Typical Beanscum.png|Typical Beanstalk being played
Typical Beanscum.png|Typical Beanstalk being played
Revision as of 23:07, 20 February 2018
Typical Beanstalk is a triassicuncommonplantcard in Plants vs. Zombies Heroes, and a member of the Mega-Grow class. It costs 5 to play, and has 4/4. It does not have any traits, and its ability draws a card when it is played on a lane adjacent to a leafy plant, but not when a leafy plant with the Team-Up trait is on its lane.
It is based on the plant in Plants vs. Zombies Heroes with a similar appearance.
Its name is a combination of "typical," referring to its description, and "beanstalk," the real-life plant part it is based on.
Statistics
Class: Mega-Grow
Tribes: Leafy Bean Plant
Traits: None
Ability: When played next to a Leafy Plant: Draw a card.
Set - Rarity: Triassic - Uncommon
Card description
"Everyone's magic in their own special way. Everyone except me."
Update history
Update 1.24.6
Added to the game.
Strategies
With
Typical Beanstalk is a 5-sun 4/4, meaning that it is both expensive and has underwhelming stats. While its ability to draw a card is the more useful aspect of this plant, you have to play it next to a leafy plant to activate it. So this card isn't necessarily very good, but if you do want to use it, you have to use it in a deck that focuses a lot on leafy plants like Template:PvZHLink, Muscle Sprout, and Savage Spinach, because otherwise, there isn't much use to this.
But even with its ability, there are better ways to draw or Conjure cards. If you want to activate Dino-Roar abilities, the Mega-Grow class has plenty of better cards that can do so.
So overall, Typical Beanstalk isn't really recommended in any deck from the start (unless you lack any better cards) because it relies on a very limited tribe of synergy, and from a competitive standpoint, it also suffers a lot from being way too costly to find real use. Leafy synergy is normally not where you look to draw cards, especially at such a late point in the game.
Against
Typical Beanstalk's raw stats are sufficient enough to bring a few zombies down, so you should play cards like Rocket Science if one shows up on the field and becomes a bit of an annoyance. As for its ability, try to destroy any leafy plants on the field, because it gives the plant hero a card, allowing Dino-Roar cards to cause more trouble. Other than that, this shouldn't be too hard to bring down.