Tough Beets has really good base stats (assuming there is a good number of plants and zombies on field) for a moderate cost of 5, and his Armored trait is also helpful, making him immune to zombies that have only 1 and improving his overall survivability greatly.
Strategies for Super-Phat Beets should apply to Tough Beets too; just like Super-Phat Beets, it is heavily not recommended to use this card if there are few plants and zombies on the field, as he will get very little health. Also, do not play this card in Total Eclipse, as the environment will destroy Tough Beets before he activates his ability, turning him into a waste of sun.
Due to his root tribe, he can also be used in conjunction with Starch-Lord to give him a minor boost along with his major health boost when he is played.
Against[]
Tough Beets hits very hard, and his Armored trait makes it very difficult for you to take him down too, as any attack will do 1 less damage. Therefore, the best strategy is to play an instant-kill, as it ignores his Armored trait.
Sneaky heroes can also make use of Deadly zombies to destroy Tough Beets regardless of his health, as well as Backyard Bounce. Lowering its strength using Shrink Ray or Landscaper is also an option, although depleting all his strength is a waste of cards.
Also, while it is not required, it is recommended to remove any Starch-Lords from the field before Tough Beets is played, as they can raise his strength to at least 7, which is quite powerful for a 5 plant.
Gallery[]
Plants vs. Zombies Wiki has a gallery for Tough Beets.