For other uses, see Threepeater (disambiguation).

Threepeater is a peashooting plant appearing in Plants vs. Zombies 2. Threepeater shoots peas in three lanes: the one in which it is planted, the lane above it, and the lane below it. If a Threepeater is planted on the top or bottom row, it will only shoot peas in two lanes instead of the usual three due to no lanes being above or below its position. Its attack is triggered when a zombie or tombstone appears anywhere within its area of effect (i.e. in any one of the three lanes).


For more information about this character, see Threepeater.

Threepeater is unlocked after completing Pirate Seas - Day 14. It has its price reduced to 300 sun, but otherwise performs identical to its appearance in Plants vs. Zombies.

Almanac entry

Note: The stats shown below only apply to Level 1.




RANGE: Multi-Lane

FAMILY: Appease-mint

Threepeater shoots peas in three lanes.

Damage Details: normal (for each pea)
Range Details: three lanes

Threepeater loves playing multiplayer in video games, but split-screen never works because the left head always cheats.


Plants vs. Zombies 2

Plant Food effect

Plant Food ability (animated)

When fed Plant Food, Threepeater shoots 30 peas in each of three directions: front, up (changing from 0°~90°) and down (changing from 0°~90°).

Costumed (China only)

Its Plant Food ability has double duration.

Appease-mint effect

When boosted by Appease-mint, Threepeater gains an additional 120 DPS on his peas.

Level upgrades

Level Seed Packets Coins Upgrades
Sun Cost Recharge
Plant Food Power
1 0 0 300 5 seconds 300 dps 20 dps Normal 2 seconds Multi-Lane
2 3 50 300 4.5 seconds 350 dps 25 dps 2 seconds
3 10 200 300 4.5 seconds 400 dps 30 dps 2.25 seconds
4 25 1,500 300 4.5 seconds 450 dps 35 dps 2.25 seconds
5 50 2,000 300 4 seconds 500 dps 40 dps +1.6x 2.25 seconds
6 75 3,000 300 4 seconds 550 dps 45 dps 2.5 seconds
7 100 4,000 275 4 seconds 600 dps 50 dps 2.5 seconds
8 125 5,000 275 4 seconds 650 dps 55 dps 2.5 seconds
9 175 6,000 275 4 seconds 700 dps 60 dps 2.75 seconds
10 225 8,000 250 3.5 seconds 750 dps 65 dps 2.75 seconds
11 300 10,000 250 3.5 seconds 800 dps 70 dps 2.75 seconds
12 350 15,000 250 3.5 seconds 850 dps 75 dps 3 seconds
13 350 20,000 225 3.5 seconds 900 dps 80 dps +2.2x 3 seconds
14 400 25,000 225 3.5 seconds 85 dps 3 seconds
15 450 30,000 225 3 seconds 90 dps 3.25 seconds
16 500 35,000 200 3 seconds 95 dps 3.25 seconds
17 550 40,000 200 3 seconds 100 dps 3.25 seconds
18 600 45,000 200 3 seconds 105 dps 3.5 seconds
19 700 50,000 200 3 seconds 110 dps 3.5 seconds
20 800 55,000 175 2.5 seconds 110 dps 3.5 seconds

Level upgrade (China only)

Level Upgrades Description
LevelIcon2New.png Threepeater Upgrade 1.png
Double Strike
Threepeater gains a 25% chance to shoot 2 peas per head at a time.
Combat Training
Threepeater gains 50% more attack power and health (150% of initial).
LevelIcon3New.png Threepeater Upgrade 2.png
Vital Capacity Training
Chance to shoot 2 peas per head at a time is now doubled (50% of initial).
Cell Activation
Threepeater gains another 50% more attack power and health (200% of initial).
LevelIcon4New.png AbilityAwakendIcon.png
Ability Awaken
Threepeater may be boosted when planted.
Fighting Power
Threepeater gains another 50% more attack power and health (250% of initial).
LevelIcon5New.png Threepeater Upgrade 3.png
Bullet Reinforcement
Each pea fired has a chance of being snow, fire or blue fire.
Fighting Power
Threepeater gains another 50% more attack power and health (300% of initial).

