [[Captain Flameface (PvZH)|Captain Flameface]], but remember that you can't play him on the aquatic lane and activate his '''Evolution''' ability at the same time unless you have some Swabbies. |
|
|
|
|
|
===Against=== |
|
===Against=== |
Line 61: |
Line 61: |
|
==Trivia== |
|
==Trivia== |
|
*It shares animations with [[Overstuffed Zombie]]. |
|
*It shares animations with [[Overstuffed Zombie]]. |
− |
*As of update 1.30.4., its ability description is not displayed properly, saying only "Instead." This was fixed in update 1.32.11. |
+ |
*As of update 1.30.4., its ability description was not displayed properly, saying only "Instead." This was fixed in update 1.32.11. |
|
|
|
|
|
{{Zombies/PvZH}} |
|
{{Zombies/PvZH}} |
Template:Heropic
Unthawed Viking is a triassic super-rare zombie card in Plants vs. Zombies Heroes and a member of the Sneaky class. It costs 4 to play and has 4/4. It has the Amphibious trait, and its ability gives all plants on aquatic lanes the Freeze effect, while its Pirate Evolution ability gives all plants the Freeze effect.
Origins
It is based on a viking, a Norse seafarer who raided and traded from the Vikings' Scandinavian homelands across wide areas of northern, central, and Eastern Europe and to some extent, northern North America, during the late 8th to the late 11th centuries.
Its name is a combination of "unthawed," another word for "frozen," referring to its appearance and ability, and "Viking," the historical people it is based on.
Its description is a reference to its normal ability. It is also a reference to how ancient humans and animals migrated across oceans, as at that time, it was entirely frozen and allowed them to cross.
Statistics
- Class: Sneaky
- Tribe: Pirate Zombie
- Trait: Amphibious
- Abilities: When played: Freeze all Plants in the Water. Pirate Evolution: Instead, Freeze all Plants.
- Set - Rarity: Triassic - Super-Rare
Card description
What's the best way to cross the ocean? Freeze it first. How hard could it be?
Update history
Update 1.24.6
Update 1.30.4
- ▲ Health change: 3 → 4
Update 1.32.11
- Text fix: Pirate Evolution: Instead → Pirate Evolution: Instead, Freeze all Plants.
Strategies
With
This zombie has pretty average stats for its cost, so it won't shine as a fighter itself, but its abilities are the interesting part.
Its normal ability Freezes only the plants on aquatic lanes, which isn't very useful because there is only one aquatic lane in a competitive match, allowing only one or two plants to be frozen. This ability is also useless against Captain Combustible, Solar Flare, and Chompzilla as they don't have access to Amphibious plants, and the heroes that do might not even have any Amphibious plants in their deck. Even if you do face an opponent with them, very few are threatening enough to be frozen, and even then, most have abilities that activate even if they are. The only exception is if your opponent starts playing Lily Pads, which allows the threats in the other classes to be played on the aquatic lane.
On the other hand, its Pirate Evolution ability is very useful as it Freezes every plant on the field when played this way. Combined with its normal ability, they make a better version of Frozen Tundra. As Neptuna, you can use this in conjunction with Bonus Track Buckethead to lock down your opponent, as Mega-Grow heroes cannot thaw their plants when that zombie is present.
There are several good pirates to choose, like Monkey Smuggler, Imp Commander, Swabbie, Buried Treasure, and Space Pirate. Swabbie and Buried Treasure are especially good since the former doesn't require any brains to activate Unthawed Viking's Evolution ability, while the latter activates its Fusion ability too. But the only downside of this ability is that unless you use Swabbie, Unthawed Viking cannot be used as a fighter on the aquatic lane as all pirates but Swabbie, Zombot Plank Walker, Zombot Aerostatic Gondola, and Unthawed Viking don't have the Amphibious trait, and the latter three are much too expensive for Evolution.
As of synergies, Unthawed Viking is a fantastic addition to a Freeze deck, being able to massively boost Cryo-Yeti, possibly making him a game ender, but Cryo-Yeti must be put in a pirate deck, or a deck with at least a few pirates in it in this case. Speaking of pirates, Unthawed Viking can synergize with Swashbuckler Zombie and Captain Flameface, but remember that you can't play him on the aquatic lane and activate his Evolution ability at the same time unless you have some Swabbies.
Against
Unthawed Viking is very dangerous, but only if its Evolution ability activates, as it stops all your plants for a turn. Since this ability activates when it is played, there is not much you can do about it either. The best you can do is to destroy as many pirates as possible, but you will not be able to do anything when your opponent plays a Swabbie. In case your plants get frozen, either thaw them with bonus attacks, or prepare for the worst. Fortunately, most abilities still activate even when they are frozen. You can also use Double Strike plants or bonus attacks so that they can attack at least once even if they are frozen. However, this is useless if Bonus Track Buckethead is on the field or those said plants are destroyed during combat.
Unthawed Viking itself isn't too much of a threat, and many cards like Shamrocket and Banana Bomb (two of them) can easily take it out.
Gallery
Plants vs. Zombies Wiki has a gallery for Unthawed Viking.
|
|
Trivia
- It shares animations with Overstuffed Zombie.
- As of update 1.30.4., its ability description was not displayed properly, saying only "Instead." This was fixed in update 1.32.11.