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They can be tough nuts to crack.
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In this map the zombies are on the defense and the plants are on the offense. The plants must capture Dr. Zomboss's storm machines and push over the Master Switch in order to stop a storm Dr. Zomboss has been creating. Meanwhile, the zombies must stop the plants from doing so.
The plants must push the payload until it reaches the goal.
Plants[]
Because the payload is located near the plants spawn, as opposed to the zombies spawn, it makes it much easier for them to complete this objective. Just eliminate all zombies who attempt to stop the payload.
Zombies[]
There are many ledges and straight lines of sight to see and attack the plants from. Like all payloads, one zombie next to them will stop them from moving. Use this to your advantage.
1st Storm Machine[]
The plants must capture Dr. Zomboss's 1st Storm Machine. To do this they must first use launch pads, akin to those found in Giddy Park, to launch onto the island itself.
Plants[]
Make sure you're going in the right direction or you could end up near the zombie spawn point. Stick with the crowd and eliminate zombies in the capture zone, then vanquish any zombies that approach.
Zombies[]
The point can be easily swarmed with a herd of plants right away, luckily enough the surrounding areas make good use for your team to snipe down oncoming plants and have a wide view of the field, use this to your advantage.
2nd Storm Machine[]
The plants must capture Dr. Zomboss's 2nd Storm Machine.
Plants[]
Zombies[]
Master Switch[]
The plants must stick close to the Master Switch until the indicator on the top-center of the screen turns into sunny weather, while the zombies need to stop them from changing it by staying near the objective and vanquishing the plants attempting to do so. The player can see which team is taking control of the Master Switch by looking at the screen on top of the Master Switch. If the weather displayed is sunny, then the plants are taking control of it, while if the weather displayed is stormy, then the zombies are currently controlling it.
Plants[]
TBA
Zombies[]
TBA
End Victory[]
Plant Victory[]
The game ends with a cutscene where the screen on the Master Switch displays sunny weather. The tornado still appears, dissipating, but before it does, it carries all the zombies with it, throwing them into the sky. They will then proceed to fall from the sky, while the plants all dance.
Zombie Victory[]
The game ends with a cutscene where the screen on the Master Switch displays a stormy weather. A tornado appears and blows things away including a portable toilet containing a human in it. Zomboss can then be seen in a building overlooking the island while laughing.
Gallery[]
Tourist Trap Island! New Turf Map in PvZ Battle for Neighborville (Zombies Win)
Before the July 2020 patch, If you look in the background in the last two objectives, you can see floating sharks and mines where the ocean is supposed to be.
At the zombie spawn in the payload section, near the theme park, a human in an outhouse can be seen, when approached, he will proceed to say some quotes.
It can be believed that this human is the same human that is carried away in the zombie victory cutscene at the final objective.
This map, along with Preserve Pastures, are one of two multiplayer maps in Plants vs. Zombies: Battle for Neighborville that does not based on certain parts of the PvE regions.
On some rare occasions, the storm created during the final objective does not appear. One way this can happen is by being in Private Play, playing a zombie, and getting vanquished as the third objective is completed.