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Turbo Jackhammer is an alternate ability for the Jackhammer ability for the Engineer. What makes it different from the normal Jackhammer is that it moves faster, but will stop after eight and a half seconds after activation making it similar to the Sprint Burrow. It travels exactly the same distance as the regular Jackhammer, but in exchange for the higher speed, the cooldown is 5 seconds longer. It is best used for short, quick escapes. It takes 30 seconds to recharge. Like the other alternate abilities, it was released in the Garden Variety DLC. Like the Jackhammer, when the Turbo Jackhammer hits a plant, that plant will be dealt 5 damage and be slightly knocked back.
Due to the short duration and unwieldy speed, the Turbo Jackhammer is seen as disadvantageous on most Engineer Variants in combat with the exception of Roadie Z, who benefits greatly from the Turbo Jackhammer's assistance in closing distance against ranged opponents. Turbo Jackhammer is also very useful in Turf Takeover for rushing to the teleporter once it becomes available, and the speed boost can be extended with perfect Bunny Hopping to cross large distances of flat terrain at extreme speed.
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A Zomboss-modified Turbo Jackhammer is for Zombies that have a need for speed! Unfortunately, it tends to implode rather suddenly.