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Typical Beanstalk is a simple 3{{PvZH Icon|strength}}/3{{PvZH Icon|health}} for 3{{PvZH Icon|sun}} unit, which gives it a pretty average statline to work with.
Typical Beanstalk is a simple 3{{PvZH Icon|strength}}/3{{PvZH Icon|health}} for 3{{PvZH Icon|sun}} unit, which gives it a pretty average statline to work with.
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And its ability, as it obviously implies, has synergy with the [[:Category:Leafy_cards|leafysubset of plants]], which includes major stand-ins of the respective tribe like [[Savage Spinach]], [[Muscle Sprout]] and the like. But, while this supports that specific subset of plants, that subset of plants doesn't really have a real/serious competitive presence or strategy, really.
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And its ability, as it obviously implies, has synergy with the [[:Category:Leafy_cards|Leafy tribe]], which includes major stand-ins of the respective tribe like [[Savage Spinach]], [[Muscle Sprout]] and the like. But, while this supports that specific subset of plants, that subset of plants doesn't really have a real/serious competitive presence or strategy.
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So, really, this card may have a place in said deck, but the deck isn't particularly any good. Though, it has a fine statline, so it isn't completely unplayable. Being relatively accessible and having a decent statline to work with, this could find some use in more budgeted {{PvZH Class|Mega-Grow}} decks, but otherwise, anyrealcompetitivedeckwouldneverconsiderthis. This is simply outclassed by many 3{{PvZH Icon|sun}} cards in the game and doesn't really fit into any competent decks.
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So, this card may have a place in said deck, but the deck isn't particularly good. However, it has a fine statline, so it isn't completely unplayable. Being relatively accessible and having a decent statline to work with, this could find some use in more budgeted {{PvZH Class|Mega-Grow}} decks, but otherwise, it is not recommended in any competitive deck. This is simply outclassed by many 3{{PvZH Icon|sun}} cards in the game and doesn't fit very much into any competent decks.
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In summary, this card is a considerable option if you plan to develop a leafy deck, but leafy decks aren't exactly a very developed strategy at the moment, so that isn't recommended. Though, while being an uncommon card and having a playable statline, it has some utility in less expensive decks, but that'sreallyit.
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In summary, this card is a considerable option if you plan to develop a leafy deck, but leafy decks aren't exactly a very developed strategy at the moment, so that isn't recommended. However, while being an uncommon card and having a playable statline, it has some utility in less expensive decks, but these are its only uses.
===Against===
===Against===
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Typical Beanstalk is no differentfrom your ordinary unit, it doesn't pose any specialized constant ability, or any major presence in any real strategy, so really, there's not a lot to be worried about aside from being a bit more tricky to remove due to its unique statline. Otherwise, you would go about how most static units would be removed.
+
Typical Beanstalk is no a very ordinary unit, it doesn't pose any specialized constant ability, or any major presence in any real strategy, so there's not a lot to be worried about aside from being a bit more tricky to remove due to its unique statline. Otherwise, you would go about how most static units would be removed.
==Gallery==
==Gallery==
Revision as of 11:48, 18 June 2020
Typical Beanstalk is a triassicuncommonplantcard in Plants vs. Zombies Heroes and a member of the Mega-Grow class. It costs 3 to play and has 3/3. It does not have any traits, and its ability Conjures a leafy card when it is played on a lane adjacent to a leafy plant.
It is based on the plant in Plants vs. Zombies Heroes with a similar appearance.
Its name is a combination of "typical," referring to its description, and "beanstalk," the real-life plant part it is based on.
Statistics
Class: Mega-Grow
Tribes: Leafy Bean Plant
Traits: None
Ability: When played next to a Leafy Plant: Conjure a Leafy card.
Set - Rarity: Triassic - Uncommon
Card description
"Everyone's magic in their own special way. Everyone except me."
Update history
Update 1.24.6
Added to the game.
Update 1.26.3
▲ Sun cost change: 5 → 4
Update 1.30.4
Ability change: When played next to a Leafy Plant: Draw a card. → When played next to a Leafy Plant: Conjure a Leafy card.
▲ Sun cost change: 4 → 3
▼ Strength change: 4 → 3
▼ Health change: 4 → 3
Strategies
With
Typical Beanstalk is a simple 3/3 for 3 unit, which gives it a pretty average statline to work with.
And its ability, as it obviously implies, has synergy with the Leafy tribe, which includes major stand-ins of the respective tribe like Savage Spinach, Muscle Sprout and the like. But, while this supports that specific subset of plants, that subset of plants doesn't really have a real/serious competitive presence or strategy.
So, this card may have a place in said deck, but the deck isn't particularly good. However, it has a fine statline, so it isn't completely unplayable. Being relatively accessible and having a decent statline to work with, this could find some use in more budgeted Mega-Grow decks, but otherwise, it is not recommended in any competitive deck. This is simply outclassed by many 3 cards in the game and doesn't fit very much into any competent decks.
In summary, this card is a considerable option if you plan to develop a leafy deck, but leafy decks aren't exactly a very developed strategy at the moment, so that isn't recommended. However, while being an uncommon card and having a playable statline, it has some utility in less expensive decks, but these are its only uses.
Against
Typical Beanstalk is no a very ordinary unit, it doesn't pose any specialized constant ability, or any major presence in any real strategy, so there's not a lot to be worried about aside from being a bit more tricky to remove due to its unique statline. Otherwise, you would go about how most static units would be removed.