Plants vs. Zombies Online  (China only) (Archived content)

In Adventure Mode

Attacks up to 3 targets at once, one for each row.


Compared to other peashooting plants, Threepeater stands out for having the second highest amount of shots possible per tile, second only to a Pea Pod with four or more heads. Threepeater can also shoot enemies on adjacent lanes, and this allows the plant to stay helpful even when there is nothing on the lane it is planted on. These advantages however is offset by a great amount of drawbacks that may reduce Threepeater's efficiency in the battlefield. Firstly, Threepeater's attack pattern heavily restricts the player's planting option, as planting Threepeater on the edge lane will reduce the plant's power by a third. Secondly, the firing pattern also means that Threepeater is exceedingly poor at guarding the edge lanes, due to firepower being concentrated at the central lanes and reduced on the edge lanes. Finally, the steep price tag means that Threepeater will find issue being used effectively in the early-game, as well as compete with more powerful plants who can more efficiently guard the corner lanes, such as Melon-pult and Strawburst.

In this game, Threepeater faces competition from two lobbed-shot plants, Dusk Lobber and Apple Mortar, the former being capable of Threepeater's ability with splash damage for only 200 sun when including Moonflower and the latter being 50 sun cheaper with a light stun. Of these three, Threepeater has the advantage of being boostable by Torchwood, but this sadly isn't usually enough of a reason to run Threepeater over them.

Although Threepeater only has the firepower of a Peashooter, it can be somewhat useful in levels where zombies come in several different lanes in the beginning, as a single Threepeater can provide ammunition for three lanes. However, because of its high sun cost, this is only recommended when paired with high sun-producing plants like Gold Bloom. Threepeater is also particularly useful in levels where there is a limit to how many plants the player can place on the lawn, because only two Threepeaters are needed to fend the whole lawn, compared to at least five for Peashooters. Because of its low firepower, Threepeater is not recommended for the main offensive plant for dealing with tougher zombies like Jurassic Fossilhead or Robo-Cone Zombie. It can also be easily overwhelmed by zombies like Zombie Chicken and Ice Weasel because of its lack of area of effect. Threepeater will also not fare well in levels with Excavator ZombiesJester ZombiesShield ZombiesBarrel Roller ZombiesTroglobitesArcade Zombies, or levels with high zombie density, like Neon Mixtape Tour - Day 13

Pirate Seas - Day 25

A maximum of five Threepeaters can be fielded, and replacements will be given on the conveyor-belt if one of them is eaten. They could be useful for fending off Imp Pirate Zombies if Coconut Cannon or Snapdragon is not provided immediately, as Zombot Plank Walker tends to fire a barrage of Imps at the beginning of the battle. This is rarely the case however, and Threepeater's firepower will prove to be of little importance compared to the other plants.

Frostbite Caves - Day 30

Threepeaters are provided in this conveyor-belt level, and it is recommended to plant them so every row gets ammunition. However, because Zombot Tuskmaster 10,000 BC can also pull freezing winds, it is recommended to have Pepper-pult or Fire Peashooter around them to heat them up.


Plants vs. Zombies Wiki has a gallery for Threepeater.
Visit this page to see it.


  • In some preview shots of Plants vs. Zombies 2, Threepeater was originally going to cost 325 sun like the first game.

One of the preview shots with Threepeater having cost 325 sun

  • Its costume seems to resemble Crazy Dave's pot hat.
  • A texture glitch related to its eyes occurred in the 1.9 update of the game, along with Snow Pea, Wall-nut, and Twin Sunflower.
  • If a zombie get very close to Threepeater, all three peas will hit that zombie.
  • Dusk Lobber's powered ability and Apple Mortar are similar to Threepeater, as they can attack three lanes at once.
  • Its Plant Food effect forms a leaf shape out of peas.
  • If the player puts a Torchwood directly in front of a Threepeater, the Threepeater's top and middle pea will be fire peas, but the bottom pea will be a normal pea. However, if they activate the Threepeater's plant food power, all of the peas will be ignited.

See also

V · T · E
Plants (Tower defense)
Community content is available under CC-BY-SA unless otherwise noted.