Dealing damage with Turbo Twister heals the player at a rate of 4 HP per hit, can give overhealth.
Strategies
With
Due to its low damage output, the Turbo Twister should not be used as an attack, but rather as a defensive maneuver. If you are at low health and need to escape from Plants, you take much less damage while using this ability.
Against
The Turbo Twister can be hard to escape. Using the Chomper'sSpikeweed or Burrow, Rose's Time Snare or Goatify, Citron'sSpin Dash or EMPeach will force Super Brainz to automatically cancel the ability, only if they end up managing to run into it. It is also not recommended to attack Super Brainz when he's using this ability due to the fact he will severely reduce damage dealt to him unless he's at critically low health.
There was a bug in which if a Chomper attempts to swallow Super Brainz while he is using this, it would not stop and continue, damaging the Chomper until the animation of Chomper eating finishes. This was fixed in the Trouble in Zombopolis: Part One DLC.
Despite the fact that you can no longer manually cancel Turbo Twister, if the player presses the ability button again, the rumbling on the controller will stop while the ability is active.