|flavor text = "Everyone's magic in their own special way. Everyone except me."}}'''Typical Beanstalk''' is a {{PvZH Plant Category|triassic|uncommon}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Mega-Grow}} class. It costs 3{{PvZH Icon|sun}} to play and has 3{{PvZH Icon|strength}}/3{{PvZH Icon|health}}. It does not have any traits, and its ability '''[[Card#Conjure|Conjures]]''' a leafy card when it is played on a lane adjacent to a leafy plant.
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|flavor text = "Everyone's magic in their own special way. Everyone except me."}}
'''Typical Beanstalk''' is a {{PvZH Plant Category|triassic|uncommon}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Mega-Grow}} class. It costs 3{{PvZH Icon|sun}} to play and has 3{{PvZH Icon|strength}}/3{{PvZH Icon|health}}. It does not have any traits, and its ability '''[[Card#Conjure|Conjures]]''' a leafy card when it is played on a lane adjacent to a leafy plant.
==Origins==
==Origins==
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[[File:Magic_BeanstalkH.png|thumb|left]]
It is based on the [[Magic Beanstalk|plant]] in ''Plants vs. Zombies Heroes'' with a similar appearance.
It is based on the [[Magic Beanstalk|plant]] in ''Plants vs. Zombies Heroes'' with a similar appearance.
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==Strategies==
==Strategies==
===With===
===With===
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Typical Beanstalk is a 3-sun plant with 3{{PvZH Icon|strength}}/3{{PvZH Icon|health}},meaningthatit has average stats. While these stats aren'tbad, therearemanyotherplantsthatcanachievehigherstats if kept alive for only a few turns.
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Typical Beanstalk is a simple 3{{PvZH Icon|strength}}/3{{PvZH Icon|health}} for 3{{PvZH Icon|sun}} unit, which gives it a pretty average statline to work with.
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And its ability, as it obviously implies, has synergy with the [[:Category:Leafy_cards|leafy subset of plants]], which includes major stand-ins of the respective tribe like [[Savage Spinach]], [[Muscle Sprout]] and the like. But, while this supports that specific subset of plants, that subset of plants doesn't really have a real/serious competitive presence or strategy, really.
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While its ability to '''Conjure''' a card is the more useful aspect of this plant, you have to play it next to a leafy plant to activate it. So this card isn't necessarily very good, but if you do want to use it, you have to use it in a deck that focuses a lot on leafy plants like {{PvZHLink|Lily Pad}}, [[Muscle Sprout]], and [[Savage Spinach]], because otherwise, there isn't much use to this. But even with its ability, there are better ways to draw or '''[[Card#Conjure|Conjure]]''' cards. If you want to activate '''[[Card#Dino-Roar|Dino-Roar]]''' abilities, the Mega-Grow class has plenty of better cards that can do so.
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So, really, this card may have a place in said deck, but the deck isn't particularly any good. Though, it has a fine statline, so it isn't completely unplayable. Being relatively accessible and having a decent statline to work with, this could find some use in more budgeted {{PvZH Class|Mega-Grow}} decks, but otherwise, any real competitive deck would never consider this. This is simply outclassed by many 3{{PvZH Icon|sun}} cards in the game and doesn't really fit into any competent decks.
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So overall, Typical Beanstalk isn't really recommended in any deck from the start (unless you lack any better cards) because it solely relies on very limited synergy, and from a competitive standpoint, leafy synergy is normally not where you look to draw cards. Several cards in other classes have better utility than Typical Beanstalk like [[Sportacus]] and [[Pumpkin Shell]], and can serve as alternatives even in a leafy deck.
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In summary, this card is a considerable option if you plan to develop a leafy deck, but leafy decks aren't exactly a very developed strategy at the moment, so that isn't recommended. Though, while being an uncommon card and having a playable statline, it has some utility in less expensive decks, but that's really it.
===Against===
===Against===
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Typical Beanstalk is no different from your ordinary unit, it doesn't pose any specialized constant ability, or any major presence in any real strategy, so really, there's not a lot to be worried about aside from being a bit more tricky to remove due to its unique statline. Otherwise, you would go about how most static units would be removed.
