It is based on the carrot (Daucus carota subsp. sativus), a root vegetable that is usually orange in color, though purple, red, white, and yellow varieties exist; and the Triceratops, a genus of herbivorous ceratopsid dinosaur that lived in North America during the late Cretaceous period.
Statistics[]
Class: Guardian
Tribes: Root Animal Plant
Trait: Bullseye
Ability: Dino-Roar: This gets +1/+1.
Set - Rarity: Colossal - Legendary
Card description[]
Beta-Carrotina tracked Huge-Gigantacus all the way down the Meteor-Z-carved tunnel to Hollow Earth. Carrots there had evolved in a very different direction.
Update history[]
Update 1.22.12[]
Added to the game.
Update 1.60.79[]
▼ Health change: 3 → 2
Strategies[]
With[]
Tricarrotops is similar to Bananasaurus Rex, both having the same Dino-Roar ability. However, Tricarrotops has the Bullseye trait instead of the Double Strike trait. While Bananasaurus Rex excels in sheer power, Tricarrotops has the Bullseye trait to ensure its attacks can't be blocked, with its lower cost allowing it to set up safely in the early game where playable threats are few and far between.
While Tricarrotops' Dino-Roar ability is pretty useful, it can be difficult to boost, with Guardian Heroes reliant on their other class for the task. But if you manage to do so, you may end up having a very powerful fighter on the field. To achieve this, play cards such as Gardening Gloves or Photosynthesizer which can either draw or Conjure cards to activate its Dino-Roar ability. A great card to use with Tricarrotops is Starch-Lord, which, if it survives, Conjures a root card at the start of the turn, further strengthening Tricarrotops. Due to its root tribe, Tricarrotops can also be boosted by Starch-Lord if played after the latter.
Grass Knuckles is the best choice to use Tricarrotops with, due to the Mega-Grow class' abundant card draw possibilities, such as Flourish, Bamboozle and Holo-Flora, one of Grass Knuckles' superpowers. Grass Knuckles can also use bonus attacks and Coffee Grounds to allow Tricarrotops to do more damage, in addition to Mega-Grow's characteristic buffs. And finally, he has access to Umbrella Leaf, which can protect Tricarrotops from tricks.
Citron and Beta-Carrotina are also good choices, due their access to card draw as well. Notable mentions include Magic Beanstalks which can be shuffled in by Lima-Pleurodon or Sow Magic Beans, Mayflower which Conjures cards and Planet of the Grapes, which has the potential to allow Tricarrotops itself to draw cards. They also have cards to Bounce zombies, allowing Tricarrotops to land its attacks on the zombie hero. Grave Mistake also has potential, as it will draw a card when played and also can remove a gravestone fronting Tricarrotops.
Beta-Carrotina's superpowers in particular synergization very well with Tricarrotops. Lightspeed Seed, Lieutenant Carrotron and Genetic Amplification all Conjure cards, and Ensign Uproot can reposition plants or zombies to open up lanes of attack. Genetic Amplification itself can also Conjure a Tricarrotops, which will be able to grow more safely due to Genetic Amplification's ability.
Against[]
Tricarrotops is a card that shouldn't be left alone for a long time. A high-health Bullseye card that boosts itself each turn (with more potential stat boosts during the turn) is difficult to deal with in most cases. However, it isn't without its counters.
You can also Bounce it to reset its stats, but keep in mind it can be played again. Also, the option of playing tricks will be completely shut down once Tricarrotops is given the Untrickable trait by Umbrella Leaf, but that only kills tricks and not abilities like Smelly Zombie, Primordial Cheese Shover, or Sumo Wrestler.
Gallery[]
Tricarrotops' statistics
Tricarrotops' card
Tricarrotops' grayed out card
Tricarrotops' card image
HD Tricarrotops
Tricarrotops' textures
Tricarrotops being played
Tricarrotops attacking
Attacking (animated)
Tricarrotops destroyed
Tricarrotops on the Colossal Pack, along with Mondo Bronto