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Typical Beanstalk doesn't have any traits and its stats don't really pose a threat, so try using your own zombies rather than instant-kills to remove it. As for its ability, try to destroy any leafy plants on the field beforehand, because it gives your opponent a card advantage. Any hero with early-game removal can do the job well, although no card can completely counter every leafy card playable by turn 2.
Reach for the stars.png|Typical Beanstalk attacking
Reach for the stars.png|Typical Beanstalk attacking
Poor thing.png|Typical Beanstalk destroyed
Poor thing.png|Typical Beanstalk destroyed
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38E35A74-131B-4EC9-9D5D-8229F0C721C7.png|Typical Beanstalk with the {{PvZH Icon|untrickable}}'''[[Card#Untrickable|Untrickable]]''' trait in front of {{PvZHLink|Umbrella Leaf}}
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38E35A74-131B-4EC9-9D5D-8229F0C721C7.png|Typical Beanstalk with the {{PvZH Icon|untrickable}}'''[[Card#Untrickable|Untrickable]]''' trait in front of [[Umbrella Leaf (PvZH)|Umbrella Leaf]]
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==Trivia==
==Trivia==
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*It reuses Magic Beanstalk's texturesfrom before the [[Colossal Fossils]] update.
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*It reuses Magic Beanstalk's older look before the [[Colossal Fossils]] update.
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*Its description alludes to Magic Beanstalk.
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**Its description also vaguely alludes to Magic Beanstalk as well.
==See also==
==See also==
Revision as of 16:54, 20 May 2020
Typical Beanstalk is a triassicuncommonplantcard in Plants vs. Zombies Heroes and a member of the Mega-Grow class. It costs 3 to play and has 3/3. It does not have any traits, and its ability Conjures a leafy card when it is played on a lane adjacent to a leafy plant.
It is based on the plant in Plants vs. Zombies Heroes with a similar appearance.
Its name is a combination of "typical," referring to its description, and "beanstalk," the real-life plant part it is based on.
Statistics
Class: Mega-Grow
Tribes: Leafy Bean Plant
Traits: None
Ability: When played next to a Leafy Plant: Conjure a Leafy card.
Set - Rarity: Triassic - Uncommon
Card description
"Everyone's magic in their own special way. Everyone except me."
Update history
Update 1.24.6
Added to the game.
Update 1.26.3
▲ Sun cost change: 5 → 4
Update 1.30.4
Ability change: When played next to a Leafy Plant: Draw a card. → When played next to a Leafy Plant: Conjure a Leafy card.
▲ Sun cost change: 4 → 3
▼ Strength change: 4 → 3
▼ Health change: 4 → 3
Strategies
With
Typical Beanstalk is a simple 3/3 for 3 unit, which gives it a pretty average statline to work with.
And its ability, as it obviously implies, has synergy with the leafy subset of plants, which includes major stand-ins of the respective tribe like Savage Spinach, Muscle Sprout and the like. But, while this supports that specific subset of plants, that subset of plants doesn't really have a real/serious competitive presence or strategy, really.
So, really, this card may have a place in said deck, but the deck isn't particularly any good. Though, it has a fine statline, so it isn't completely unplayable. Being relatively accessible and having a decent statline to work with, this could find some use in more budgeted Mega-Grow decks, but otherwise, any real competitive deck would never consider this. This is simply outclassed by many 3 cards in the game and doesn't really fit into any competent decks.
In summary, this card is a considerable option if you plan to develop a leafy deck, but leafy decks aren't exactly a very developed strategy at the moment, so that isn't recommended. Though, while being an uncommon card and having a playable statline, it has some utility in less expensive decks, but that's really it.
Against
Typical Beanstalk is no different from your ordinary unit, it doesn't pose any specialized constant ability, or any major presence in any real strategy, so really, there's not a lot to be worried about aside from being a bit more tricky to remove due to its unique statline. Otherwise, you would go about how most static units would be removed.